Today’s file additions for NBA 2K11 PC feature the latest retro team add-ons from experiment626. The new releases include the 2012 Oklahoma City Thunder, 2013 Indiana Pacers, 2007 Utah Jazz, and 2007 New Jersey Nets. The teams can be added to any roster you like, so be sure to check them out at the links below!
In this week’s Wayback Wednesday, Andrew takes a look back at one of the first online cooperative multiplayer modes in basketball gaming: Online Team Play.Check it out!
In this week’s Friday Five, Andrew suggests five more additions and improvements that could be made in NBA Live 18, and future NBA Live titles.Check it out!
Today’s new file additions for NBA 2K17 PC include a selection of player faces, and a custom body model for Dwight Howard. Check them all out at the links below!
Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five story ideas for MyCAREER.
The story-driven approach to MyCAREER appears to be here to stay. Fortunately, as of NBA 2K17, it’s not quite as intrusive as it once was. In the absence of an option to skip the story altogether, keeping the narrative to the background is definitely for the best. It would also be preferable if the gameplay experience drives the story, rather than the other way around. In any event, there are some basketball gamers who do enjoy the story aspect of MyCAREER, and as such, I expect it’s something that Visual Concepts will double down on in future NBA 2K titles.
With that in mind, what kind of stories should MyCAREER try to tell? We’ve seen a rivalry with Jackson Ellis, an undrafted player battling for a place in the league, a Spike Lee joint, and the tale of a dynamic duo. I believe that the next step would be to introduce more than one story, preferably with branching plot points and impactful decisions that underscore the RPG aspect of MyCAREER. To that end, I have five ideas for stories that would provide gamers with a varied career mode experience, and more replay value than what is currently offered.
Today’s file additions for NBA 2K14 PC update the game as of the 2017 All-Star Weekend. In addition to a couple of All-Star court updates from Retroman and Pepis, Medevenx has released a new version of his roster, featuring the 2017 All-Star lineups and the latest transactions. Download all of the latest releases at the links below!
All-Star 2017 in New Orleans Pack
Med’s NBA Roster Appdata Files (Updated to v4.6)
This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Online Team Play.
As the years have gone by, the online experience has become more and more significant in basketball video games. I personally didn’t have a lot of interest in online modes for many years; a slower connection didn’t help matters, and for the most part, I was simply more interested in the offline experience. That’s changed somewhat over the past couple of years, as I’ve come to enjoy regular games of 2K Pro-Am. However, there was another online mode that caught my attention almost a decade ago, and appropriately enough, it was the forerunner to the Pro-Am concept: Online Team Play in the Xbox 360/PlayStation 3 version of NBA Live 08.
At the time, it was something of a groundbreaking addition for basketball video games, and a concept that both EA Sports and Visual Concepts should perhaps think about implementing once more. Let’s take a look back…way back…
We have some new releases for a classic today, as experiment626 has released four nifty retro updates for NBA 2K11, including three team add-ons, and the Phoenix Suns’ jerseys from the 90s. Download them all at the links below!
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.
I realise that not everyone is fan of the virtual Twitter and text messaging in NBA 2K17’s MyCAREER. For some people, it’s a pointless annoyance, an unnecessary addition that has nothing to do with gameplay or replicating the experience of being an NBA player. I can certainly understand that point of view, but I have to admit, I kind of like it. For me, it contributes to the immersive nature and world building aspects of MyCAREER, making the mode seem more alive with something that’s very prominent in the real world. Beyond that, of course, some of the messages and Tweets are actually pretty funny…though not always for the right reasons.
There’s unquestionably a lot of intentional humour in MyCAREER’s text messages and Tweets. Certain Tweets represent (with painful accuracy) some of the less intelligent things that we basketball fans are prone to putting out there on social media. There’s in-jokes, banter with other players, and texts that add minor plot points to the background storyline. There are supportive Tweets from Leftos, which I always enjoy. And then, there are the text messages that are just plain weird, and most likely glitched. That’s the type of message I’m sharing with you today.
New dornas, custom basketballs, real team expansion logos, and an updated Staples Center for the Los Angeles Clippers. That’s what you’ll find in today’s file additions for NBA 2K17 PC; download them all at the links below!
We have a new update for a classic game today, as GNGGRIZZ27 has uploaded the final version of his 2017 court pack for NBA Live 2004 PC. Download it at the link below.
2016-2017 Courts (Final Version)
For more coverage of NBA Live 2004, be sure to check out my retrospective, which is part of our ongoing 20th Anniversary of NBA Live content. I’ll be picking that up again soon with a retrospective of NBA Live 06, so stay tuned!
Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.
I originally planned for last week’s Five to be the final instalment in my current series of articles discussing what I’d like to see in future NBA Live games, beginning with NBA Live 18 later this year. However, there are a few more ideas that I wanted to put out there, as they didn’t quite fit into any of the previous areas that I was focusing upon. While it’s crucial that core elements of the gameplay and existing game modes are fixed and enhanced, and that features such as roster editing return, there are a couple of other ideas that I believe would help make future NBA Live games even better.
These are the ideas that cater to specific needs and preferences, and contribute towards making NBA Live a deep and well-rounded game. Again, getting the gameplay right, enhancing the existing game modes, and implementing roster editing are all improvements that are absolutely vital, but once progress has been made on those fronts, it’s important that NBA Live innovates and expands upon its content, as the series once did so well. There are certainly more than five things that can be suggested here, but these are the ideas that either appeal the most to me, or I believe will have the biggest impact.
Episode #195 of the NLSC Podcast is out now! Join Arcane, Kenny, and I as we discuss the latest controversy with Locker Codes in NBA 2K17, recap a tough week in 2K Pro-Am, and look ahead to the 2017 NBA All-Star Weekend.
On this week’s show…
- NBA 2K17 celebrated Valentine’s Day with a Locker Code for a Kevin Love MyTEAM card, but the limited quantity didn’t exactly leave gamers swooning. We react to the controversy, and discuss what 2K could have done instead.
- In Our Week in Basketball Gaming: NLSC THRILLHO enjoyed an exciting overtime win in 2K Pro-Am, but also weathered some tough, tough losses. Also, a milestone performance in MyCAREER, and expanding collections in MyTEAM.
- A couple more significant trades have taken place, and it sounds as though a few more are in the works. We give our thoughts on the Toronto Raptors acquiring Serge Ibaka, and the Denver Nuggets trading away Jusuf Nurkic.
- With the 2017 NBA All-Star Weekend just about ready to get underway, we offer up our predictions for all of the events.
- We wrap up Episode #195 of the NLSC Podcast with a quick discussion of Ben Simmons. Will he make his debut this season, or shut it down until next year?
Click Play to listen to the show!
Have some thoughts on the latest episode? Sound off in the comments below, or here in the Forum. Also, if there’s a topic you’d like us to discuss on the next episode of the NLSC Podcast, feel free to hit us up in this thread.
Here are the latest file additions for NBA 2K14 PC! Today’s new and updated releases include the 2017 All-Star jerseys, a fictional All-Star court, updated rosters, and more. Pick them all up at the links below.
2016-17 NBA Schedule (Updated)
This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.
The 2017 NBA All-Star Weekend is almost upon us. While not everyone is a fan of the midseason classic, I’ve always enjoyed watching the pickup atmosphere of the Rising Stars game (in all its various formats), the drama of the Three-Point Shootout, the creativity of the Slam Dunk Contest, and the stars going head to head in the All-Star Game itself (though it’s sadly no longer as competitive as it used to be). I know that I’m not alone in my enjoyment of the All-Star Weekend’s main attractions, and for many years, a lot of us wished that those events were playable in basketball video games. Then, along came NBA Live 2005.
In featuring the All-Star Weekend, NBA Live 2005 boasted one of the most significant additions in the history of the series – not to mention basketball gaming in general – and the mode was a lot of fun to play back in the day. It’s well worth reminiscing about, so let’s take a look back…way back…
Patch 1.11 has come through for the PC and Xbox One versions of NBA 2K17, after being pushed through on PlayStation 4 last week. The PC patch weighs in at 39.5 MB, while the Xbox One patch is 2.7 GB in size. It should come through automatically, but if you encounter any difficulties, try restarting your Steam client or console.
Despite the patch’s size on the consoles, it’s intended to be a quick fix to resolve matchmaking issues. Having played several 2K Pro-Am games since the release of Patch 1.11 for the PS4 version of NBA 2K17, it certainly appears to have been successful in addressing those problems.
Incidentally, the discrepancy in the size of the updates is something that’s been discussed at length by gamers, and we’ve also touched upon it in the NLSC Podcast. According to LD2K, the patches are accumulative, meaning that every patch must contain the fixes from the previous title updates, as well as the new ones that are being pushed through. These restrictions are reportedly enforced by Microsoft and Sony, which is why the console patches are much larger than the updates that come through on PC, since Steam does not enforce the same condition. As yet, there’s been no clarification as to why the PS4 and X1 updates differ in size from each other, given that they contain the same content.
In any case, Patch 1.11 is now available on all three of NBA 2K17’s primary platforms. Feel free to share any thoughts on the latest update in the comments section below, as well as in this thread in the Forum. You can also find a complete update history for the game here in our Wiki.
You may have noticed that I’ve been using a few more screenshots from the Xbox 360 versions of NBA Live in some of my recent articles. That’s because I picked up an Elgato capture card not too long ago, and I’ve been keen to put it to use to grab some media for both written articles and video features.
The thought occurred that I could take screenshots of the title screens from the Xbox 360 releases, and create some custom title screens for their PC equivalents. It’s taken some careful and creative cropping, and in the case of NBA Live 07, I’ve had to use the pre-boot screen as the main title screen didn’t really suit the 512×512 file that the PC version uses. In any case, I’ve come up with some “next gen” title screens – well, next generation for the time the games came out, anyway – for NBA Live 06-08. Download them here:
A few previews:
As I’ve said before, I don’t have as much time to mod these days, especially when it comes to committing to creating any current roster updates. However, I do still like to dabble here and there when an idea comes to mind, so whenever I can set aside the time, I’ll be sure to upload the occasional release every now and again.