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NBA 2K12 Patch v1.04 Coming Tomorrow (Xbox 360 & PlayStation 3)

2K Sports have announced that the big patch (v1.04) will be released tomorrow for the Xbox 360 and PlayStation 3 versions of NBA 2K12, while a patch has already been released for NBA 2K12 iOS. The patch will contain fixes for several issues with online play, gameplay, My Player and Association including problematic trade logic, quirks with block and steal attempts, the problem of unlocked NBA’s Greatest teams becoming locked again after exiting another game mode and much more.

See below for a complete list of issues that will be addressed by the patch, as well as a list of the updates included in the iOS patch. Unfortunately there is no ETA on the patch for NBA 2K12 PC at this time but judging by last year’s release, I’d once again speculate that we could be waiting until sometime in January or even February for the PC patch to arrive. As soon as any further details are made available, we will be sure to post them.

Full list of updates for the NBA 2K12 Patch v1.04:

ONLINE

  • Fixed an issue that would cause large-user Team-Up games to hang at halftime if all users watched the halftime show in-full.
  • Addressed an issue that would lead to a disconnect in subsequent games when one or more users modified their playbook for the current game.
  • A number of Association: Online optimizations were made to greatly minimize disconnects.
  • Additionally, general optimization improvements were made in order to improve the overall online experience.

GENERAL

  • The ‘Back to Back to Back’ and ‘My All-Star’ trophies/achievements should now unlock under the proper conditions.
  • Previously unlocked NBA’s Greatest games and ‘Gift with Purchase’ Kings/Warriors teams will now remain unlocked after playing and exiting the Association/My Player game modes.
  • Fixed an issue where the roster would become corrupt when attempting to enter the ‘Legends Showcase’ with unsaved roster changes.
  • Fixed a rare issue that would cause the game to hang when attempting to skip the pre-game presentation in Season and Playoff modes.
  • Corrected an issue where players could become duplicated after editing a Created Team.
  • “PIPPEN” dunk package has been updated so that it can be re-assigned to Pippen when switched off of him.
  • Addressed issue where Created Players are assigned Cold Zones for all shot locations.  This change applies for all generated players in Association/My Player modes as well.
  • The Adidas Zig Pro Future and ZigEncore shoes should now have the correct shoe image associated with them.

GAMEPLAY

  • Increased the velocity of lob passes into the post so they are less vulnerable to tips and steals.
  • Reduced steal success when the defender attempts a steal from behind the ballhandler.
  • Tuned player lunges on steal attempts such that they don’t cover an unrealistic amount of ground.
  • Tuned AI passes from the wing down into the post.  The AI is now smarter during this situation, specifically where the perimeter defender is sagging off the ballhandler in anticipation of this pass.
  • Corrected an issue where during online gameplay, a shot ball would ‘re-launch’ even after it had been blocked.
  • Tuned AI playcalling during late-game situations so that they initiate plays faster.
  • Fixed an issue where the CPU ballhandler would take too long to pass (or in some cases, not pass the ball at all) when running a play in My Player.
  • Addressed an issue where the user would inadvertently commit an intentional foul with a defender when attempting to contest a shot with his hands up.
  • Tuned animation selection that would cause a player to lose forward momentum when attempting a Swat Block.
  • Addressed a specific case where attempting a pass fake would cause the pass to be thrown.
  • 8-second violations will no longer be called when the ball is poked loose and enters the backcourt.
  • Training Camp: Triple Threat drill score requirements lowered in order to make it a little easier to complete the drill.
  • Legends Showcase: Fixed a hang that would occur when the AI would recover a loose ball by diving for the ball and then sitting idle with it.
  • Legends Showcase: Addressed a case where players who did not meet the requirements were able to throw a flashy pass.

MY PLAYER

  • Corrected an issue where the game would hang after winning the NBA Finals in My Player mode.
  • Trading logic has been greatly improved in this mode.  In particular, your team’s GM will no longer overhaul the roster once you join the team.
  • Your team’s GM will now do a better job of acquiring one of your recommended players when he comes to you asking for potential trade targets.  Be careful what you ask for!
  • Fixed an issue where both teams in a game would be using the wrong playbooks on occasion.
  • A few select season-long milestones (e.g. Shoot 85% or better from the free throw line) should now properly unlock when the prerequisite conditions are met.
  • The camera should now properly follow the action in your Signature Shoe Commercial.

THE ASSOCIATION

  • A number of trade logic improvements have been made for this experience (these apply to Association: Online as well).
  • Addressed the CPU lineup building / player role allocation such that players no longer become unnecessarily upset with the direction of their respective teams.
  • New coaching staff is now generated when you get many years into the mode.  This will result in sufficiently skilled coaches available to be hired.

NBA2K12 iOS Patch Notes

Graphics

  • Added dynamic lighting on players (iPhone 4S and iPad 2).
  • Improved lighting effects around the arena and on the crowd (iPhone 4S and iPad 2).
  • Improved player heads during replay and cut scenes.
  • Added more variety to the coach heads.
  • Increased number of bench players seen on the court during gameplay.
  • Fixed various graphical bugs throughout gameplay.

iCloud

  • Added iCloud support for saving Settings, Season, and Playoffs.

One-Finger Controls

  • Players on your team will begin to advance the ball automatically after a rebound
  • Players on your team will be more likely to drive, pump fake, post-up, and perform other actions.
  • Fast breaks are improved and will occur more frequently.
  • Better responsiveness in general.

Roster Updates

  • Added support for roster updates. A full roster update will be coming soon!

Other

  • Made lower Rookie and Pro difficulty levels slightly easier.
  • Fixed some commentary bugs.
  • Added a few player portraits that were missing.
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ayarauuf
ayarauuf
December 14, 2011 4:16 pm

we hope that in PC version they release a good patch and more realistic gameplay and they will fix all the problem in gameplay as well..like for example, Fixed an issue where the CPU ballhandler would take too long to pass (or in some cases, not pass the ball at all). etc……………

ayarauuf
ayarauuf
December 14, 2011 6:48 pm
Reply to  Andrew

we hope they will release ASAP… 🙁

kingjames23
kingjames23
December 14, 2011 4:24 pm

FUCK! looks like we still cant edit player ages….

kingjames23
kingjames23
December 15, 2011 4:57 am
Reply to  Andrew

being an association player that likes having total control of a fantasy roster full of rookie legends… this is killing the game for me. i dont want to put a 30 year old legend onto a team only to lose him in 5 years when i am trying to play out his entire15-20 year career.you cant win 11 rings with bill russell when he is already 30 years old in the game, i cant understand why 2k took away this ability. its stupid.

thebullet23
thebullet23
December 15, 2011 7:42 pm

is the “official” pc update on this site for the 15th of december really official and trustworthy?
http://nbaspot.com/viewtopic.php?f=29&t=24463

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