Basketball Video Games

The Friday Five: 5 Biggest Improvements in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of what I feel have been the five biggest improvements in basketball games over the past two decades.

After I grumbled about the current state of the preview season at the beginning of the week, we ended up getting the first NBA 2K18 screenshots, and a ton of exciting information about MyLEAGUE and MyGM. Although I stand by my comparisons to the way previews were handled in years gone by, and my point about EA Sports’ missed opportunity to keep hyping NBA Live 18, it does seem as though this year’s preview season is finally getting into gear. As I said, the news we’ve just received regarding improvements to MyLEAGUE and MyGM is exciting, and hopefully the good news will keep rolling out for both basketball games in the coming weeks.

Needless to say, for all the promising tidbits we’ll hear, there’ll be a healthy amount of scepticism. It’s understandable, because both NBA Live and NBA 2K have their own frustrating legacy issues, some of which have been bothering basketball gamers for many years. Of course, with new releases coming out every year, it can be difficult to appreciate just how much basketball games have improved over time. Even though we still have valid complaints, basketball games have indeed come a long way since their early predecessors. Let’s take a look at the aspects of basketball gaming that have seen the most progress; the biggest improvements in basketball games, if you will.

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The Friday Five: 5 Cheesiest Moves in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of some of the cheesiest moves that you’ll encounter in basketball video games.

We all want to see basketball games continue to get better, and eliminate cheesy moves and tactics as much as possible. Well, most of us do, at any rate. Judging by some of the 2K Pro-Am games that I’ve played in NBA 2K16 and NBA 2K17, a few gamers probably wouldn’t be happy if a few of the exploits and loopholes were taken care of! Nevertheless, I feel confident in saying it’s what a majority of basketball gamers want to see, and that it ultimately remains a goal of the development teams at both EA Sports and Visual Concepts. If you look back at basketball video games through the years, you can see improvement in that regard.

No game is going to be perfect though, and completely eliminating cheese is easier said than done. Gamers are always going to seek out the most effective tactics, and while these days that usually does mean playing smart basketball, there are still exploits to be found here and there. Throughout all the generations of basketball video games, there have been unstoppable moves and cheap tactics that gamers have discovered and exploited for easier wins. For this week’s Friday Five, I’ve compiled a list of what I feel are five of the most infamous gameplay exploits; indeed, the cheesiest moves you’ll come across in basketball video games.

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The Friday Five: 5 Basketball Games I Wish I Owned

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five basketball games that I wish I owned.

Over the years, I’ve built up a fairly big collection of basketball games. Some I’ve purchased new upon their release and I still have my original copies, some I’ve traded in and picked up again second-hand years later, and some I’ve added to my collection many years after they first came out. I like having full series wherever possible, and it’s been fun to check out basketball games that I never got around to playing when they were new. It’s also helped in creating content for the NLSC, particularly the Wayback Wednesday features, so I’ve enjoyed adding to my collection in recent years whenever I’ve been able to find a bargain on eBay.

My collection of basketball games isn’t complete, of course. Some titles are difficult to track down or cost more than I’m currently willing and able to spend, while others are only available on platforms that I don’t own, or were never released in the PAL region. As such, there are a handful of basketball games that I don’t currently own and very likely never will, but for one reason or another, wish that I did. The basketball games that I’m talking about today are, in no particular order, the top five titles that I’d love to add to my collection, if it were at all feasible.

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The Friday Five: 5 Tips for Creating Basketball Game Content

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five tips for anyone who wants to get involved in creating content for basketball video games.

So, you love basketball video games, and you want to create some content for or based on them. That’s great! The ratio of creators vs. consumers in any community rarely favours the creators, so any time that somebody new wants to create entertaining and informative content for basketball games, it’s most welcome. From our original content and talented modding community, to popular YouTubers and the EA Sports Game Changers, people are talking about basketball games, finding ways to help their fellow gamers enhance their experience, aiding the developers, and providing something interesting and entertaining to read or watch.

Although there are some well established platforms on which to create basketball gaming content, it can be difficult to know where to begin. To that end, I thought that I’d put together a shortlist of tips for anyone who wants to get involved in creating mods, videos, articles, and so on. Having observed what makes other people’s content successful (and in my opinion enjoyable), as well as having tried my hand at more than a couple of creative endeavours related to basketball games over the years, these are some traits and techniques that I like to keep in mind. Hopefully, some of them will be useful to aspiring content creators within the basketball gaming community.

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The Friday Five: 5 Misguided Things Basketball Gamers Say

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five misguided statements that we basketball gamers are prone to making.

It’s a rare fanbase indeed that isn’t outspoken in some regard, and basketball gamers are no exception. That certainly isn’t a bad thing, of course. Whether it’s positive or negative, constructive or snarky, there’s satisfaction and catharsis in expressing yourself and sharing experiences with your fellow basketball gamers. With open lines of communication to the people creating the games, we also have an opportunity to influence their development for the better. Bottom line, a passionate and enthusiastic fanbase is always going to have something to talk about, and an assortment of strong opinions.

As a community, we have a lot of insight into basketball games, and some great ideas about the experiences that we’d like to get out of them. However, that doesn’t mean that our opinions are above the influence of bias, cynicism, or occasionally even selfishness. Logic and reason gives way to passion and emotion, and we make declarations that are definitely wide of the mark. Whether we’re criticising a game, defending a game, advocating a particular gaming style, or making sweeping declarations about the hobby, we basketball gamers are prone to making some misguided statements from time to time. Statements such as…

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Monday Tip-Off: Enjoy Basketball Games the Way You Want

Kyrie Irving dribbles the basketball in NBA 2K17

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

Well, the holiday season is well and truly upon us! We’re just six days away from Christmas, and for many of us, the season brings us a chance to kick back and relax with friends and family. Being gamers, I’d suggest that many of us will also be spending a bit of time in front of a PC or console, enjoying some new releases and old favourites alike. In this community, that probably means playing a basketball title or two. I’ll be spending a few days away with friends over New Year’s, but when I do have some time to myself, you can be bet that I’ll be playing some virtual hoops.

As we gear up to play basketball video games during this holiday season, and in the year ahead, I want to put something out there for the community to consider. It may seem like I’m stating the obvious here, but considering how passionate we gamers can get about the hobby, I feel it’s worth mentioning from time to time. No matter what your skill level, preferred style of gameplay, or game mode of choice, please keep this in mind: you should enjoy basketball games the way that you want.

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The Friday Five: Best Sim Basketball Game of Each Generation

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

When we look back to rank and rate basketball video games throughout the years, it’s important that we keep a few things in perspective, such as the technology of the time, and a game’s improvement over its immediate predecessors. With the way that basketball titles and other sports video games have improved, it’s not always a fair comparison once a few years have passed, to say nothing of a generation or two. Even though they’ve been surpassed, certain basketball games definitely deserve to be recognised as the best sim title of their day. As such, today I’m picking the best sim basketball games in five distinct generations, or eras if you prefer.

I must emphasise that these are my personal picks, and that I’m not presenting this list as infallible, definitive, or above question. There are several worthy candidates that you might prefer, and I obviously reserve the right to change my opinion in the future as well. However, as it stands today, these are my selections for the best sim-oriented basketball video games in each generation, starting from the early days of basketball gaming and going right through until today. Without any further ado, let’s tip things off with basketball games from the 16-Bit era and earlier.

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Wayback Wednesday: Remembering Roster Players

Roster Player dunks the basketball in NBA Live 98

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

The issue of missing players isn’t as prominent as it was in the early days of basketball gaming. Video games have become a huge industry, authenticity is the name of the game, and the licensing agreement with the NBA Players Association ensures that all active players are represented in NBA Live and NBA 2K. These days, active players who aren’t included at launch are added via official roster updates, so most of the issues with missing players involve historical players that couldn’t be licensed. Fortunately, as the addition of Steve Nash in the latest NBA 2K17 roster update demonstrates, that doesn’t have to be a permanent problem either.

As I’ve discussed in previous articles, this wasn’t always the case. Due to certain players retaining full control over their likeness rights, and sometimes signing exclusive deals with specific developers, some of the biggest names in basketball have been missing from classic hoops games. In some cases, however, they didn’t leave a vacant spot on their team’s roster. Some games elected to include placeholder players, which many old school basketball gamers came to call Roster Players, after the name they were given in various editions of NBA Live.

Roster Players have an interesting legacy in basketball gaming, so let’s take a look back…way back…

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Monday Tip-Off: You’ve Said That Already, We Get It

Kyrie Irving dribbles the basketball in NBA 2K17

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

I have a revelation that’ll probably make a lot of music fans in our community chuckle. My favourite band is the Barenaked Ladies. What can I say? I was a teenager in the late 90s, “One Week” was a hit, and to this day, I like the stuff they’re putting out. Anyway, on the same album as “One Week” was another song that charted: “It’s All Been Done“. The lyrics deconstruct and critique clichéd romantic gestures, framed in the context of a relationship that spans across reincarnation (or possibly immortality), literally or metaphorically depending on your interpretation. Its conclusion is right there in the title: it’s all been done.

What’s the point I’m ham-fistedly trying to get at here? Well, when a community or fandom has been around for a while, long-time members are bound to suffer a touch of déjà vu when certain topics arise. The current NLSC Forum has been open since November 2002, so naturally there are going to be some recurring topics. That’s to be expected, and to be fair, they’re often given a new spin. Unfortunately, some of us do get carried away when it comes to certain subjects, and if we’ve been around for a while, chances are other people have grown weary of our beating the same drum over and over again. To borrow BnL’s lyrics, it’s all been done – or rather, said – before.

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Wayback Wednesday: October 26th NBA Debuts

Michael Jordan palms the basketball in NBA Live 2003

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

The 2017 NBA season has just tipped off, with a couple of big names making their first appearances for new teams, and a few rookies making their league debut. While the start of a new season is a time to look forward to what will hopefully be another great year of basketball, it’s not uncommon to take the opportunity to look back on the debuts of all-time greats. If you look up “On This Date” lists for October and November, you’ll usually see the debuts of some of the biggest names in basketball history among the dates that are noted.

On this particular date – October 26th – Hall of Famers and 1992 Dream Team members Michael Jordan, Charles Barkley, John Stockton, and Patrick Ewing all made their NBA debut; Jordan, Barkley, and Stockton in 1984, and Ewing in 1985. For this week’s Wayback Wednesday, I thought I’d share some screenshots of those players’ first appearances in basketball video games, as well as their last appearances as active NBA players. Of course, all four players appear in NBA 2K17, as members of the aforementioned Dream Team.

Let’s take a look back…way back…

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The Friday Five: 5 Basketball Game Features Ahead of Their Time

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

As I’ve said many times before, when you go back and compare an old basketball video game to more recent releases, it’s obvious how far the genre has come. At the same time, you’ll often be surprised at some of the features and functionality that can be found in vintage basketball games, especially when they’re no longer present in newer titles. Advances in gaming technology have made a lot of our Wishlist items come true, but it’s impressive to see what developers were able to accomplish while working with more primitive tech.

On the other hand, it’s also interesting to see how some really good ideas fell by the wayside. In some cases, it took many years for those features to make it back into one of the basketball games, whereas other features are still absent in today’s releases. For this week’s Friday Five, I’m taking a look at five features that may not necessarily be the pinnacle of technology in basketball gaming, but they’re nevertheless ideas that were ahead of their time. Let’s tip things off with number five.

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Dunk Practice Game by Dr B on Steam Greenlight

Dunk Practice

NLSC Forum Member Dr B has created a Dunk Practice game, which is currently seeking approval for release through Steam Greenlight. The game, which would be available for both PC and Mac, is a single player dunking exhibition, based on the NBA Slam Dunk Contest. A more detailed description of the game is as follows:

Dunk Practice takes the skill and creativity of professional slam dunk competitions and translates them to a dual-analog gamepad and nostalgic graphics. You have the freedom to create any dunk you want by mixing combinations of lobs or off-the-glass tosses with 180s, 360s, windmills, through the legs or behind the back tricks and reverse or tomahawk finishes. Control your dunker’s body rotation with the left analog stick and their arms with the right analog stick in realtime to throw down any dunk you can think up. There are 4 dunkers for you to customize with over 100 million possible combinations of appearance and uniform colors and creative challenges for you to complete and collect medals.

In the interest of supporting the efforts of members of the NLSC community, I wanted to share the link to Dr B’s Steam Greenlight campaign. To that end, if you’d like to vote on the game, you may do so here.

Furthermore, if you’d like to try out a beta version of the game, Dr B has previously uploaded demos to our Downloads section. You can can download the Windows version here, and the Mac version here. More information can also be found in this thread.

Monday Tip-Off: Realism in Franchise Modes

MyLEAGUE & MyGM, NBA 2K17's Franchise Modes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

As I mentioned in last week’s Friday Five, one of my goals for NBA 2K17 is to return to my roots as a franchise gamer, and spend a lot more time in MyLEAGUE. I’m still deciding which team (or teams) I’ll control, what kind of moves I might make, and whether or not I’ll experiment with league expansion and relocation in my primary MyLEAGUE game. As I mentioned in this thread, I generally prefer to maintain a certain level of realism when I play franchise modes, as I’ve discovered that making too many trades or using the fantasy draft options quickly leads to boredom, due to the more rapid departure from reality.

Of course, the very nature of franchise modes means that there will generally be some deviation from reality. Whether it’s a player’s stats, a team’s record, or the odd trade here and there, most of our franchise games are not going to be one hundred percent realistic. For many of us, it’s those small changes – or if we so choose, big changes – that make franchise modes so fun and enjoyable. At the same time, however, many of us do believe that franchise modes should be as realistic as possible, and are frustrated when our desired level of realism isn’t achieved. The question is: what actually constitutes realism in a franchise mode?

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Monday Tip-Off: Enjoying a Flawed Basketball Video Game

NBA Live 16: Basketball

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

With message boards and social media providing us with a plethora of platforms to speak out on, we gamers are not shy about expressing our opinions on the games we play. It’s a key part of being a gaming community, and it serves an important purpose, given how much contact we now have with video game developers. It’s usually a bit easier to talk at length about the things that we don’t like rather than the things that we do, but in doing so, we are able to provide constructive feedback. While we may be a niche demographic compared to other genres, the basketball gaming community is no different in that regard.

The basketball games that we play have come a long way over the past couple of decades, and generally speaking, most of us have at least one release that we enjoy. We do have high expectations however, and when a particular title doesn’t measure up, we’ll certainly express our disappointment. The interesting thing is, although some basketball gamers will indeed put aside a game that they find disappointing, many others do continue to play games despite their frustration with glaring flaws. In short, even when a title is problematic, we often find a way to have fun with it.

So, how do we find ways to enjoy flawed basketball video games?

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The Sunday Substitute: My NBA 2K16 MyCAREER Evolution

The week is in the dying minutes of the fourth quarter, which means it’s time for The Sunday Substitute! It’s the article where I get some valuable minutes while the star is resting on the bench. I might not have the time to do this every week, but I like to think I’m still making a contribution to the team.

In this edition, I want to talk about MyCAREER and how I have approached it in NBA 2K16. Whether I’m building a team in a franchise mode or creating the next superstar in a player mode, I have generally found the reward to be in the gameplay experience alone. NBA 2K16, on the other hand, has been a different story for me. It’s the first NBA game that I have really delved into the online aspect – with MyPARK, 2K PRO-AM and MyTEAM – and it is also the first game I have really dealt with Virtual Currency (VC). All the sudden, the way I play one game mode affects how I play every game mode.

This article is basically a timeline of my experience in MyCAREER in NBA 2K16 and what kept me motivated to stick with it. My motivations generally changed depending on my needs in NBA 2K16 and whether I completed what previously motivated me. With that said, here’s my evolution through MyCAREER in NBA 2K16.

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