Community Patches

Monday Tip-Off: Are You Modding For The Right Reasons?

Andreas Dahl's Next Gen Practice Court Patch for NBA Live 06

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

In previous Monday Tip-Off columns, I’ve discussed a few issues related to our modding community: problems with ego, why modders stop modding, and why people make mods for older basketball video games. In a couple of those features, I’ve touched upon the right reasons and the wrong reasons to get involved in the modding scene for basketball video games. While I don’t want to harp on the same topics over and over again, sometimes they do bear repeating, especially when certain issues arise time and time again.

We recently had another incident in the Forum which reminded me that although we are a talented modding community, unfortunately there are some individuals who do have a bad attitude. I suppose it’s inevitable and it’s always disappointing, but it’s perhaps even more disappointing when I see other people defend and enable that behaviour. While everyone is entitled to their own point of view, I’d suggest that you’re betting on the wrong horse if you’re on the side of the person who’s throwing a tantrum like a toddler.

I feel like we need a refresher here, so having said that, what are the right and wrong reasons to mod, the good and the bad attitudes to have towards the hobby?

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Monday Tip-Off: No Conspiracy with NBA 2K Modding

MJ and Pip in the He's on Fire 2K14 mod for NBA 2K14 PC

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

In many respects, our modding community for NBA 2K is still going strong. We have modders developing updates for NBA 2K16 PC, as well as some of the other recent releases, chiefly NBA 2K14. Thanks to the talents, intuition, and perseverance of some of our most dedicated members, we’ve been able to make some in-roads into modding NBA 2K16, despite the challenges posed by the new file containers that were introduced in NBA 2K15, the first time the PC version was ported from the PlayStation 4/Xbox One release.

Of course, the last two PC releases aren’t as moddable as their predecessors, which has understandably led to some grumbling. However, it’s also given rise to conspiracy theories that 2K Sports are trying to shut down the modding community, especially in light of a couple of former NLSC team members being hired by Visual Concepts. It’s a frustrated declaration that I often see whenever the difficulty in modding the latest NBA 2K releases is discussed, and I can appreciate the sentiment. We’ve been able to do some great things through modding, and it’s a shame that the hobby has suffered a few setbacks due to technical limitations these past couple of years.

However, it’s a misguided suggestion, and also a little insulting to a couple of people who have done some outstanding work for us. To that end, I feel it’s an issue I should discuss in more detail.

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NBA Street Vol. 2 – 2016 Remix Released

NBA Street Vol 2. - 2016 Remix

It’s been just under a year since the last Remix mod for NBA Street Vol 2. was released, but johnz1 is back with a new edition for the 2016 season. For those who are unaware, the Remix mod is a complete update for the Gamecube version of NBA Street Vol 2., which makes use of the Dolphin emulator. It includes updated rosters, new team jerseys and apparel, and even player faces. A couple of bonus teams are also included.

Key features of the new release are as follows:

  • Updated rosters (up to and including the 2015-16 trade deadline)
  • Updated player ratings (same overall ratings distribution as the original game)
  • Updated jerseys
  • Updated team logos
  • Updated team apparel (shirts, shorts, headbands)
  • Added the 2016 All-Star teams
  • Added the USA and World teams
  • Replaced Philadelphia with Charlotte
  • Replaced cyberfaces for a handful of players
  • Updated the ISO banner and info file (opening.bnr)
  • Replaced the GameCube controller graphics with Xbox 360 controller graphics

Please note that johnz1 is only supporting legal copies of NBA Street Vol. 2, in accordance with our community rules and policy. Neither we nor johnz1 will provide links or information on how to acquire a pirated copy of the game. Please be advised that we have a zero tolerance policy when it comes to piracy, and any requests for links or support with pirated games is grounds for an immediate (and permanent) ban. For more information, please consult our Forum Rules.

With that said…download the 2016 Remix mod for NBA Street Vol. 2 here! For more support and instructions on how to get the mod to work, be sure to consult the release thread. Additional information on configuring Dolphin for optimum performance can also be found here. Finally, please see below for some preview images of the new release. Thanks to johnz1 for sharing his work with us!

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Monday Tip-Off: What Is Constructive Feedback?

NBA Live 14: Patch - Basketball at the Rim

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Get your week started here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

In case you’re unaware, we’re currently in the midst of compiling our Wishlists for NBA Live 17 and NBA 2K17. As always, our goal is to put together comprehensive lists of constructive feedback for the development teams at EA Tiburon and Visual Concepts, spotlighting the additions we want to see, issues that need to be addressed, and improvements that would make the things we like even better. If you take a look at the two threads, you’ll see that some great suggestions and feedback have already been posted.

The fact that we’re aiming to be constructive in our feedback is something that I make a point of mentioning whenever we tip-off our annual Wishlist threads. It’s also a reminder that I like to put out there for everyone involved in our modding community. After all, whether you’re talking about the people developing basketball video games, or the people who are making unofficial add-ons and modifications for them, it’s important to give them the kind of feedback that they can put to good use.

So, what do we really mean when we say “constructive feedback”?

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NLSC Podcast – Episode #148

NLSC Podcast Logo

Episode #148 of the NLSC Podcast is out now! In our first show for March 2016, Arcane and I discuss an important fix in last week’s roster update for NBA Live 16, cheaters in the NBA 2K16 Road To The Finals tournament, Stephen Curry’s big week, and more.

On this week’s show…

  • We tip things off with a reminder about our Wishlist threads for NBA Live 17 and NBA 2K17.
  • We’re pleased to say that the issue with dunk packages that we discussed last week has been resolved in the latest roster update for NBA Live 16.
  • A lot of NBA 2K streamers have been showing NBA Live 16 some love, and the response from their viewers has been quite favourable as well.
  • The Week 3 winners of the NBA 2K16 Road To The Finals tournament on Xbox One have been disqualified for game fixing. We don’t feel sorry for them.
  • Once again, we touch on the on-going discussion of how Stephen Curry can be accurately represented in basketball video games.
  • A recent incident leads to another reminder about rudeness and constructive criticism in the modding community.
  • What have we been doing on the virtual hardwood as of late? Find out in the latest edition of Our Week in Basketball Gaming!
  • Stephen Curry had a huge week and proved a couple of NBA Legends wrong, but is everyone really a hater?
  • “Buyout season” has a few players changing teams ahead of the Playoffs push.
  • We recap the Miami Heat’s impressive performance against the Chicago Bulls, in which Hassan Whiteside continued his strong play off the bench.
  • Who are our favourite active NBA players?
  • Episode #148 of the NLSC Podcast wraps up with this week’s Bold Predictions.

Click Play to listen to the show!

Have some thoughts on the latest episode? Sound off in the comments below, or here in the Forum. Also, if there’s a topic you’d like us to discuss on the next episode of the NLSC Podcast, feel free to hit us up in this thread.

Monday Tip-Off: Why Modders Stop Modding

Ultimate Jordan Beta for NBA Live 08 Screenshot

We’re at midcourt, the ball is about to go up…it’s Monday Tip-Off! Get your week started here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to basketball video games.

In my first Friday Five of 2016, I mentioned that one of the things I wanted to do this year was get back into modding (or patching, to use the term that was originally popular in our community). While I’ve shifted towards creating other types of content in recent years, the lure of modding as a creative outlet can be relatively strong at times. As I said in the Five, I don’t think I’ll ever be as prolific as I once was, or sometimes wish that I could be, but I’d like to try and get a little more involved with modding once again.

Of course, there are several reasons that I’ve stepped away from modding in recent years. They’re the same reasons that most modders come and go as the years pass in our community, though since I’m running the NLSC and have found other content that I enjoy producing, I’m obviously still around. With my intention of getting back into modding every now and again, I wanted to talk a little about some of those reasons why modders stop modding. Aside from answering a few questions about why I’m not making roster updates anymore, I’m hoping that it can facilitate a little more understanding in the community, and make the modding scene a friendlier place.

So…why do modders call it quits?

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NBA 2K16 3D Importer/Exporter v0.9 Released

Editing the Chicago Bulls' Logo in NBA 2K16

In the latest exciting development in NBA 2K16 modding, gregkwaste has released another extremely useful tool: the NBA 2K16 3D Importer/Exporter! The tool is a script that allows you to modify the game’s 3D models in Blender v2.71 and v2.72. In other words, you can use it to create custom player headshapes, alter 3D logos, edit courts and arenas, and much, much more.

Download the 3D Importer/Exporter here! For additional support and previews, or just to say thanks, be sure to check out the release thread. For those looking to get started, Greg has posted an introductory tutorial. Check it out below, or watch it here on YouTube if you can’t see the embedded video.

As always, if you’re making use of any of Greg’s great tools to make mods for NBA 2K16, we encourage you to use our upload facilities to share them with the community! If you’d like to contribute to our Downloads section and you aren’t sure how to begin, check out this video tutorial for step-by-step instructions. Even if you’d prefer to host your files elsewhere, we still encourage you to add your work to our database, using the external link option. If you have any questions about using our upload facilities and Downloads section, by all means get in touch with me and I’ll help you out as best I can.

Monday Tip-Off: Ego & The Modding Community

MJ and Pip in the He's on Fire 2K14 mod for NBA 2K14 PC

We’re at midcourt, the ball is about to go up…it’s Monday Tip-Off! Get your week started here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to basketball video games.

As you’re no doubt aware from our regular file additions bulletins, we have a very talented and enthusiastic modding community here at the NLSC. We’ve been able to do some great things throughout the years, not only keeping games up to date, but creating new experiences, and even fixing some annoying problems. We can be proud of what we’ve accomplished in our community in terms of modding, and I’m sure we can look forward to many more fantastic releases in the future.

However, while I’ll gladly sing the praises of our community, and I truly believe that we have a good thing going here, there is a darker, more unpleasant side to modding culture. There’s a lot of talent and creativity in our community, which is great, but unfortunately where there’s talent and creativity, there’s often ego. While there’s nothing wrong with having a healthy ego, there are some people who take it too far. That’s when it becomes a problem, and people become difficult to deal with.

Sometimes, the problem simply lies with the individual. Some people are arrogant, rude, and difficult. There’s not a whole lot that you can do about that. However, there are also ingrained aspects of the modding culture we’ve cultivated which contribute to the problem. Difficult individuals are unlikely to change their ways, but as a community, we can work together to develop new attitudes and fresh approaches that benefit the modding community. That’s what I’d like to talk about today.

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NBA 2K16 Explorer v0.40 Released

NBA 2K16 Explorer v0.40

Exciting news, NBA 2K16 gamers! grekwaste has released v0.40 of the NBA 2K16 Explorer, facilitating modding of the PC version of this year’s game from 2K Sports. The current version of the Explorer allows you to preview, import, and export textures, as well as .ogg audio files. A list of the key features is as follows:

  • Full Texture, Model and Sound Previewing Capabilities
  • Tons of stability fixes
  • Implemented correct filenames for all archives
  • Export capabilities for iffs and subfiles
  • Import capabilities for audio oggs and all texture types
  • Separate Iff Editor
  • Implemented a Commenting System for personal notes on each archive

Download v0.40 of the NBA 2K16 Explorer here! If you need help getting started with the Explorer, be sure to check out TBM‘s FAQ here in the NBA 2K16 Tutorials & FAQs section. For the latest previews, information, and support, keep it locked to the Explorer’s release thread.

With the release of the first modding tool for NBA 2K16, don’t forget that our upload facilities are free, and available to anyone with an active Forum account! You can find the NBA 2K16 section here in our Downloads database; if you run into any issues with the upload form, check out this video tutorial, and feel free to drop me a line with any further questions you may have.

D-League Digest Interview with JAWSFreelao

D-League Mod for NBA 2K14 PC

D-League Digest recently conducted an interview with NLSC Forum member JAWSFreelao, who has been working on a D-League mod for NBA 2K14 PC. The interview discusses his enthusiasm for and interest in the D-League, noting that he relates to the players’ struggle in striving for success and working their way up to the big time. He also discusses some of the recent challenges that the community has faced in developing mods for NBA 2K15 (and now NBA 2K16), and his favourite D-League team, the Sioux Falls Skyforce. Several screenshots of the D-League mod can also be found in the article.

It’s always awesome when the hard work of one of our members gets recognition outside of our community, and fantastic modding efforts are given the spotlight. Hats off to Nathan for scoring the interview, and my thanks for the kind words about the NLSC. The contributions of our talented modding community are always greatly appreciated!

Incidentally, if you’d like to see the latest previews of the D-League mod, or lend a hand in its creation, be sure to check out this thread and let Nathan know ASAP. If you’re a modder whose work is spotlighted elsewhere on the Internet, be sure to let us know!

The Friday Five: 5 Most Significant Patches & Mods

The Friday Five

Welcome to this week’s edition of The Friday Five! This is a feature that I post every Friday in which I give my thoughts on a topic that’s related to basketball video games, the real NBA or another area of interest to our community, either as a list of five items or in the form of a Top 5 countdown.

I make a habit of mentioning it in our file additions bulletins, and it’s absolutely true: we have a really talented community here at the NLSC, when it comes to our patches and mods. I’ve usually shied away from compiling “best of” lists, or handing out community awards for patching, as it can easily lead to tension and bad blood. Furthermore, everyone’s hard work deserves recognition, and there have been a lot of great patches and mods throughout the years, all of which are significant in their own right.

However, there are a handful of releases that stand out from the pack, being patches that were particularly popular and well-crafted, and in some cases, drew a lot of interest from outside of our community. To that end, in this week’s Friday Five, I’ve selected what I feel are the five most significant patches and mods to come along so far. Without any further ado, let’s take a look.

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Several NBA 2K14 Downloads Removed; Reminder About Our Upload Facilities

Downloads

Please be advised that I’ve unfortunately had to remove around 40 files from the NBA 2K14 section of our Downloads database, that were added by NBAModder. There’s no controversial reason for this, just an unfortunate one: NBAModder is no longer around, nor is his website, where he was hosting his work. As such, all that was left were the dead links, which were recently pointed out to me via the “Report Broken Download” function.

As these files are no longer available and the author is no longer around to provide them, it’s left me with little choice but to remove those entries from our Downloads database. This is a situation we’d like to avoid as much as possible, and it’s why we encourage people to make use of the upload facilities provided in our Downloads section. While we do have a 100 MB upload limit, we can make special arrangements for larger files if you contact us. If you do wish to use external hosting for whatever reason, please ensure that you’re uploading your work to a place where it can be preserved, and is unlikely to disappear within a year or so of its release.

If you’re not sure how the upload facilities in our Downloads section work, please check out this video tutorial:

Any further questions, please feel free to get in touch with me so that I can help you out, especially if you do have a larger file you want to share. One final word on problematic files in our Downloads section: if you do come across a file that isn’t what it’s advertised to be, or cannot be downloaded, please report it using the “Report Broken Download” function, located towards the bottom of the file page. Please don’t use that function if you’re having trouble getting a file to work in your game, or simply because you don’t like it. We also get some reports about files that are definitely available to download, so please make absolute sure the issue isn’t at your end.

As always, a huge thanks to our community of patchers who contribute their work to our database! Remember, whether it’s NBA Live, NBA 2K, or another basketball game, whether it’s PC or console, we welcome your mods! Want to start contributing? Be sure to check out that video above, register an account in the Forum, and start adding your work to the Downloads section!

Ultimate Base Roster V39 for NBA 2K14 PC Released

Ultimate Base Roster V39 for NBA 2K14 PC

HAWK23 has released V39 of the best roster pack around, the Ultimate Base Roster for NBA 2K14 PC! As you may have seen on social media, HAWK23 has been releasing minor updates on a daily basis, adding all of the latest offseason transactions. V39 is a major release however, with the following key updates:

  • Added updated version of the Ultimate Base Roster, UBR Association, and UBR MyCareer Files with ALL 60 draft prospects, current transactions, signings, rotations, and coaching moves (7/14/15)
  • Updated all contracts to reflect the current numbers
  • Updated some player jersey numbers
  • Added V1 of the 2015 Vegas Summer League Roster – courtesy Suirad
  • Added/Updated 15 rookie cyberfaces – courtesy Monzki/2KBM/Hener2K
  • Added ~40 retro cyberfaces throughout retro season rosters
  • Added 2016 Raptors Jerseys (Rich) and updated 2016 Hawks Jerseys (Mythbuster)
  • Added new 2016 Bucks court/stadium – courtesy Mythbuster
  • Added updates for 2016 Clippers, Sixers, Raptors courts – courtesy Retroman/Rich
  • Kept UBRV37 Pre FA Roster for anyone who wants the file with a roster before free agency started
  • Kept UBR V36 Post Draft roster for those of you who want a file with the rosters exactly the way they were after the draft
  • Rosters accurate as of 7/14/2015

Download the Ultimate Base Roster for NBA 2K14 here! Be sure to check out the release thread for more information, previews and support, as well as Like the official UBR Facebook page. Keep checking back for the regular incremental updates to the rosters throughout the offseason, and stay tuned for bulletins on all the major releases!

Ultimate Base Roster V38 for NBA 2K14 PC Released

Ultimate Base Roster V38 for NBA 2K14 PC

The offseason updates continue for the greatest roster pack we’ve ever seen, as HAWK23 has released V38 (and subsequently, V38.1) of the Ultimate Base Roster for NBA 2K14 PC. This is a substantial update to say the least, and as such, it requires users to download Part 9 one more time, and then Parts 10 and 11 from here on out. If in doubt, be sure to read the instructions carefully. An overview of the key features of UBR V38 is as follows:

  • Added updated version of the Ultimate Base Roster & UBR Association Files with ALL 60 draft prospects, current transactions, signings, rotations, and coaching moves (7/4/15)
  • Updated all contracts to reflect the current numbers
  • Updated some rookie jersey numbers
  • Added V1 of the 2015 Orlando Summer League Roster – courtesy Suirad
  • Added 5 new rookie cyberface updates – courtesy Monzki15
  • Added ~30 retro cyberfaces throughout retro season rosters – courtesy liuguangyi1981
  • Added 22 new retro 1960’s/1970’s stadiums for retro mods – courtesy Suirad
  • Added ~300 new specialty/alternate/patched jerseys to be sprinkled across applicable mods from 1952-2015 rosters – courtesy Dwadeflash
  • Kept UBRV37 Pre FA Roster for anyone who wants the file with a roster before free agency started
  • Kept UBR V36 Post Draft roster for those of you who want a file with the rosters exactly the way they were after the draft
  • Rosters accurate as of 7/4/2015

Additional details about V38.1:

  • V38.1 is just an update to Part 11 (Roster files)
  • Added UBR VFA July 5.ros – this roster file is the current roster with all UNRESTRICTED free agents in the FA pool. Signings are also up to date with the latest ones. I also made a couple of executive decisions to leave LeBron James and Manu Ginobili on their current teams. In addition to free agent signings I’ve also added undrafted rookie free agent signings that have taken place (McConnell to the Sixers / Qualls to the Thunder etc). Contracts are also currently up to date in this file.
  • Updated all transactions/signings through July 5th including Aldridge to the Blazers, Biyombo to the Raptors, Lopez to the Knicks the most recent Lakers/Pacers Hibbert trade, and all the others. EVERY current transaction has been completed no matter how small.
  • Updated all contracts to reflect the current numbers
  • Kept UBRV37 Association in there for anyone who wants a Pre-Free Agency file
  • Kept UBR V36 Post Draft for those of you who want the rosters exactly the way they were after the draft

Download the Ultimate Base Roster for NBA 2K14 here! Be sure to check out the release thread for more information, previews and support, as well as Like the official UBR Facebook page. Keep checking back for the regular incremental updates to the rosters throughout the offseason, and stay tuned for bulletins on all the major releases!

Ultimate Base Roster V37 for NBA 2K14 PC Released

Ultimate Base Roster V37 for NBA 2K14 PC

It’s been a busy week for HAWK23, as he has pushed through a third update for the Ultimate Base Roster for NBA 2K14 PC! The latest release, V37, contains more fixes including a working roster for MyCAREER, further offseason roster updates, new artwork, and more. An overview of the key features of V37 of the Ultimate Base Roster is as follows:

  • Added updated version of the Ultimate Base Roster & UBR Association Files with ALL 60 draft prospects, current transactions, signings, rotations, and coaching moves (7/1/15 – post draft)
  • All 60 draft prospects who were drafted have been added to correct teams (complete /w portraits and cyberfaces)
  • Fixed MyCareer mode (with collaboration from Meds) from crashing (use UBR MyCareer file)
  • Added ~42 Draft Stash Rookies (2010-2015) that are assignable [SEE VIDEO]
  • Added a few undrafted rookie portraits (all 60 drafted rookies have portraits)
  • Added ~15 foreign player / draft stash portraits
  • Added a few rookie cyberface updates
  • Updated some rookie jersey numbers
  • Rosters accurate as of 7/1/2015

Download the Ultimate Base Roster for NBA 2K14 here! Be sure to check out the release thread for more information, previews and support, as well as Like the official UBR Facebook page.

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