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NLSC Top 10 Plays of the Week: February 24th, 2024

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

It’s always fun to see oddities in the NLSC Top 10 Plays, and this week we have one in the form of an unreleased game, namely Slam: Shaq vs. The Legends. It’s a title that I’ll be covering for Wayback Wednesday, but until then, catch a glimpse of it at the number ten spot! Indeed – and with all apologies to Monty Python – the theme of this week’s countdown could be “and now for something completely different”, as eight games are on display, producing a variety of highlights from halfcourt heaves and long alley-oops to flashy dunks and a truly wild finish in the clutch. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 21)

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 21)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 21 in an ongoing series looking at players who only appeared on certain teams in video games.

Remember when I said this series was done with Part 20? I lied! Well, to be fair, I did say that it was done “for now”. Part 20 was the last instalment that I had planned coming into 2024, as it’s been my intention to move on to other topics here in The Friday Five. However, I did leave the door open for a Part 21 at least, as thanks to David L’s help and my own research/serendipitous discoveries, there are some more examples to discuss. Even though I would like to explore some other topics, there’s no sense in delaying this postscript instalment.

Unlike Part 20, I don’t have a consistent theme for this group of players who only appeared on certain teams in games. As it stands, I was lucky that I still had five players whose phantom stints could all be found in NBA Live 2000 in order to give Part 20 an added motif. At this point, I’ve also covered the biggest names and most prominent examples of players who only appeared on certain teams in games. Of course, the more obscure names are still worth talking about, especially as they can jog the memories of long-time fans who haven’t thought about those players in years. With that being said, let’s take a look at five more phantom stints…for now…honest!

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Wayback Wednesday: Tom Gugliotta & Basketball Video Games

Wayback Wednesday: Tom Gugliotta & Basketball Video Games

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Tom Gugliotta and some interesting trivia regarding his career and appearances in video games.

There are some well-known examples of players whose history with basketball video games is interesting and unusual. It seems such a weird and unfathomable situation nowadays, but back in the 90s, Roster Players were frequently a necessity due to the absence of Michael Jordan and Charles Barkley, owing to them retaining the rights to their likenesses. Shaquille O’Neal was also briefly exclusive to NBA Live, and even David Robinson once required a stand-in. Of course, I also enjoy delving into virtual hardwood trivia concerning far more obscure players, such as Junior Harrington.

Now, on the scale of obscurity to all-time fame, Tom Gugliotta is probably closer to the likes of MJ, Chuck, Shaq, and The Admiral than he is to Harrington. That is to say, if you were to ask long-time basketball fans and history buffs, they’d be far more likely to recall Googs than Junior. With that being said, like so many players of yesteryear that were very good but not all-time greats, Gugliotta doesn’t get talked about enough. That’s unfortunate from a basketball standpoint, but his career also resulted in some fun NBA video game trivia. Let’s take a look back…way back…

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Monday Tip-Off: Our Players Before MyPLAYERs

Monday Tip-Off: Our Players Before MyPLAYERs

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on the bygone practice of creating ourselves in basketball video games, long before we had MyPLAYERs.

When we think about creating players in basketball video games these days, it’s usually to either add a missing player to the current or historical rosters, or to create our avatar for career mode play. It makes sense, of course. Even though we have official roster updates, community rosters are not outmoded. Indeed, they’re essential as far as adding retro players that can’t be licensed. Career modes have been popular since their introduction, and have only become a bigger part of basketball gaming with the advent of the connected online team play experiences.

Obviously, we’ve been creating rosters and career mode avatars for years now. Although not everyone chooses to give their MyPLAYERs their real name and face – either via a scan or a close-enough approximation with the in-game creation tools – many of us do or previously have created ourselves for use in MyCAREER. Most of my MyPLAYERs have been “me”, aside from the fictional scenario where I’m good enough to play in the NBA! However, long before MyCAREER and its connected modes, many of us created ourselves on the virtual hardwood. It may seem like a quaint notion nowadays, but it was fun thing to do before we had these deep modes.

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NLSC Top 10 Plays of the Week: February 17th, 2024

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

It’s February 17th, so Happy Birthday to Michael Jordan! The Greatest of All-Time turns 61 today, so it’s only appropriate that this week’s NLSC Top 10 Plays features one of the greatest highlights you’ll ever see from virtual MJ; even if he is wearing a Cleveland Cavaliers jersey! You’ll also see action from the All-Star Weekend, and some of the biggest names in the history of basketball doing their thing on the virtual hardwood, as seven different games ranging from NBA Live 2005 through to NBA 2K24 are featured in the latest countdown. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Additions That Would’ve Greatly Improved Games

The Friday Five: 5 Additions That Would've Greatly Improved Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five additions that would’ve greatly improved specific basketball video games.

We’ve yet to see a truly perfect basketball video game. That’s not surprising since true perfection is an unrealistic goal, and we all have our own ideas as to what that would entail besides. We have had some fantastic sim and arcade basketball games though, with the NBA Live, NBA 2K, NBA Jam, and NBA Street series all offering up some candidates for the best hoops titles of all-time. However, much as many of the all-time great players have had a weakness or two, the best basketball video games are often missing a feature or mode that would’ve made them even better.

Interestingly, it’s not just the all-time best basketball video games that feasibly could have been improved by just one addition. There are some very good and even a few mediocre games whose overall quality and reputations would be greatly impacted by the addition of a key feature or mode. It might not quite push them into the upper echelon of virtual hardwood classics, but hypothetically, they suddenly become far more appealing and playable with one big addition. I’ve selected five hoops games of varying quality, and nominated a major addition – one per game – that I believe either pushes them closer to “perfection”, or results in the most significant improvement.

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Wayback Wednesday: The Rare Valentine’s Day Jersey

Wayback Wednesday: The Rare Valentine's Day Jersey

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the New Orleans Hornets’ Valentine’s Day jersey, and its rare video game appearances.

Happy Valentine’s Day, basketball gamers! Obviously, today is generally all about spending time with a significant other rather than hitting the virtual hardwood, unless of course that’s an activity that you enjoy together! For the people in our community who are doing something romantic today, all the best wishes to you and your partner. For anyone who doesn’t have a special someone today – and would like one – chin up, and don’t stress! These things happen in their own time. In the meantime, if you don’t have any plans today, by all means indulge in one of your hobbies.

Basketball gaming is the hobby that we focus on in our community, but since this week’s Wayback Wednesday has fallen on Valentine’s Day, it’s only appropriate that I cover a topic that’s related to both. No, this isn’t a profile of Derrick Rose, Kevin Love, or even Denzel Valentine! As I said, I’m taking a look back at a special jersey that New Orleans once wore – albeit when they were the Hornets and briefly playing in another city entirely – that celebrated matters of the heart, in more ways than one. Let’s take a look back…way back…

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Monday Tip-Off: Original Hardware or Emulation?

Monday Tip-Off: Original Hardware or Emulation?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on whether it’s better to play retro basketball games on original hardware, or via emulation.

My first foray into emulation actually happened around 1994, though I wasn’t too familiar with the term or concept back then. I was trying to get Commander Keen – a legendary platformer and true classic of vintage PC gaming – to run on an Archimedes Acorn desktop, using an official DOS emulator. I wasn’t nearly as computer savvy as I’d later become, so I failed in the attempt. I had more success a few years later when I was checking out one of the early Super Nintendo emulators for PC, which was also DOS-based. I recall feeling underwhelmed though, especially with the lack of audio.

These days, emulation has come a long way, to the point where the emulators for many consoles can mimic original hardware near-perfectly. Not only that, but they also have other enhancements including save states, media capture, visual filters, and so on. That’s led to some debate among retro gamers as to whether it’s preferable to play on original hardware or simply rely on emulation. Needless to say, the latter does raise some ethical and indeed legal questions, but assuming that you can play a game you own on the original hardware or an emulator, which method is superior? As far as the virtual hardwood is concerned, for me, it depends on my needs at any given time.

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NLSC Top 10 Plays of the Week: February 10th, 2024

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

This week’s NLSC Top 10 Plays is another dazzling showcase of crafty moves, poster dunks, and acrobatic finishes, but it also features a few other things that make basketball gaming fun: mods, classic teams, and cheat codes. From aliens in NBA Live 98 PS1, to retro season rosters for NBA 2K14 PC, to retro squads in multiple titles, there are so many ways to spice things up on the virtual hardwood! Six different basketball video games are on display in this week’s countdown, from NBA Live 98 right through to NBA 2K24. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Times My Games Imitated Real Moves (Part 2)

The Friday Five: 5 Times My Games Imitated Real Moves (Part 2)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five recalls another five times I encountered real life moves being made by CPU-controlled teams in my games.

As I’ve previously discussed, it’s difficult to determine what constitutes a realistic or unrealistic trade or signing by CPU-controlled teams in franchise and career modes. After all, the real NBA has seen a number of lopsided deals, unexpected departures, and unlikely reunions. At the same time, too many highly unlikely deals, or downright illogical moves such as readily trading away your best player in the midst of a good season, are examples of unrealistic trades that sim heads don’t want to see. Still, we have to acknowledge that reality can sometimes be stranger than fiction!

To that end, some of the real moves that have coincidentally happened in my career and franchise mode games might seem far-fetched, if not for the fact that they came to pass. While four of the examples that I’m sharing today happened after the fact, one of the moves did actually occur in my game before it became a reality, making it eerily prophetic. Whether they serve as surprisingly accurate predictions or they’re simply fun coincidences, I do enjoy seeing CPU-controlled teams making moves that turned out (or will turn out) to be real; even if they don’t involve any big names. With that being said, let’s get to five more examples of my games imitating real NBA moves!

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Wayback Wednesday: Trade Confirmation in NBA Live 2000 Franchise

Wayback Wednesday: Trade Confirmation in NBA Live 2000 Franchise

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the trade confirmation pop-up in NBA Live 2000’s Franchise mode.

The evolution of basketball video games has resulted in the revamping or complete disappearance of features, both big and small. To that end, if you’re a veteran of the virtual hardwood, there’s bound to be at least one feature from an old favourite that you miss in newer titles. Of course, sometimes it doesn’t take long for a useful feature or gameplay mechanic to disappear. We’ve seen numerous short-lived features, some of which are unique to the games they appear in. They may not be popular or even absolutely necessary, but our desire to see them return makes them Wishlist staples.

I have a shortlist of such features, but one of the first that always comes to mind is the trade confirmation pop-up in the very first Franchise mode in NBA Live 2000. It was such a fantastic detail, yet it was gone the very next year, and has never returned in any games since. Not only that, but the concept doesn’t seem to have ever been picked up by NBA 2K, or the Season and Franchise modes in any other series for that matter. This may seem like a very esoteric feature to cover, but if you’ve played Franchise in NBA Live 2000, you’ll know why it matters. Let’s take a look back…way back…

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Monday Tip-Off: Would Two 2K Games Be Better Than One?

Monday Tip-Off: Would Two 2K Games Be Better Than One?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the idea that having two separate NBA 2K games would be better than one.

In case you’re unfamiliar with this idea, there have been times when gamers have suggested that there should be two editions of NBA 2K on the market; essentially, an online-oriented release, and a more traditional offline version. The logic behind this unusual suggestion is that online and offline play can adversely affect one another during the design process, leaving fans of one or the other (and sometimes, both) to be left disappointed. It’s also been suggested that one version could be fully-priced, while the other is free-to-play and based around microtransactions.

When you put it like that, the idea of having two NBA 2K games isn’t as strange as it first seems. It’s highly unlikely though, and it would undoubtedly have drawbacks. Of course, even the best ideas have their downsides, and no concept will be universally popular. With that being said, could it work, and would it be a better approach than what we have now? I’ve previously broached the idea of having a spinoff “Legends” version of NBA 2K that focuses on historical content, and EA Sports has arguably set a precedent with World Cup editions of FIFA. Let’s take a look at what having two NBA 2K games would mean for the series, both for 2K and us as basketball gamers.

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NLSC Top 10 Plays of the Week: February 3rd, 2024

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

We have a rare treat in this instalment of the NLSC Top 10 Plays, as a highlight from NBA Elite 11 took the top spot! It’s the only cancelled game featured here, but there are also a couple of often-overlooked titles on display. Indeed, the countdown tips off with a two-way play from Total NBA ’96 (aka the first NBA ShootOut), and you’ll also see an awesome jam from the session of ESPN NBA 2Night that Dee and I played; one that surprisingly wasn’t waved off with a charging call! That’s just scratching the surface of another exciting Top 10 filled with great moves and spectacular dunks. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Reasons I Won’t Stop Retro Gaming

The Friday Five: 5 Reasons I Won't Stop Retro Gaming

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons why I have no intention of putting a stop to my retro basketball gaming habits.

One of the best things that I’ve done to enhance my enjoyment of basketball gaming in recent years is to avoid the annual grind in MyCAREER, freeing up time to play some old favourites. Dee has obviously been a great influence in that regard, as we’ve connected to play a variety of classics over Parsec. It’s reminded me of how I used to enjoy going back to older games or sticking with one for more than a year, especially when I was disappointed with the latest release. Of course, my enthusiasm for retro basketball gaming has now made it tougher to spend time with newer games.

I have no regrets, though. I still gave NBA 2K23 and NBA 2K24 ample opportunity to impress, knowing that they might not, and that I had other options if they didn’t. To dust off a very old but nevertheless wise saying, I’ve learned to not put all of my eggs in one basket. I don’t feel defeated or robbed of a good time if the latest NBA 2K isn’t entirely to my liking. Beyond my interest in other genres, I have a huge collection of basketball games to fall back on if I’m itching to hit the virtual hardwood. While I do obviously have an interest in the future of basketball gaming, I’m finding plenty of reasons to return to old favourites, as well as seek out some new ones. Here are five!

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Wayback Wednesday: NBA in the Zone Retrospective

Wayback Wednesday: NBA in the Zone Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA in the Zone, developed and released by Konami.

The sim-arcade hybrid genre of basketball video games is one that I’ve really come to appreciate in recent years. I didn’t play many of them growing up, as I preferred NBA Live for its more realistic approach to the sim style, and NBA Jam for its definitive arcade experience. While I ultimately still prefer games that are firmly sim or arcade in their style of play, sim-arcade hybrid titles undoubtedly have their place. The best ones strike a fun balance between a realistic depiction of basketball, and exaggerating the action for looser, up-tempo gameplay that takes a few liberties with accuracy.

Because they occupy a middle ground between simulation and arcade games, there are a handful of games that could be considered sim-arcade hybrids. And 1 Streetball is definitely in the conversation, mixing 5-on-5 gameplay with some power-ups and slightly exaggerated dunks. NBA Live 2003’s wackier elements arguably make it a candidate, though it’s still mostly sim at its core. When I think of prime examples of sim-arcade hybrid games though, Konami’s hoops titles are what come to mind, and that includes NBA in the Zone. Let’s take a look back…way back…

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