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The Friday Five: 5 Worst Classic Teams in NBA 2K

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of what I believe are the five worst classic teams in NBA 2K.

Since being added as part of the Jordan Challenge back in NBA 2K11, classic teams have become a staple of the NBA 2K series. Although they aren’t necessarily a focal point of the games, it’s gotten to the point where they aren’t thought of as being bonus content, but an essential feature. The selection of classic teams has grown from ten Chicago Bulls squads and their opponents to a variety of memorable teams from the 60s through to the modern era. Squads include champions, their Finals opponents, and an assortment of other teams of note. We now even have All-Time teams to play with.

However, some of the classic teams are puzzling inclusions. That’s not to say they’re bad teams – it’s not as though Visual Concepts have seen fit to include the 1973 76ers or 2012 Bobcats – but they lack the appeal of other retro squads. In the case of some classic teams, the specific season has been an odd choice, or the loss of likeness rights and subsequent removal of players has rendered them far less appealing. Whatever the case may be, these classic teams are prime candidates to be removed, or replaced with more interesting squads whose rosters may be more complete. Without any further ado, here are my picks for the five worst classic teams in NBA 2K.

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Wayback Wednesday: The Forgotten NBA Jam

NBA Jam 2004 Pre-Game

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA Jam; not the original, not the 2010 reboot, but the 2003 release for PlayStation 2 and Xbox.

With NBA Jam celebrating its 25th Anniversary, there’s been even more nostalgia than usual surrounding the classic series of basketball video games. For long-time basketball gamers, and for those who know their gaming history, the lineage of the series is well known. NBA Jam and NBA Jam Tournament Edition are hailed as classics, and rightfully so. NBA Hangtime – Midway’s follow-up after Acclaim won the rights to the Jam name – is also a great game. Acclaim’s titles, from Extreme to the sim-oriented releases, were generally lacklustre. The series was revived by EA Sports, with the 2010 reboot and subsequent On Fire Edition being quite successful.

Midway also produced spiritual successors in the form of NBA Showtime: NBA on NBC, and NBA Hoopz. However, between the five-on-five titles and the reboot by EA Sports, Acclaim released a game simply titled NBA Jam (identified as NBA Jam 2004 by the disc’s digital label), which aimed to return to the series’ roots of over-the-top arcade gameplay. It’s become somewhat of a forgotten release, overshadowed by other titles that bear the NBA Jam name, but it has its good points and deserves a second look. Let’s take a look back…way back…

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Monday Tip-Off: An OT Victory for NLSC GrindTime

NLSC GrindTime Boxscore in 2K Pro-Am (NBA 2K18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a video of a recent overtime victory for our official 2K Pro-Am squad in NBA 2K18, NLSC GrindTime.

As Arcane and I discussed in Episode #235 of the NLSC Podcast, last Friday we made an unlikely return to 2K Pro-Am in NBA 2K18. After some rough sessions and generally feeling disenfranchised with the game, everyone on the squad decided that it would be best to take a break. However, we felt like giving it another try last week, and subsequently, “just one game” became three. We were victorious in the latter two games, with the second win coming in overtime following a clutch three-pointer by The X. It was definitely one of the more satisfying games NLSC GrindTime has had.

Since I saved the footage of the final few seconds of regulation, as well as the entire overtime period, I thought I’d share it with everyone to tip off a new week of gaming here at the NLSC. Watch it below, or check it out here on our YouTube channel.

Moving forward, NLSC GrindTime might have a run every now and again. As I’ve previously discussed, it’s a wise idea to take a break from a game if it’s becoming more frustrating than fun. It may not be something we do every week, as was the case with NLSC THRILLHO in NBA 2K17, but as long as we can have some competitive games and wins like this one, we’ll hit up 2K Pro-Am from time to time. I’ll be sure to share any noteworthy highlights, as well as put together some other video content throughout 2018, so please subscribe to our channel, and stay tuned for more features.

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The Friday Five: 5 Things NBA 2K19 Needs To Have

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five things that NBA 2K19 needs to have.

As I mentioned last week, Wishlist season is upon us. These days, we don’t just collect feedback for NBA Live, but also the NBA 2K series as well. Our NBA 2K19 Wishlist topic is open for constructive feedback, which we’ll be looking to pass along to the development team at Visual Concepts as soon as possible. As with NBA Live 19, NBA 2K19 is already in pre-production, so it’s important that we get our Wishlist in as soon as possible, in order for it to have the best chance of making a positive impact on this year’s game from 2K Sports.

While it’s impossible to compile a comprehensive Wishlist in just five points, I do have some ideas about what I’d like the general areas of focus to be for NBA 2K19. I certainly don’t pretend to speak for all basketball gamers – as I said last week, our Wishlist itself is intended to get a good cross-section of what the community wants – but having spent a considerable amount of time with NBA 2K18, and the series in general over the past six or seven years, I do believe that I have some suggestions that would benefit NBA 2K19. While the game is obviously wildly successful, I also feel that there’s ample room for these technological and conceptual improvements.

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Wayback Wednesday: NBA Full Court Press

NBA Full Court Press: Rockets vs Knicks

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Microsoft’s NBA Full Court Press for PC.

NBA Full Court Press is a game that I’ve wanted to talk about in detail for some time. I’ve mentioned it in passing in previous articles, but an in-depth retrospective is long overdue. Developed by Microsoft, the game is a forerunner to the NBA Inside Drive series, and was released in 1996 as a competitor to other sim-oriented titles such as EA Sports’ NBA Live 97, and Sony Interactive’s NBA ShootOut 97 (also known as Total NBA 97). During that era, a handful of developers were throwing their hat into the ring with NBA games, and most games had their own hook or feature that made them worth checking out.

Notably a PC exclusive release, NBA Full Court Press is a game with a certain amount of flair and a few concepts of merit, but one that comes up a little short as a sim title, even for its era. At the same time, it could still be enjoyable, and some of its better ideas and features wouldn’t make their way into other NBA games for several years. Let’s take a look back…way back…

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Monday Tip-Off: Advice for the Modding Community

Basketball in the Supreme Update Mod for NBA Live 07

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some advice for the modding community, in light of a few concerns that have been raised recently.

Whenever I discuss the modding community here at the NLSC, I always preface my remarks by acknowledging how talented it is, and how much great work it’s produced over the years. It’s something that I do believe, and I feel it’s important that we take time to acknowledge the effort that modders put into enhancing our basketball gaming experiences. Of course, it’s also a statement I feel I have to put out there as something of a disclaimer when I address problems in the modding community, to emphasise that it’s not meant as a slight. Unfortunately, I feel compelled to do that today, due to some excellent points that were raised in this topic.

I was originally going to reflect on my concerns in a lengthier piece, but the more I thought about it, the more that seemed like the wrong approach. I feel it would be more effective if I addressed the issues directly and succinctly, offering up my advice on how we can avoid these pitfalls as a community. By clearly identifying these issues and offering some solutions in point form, I hope that this article can be a straightforward guide to cultivating healthy attitudes and good habits in the modding community, as well as provide explanations as to why we’ve come to adopt certain customs, rules, and etiquette in regards to the hobby.

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The Friday Five: 5 Things NBA Live 19 Needs To Have

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five things that NBA Live 19 needs to have.

Wishlist season is upon us, so we’re currently collecting constructive feedback to send along to the development team at EA Tiburon! As always, one of our goals with the Wishlist is to prioritise our feedback, so that the team has a good idea of what we most want to see fixed, improved, and added in the next edition of NBA Live. I’m currently working on my list, and I encourage everyone to start posting their ideas as soon as possible. NBA Live 19 is already in pre-production, so the sooner we submit our Wishlist, the more likely it is to have a positive impact on this year’s game.

To get the ball rolling, and to give you an idea of what I feel are the most pressing issues as we look ahead to NBA Live 19, I’ve decided to compile a list of the five things I believe the game needs to have. Opinions will certainly vary, which is why we have the Wishlist to get a good cross-section of what the community wants, but basically, I’d describe these as the five areas where significant improvements will help NBA Live take the next step. NBA Live 18 was a reasonably successful comeback for the series, but to stay on the right path and take the game to the next level, this is an overview of what I feel the development team should focus on.

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Wayback Wednesday: Kobe Bryant’s 81 Points in NBA Live 06

Kobe Bryant shoots in NBA Live 06

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m aiming to replicate Kobe Bryant’s 81 point game in NBA Live 06.

Monday marked the twelfth anniversary of Kobe Bryant’s career high 81 point game against the Toronto Raptors. The Los Angeles Lakers legend’s torching of Toronto put him in second place behind Wilt Chamberlain for the most points scored in a single NBA game. It was a spectacular feat, and I remember my jaw actually dropping when I checked the scores that day. Between Shaquille O’Neal’s departure and the arrival of Pau Gasol, the Lakers languished in relative mediocrity in terms of the standings, but Kobe was putting up some numbers for the ages.

After his legendary 81 point game, NBA.com threw down a challenge for basketball gamers to try and replicate Kobe Bryant’s performance in either NBA Live 06 or NBA 2K6. For this week’s Wayback Wednesday, I decided that I’d dust off NBA Live 06 PC – one of my all-time favourite basketball games – and give it a shot myself, over a decade later. 81 points seems like something out of a video game, but just how easily can it be done on the virtual hardwood? Let’s take a look back…way back…

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Monday Tip-Off: A Stop Sign on the Road to 99

Road to 99: 99 Overall

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on losing interest in MyCAREER, and the long grind on the Road to 99 in NBA 2K18.

As I mentioned yesterday in my first attempt at hosting the NLSC Podcast solo – don’t worry, I’m not intending on making that a regular occurrence! – I’ve lost my interest in MyCAREER and its connected modes. This is in stark contrast to last year in NBA 2K17, where I reached the second season. I even played twelve minute quarters and abstained from simulating, except for a few minutes of garbage time in a handful of games towards the end of my rookie year. Although we briefly took a break from the mode, the NLSC’s official 2K Pro-Am squad was also active throughout the year. In short, I had a lot of fun with MyCAREER and the connected online experience.

That hasn’t been the case this year. I’ve spoken before about the lack of goodwill, and the ridiculous in-universe value of Virtual Currency. On the Podcast, we’ve discussed our frustration with the lack of balance and proper matchmaking in online gameplay, as well as some of the gameplay quirks that bother us the most. Admirably, Arcane is already through to his second season, and currently sits at 92 Overall. I did intend to grind my way to at least 90 Overall – I’m presently at 89 – but right now, I can’t see it happening. Forget about 2K Pro-Am; at this point, I’m not interested in playing the single player experience of MyCAREER. I’ve reached a stop sign on the Road to 99.

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The Friday Five: 5 Filmmakers Who Should Write MyCAREER Stories

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a just-for-fun list of five filmmakers whose styles could make for some rather unique MyCAREER stories.

Ah, MyCAREER stories. While I’ve gone on record several times saying that I’m not a big fan of the concept, I also believe there’s a way that they could be done better in future games. Basically, it comes down to having more story branching options, and perhaps even a couple of different starting points. A wider variety of dialogue options and meaningful choices would really enhance the role playing aspect of MyCAREER, as well as provide an opportunity for everyone to have a more unique experience. If there’s going to be a story, let the gameplay drive it, and simply use the cutscenes and other elements as added flavour.

The underlying narrative and its characters should also be solid. In that respect, NBA 2K18’s MyCAREER mode has been, to be blunt, a big disappointment. From the somewhat absurd background of DJ to the multitude of annoying and unlikeable characters (again, looking at you, B Fresh), this year’s story has been grating. It’s felt like a step backwards from NBA 2K17, which was written and directed by Creed‘s Aaron Covington. Bringing in a Hollywood screenwriter again might help in NBA 2K19 and beyond, but who should Visual Concepts work with? Just for fun, here are five filmmakers whose take on MyCAREER might be interesting to say the least.

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Wayback Wednesday: Favourite Secret Characters in NBA Jam

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at a few of my favourite secret characters in classic NBA Jam games.

January 14th marked the 25th Anniversary of NBA Jam, the game that truly set the tone in terms of the arcade basketball experience. In addition to celebrating its silver anniversary, NBA Jam has also been in the news as of late due to the possibility of a brand new game being released. Additionally, in a recent interview with Shack News, Tim Kitzrow confirmed that creator Mark Turmell still has the rare version of the game that includes Michael Jordan and Gary Payton. While there are several legal roadblocks that must be cleared, Turmell is investigating the possibility of releasing that rare treasure in celebration of the game’s anniversary.

As a long-time fan of the series, I’d love to see a new NBA Jam game, as well as the release of the rare version of the original featuring MJ and The Glove. It’s a situation we’ll keep an eye on, but in the meantime, it’s always fun to look back at the games that have already been released. I’ve posted a couple of retrospectives on NBA Jam Tournament Edition in previous Wayback Wednesday features, so this time I wanted to focus on a specific element of the original games: their secret characters. They’re arguably as iconic as the high flying dunks, being on fire, and “Boomshakalaka!”, so let’s take a look back…way back…

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Monday Tip-Off: Returning to Ultimate Team in NBA Live 18

LeBron James on the Bulls in Ultimate Team (NBA Live 18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts as I finally get stuck into Ultimate Team in NBA Live 18.

Since the reboot of the series with NBA Live 14, Ultimate Team has arguably been my favourite game mode. There are a couple of reasons for that. First of all, the franchise modes in the last few NBA Live games haven’t been as deep as I’d like, which limits their appeal. Having dedicated a lot of time to MyCAREER and 2K Pro-Am in recent NBA 2K games, I also haven’t felt inclined to double up with the career modes in NBA Live. Second, upon trying out Ultimate Team, I found the concept more appealing than I ever thought I would. As someone who collected basketball trading cards back in the 90s, it’s felt quite nostalgic, and has been fun to play.

So far, I’ve spent most of my time with NBA Live 18 playing through the early stages of The One, several LIVE Events, and some Play Now games here and there. I’ve wanted to get back into Ultimate Team though, and looking at some of the lineups that my fellow gamers have been sharing here in the Forum, my eagerness to put together my own super squad has been growing. Since everyone on the NLSC 2K Pro-Am squad has lost their enthusiasm for the mode, I instead chose to spend a few hours last Friday evening playing Ultimate Team. I’ve got a long way to go in terms of building my lineup, but I’m already reminded of what drew me to the mode.

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The Friday Five: 5 Things a New NBA Jam Needs to Have

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of things that a new NBA Jam game needs to have.

Tim Kitzrow’s Tweet confirming that a deal for a new NBA Jam is “in the works” comes as promising news for those of us who love the long-running arcade basketball game series. While we shouldn’t get ahead of ourselves until a new game is officially announced, it’s good to hear that EA Sports apparently has interest in making further use of the trademark. The 2010 reboot was a solid and somewhat underrated game, maligned due to its association with NBA Elite 11. On Fire Edition meanwhile was one of the best, if not the best, arcade hoops titles released to date.

It’s been over six years since OFE came out though, and while it was nice to get a new arcade game in the form of Saber Interactive’s NBA Playgrounds, we need a Jam for the current generation. Hopefully a deal will get done and a new game will be in the pipeline, but if that happens, there are a few things it will need to have. The downside of NBA Playgrounds is that it’s light on features, and in some respects, old school in a way that doesn’t hold up. A new NBA Jam game needs to avoid those shortcomings, as well as some problems that have presented themselves over the course of its own lineage. Here are a few suggestions on how that could be achieved.

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Wayback Wednesday: Street Hoop for Neo Geo

Street Hoop Intro

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Street Hoop for the Neo Geo, recently re-released on PlayStation 4, Xbox One, and Nintendo Switch.

Growing up in Australia in the 90s, I have to admit that I was completely ignorant of the Neo Geo. The Super Nintendo and SEGA Mega Drive (known as the Genesis in NTSC regions) were the popular consoles, and as it stood, I was a Nintendo fanboy. As such, it wasn’t until years later than I learned about some of the other consoles that were also vying for a share of the market back then, or the library of games that were exclusive to those platforms. Those games included several basketball titles, such as the one we’re looking at today: Street Hoop.

In the wake of NBA Jam’s success, several developers tried to emulate its style with their own arcade basketball games. In 1994, Data East threw their hat into the ring with Street Hoop, released exclusively for the Neo Geo. How does it stand up against NBA Jam and other arcade hoops games? Thanks to the recent re-release on PS4, X1, and Switch, we can take a look back…way back…

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Monday Tip-Off: To Be, Or Not To Be, A Developer

NBA Elite 11: A tough game to be a developer on

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the appeal of being a developer working on basketball video games, and a story about an opportunity that I had some ten years ago.

For those of us who have grown up playing video games of any genre, the prospect of one day being able to work on them ourselves is very appealing. From what we’ve heard from people in the industry – including former community members who have been hired by EA Sports and Visual Concepts – it is indeed an amazing and exciting career, in many ways a dream job. It does come at a price, however: long hours, harsh deadlines, and intense scrutiny from a target audience that can often be extremely toxic. Much is demanded of a video game developer, and it’s clear that you need to be all in on the job, as well as willing and able to weather the tough aspects of the gig.

I don’t believe that I’ve ever told this story publicly, but around ten years ago, I had an opportunity to join the team at EA Canada as a developer on the NBA Live series. As my continued presence here and lack of in-game credits would indicate, I didn’t take the job. It was a difficult decision for reasons I’ll get into shortly, but beyond any personal issues or possible concerns about the direction of NBA Live, I had to ask myself one rather pertinent question: did I really want to do it? Would it truly be a dream job for me, one worth moving to the other wide of the world for? In short, and with apologies to William Shakespeare: to be, or not to be, a developer?

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