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NBA Live 13

Video interview with NBA Live 13 producer Nick Wlodyka (KonsoleKingz) have posted a video interview with NBA Live 13 producer Nick Wlodyka, conducted at E3 2012. The interview discusses the new direction of the game and the key points that the team are focusing on with NBA Live 13. It also features a few quick clips of the game in action on the screen in the background.

Watch the interview below or check it out here on KonsoleKingz’ YouTube channel if you can’t see the  embedded video. You can also check out a video of the clips from the interview here on the NLSC’s YouTube channel, put together by JaoSming and zoomed in for a better look. Feel free to leave your thoughts in the comments below and join in the rest of the discussion in the NBA Live 13 section of the NLSC Forum.

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NBA Live 13 Preview (GameInformer)

GameInformer have posted a reasonably detailed preview of NBA Live 13, based on the presentation at E3 2012. The preview gives a rundown of the ANT animations technology (also shared by the FIFA and NHL series) that is being used by the game, including its ability to respond to user input and chain together different moves. It also touches upon low post control, player movement, adaptive AI, the renewed partnership with Synergy Sports and ESPN Presentation.

Check it out and add your thoughts in the comments below, as well as in the NBA Live 13 section of the NLSC Forum.

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NBA Live 13: Da_Czar on Animations

In response to the impressions of the NBA Live 13 build on display at E3, Da_Czar has posted a blog entry over at Sim Citi discussing the importance of good animations and touching upon the history of both NBA Live and NBA 2K in that department.

The battle now clearly who can make it too the middle first… Can EA solve their animation issues and add to Elite’s mantra of control; Before 2k can provide the freedom from 2player animations while still keeping the users immersed in animation goodness.

It’s definitely worth a read, so be sure to check it out.

I’ve also made a couple of inquiries and word from EA reiterated that the build that’s on display at E3 will not represent the final product, so take that for what it’s worth. No doubt there will be more previews in the not too distant future, which we’ll be sure to post here at the NLSC. We’ll also have some cool original content this year to give everyone an insight into the game, so stay tuned.

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E3 2012: NBA Live Returns (IGN NBA Live 13 Preview)

IGN have posted their preview of NBA Live 13 from E3 2012, which you can check out here. The article doesn’t tell us a great deal that other previews haven’t already mentioned, but reiterates that while the game’s tech avoids canned animations, the animations as seen in the build on display still require polish. It also gives a brief rundown of the return to Freestyle Control, changes to the post game and the revamped graphics engine.

Be sure to check it out along with the Machinima video interview and the detailed write-up by Operation Sports’ Steve Noah, and feel free to add your thoughts in the comments below as well as in the NBA Live 13 section of the NLSC Forum.

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NBA Live 13 Previews (Machinima & Operation Sports)

Some new information has come out about NBA Live 13 today, through a preview article from Operation Sports and a video interview from Machinima.

The Operation Sports article is very detailed, talking about the good and bad points taken from their look at the game. The main bullet points are that the game shown is about 60% completed, EA’s partnership with Synergy has returned for in-season updates, offensive and defensive players will act independently from each other in the post, and all animations can be broken away from before they finish, giving the player more control.

Machinima’s interview with executive producer Nick Wlodyka echoed most of the points we’ve already heard from the recent Kotaku article and Operation Sports’ preview. The interview did mention that the development team is using technology from other EA Sports games, the ESPN integration goes as deep as motion capturing cameramen and the infrastructure for online matchmaking and stability will be top notch.

Overall, I would definitely recommend watching the video interview and reading the preview, as long as you remember that the game is being shown abnormally early. You can weigh in your thoughts on the information provided in the comments, or in the Operation Sports Preview and Machinima Interview Forum threads.

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NBA Live 13 Screenshot Analysis, Release Date (Kotaku)

Kotaku’s Owen Good has posted a brief article providing some analysis of the first screenshots for NBA Live 13. He highlights particular features to pay attention to in each screenshot, illustrating why EA Sports likely chose them in giving us our first glimpse of the game.

The article also mentions a release date of October 2nd, seemingly confirming that the game will come out the same day as NBA 2K13. This certainly isn’t surprising as the two games have historically hit shelves on the same day, owing to the fact that the release dates are governed by the NBA.

Don’t forget that you can check out all six screenshots here over in our new NBA Live 13 section, as well as join in the latest discussion of the game here in the Forum.

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NBA Live 13 Feature List & E3 Video Clip

Along with the first screenshots of the game, EA Sports has also released the features list for NBA Live 13. It touts the smarter AI used in gameplay, full ESPN broadcast presentation, individual player authenticity, and the promise of all-new online features. Click Read More to see the entire product description and feature list, as well as an off-screen recording of the clip used in today’s EA E3 conference.

Be sure to provide your thoughts in the comments and join the discussion in the NBA Live 13 Forum.

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NBA Live 13: First Screenshots Released

The first screenshots showing EA’s return to simulation basketball with NBA Live 13 have been released. The screenshots are focused on the detailed textures of the individual players and also show the new shot clocks used by the NBA this year, which display tenths of a second.

You can click here to check out all of the screenshots, and discuss them right here in the Forums or in the comments below.

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NBA Live 13: Bits & Pieces, Looking Ahead

Welcome to the last feature in my series of pre-E3 speculative articles on NBA Live 13, where I take a look at some of the things I’d like to see and think we’re likely to see in this year’s game. This final article covers some odds and ends: things that didn’t really fit into the previous articles but I feel are definitely worth mentioning, as well as a couple of things that I overlooked.

With E3 and new information about NBA Live 13 almost upon us, I’ll also be wrapping up the feature with a few final thoughts as we look ahead to the preview season that’s just about to get underway. I hope you’ve been enjoying the articles so far and are looking forward to learning more details about NBA Live 13. We anticipate bringing you some cool features here at the NLSC this year, along with all the latest news as it comes out.

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NBA Live 13: Why we want a PC Version

Before I move on to discussing a few odds and ends that I’m hoping to see in NBA Live 13, I’d like to take a moment to talk about something that is very important to the community: the prospect of a PC release, and why we want to see it.

There’s currently some conflicting information out there regarding a possible PC release of NBA Live 13, with a couple of sites featuring pre-order listings for one (along with a Wii U version) while others only list versions for the Xbox 360 and PlayStation 3. I expect we’ll get official confirmation one way or another soon but before that happens I’d like to speak out one more time on the community’s desire for a PC version.

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NBA Live 13: Online & Presentation Expectations

Here is the latest installment of my series of speculative articles on NBA Live 13. This time, I’m taking a look at online features and presentation in this year’s game. I don’t have too much to say on either front compared to my gameplay and game mode articles, which is why I’ve combined them into one feature.

As with the two previous articles, I’d like to remind everyone that these are my hopes and speculation for NBA Live 13; I’m not confirming any details that haven’t already been mentioned in news posts here at the NLSC. I am also trying to limit items to things that I think can feasibly be done this year, rather than discussing everything that could possibly be done in an NBA video game.

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Kotaku: First Look at NBA Live 13

Kotaku has kicked off the E3 basketball video game news week with an article on NBA Live 13.  The article covers a wide array of topics, from how bad passes can affect how the receiving player reacts, to minute animations that make each player feel different, and more on the “controversial” passing mechanics that utilize its own A.I. to choose the best receiver when using directional passing.  Graphics, arenas, presentation, and other aspects are discussed as well.

NBA Live 13 must reestablish itself as a fundamentally solid game that plays to state-of-the-art expectations. What EA Sports is taking to E3, and what I saw yesterday, show that it’s on that trajectory.

Overall, it is a fantastic read, showing that EA and Tiburon are not trying to reinvent the genre, but are instead focused on making a great basketball game.  Feel free to share your thoughts on this article by commenting, or through this Forum thread which also has the game’s first screenshot. Thanks to 22cedric for the heads up.

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NBA Live & NBA 2K at E3 2012

Both NBA Live 13 and NBA 2K13 are set to have a presence at E3 2012, taking place in Los Angeles next week from June 5th to June 7th.

EA Sports have confirmed NBA Live 13 as one of the games they’ll be showing off at the event in their E3 Viewing Guide. While the game will not be playable to the public, a small selection of community members will have the opportunity to get their hands on NBA Live 13 and will be offering their impressions at noon on June 5th. EA will also be taking questions via Twitter following their press conference at 1 PM on June 4th, using the hashtag #ASKEASPORTS.

Meanwhile, Ronnie 2K has confirmed that NBA 2K13 will also not be playable to the public at E3, only select members of the media. However, raw gameplay footage from NBA 2K13 featuring the San Antonio Spurs and Oklahoma City Thunder will be shown on Spike TV’s GameTrailers E3 Special next Monday at 10 PM ET.

We’ll naturally be reporting all the news and details as they come out, so keep it locked here at the NLSC! Also, don’t forget to check out our NBA Live 13 and NBA 2K13 portals for an overview of all our NBA Live 13 and NBA 2K13 news and content as it comes out.

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NBA Live 13 Official Website Launched

EA Sports have launched the official website for NBA Live 13 at The site is fairly bare at the moment with EA continuing to keep significant details about the game under wraps, but for the moment you can sign up for the insider newsletter and view the video of Ricky Rubio and Kyrie Irving paying a visit to the EA Tiburon studios (which is also available here on our YouTube channel).

You can also like NBA Live on Facebook and follow the official Twitter @EASPORTSNBA to get the latest updates. While you’re at it, don’t forget to like our page here and follow us @TheNLSC if you haven’t already. More NBA Live 13 news should be coming soon with E3 next week and we’ll be bringing you some cool stuff right here at the NLSC, so stay tuned and don’t forget to check out our new NBA Live 13 portal!

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NBA Live 13: Dynasty & Game Mode Expectations

Yesterday, I looked ahead to NBA Live 13 and talked about my hopes and expectations for gameplay in this year’s game. Today, I’m taking a look at game modes such as Dynasty, Be-a-Pro/Become Legendary and more. I’ll be posting my thoughts on online features and more over the next few days, in the lead up to E3 2012.

Once again, I’d like to stress that these articles are not confirming any details about NBA Live 13, they’re purely my hopes and speculation. I’m also limiting myself to things that I think could feasibly be accomplished this year for a satisfying experience, as it’s unreasonable to expect the game to reach its full potential in all areas straight away.

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