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Wayback Wednesday: Re-Playing the 1995 Season in NBA Live 95 PC

Wayback Wednesday: Re-Playing the 1995 Season in NBA Live 95 PC

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reminiscing about re-playing the 1995 season in NBA Live 95 PC, a few years after it had concluded.

As I’ve said, I was born to be a retro gamer. My introduction to gaming was through a console that was already outdated, and even in the late 90s I was sticking with and going back to old favourites. The family’s aging 486 PC and the Nintendo 64 being the console I owned were also factors, especially when it came to basketball gaming. I didn’t have much choice without the hardware to play the newest NBA Live, nor could I convince my folks that I needed yet another basketball video game (“you’ve already got plenty!”). Nevertheless, my collection began when I was a teenager.

One of the most exciting pickups was NBA Live 95 PC. The Super Nintendo version of NBA Live 95 had been my introduction to 5v5 sim basketball games, but it was a frequent video store rental. NBA Live 96 was the first game I owned on PC, and also one of the first basketball video games that I actually owned, period. It was by chance that I happened across a copy of NBA Live 95 PC one school holidays, and as soon as I had it, it entered the rotation of games that my cousin Clinton and I played as often as we could. We eventually decided to re-play the 1995 season, and it became one of my all-time favourite hoops gaming experiences. Let’s take a look back…way back…

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Wayback Wednesday: Tip-Off Rosters in NBA Live 95 SNES

Wayback Wednesday: Tip-Off Rosters in NBA Live 95 SNES

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m attempting to roll back the rosters in the SNES version of NBA Live 95 so that they’re accurate as of Opening Night 1993.

Last year, I tried my hand at updating the rosters in the Super Nintendo version of NBA Live 95 so that they were accurate as of the 1995 season. As you may be aware, the console versions of NBA Live 95 featured final 1994 season rosters, whereas the PC version was updated for the current year. Updating the rosters in NBA Live 95 for SNES is a cumbersome task. There are no external ROM hacking tools, rosters can only be customised in Season mode, and only starters can be traded. Ultimately, I was able to update 17 of the 27 teams with a 1995 season starting lineup.

Honestly, that was more success than I was expecting! Mind you, there were plenty of inaccuracies on the bench, with players that I was unable to trade. Reflecting on that experiment, I wondered how much accuracy I could achieve in the rosters – both the starting lineups and the benches – if I went the other way, rolling back the lineups in NBA Live 95 SNES to the beginning of the 1994 season. I don’t need much of an excuse to revisit any version of NBA Live 95, so let’s take a look back…way back…

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Wayback Wednesday: The Silly Rosters for NBA Live 95

Wayback Wednesday: The Silly Rosters for NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Silly Rosters that Lutz made for NBA Live 95.

From the moment I discovered the NLSC – then the NBA Live Series Center – way back in August 1997, I was enthralled with the work that our founders were doing. As is the case with basically everyone who’s joined our community over the years, I was utterly amazed at what was possible with modding; even in those early games. After trying to update NBA Live 96’s rosters with only the in-game functions for a year or so before that, the possibilities now seemed endless. You’re telling me that my created Michael Jordan can have full bio data, and that I can overwrite players? Incredible!

The work that Lutz and Tim were doing with those original NLSC updates inspired me to try my hand at the hobby, which led to me creating my own site, and ultimately still being a part of the community over twenty years later. Those roster packs were more than just current season updates, and when I picked up NBA Live 95 PC a year or so later, I was finally able to mess around with Lutz’s rosters on top of dabbling with some work of my own. A project from that pack that I’ve mentioned a few times before but haven’t covered yet is the Silly Rosters. It’s a product of its era, and the early days of our modding community. Let’s take a look back…way back…

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Wayback Wednesday: Portraits in NBA Live 95 & 96 PC

Wayback Wednesday: Portraits in NBA Live 95 & 96 PC

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the player portraits in NBA Live 95 and NBA Live 96 PC.

Although our fondest basketball gaming memories come from what we accomplished on the virtual hardwood, our nostalgia encompasses everything about a title: graphics, sound effects, music, and the overall style. We fondly recall the smallest details, from the authenticity of Steve Nash lying on the floor in NBA Live 10 to Terry Mills and Oliver Miller having the same ratings in the PC version of NBA Jam Tournament Edition. When you’ve spent enough time with an old favourite to know it back to front, the most obscure details and trivia are embedded in your memories.

I’m not just trying to wax poetic with navel-gazing fluff here. I do honestly believe that, and it’s why I not only revisit games to produce Wayback Wednesday content, but also for my own enjoyment. It’s also why I don’t just do retrospective reviews, but also cover specific features and concepts in-depth. However, I’ll admit that it might seem like a flimsy justification to talk about – of all things – the portraits in NBA Live 95 and 96 PC! They are indeed an aesthetic element that are part and parcel of my nostalgia for those titles though, so let’s take a look back…way back…

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Wayback Wednesday: Revisiting the NBA Live 95 Rosters

Wayback Wednesday: Revisiting the NBA Live 95 Rosters

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the rosters in both versions of NBA Live 95.

The interactive almanac aspect of basketball video games doesn’t begin years later when we start going wayback. Sure, that’s when we’re reminded of strange stints, forgotten returns, and other roster trivia. However, from the moment a basketball game becomes one of our favourites and we spend countless hours with it, its rosters are intertwined with our fond memories on the virtual hardwood. We remember the players on the team that we played with most often, as well as the players on the opposing squads that we faced in our most memorable, challenging, and epic games.

Those memories come flooding back when we revisit a title. However, depending on whether you spent time with the PC or console version of NBA Live 95 – or indeed, if you played both – you’ll recall two very different rosters. While the console version of NBA Live 95 featured final 1993-1994 season rosters, the PC release was updated to include the Class of 1994 rookies, as well as player movement accurate as of February 1995. As such, each captures its own snapshot of a memorable era in NBA history. Let’s take a look back…way back…

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NLSC Podcast #440: MyNBA Eras in NBA 2K23 & Other Wonderful Throwbacks

NLSC Podcast Logo

From courtside of the virtual hardwood, it’s Episode #440 of the NLSC Podcast!

MyNBA Eras have added a feature to the franchise experience in NBA 2K23 Next Gen that we once thought wouldn’t ever be possible. Although we do have some concerns about the quality of certain elements, and its absence in Current Gen is a bummer, we’re definitely impressed and excited! That joy carried over to our retro gaming this week, as we were able to resolve some technical issues for a better experience. Another instalment of Dee’s Deals provides a roundup of some very fairly-priced classics for aspiring collectors. We also reflect on the lineup of basketball games circa 2002-2003, once again lamenting the lack of choice we have some twenty years later. In this week’s mailbag, our listeners tell us which MyNBA Era they’re most excited to play in NBA 2K23.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: Our First Virtual Championship

Wayback Wednesday: Our First Virtual Championship

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m discussing an achievement that I’m sure is very nostalgic for many basketball gamers: our first virtual championship.

Achieving closure in basketball video games, and most sports titles for that matter, is different to other genres. After all, they can be played in many ways, not all of which have a predefined completion condition. In contrast, games with a storyline or final level/mission/quest can be played through and clearly beaten. Whether they’re linear or non-linear, there’s an end point where the story is over and the final main objective has been completed. There’s less ambiguity as to whether or not you’ve finished such a game, and to that point, gained a sense of completion and closure with it.

NBA games, especially the sim titles, technically do have an ultimate goal of winning a championship in season, franchise, and career modes. However, they can also be enjoyed without ever completing a campaign. You may just play with and against friends in exhibition games, or tournaments that you organise. There are the online team play modes, with no schedule or structure. You can have countless hours of fun on the virtual hardwood without ever vying for an NBA championship. There is something special about getting a ring in video games though, especially hoisting the virtual Larry O’Brien trophy for the first time. Let’s take a look back…way back…

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Wayback Wednesday: Can You Update NBA Live 95 16-Bit to 1995?

Wayback Wednesday: Can You Update NBA Live 95 16-Bit to 1995?

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m challenging myself to update the 16-bit version of NBA Live 95 to 1995 in Season mode.

There are many aspects of old basketball video games that younger gamers will find strange and antiquated. The idea that one of the top players in the league won’t be included and instead represented by a Roster Player is one that springs immediately to mind. The lack of a steal button is another. Perhaps the most unusual is the inclusion of the previous year’s rosters in a game whose title suggests that it should portray the current NBA season. This of course excludes extenuating circumstances such as a lockout, or the pandemic shutdown and subsequent delay of the 2021 campaign.

When basketball video games were in their relative infancy and before they became as popular and successful as they are today, we experienced all of those issues at one time or another. A prime example of a game including the previous season’s rosters is the 16-bit version of NBA Live 95. While the PC version was updated for the 1995 season and this approach would become the norm – aforementioned circumstances aside – the Super Nintendo and Sega Genesis release carried on the tradition of featuring outdated lineups. The PC version facilitates roster modding, but is it possible to update NBA Live 95 for 1995? Let’s take a look back…way back…

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File Additions for NBA Live 95

NBA Live 95 Cover Art

It isn’t often that we get new file additions for NBA Live 95; in fact, excluding my Definitive mod, this is the first one since we relaunched in 2011! Nevertheless, we’ve got a really cool release today, courtesy of Sakari Pelkonen. Sakari has released a 2020 season roster update for the PC version of the very first game in the NBA Live series, and you can check it out below!

Sakari Pelkonen
NBA 2020 Bubble Patch

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

25th Anniversary of NBA Live: Fond NBA Live 95 Memories

25th Anniversary of NBA Live: Fond NBA Live 95 Memories

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, I’m sharing some personal recollections of NBA Live 95.

I hope you enjoyed my retrospective of NBA Live 95 that tipped off our celebration of the 25th Anniversary of NBA Live! Although I shared some personal memories of the game in my retrospective, I have a couple of other stories that I’ve saved for their own separate article. Specifically, I wanted to talk about playing NBA Live 95 for the first time on Super Nintendo, and playing a Season with the Houston Rockets with my cousin on PC. It’s the story of how I came to be a fan of the series…and also, how I engineered an unlikely comeback for Boston Celtics legend Larry Bird.

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25th Anniversary of NBA Live: NBA Live 95 Retrospective

NBA Live 95 Retrospective (25th Anniversary of NBA Live)

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! First up, it’s a retrospective of NBA Live 95.

As I’ve mentioned on many occasions, NBA Live 95 is a title that’s often remembered fondly by long-time basketball gamers. Beyond its significance as the first game in the NBA Live series, it’s also generally considered to be a classic for the way it advanced the genre. Even after 25 years, it holds up remarkably well considering how far basketball video games have come. I always feel nostalgic when I dust off NBA Live 95, but I also find that I’m impressed by the quality and how much fun it can still be, given its age. Let’s look back 25 years to where it all began.

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Wayback Wednesday: Swapping Files in NBA Live 95 & NBA Live 96 PC

Switched Sonics & Rockets Logos in NBA Live 96

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m dusting off NBA Live 95 and NBA Live 96 PC, and swapping some files around.

Let’s do something a little different for this week’s Wayback Wednesday; let’s tinker with the PC versions of NBA Live 95 and NBA Live 96! Specifically, we’re going to swap some art files between the games, just to see what works. The idea of swapping compatible files between games didn’t take off until much later, mostly because we generally didn’t create much in the way of custom art mods for the early games in the series. My complete update for NBA Live 96 featured updated logos and jerseys that another member contributed, but generally speaking, rosters didn’t include art updates.

With dial-up Internet connections, comprehensive updates simply weren’t the done thing. It’s a shame we didn’t look into it though, because there are assets that can be swapped between NBA Live 95 and NBA Live 96. There’s not a wide variety of mods that can benefit from this technique, but if nothing else, it could’ve enhanced roster updates with some season-specific artwork. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live 95 in NBA Live 06

NBA Live 95 in NBA Live 06 PS2

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the presence of NBA Live 95 in the PlayStation 2 version of NBA Live 06.

Generally speaking, sim-oriented sports titles aren’t what most people think of, or indeed reach for, when it comes to retro gaming. They don’t always age well, mostly because they appeal to a demographic that wants to see more and more realism, as well as play with current season rosters. As such, they’re not as popular among retro gamers, to play or collect. That being said, there is a contingent of basketball gamers who do enjoy playing and modding older titles, so it’s certainly not unheard of. Finding a way to keep playing old favourites, or at least fire them up every once in a while, is something that people in our community do have an interest in.

When it came to the PlayStation 2 version of NBA Live 06, EA Sports made that a little easier by including an emulated version of NBA Live 95. It was a rather unusual example of bonus content, so let’s take a look back…way back…

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Wayback Wednesday: NBA Live 95 Nintendo Power Articles

Anfernee Hardaway in NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

Beyond retrospective articles and videos – and of course, actually dusting off retro video games to play them – there’s another way for us gamers to get a nostalgia hit: old magazines and articles. To this day, I regret throwing out my entire collection of Nintendo Magazine System mags, as there are times when I’d love to look back on them and reminisce. With basketball video games coming as far as they have, it’s interesting to look back on old reviews and previews to see the things that once excited us, as they often seem mundane many years later.

Recently, Arcane stumbled across a couple of Nintendo Power articles on NBA Live 95, the first game in the NBA Live series and a title that’s widely considered to be a classic. For this week’s Wayback Wednesday, I thought I’d share them with everyone, and offer up a few thoughts on their contents. So, let’s take a look back…way back…

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Wayback Wednesday: NBA Live 95 Patching

1997/1998 Rosters from Lutz's NBA Live 95 Roster Patches

Welcome to Wayback Wednesday, your midweek blast from the past! This is a feature where we dig into the archives, look back at the history of basketball gaming, and indulge in nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

For as long as the NLSC has been around, so has the NBA Live patching community. In 2008, patching – or modding, as it’s more frequently called these days – finally came to NBA 2K, when NBA 2K9 became the first game in the series to be released on PC. As a community, we’ve been able to do some amazing things for both NBA Live and NBA 2K: comprehensive multi-season roster mods, enhanced textures for team and player art, and even changes to the animation files, to name but a few. We’ve hit some roadblocks along the way – as NBA 2K15 and NBA 2K16 modders can attest – but it was pretty difficult back in the days of NBA Live 95, too.

Thanks to the efforts of our founders, Tim, Lutz, and Brien, it was possible to create custom rosters for NBA Live 95, and eventually, custom art files as well. Compared to what they were able to achieve with the editing tools for NBA Live 96 onwards, creating rosters for NBA Live 95 was much trickier, and a lot more finicky. Through going back and creating the Definitive roster patch for NBA Live 95 as part of our 20th Anniversary of NBA Live content, as well as putting Stephen Curry into the game for last week’s feature, I was reminded of both the fun and the frustration of patching NBA Live 95.

With patching/modding being such a big part of what we do here at the NLSC, I thought it’d be interesting to look back at what the community had to work with in the early days. So let’s indeed take a look back…way back…

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