A while back, a dig through some old backups yielded several long-lost files for NBA Live 96 through NBA Live 08. I uploaded them all to our Downloads section not long ago, but for those who may have missed them, I’ve got some file additions bulletins lined up. Today’s batch of recovered treasures include draftee and international rosters for NBA Live 97 PC. Check them all out at the links below!
Better late than never! Our server move is complete, so here is Episode #165 of the NLSC Podcast. This week, Arcane, Kenny, and I discuss more ups and downs while playing 2K Pro-Am, the 2016 NBA Draft, a wild start to the offseason, and more.
On this week’s show…
It took a little longer than we had hoped, with more interruptions than we anticipated, but we’ve moved to our new home. We’re looking forward to bigger and better things!
There wasn’t a lot of gaming news to catch up on this week, but we put out another reminder that there are a couple of days left to pick up NBA 2K16 for PS4 through PlayStation Plus.
In Our Week in Basketball Gaming: our latest 2K Pro-Am experiences, including a shameful confession. Also, a spooky tale (or not) about NBA Live 97 Super Nintendo cartridges that seem to have a mind of their own.
We offer up a few thoughts on the 2016 NBA Draft, which saw Ben Simmons taken first overall, and a great pun related to the Chicago Bulls’ recent moves.
It’s been a crazy start to the offseason, with notable names changing teams and a lot of money being thrown around. We react to the latest free agency talk, from Mike Conley’s historic deal to further speculation on Kevin Durant’s future.
Episode #165 of the NLSC Podcast wraps up with a new edition of Trivia Time!
Click Play to listen to the show!
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:20:27 — 39.8MB)
Have some thoughts on the latest episode? Sound off in the comments below, or here in the Forum. Also, if there’s a topic you’d like us to discuss on the next episode of the NLSC Podcast, feel free to hit us up in this thread.
Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to basketball video games, the real NBA, or another area of interest to our community, either as a list of five items or in the form of a Top 5 countdown.
Last week, I counted down the top five best trades and signings that I’ve made in the franchise modes of basketball games. It was fun to reminisce about some of the deals that really made the games more fun for me, even if a few of them were correcting earlier mistakes. And speaking of mistakes, that’s what I’m taking a look at this week: the trades and signings that didn’t pan out nearly as well as I hoped they would.
Just as a great trade or signing can make a franchise game even more enjoyable, a bad move can greatly detract from the overall experience. A series of bad deals often leads to frustration and boredom, with a roster that’s too thin, too stacked, or just too strangely put together. To paraphrase a certain animated ski instructor, if you make a lot of questionable moves, you’re gonna have a bad time. In that spirit, I’m counting down what I feel are the top five worst trades and signings that I’ve made when playing through the franchise modes of basketball games. Let’s tip things off with number five…
We’re picking up our 20th Anniversary of NBA Live celebrations once again with a clip from Episode #129 of the NLSC Podcast, in which I chatted to Sean O’Brien, Executive Producer of NBA Live. While the interview was mainly centred on NBA Live 16 – at the time, a couple of weeks away from its release – we also took some time out to talk about the history of the series, and Sean’s experience working on it, beginning with NBA Live 97. As noted in our chat, he was even featured as a cheat code in that game!
With such a long history working on the series, Sean definitely has some interesting stories to tell about how he got involved with the development of the game, and how things have changed over the years. He recalls his experiences providing motion capture back in 1996, and describes what it was like to develop a basketball game back in the 90s. In reminiscing about his experiences working on NBA Live, Sean also touches on the future of the series, mentioning that he’s excited about what he believes the team can do with the next couple of releases.
Catch it here on our YouTube channel if you’re having any issues with the embedded video. If you’d like to listen to the entire interview, you can tune in to Episode #129 of the NLSC Podcast here.
To mark the 20th Anniversary of NBA Live, we’re posting content for every game in the series, including retrospectives, patches, countdowns, and more. Whether you’re a long-time basketball gamer who grew up with the NBA Live series and would like to take a drip down memory lane, or you’ve only recently started playing basketball games and would like to learn a little about what they used to be like, we hope that you enjoy the 20th Anniversary of NBA Live content here on the NLSC!
NBA Live 97 was another step up from NBA Live 96…depending on which platform you were playing on. If you were playing the game on Super Nintendo, you’d notice a couple of new features, and some new animations. On PC and PlayStation, however, the jump was a little bigger. Not quite NBA Showdown to NBA Live 95 big, but still fairly noticeable, especially in terms of the visuals. Let’s take a look back at the game that described itself as the “soul of hoops”, and proudly announced that it featured Shaq.
Over the past few days, we’ve been sharing some memories of NBA Live 95, plus a couple of fun things from the archives. But what if you want to play NBA Live 95 PC yourself? Or the PC version of NBA Live 96, or NBA Live 97 for that matter?
Doing so can be difficult in recent versions of Windows, unless you use DOSBox. And if it’s been a while since you used DOS – or if you’ve just picked up the games off eBay, and have never used DOS before – that can feel like a daunting task. Fortunately, we’ve got you covered with a new addition to our Wiki resources: a step-by-step guide to running NBA Live 95, NBA Live 96, and NBA Live 97 in DOSBox!
In case you haven’t felt inclined to dust off those old games just yet, you may want to keep that page bookmarked, as I’ll be releasing some patches for the PC versions of Live 95-97 as part of our ongoing 20th Anniversary of NBA Live celebrations. Working on them has certainly been a nostalgic experience for me, so I hope that at least a few of you will feel inclined to fire up those old games, and give the new releases a spin once they’re available.
Welcome to this week’s edition of The Friday Five! This is a feature that I post every Friday in which I give my thoughts on a topic that’s related to basketball video games, the real NBA or another area of interest to our community, either as a list of five items or in the form of a Top 5 countdown.
Another Friday the 13th is upon us, and since I’ve already covered unlucky moments in a previous Friday Five, this time I thought I’d mark the occasion by listing my five favourite NBA players who have worn number thirteen. I’m sure a couple of those players will come as no surprise for anyone who knows my nationality and favourite NBA team, but a couple of my other picks may be somewhat unexpected.
Despite its reputation as an unlucky number in Western superstition, a total of 169 NBA players have worn the number thirteen jersey. Four of those players have been inducted into the Basketball Hall of Fame, including of course the great Wilt Chamberlain. Without any further ado, here are my five favourite NBA players to have worn number thirteen.