NBA Live

The Friday Five: 5 Players Who Appeared in More Video Games than NBA Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five players who have appeared in more basketball video games than actual NBA games.

Simply getting drafted by an NBA team, or making it onto a Summer League or training camp roster, is an achievement in and of itself. It’s further than a lot of players will make it in their basketball careers, and for those who do get that far, it’s the first step towards realising their dream of playing in the NBA. Of course, there aren’t enough roster spots available for everyone, and a lot of players will end up getting cut before the regular season begins. Some may find their way back onto an NBA roster and finally debut at a later date, while many others will not.

However, while some players never get the opportunity to suit up and play in a real NBA game, they may still see themselves make it to the big time on the virtual hardwood. The default rosters in NBA videos game must be locked at a certain cut-off date, which often results in missing players out of the box, but can also ensure that players on the bubble actually end up being included. Should such a player never make it back to the league, they’ll end up appearing in more NBA video games than real life NBA games. Here are five players who did just that, whom you may or may not remember.

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The Friday Five: 5 Roster Oddities in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five oddities found in the rosters of various basketball games.

Whether you’re updating a basketball video game or simply playing it, the accuracy of the roster is probably going to be of great importance to you. Sometimes, that authenticity is limited or compromised by factors such as the roster cut-off date, lockouts, and a lack of licensing rights for specific players. Official roster updates have ultimately counteracted those first two issues, and unofficial updates can provide workarounds for the third. Furthermore, through consistent official updates and user customisation, questionable ratings don’t have to remain a problem for long, either.

Of course, even if certain issues can be easily resolved by official or unofficial means, basketball games have presented some unusual oddities in their default rosters over the years. Sometimes, unusual real life circumstances lead to inaccuracies, or create other interesting situations. In other cases, the game’s roster management functionality itself is cumbersome, or otherwise strange. Whatever the case may be, there have been a number of roster oddities in basketball video games over the years, and today I’m talking about what I feel are five of the most interesting and noteworthy examples.

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The Friday Five: 5 Crazy Ideas for Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five unorthodox ideas for basketball video games.

While everyone is entitled to their opinion, when it comes to suggestions for basketball video games, there are some ideas that probably don’t need to be explored. At the very least, certain suggestions probably shouldn’t be high up on the list of priorities. For example, I don’t really see the point of Create-a-Fan, and a Referee Mode would be better suited to a professional wrestling game (and even there, I’ve found that the novelty has worn off fairly quickly). That being said, there’s no harm in throwing out some off-the-wall ideas that certainly could be fun.

It’s important that we focus on the important issues with gameplay, game modes, and functionality, and as a gaming community, I believe that we do a good job with our feedback. We have laundry lists of serious and well-thought out constructive suggestions on how the games can improve, but there’s always room to throw out some more creative ideas for extra content and features. Some of these suggestions are a little out there, but could have merit if implemented properly. In the spirit of innovation and trying something different, here are five somewhat crazy (but still reasonably practical) ideas for future basketball video games.

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Wayback Wednesday: NBA All-Star Weekend in NBA Live

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

The 2017 NBA All-Star Weekend is almost upon us. While not everyone is a fan of the midseason classic, I’ve always enjoyed watching the pickup atmosphere of the Rising Stars game (in all its various formats), the drama of the Three-Point Shootout, the creativity of the Slam Dunk Contest, and the stars going head to head in the All-Star Game itself (though it’s sadly no longer as competitive as it used to be). I know that I’m not alone in my enjoyment of the All-Star Weekend’s main attractions, and for many years, a lot of us wished that those events were playable in basketball video games. Then, along came NBA Live 2005.

In featuring the All-Star Weekend, NBA Live 2005 boasted one of the most significant additions in the history of the series – not to mention basketball gaming in general – and the mode was a lot of fun to play back in the day. It’s well worth reminiscing about, so let’s take a look back…way back…

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Monday Tip-Off: The Lure of Roster Modding

Kawhi Leonard in the 2012/2013 Roster for NBA Live 08

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

It’s been almost four years since I released my last current roster updates for NBA Live 2005 through 08. Although I’ve dabbled with beta versions of a fictional league roster and an Ultimate Jordan roster – and I would like to return to those projects at some point – it would seem that my days of working on the rosters and other big modding projects are getting further and further behind me. That’s not to say that I won’t continue to release work here and there, or that I’m completely done with modding, but right now, I’d have to say that I think I’m done with regular current season roster updates.

I’m phrasing it that way because I wouldn’t want to say that I’m definitely, unquestionably done, at least until I get to a point in my life where being involved in modding simply isn’t feasible. While I don’t want to give the impression that any announcements or releases are imminent, doing some more work with rosters is something that I wouldn’t want to rule out completely. As tiresome as the process can be, as much as it can become a chore, I can’t deny that as someone who has worked on such projects for many years, the lure of roster modding is often strong.

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Monday Tip-Off: Do We Still Have Fun with Basketball Games?

NLSC Thrillho in a 2K Pro-Am game in NBA 2K17

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

If you’re reading this, chances are you’re a fan of basketball video games. It’s what we cover here at the NLSC, so unless you’re a Forum veteran who’s mostly sticking around for the chatter in the off-topic sections, basketball gaming is probably why you’re (hopefully!) visiting us on a regular basis. And if content related to basketball video games is what you’re after, then it’s quite likely that you’re very much into the hobby. In short, it’s probably safe to say that most of us around these parts are having fun with basketball games, in one way or another.

Or are we? Discussions about a game’s problems seem to have more steam than topics talking about how much fun we’re having. There are times when it seems that most of the conversations that aren’t related to modding are concerned with troubleshooting and complaints. Those are obviously valid and important issues to talk about, of course, but I do wonder why we’re not as eager to talk about our more positive experiences with hoops titles. As such, there are times when I think it’s fair to ask: do we still have fun with basketball games?

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Monday Tip-Off: Rethinking Basketball Game Reviews

Andre Drummond shoots the basketball in NBA 2K17

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

Welcome to a new year of columns and other original content here at the NLSC! There should be plenty to talk about when it comes to basketball video games in 2017 as we continue to play NBA 2K17, await the release of NBA Live 17, and dust off old favourites from time to time. Whether it’s sharing advice or tales of our basketball gaming experiences, discussing ideas for upcoming releases, or critiquing certain aspects of the games, there should be no shortage of topics of conversation in our community and elsewhere.

I’d like to tip things off this year by talking a little about one of those topics: critiquing basketball video games. As consumers who want to get value for our money and the most enjoyment possible out of basketball games, we do need to be able to look at them with a critical eye to identify issues that we want to see fixed, and aspects that we’d like to see improvement in. However, I also think that we should always try to improve the way that we critique basketball games, so that we can make the most of the contact we have with the developers at EA Sports and Visual Concepts. Of course, I’d like to see professional reviews improve as well.

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The Friday Five: 2016 Year in Review

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

We do have one more Friday left in 2016, and I expect that I’ll post a column as usual next week, but just in case I do have to skip it, I thought that I’d post my Year in Review edition of The Friday Five this week instead. As the year draws to a close, it’s obviously a time to celebrate the holiday season and spend time with loved ones, but we also can’t help but reflect upon the past twelve months. For one reason or another, it seems that a lot of people had a rough time in 2016, and if you can say the same, then I hope we were able to lift your spirits at times.

Of course, it was something of an up and down year in our community, too. There was some big news about NBA Live, a new NBA 2K release, and a lot of activity in terms of discussion and modding releases. There was also some stress and uncertainty back in June as we searched for a new home, and ultimately were able to move to a new host. I’ll no doubt have some final reflections in my annual New Year’s Eve post, but for now, please join me as I take a quick look back at the year that was, and ahead to the year to come.

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Monday Tip-Off: Enjoy Basketball Games the Way You Want

Kyrie Irving dribbles the basketball in NBA 2K17

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

Well, the holiday season is well and truly upon us! We’re just six days away from Christmas, and for many of us, the season brings us a chance to kick back and relax with friends and family. Being gamers, I’d suggest that many of us will also be spending a bit of time in front of a PC or console, enjoying some new releases and old favourites alike. In this community, that probably means playing a basketball title or two. I’ll be spending a few days away with friends over New Year’s, but when I do have some time to myself, you can be bet that I’ll be playing some virtual hoops.

As we gear up to play basketball video games during this holiday season, and in the year ahead, I want to put something out there for the community to consider. It may seem like I’m stating the obvious here, but considering how passionate we gamers can get about the hobby, I feel it’s worth mentioning from time to time. No matter what your skill level, preferred style of gameplay, or game mode of choice, please keep this in mind: you should enjoy basketball games the way that you want.

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The Friday Five: Best Sim Basketball Game of Each Generation

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

When we look back to rank and rate basketball video games throughout the years, it’s important that we keep a few things in perspective, such as the technology of the time, and a game’s improvement over its immediate predecessors. With the way that basketball titles and other sports video games have improved, it’s not always a fair comparison once a few years have passed, to say nothing of a generation or two. Even though they’ve been surpassed, certain basketball games definitely deserve to be recognised as the best sim title of their day. As such, today I’m picking the best sim basketball games in five distinct generations, or eras if you prefer.

I must emphasise that these are my personal picks, and that I’m not presenting this list as infallible, definitive, or above question. There are several worthy candidates that you might prefer, and I obviously reserve the right to change my opinion in the future as well. However, as it stands today, these are my selections for the best sim-oriented basketball video games in each generation, starting from the early days of basketball gaming and going right through until today. Without any further ado, let’s tip things off with basketball games from the 16-Bit era and earlier.

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The Friday Five: 5 More Patches I Always Wanted to Make

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

A little over two years ago, I wrote a Friday Five column about five patches that I always wanted to make, but never did. Since then, I’ve given a couple of them a try, releasing beta/demo versions of an Ultimate Jordan Roster, and a fictional league roster inspired by World League Basketball. They’re a couple of projects that I’d like to return to when I have the opportunity, as I do like to get back to my roots and make some patches from time to time. It’s been a while since my last release, so I must admit that I am getting the itch to work on something beyond my regular columns and other features (although I certainly do enjoy creating that content, too).

Because I don’t have as much free time as I used to, these days I prefer to focus on making smaller patches that fill a particular need, or works that are creatively satisfying, rather than the regular roster updates that I used to create. When I’m trying to come up with some fun ideas for patches, I still tend to think back to projects that I’ve envisioned in the past, but never got around to making. Following on from my previous Five, here are some more patches that I didn’t end up creating, some of which I might take a shot at sometime in the future.

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Wayback Wednesday: The Original NLSC Roster Updates

1998 Bulls in the NLSC Roster Updates for NBA Live 97

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

Years before I was maintaining the NLSC roster updates for NBA Live, Tim and Lutz were creating the site’s original patches. We’ve seen a lot of fantastic roster updates over the years that have brought attention to the NLSC and been very popular in the community, and that great work certainly continues to this day. However, when you’re talking about the roster updates that made this site what it’s become and inspired so many other people to get into the hobby, you can’t go past those original releases by Tim and Lutz.

Those roster updates are still available in our Downloads section, and if you’re ever in the mood for some retro basketball gaming, I’d definitely recommend downloading them. If you’re newer to the NLSC community though – and especially if you’ve mostly been involved with the NBA 2K modding scene – it might be difficult to appreciate how important and influential those original NLSC rosters were. While I do encourage you to experience them for yourself if you can, I feel it’s important that those early roster updates get their due, especially in light of 2016 marking our 20th Anniversary.

Let’s take a look back…way back…

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Wayback Wednesday: NBA Live Championship Screenshots

Boston Celtics Championship in NBA Live 08

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

When posting bulletins about the NBA Champions around ten years ago, I included screenshots of the winning team taken from the current NBA Live game. With the standalone Playoffs mode, it was easy enough to fire up the PC version, load up the latest NLSC roster update, and sim through a postseason. Because NBA Live’s simulation engine could be unpredictable, I usually had to place star players on the injured reserve so that the appropriate teams could make it through to the NBA Finals, and the correct team then win the championship.

I usually held off on capturing the screenshots until the series was close to being decided, so that I could make sure the teams were playing in the correct venue (and in one instance, wearing the correct jerseys). I came across those old NBA Live championship screenshots while digging through my archives recently, and I thought that they’d be fun to share for this week’s Wayback Wednesday.

Let’s take a look back…way back…

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The Friday Five: 5 Things You Learn Making Roster Updates

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

It’s been a few years since I released my last roster update for NBA Live, and although I’ve tinkered a bit here and there, I’ve never really gotten into roster editing for NBA 2K. That being said, I’m certainly no stranger to making roster updates, having gotten into the hobby when I discovered the NLSC back in 1997, eventually taking over the NLSC rosters when I became webmaster and Lutz passed them over to me. Make no mistake: over the years, I’ve spent a lot of time creating players, moving players around, editing ratings, and updating games for a brand new season.

There are times when I miss making rosters, though remembering the more tedious and time-consuming aspects of their creation makes me realise that I probably made the right decision in moving on. Of course, I’ve also found that making roster updates can be an interesting and rewarding exercise. There are a few things that you learn when you’re making those updates, so I thought that I’d talk a little bit about that in this week’s Five. Whether you’re looking to make your own roster updates for NBA Live or NBA 2K, or you’d just like a little more insight into their creation, I hope you’ll find it informative.

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Monday Tip-Off: Why We Give Credit & Ask Permission When Modding

Charles Barkley & Hakeem Olajuwon on the 1997 Houston Rockets in the Ultimate Base Roster for NBA 2K14

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

In the twenty years that the NLSC has been around, we’ve developed our own sense of etiquette in our modding community. For a long time, many of these rules were unwritten, the “done thing” that everyone was expected to know about. That’s not really the best approach however, so in my most recent revision to our Forum Rules, I made sure to include information about procedures and etiquette when it comes to modding. To be honest, those unwritten rules were long overdue to be written, in order to cut down on any ambiguity and ensure new modders know about them.

Two of the most important rules in our modding community are giving credit where it’s due, and asking permission before using work that isn’t open source. Most people seem to agree with the spirit of these rules, but others are occasionally puzzled by our adherence to them, especially if they’ve been a part of other modding communities that have approached the matter differently. Continuing my series of articles on our modding community here at the NLSC, I’d like to explain why we place so much emphasis on asking for permission and giving appropriate credit when using someone else’s work.

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