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The Friday Five: 5 Unlucky Moments in Modding

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five of the unluckiest moments that you’ll experience while modding.

With apologies once again to anyone who suffers from paraskevidekatriaphobia, it’s Friday the 13th today, which means it’s time for another Friday Five column talking about unlucky moments! I’ve been writing the Friday Five for a few years now, and in that time, we’ve had more than a couple of Friday the 13ths. In previous columns, I’ve discussed my favourite number thirteens, unlucky moments in basketball games (as well as a few of my own examples in that regard), and unlucky moments from NBA history, including one that actually took place on the date in question.

Of course, a big part of basketball gaming in our community is the hobby of modding, and it certainly has its unlucky moments as well. I’ve previously discussed one of my unluckiest moments in modding, but there are definitely more examples that I could name. I’m sure that a lot of modders have experienced at least one of these moments at one time or another, leading to them kicking themselves and cursing out their bad luck. If there’s one upside to such unfortunate moments though, it’s that they can be learning experiences, albeit very frustrating ones. Without any further ado, here are five unlucky moments in modding!

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March Modness 2018 Is Over; Winner Drawn Soon

March is over – almost a week ago, in fact – and as such, our inaugural March Modness event has also drawn to a close. A huge thank you to all of our modders who participated in the giveaway, as well as those who simply continued to release their work last month. We’ll be drawing the winner of the contest soon, and delivering the prize of their choice once NBA Live 19 and NBA 2K19 are available to pre-order and are subsequently released later this year.

As I mentioned in my original bulletin, we’ll certainly consider making this an annual event here at the NLSC, to celebrate our modding community. We might also consider other community-driven events, and I’d like to offer some more giveaways that are open to everyone later on this year as well. As I noted here in the NLSC Forum, while March Modness may be over for this year, I’ve felt inspired to get back into the hobby a little more, and expect to be releasing some more work throughout this month. We won’t be running another giveaway alongside it, but as far as my own efforts are concerned, I’m hoping to make it Add-On April. I’ll post further details, and releases, as soon as possible.

Thank you as always to everyone in our modding community who contributes to our Downloads section, as well as our resources. I encourage everyone to make use of our hosting facilities whenever possible, to ensure that files don’t get lost over time. If you need help using the upload facilities in our Downloads database, be sure to check out this video tutorial. For modding resources, please see the Tutorials & FAQs subsections in the Forum, as well as the guides in our Wiki. Stay tuned for more great mods for a variety of basketball video games!

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The Friday Five: 5 Annoying Stats Bugs in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five annoying stats bugs that have shown up in various basketball games over the years.

Stats in basketball video games are perhaps just as important as they are in the real NBA. Sure, we want to see life-like animations, realistic strategy, and play games that feel good on the sticks, but accurate scores and statistics are a major factor in having as much realism as possible in a sim-oriented title. Even if you’re a gamer who takes a more casual approach to the accuracy of simulated and user-generated stats, chances are you’re interested in the stat-tracking aspect of basketball games, especially if you enjoy putting up big numbers on the virtual hardwood.

Unfortunately for gamers who care about stats one way another – whether it’s posting huge numbers every game, or enjoying a realistic style of gameplay with more true-to-life performances – various games have featured annoying bugs related to the in-game statistics. From undesirable sim engine results to errors with stat tracking and displays, these glitches have adversely affected some aspect of the numbers that are accumulated on the virtual hardwood. Be it a lack of accuracy or just a feeling of accomplishment that you feel cheated out of, here are five of the most annoying stats bugs that have been encountered in basketball video games.

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The Friday Five: 5 Reasons We Still Need Offline Content

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five reasons why we still need to have robust offline content in basketball video games.

It’s no secret that basketball video games have been placing more and more focus on their online experiences. Whether it’s new content being pushed through for single and multiplayer challenges, head-to-head showdowns, or modes that allow you to team up with friends and take on other squads, online content has become a big part of basketball gaming. It’s an area where NBA Live and NBA 2K will continue to expand and innovate, and with the popularity of online multiplayer gaming, as well as a desire for dynamic experiences, it’s vital that both titles do just that.

Unfortunately, the focus on the online aspects of NBA Live and NBA 2K can leave the offline experience out in the cold. While some gamers may suggest that its time has past anyway, I don’t think that’s true. As much as NBA Live and NBA 2K need to follow the current trends and provide appealing online modes and content, the offline portion of the game should not be ignored. Offline single player modes and content still have their place in basketball video games, so it’s important that they aren’t ignored moving forward. If EA and 2K need to justify spending time on those areas, here are five reasons why we still need offline content.

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NLSC Podcast – Episode #241

NLSC Podcast Logo

Episode #241 of the NLSC Podcast is out now! Join Arcane and I as we talk about the perils of clickbait content with NBA Live 19 and NBA 2K19, recap another week of basketball gaming, and catch up on the latest NBA news, including Aussies who are having an impact.

On this week’s show…

  • It seems that the annual routine of clickbait content and fake trailers is already underway. We discuss the harm it does to the basketball gaming community, and how to be aware of deceptive content regarding NBA Live 19 and NBA 2K19.
  • Our Week in Basketball Gaming included a very memorable and satisfying game for NLSC GrindTime, further progress in The League, and failure to create an appealing signature shoe. We also discuss content for Ultimate Team, and how both games could be better at keeping things fresh several months into their release.
  • We wrap up Episode #241 of the NLSC Podcast with the return of some NBA discussion, including some noteworthy performances by Australian players, and the tight race in both Conferences as we approach the final weeks of the regular season.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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The Friday Five: 5 Underrated Features in the NBA Live Series

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five features in the NBA Live series that I feel are somewhat underrated.

As we compile our Wishlist for NBA Live 19, it’s important that we focus on the big features and the most pressing issues with the game. The most significant fixes and improvements to the experience will come through the development team focusing on the key aspects of controls, strategy, AI, authenticity, options, functionality, and the game modes. In other words, the most desirable changes and additions will be to the core elements of the gameplay, and the game’s biggest features. We don’t want EA to focus on inconsequential details. For example, fluid, realistic gameplay and a deep Franchise mode make a difference; the colour of the menus does not.

However, sometimes the little things go a long way in enhancing the experience, and making NBA Live more fun. When compiling a Wishlist, it’s crucial that we point out those features as well, and how they can get better. To that end, I’ve been thinking about some of the features in previous NBA Live games that kind of fly under the radar, and are perhaps somewhat underrated. They may not be the flashiest features, or absolutely essential to the core experience, but if nothing else, they’re good ideas that I’d like to see return or retained in future NBA Live titles. Here are five such underrated features that the NBA Live series has had at one time or another.

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Introducing March Modness, A Celebration of Modding!

Introducing a new event here at the NLSC: March Modness!

To celebrate our modding community, we’re running a competition throughout March. Modders who upload work to our Downloads database during the month will be entered in a contest to win a copy of either NBA Live 19 or NBA 2K19 later this year; their choice. The mods can be for any iteration of NBA Live or NBA 2K, as long as it’s a PC release. Please see below for the full terms and conditions of entry.

I’m also feeling inspired to get back into the hobby, and will be looking to release some new mods throughout March. The first one will be posted very soon, with more to follow as they’re finished. Please note that I’m not taking any requests, and larger projects will depend on my free time. Nevertheless, I am looking forward to releasing some new mods, particularly the ones I mentioned in this week’s Monday Tip-Off.

In between all that, you can look forward to the usual File Additions bulletins featuring the latest releases from the community. As always, thanks to everyone who continues to contribute to our Downloads database, and help out with tutorials!

Depending on how this event turns out, it may become an annual tradition here at the NLSC. Good luck to all modders looking to enter the contest, and I hope you enjoy the mods that I’ll be releasing over the next month!

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Monday Tip-Off: Has Traditional Basketball Gaming Come to an End?

Taking on Kyrie Irving in MyCAREER (NBA 2K18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the way basketball gaming has changed in recent years, and whether the traditional approach has become outmoded.

Basketball video games have obviously been around for a long time, bringing great enjoyment to people who love both the sport and gaming. Compared to other sports, basketball has proven to be a little harder to accurately represent in a video game, with so many variables affecting the level of realism. While arcade-oriented games often still hold up thanks to their casual approach, sim-oriented titles tend to show their age. Whether it’s the shot distribution, scores that are too high or too low, a lack of realistic strategy, or a shallow season mode experience, a lot of classic games do leave something to be desired, as much fun as we had with them when they were new.

Fortunately, basketball gaming has improved in leaps and bounds over the years. From deep and engaging modes to smarter AI and more realistic gameplay, we’ve been able to enjoy experiences on the virtual hardwood we could only dream of all those years ago. However, it feels as though basketball games have set a new course in recent years, shifting away from the experience that we’ve traditionally wanted. That’s not necessarily a bad thing, and it’s important that the games keep up with changing trends and demographics, but as we discussed in Episode #236 of the NLSC Podcast, it sometimes feels like traditional basketball gaming is coming to an end.

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Monday Tip-Off: Advice for the Modding Community

Basketball in the Supreme Update Mod for NBA Live 07

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some advice for the modding community, in light of a few concerns that have been raised recently.

Whenever I discuss the modding community here at the NLSC, I always preface my remarks by acknowledging how talented it is, and how much great work it’s produced over the years. It’s something that I do believe, and I feel it’s important that we take time to acknowledge the effort that modders put into enhancing our basketball gaming experiences. Of course, it’s also a statement I feel I have to put out there as something of a disclaimer when I address problems in the modding community, to emphasise that it’s not meant as a slight. Unfortunately, I feel compelled to do that today, due to some excellent points that were raised in this topic.

I was originally going to reflect on my concerns in a lengthier piece, but the more I thought about it, the more that seemed like the wrong approach. I feel it would be more effective if I addressed the issues directly and succinctly, offering up my advice on how we can avoid these pitfalls as a community. By clearly identifying these issues and offering some solutions in point form, I hope that this article can be a straightforward guide to cultivating healthy attitudes and good habits in the modding community, as well as provide explanations as to why we’ve come to adopt certain customs, rules, and etiquette in regards to the hobby.

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Monday Tip-Off: To Be, Or Not To Be, A Developer

NBA Elite 11: A tough game to be a developer on

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the appeal of being a developer working on basketball video games, and a story about an opportunity that I had some ten years ago.

For those of us who have grown up playing video games of any genre, the prospect of one day being able to work on them ourselves is very appealing. From what we’ve heard from people in the industry – including former community members who have been hired by EA Sports and Visual Concepts – it is indeed an amazing and exciting career, in many ways a dream job. It does come at a price, however: long hours, harsh deadlines, and intense scrutiny from a target audience that can often be extremely toxic. Much is demanded of a video game developer, and it’s clear that you need to be all in on the job, as well as willing and able to weather the tough aspects of the gig.

I don’t believe that I’ve ever told this story publicly, but around ten years ago, I had an opportunity to join the team at EA Canada as a developer on the NBA Live series. As my continued presence here and lack of in-game credits would indicate, I didn’t take the job. It was a difficult decision for reasons I’ll get into shortly, but beyond any personal issues or possible concerns about the direction of NBA Live, I had to ask myself one rather pertinent question: did I really want to do it? Would it truly be a dream job for me, one worth moving to the other wide of the world for? In short, and with apologies to William Shakespeare: to be, or not to be, a developer?

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Wayback Wednesday: The EA Graphics Editor

EA Graphics Editor Logo

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the EA Graphics Editor.

Although our modding community continues to produce excellent content for the most recent NBA 2K games, the process has become a little more difficult from NBA 2K15 onwards. While the decision to port the PlayStation 4/Xbox One version to the PC has allowed the platform to receive the best version of the current release, it has put a few limitations on what can be achieved through modding. At the very least, it’s made the process a little tougher. This has led to people in the community expressing their frustration with the current state of modding.

I can certainly sympathise with that point of view, and I’d love to see future versions of NBA 2K be more modder-friendly. However, I also remember the early days of modding NBA Live on PC. I’ve talked about how difficult it could be in a previous Wayback Wednesday feature, though it’s something that got better over time; not just because of changes to the games, but also thanks to the hard work and ingenuity of the people making the tools. Undoubtedly, one of the most impressive and important tools is the EA Graphics Editor. It’s a modding tool that’s served us well for a long time, so let’s take a look back…way back…

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Monday Tip-Off: Basketball Gaming Questions for 2018

James Harden Drives in NBA Live 18

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some basketball gaming questions that are going to be answered over the course of 2018.

It’s the beginning of a new year, which means we’re heading towards the halfway point of the NBA season, and we’re also a few months into the lifecycle of the most recently released basketball games. By the end of 2018, we’ll have at least two new releases – NBA Live 19 and NBA 2K19 – but we’ve still got several months of basketball gaming before then. Needless to say, as we compile our Wishlists for the development teams at EA Sports and Visual Concepts, we’re naturally hoping to see our most desired improvements in the new games come September.

However, it’s also fair to wonder about the current basketball games, and hope that they’ll hold up until their successors are released. Personally, I do feel a sense of optimism about the future of basketball gaming, but at the same time, I also have a few concerns. I’m sure that I’m not alone in that regard, and with that in mind, it’s crucial that we speak up when we have the opportunity to provide constructive feedback. The questions I’m posing here, I feel, cover some of the most pressing issues regarding NBA Live, NBA 2K, and NBA Playgrounds. Whatever the future holds, we’re sure to get an answer to some of these questions by the end of 2018.

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The Friday Five: 5 Best Modes in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of what I would consider to be the best modes we’ve seen in basketball games so far.

With the holiday season upon us and Christmas just a few days away, I’m in good spirits, and I hope that you all are, too. Generally speaking, I like to mix up the topics and tone of The Friday Five, alternating between celebration, critique, interesting trivia, and thoughtful discussion of basketball video games. With this being the season of goodwill, I’m definitely in the mood to talk about something more positive in regards to basketball gaming. After all, I’m sure that many of us will be hitting the virtual hardwood whenever we can over the next few weeks, sinking hours into our favourite game modes.

As such, this week I’m offering up my picks for the best modes in basketball gaming to date. Not to harp too much on something I’ve said many times before, but while the gameplay experience is paramount, deep modes are what keep us hooked on a game until the next one comes out (and sometimes, even beyond that). It’s hard to pick just five, as there have been some exceptional modes in basketball games over the years, each catering to different tastes. I’ve personally had fun with a variety of modes throughout several releases, and I know that many of you can say the same. I would nominate these five modes as being the best of the bunch, in no particular order.

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Wayback Wednesday: Midweek Patch Report & Webmaster News

Patrick Ewing in the Complete Update for NBA Live 96

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at my old columns, the Midweek Patch Report and Webmaster News.

If you’ve been around the community for a long time or perhaps read some of my previous articles, you may know that I used to run a site called the NBA Live Domain before I took over the NLSC in August of 2001. It started out as a place for me to host my own patches for NBA Live, but after a while, I felt like branching out with feature articles and the like. I experimented with the odd opinion piece and even created a subsite dedicated to covering the real NBA, but the columns that stuck were the Midweek Patch Report, and Webmaster News.

Both were regular weekly columns that became fixtures of the NBA Live Domain until I closed the site in December 2001, in order to properly focus on updating and developing content for the NLSC. They were instrumental in my development as a content creator though, so join me today as I take a look back…way back…

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The Friday Five: 5 Most Useless Features in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of some of the most useless features and functions that we’ve seen in basketball games.

We’ve come to expect a significant amount of depth in basketball video games, not only in terms of the modes and gameplay, but also features and functionality. Be they big or small, glamorous or mundane, frequently used or just handy to have when we need them, there are numerous features and functions that go a long way in providing a well-rounded basketball gaming experience. And then, there are the features that aren’t so useful. Of course, usefulness can be subjective. If you enjoy outfitting your player in different clothing, for example, you’ll find that feature a lot more useful than someone who has no interest in that aspect of the career modes.

Taking a look at features of questionable usefulness, some are good ideas that just haven’t been executed well, while others are pointless at best. Certain features have seen their usefulness decline over time, either due to neglect or redundancy. Whatever the case may be, sometimes you’ll see a feature or function in a basketball video game, and wonder why the developers spent any time implementing it. Other times, you may wish that they spent a little more time on a feature, in order to make it more worthwhile. Without any further ado, here are five features that we’ve seen in basketball games – past and present – that I would rank among the most useless.

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