The Friday Five

The Friday Five: 5 Players Who Appeared in More Video Games than NBA Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five players who have appeared in more basketball video games than actual NBA games.

Simply getting drafted by an NBA team, or making it onto a Summer League or training camp roster, is an achievement in and of itself. It’s further than a lot of players will make it in their basketball careers, and for those who do get that far, it’s the first step towards realising their dream of playing in the NBA. Of course, there aren’t enough roster spots available for everyone, and a lot of players will end up getting cut before the regular season begins. Some may find their way back onto an NBA roster and finally debut at a later date, while many others will not.

However, while some players never get the opportunity to suit up and play in a real NBA game, they may still see themselves make it to the big time on the virtual hardwood. The default rosters in NBA videos game must be locked at a certain cut-off date, which often results in missing players out of the box, but can also ensure that players on the bubble actually end up being included. Should such a player never make it back to the league, they’ll end up appearing in more NBA video games than real life NBA games. Here are five players who did just that, whom you may or may not remember.

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The Friday Five: 5 Roster Oddities in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five oddities found in the rosters of various basketball games.

Whether you’re updating a basketball video game or simply playing it, the accuracy of the roster is probably going to be of great importance to you. Sometimes, that authenticity is limited or compromised by factors such as the roster cut-off date, lockouts, and a lack of licensing rights for specific players. Official roster updates have ultimately counteracted those first two issues, and unofficial updates can provide workarounds for the third. Furthermore, through consistent official updates and user customisation, questionable ratings don’t have to remain a problem for long, either.

Of course, even if certain issues can be easily resolved by official or unofficial means, basketball games have presented some unusual oddities in their default rosters over the years. Sometimes, unusual real life circumstances lead to inaccuracies, or create other interesting situations. In other cases, the game’s roster management functionality itself is cumbersome, or otherwise strange. Whatever the case may be, there have been a number of roster oddities in basketball video games over the years, and today I’m talking about what I feel are five of the most interesting and noteworthy examples.

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The Friday Five: 5 Crazy Ideas for Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five unorthodox ideas for basketball video games.

While everyone is entitled to their opinion, when it comes to suggestions for basketball video games, there are some ideas that probably don’t need to be explored. At the very least, certain suggestions probably shouldn’t be high up on the list of priorities. For example, I don’t really see the point of Create-a-Fan, and a Referee Mode would be better suited to a professional wrestling game (and even there, I’ve found that the novelty has worn off fairly quickly). That being said, there’s no harm in throwing out some off-the-wall ideas that certainly could be fun.

It’s important that we focus on the important issues with gameplay, game modes, and functionality, and as a gaming community, I believe that we do a good job with our feedback. We have laundry lists of serious and well-thought out constructive suggestions on how the games can improve, but there’s always room to throw out some more creative ideas for extra content and features. Some of these suggestions are a little out there, but could have merit if implemented properly. In the spirit of innovation and trying something different, here are five somewhat crazy (but still reasonably practical) ideas for future basketball video games.

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The Friday Five: 5 Tips to Endure a Long MyCAREER Season

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of tips for enduring a long season in MyCAREER.

I’m almost at the end of the regular season in my rookie campaign in NBA 2K17’s MyCAREER. As much fun as I’ve had so far, it’s definitely been a grind, especially since I prefer to play twelve minute quarters. Even with shorter quarter lengths, 82 games is quite a marathon, and it’s difficult not to get impatient once you’re past the All-Star break, and the postseason is looming on the horizon. Of course, if you’re battling to qualify for the Playoffs, each game is going to have more meaning, and that should hold your interest. However, if you’ve already clinched a Playoff berth, a little bit of boredom might start to set in.

Fortunately, there are a few ideas that can make tedious stretches in MyCAREER a bit more fun. Some of these suggestions arguably apply to MyLEAGUE and MyGM as well, but I personally find that boredom during the regular season is more of a problem in MyCAREER, since you’re locked to a single player, and you obviously don’t have all the team management functions to change things up. With that being said, here are five ideas that have helped break up the boredom for me, and will hopefully help some of you make it through the regular season grind, whether you’re playing MyCAREER or another mode.

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The Friday Five: 5 Ideas for MyCAREER Stories

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five story ideas for MyCAREER.

The story-driven approach to MyCAREER appears to be here to stay. Fortunately, as of NBA 2K17, it’s not quite as intrusive as it once was. In the absence of an option to skip the story altogether, keeping the narrative to the background is definitely for the best. It would also be preferable if the gameplay experience drives the story, rather than the other way around. In any event, there are some basketball gamers who do enjoy the story aspect of MyCAREER, and as such, I expect it’s something that Visual Concepts will double down on in future NBA 2K titles.

With that in mind, what kind of stories should MyCAREER try to tell? We’ve seen a rivalry with Jackson Ellis, an undrafted player battling for a place in the league, a Spike Lee joint, and the tale of a dynamic duo. I believe that the next step would be to introduce more than one story, preferably with branching plot points and impactful decisions that underscore the RPG aspect of MyCAREER. To that end, I have five ideas for stories that would provide gamers with a varied career mode experience, and more replay value than what is currently offered.

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The Friday Five: 5 Miscellaneous Suggestions for NBA Live

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

I originally planned for last week’s Five to be the final instalment in my current series of articles discussing what I’d like to see in future NBA Live games, beginning with NBA Live 18 later this year. However, there are a few more ideas that I wanted to put out there, as they didn’t quite fit into any of the previous areas that I was focusing upon. While it’s crucial that core elements of the gameplay and existing game modes are fixed and enhanced, and that features such as roster editing return, there are a couple of other ideas that I believe would help make future NBA Live games even better.

These are the ideas that cater to specific needs and preferences, and contribute towards making NBA Live a deep and well-rounded game. Again, getting the gameplay right, enhancing the existing game modes, and implementing roster editing are all improvements that are absolutely vital, but once progress has been made on those fronts, it’s important that NBA Live innovates and expands upon its content, as the series once did so well. There are certainly more than five things that can be suggested here, but these are the ideas that either appeal the most to me, or I believe will have the biggest impact.

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The Friday Five: 5 Suggestions for Ultimate Team in NBA Live

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

We’re coming to the end of my series of Friday Five articles on the key improvements and additions I’d like to see in NBA Live 18 and beyond. Having covered gameplay, Dynasty, Rising Star, LIVE Pro-Am, and roster editing, it’s now time to talk about Ultimate Team. Ultimate Team has been a fairly solid mode since it was introduced to the series in NBA Live 14, and reasonably popular. There’s definitely still room for improvement though, and since the card collecting/team building modes are such a big part of sports games these days, I do have a few suggestions on how it can improve.

Before I begin, I want to give an honourable mention to pack odds. Fair odds and value are always an important issue when it comes to the team building modes, and although Ultimate Team’s packs aren’t too unfair, they could stand to be a little better. Whether it’s the packs bought from the store, or reward packs that are earned by completing a challenge, I’d like to see some guaranteed rare cards, especially when Legends are up for grabs. With that being said, here’s my list of five suggestions that I believe would enhance Ultimate Team in future NBA Live games.

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The Friday Five: 5 Suggestions for Rising Star in NBA Live

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

So, we now know that the next NBA Live game – presumably titled NBA Live 18 – will be released later this year, and is intended to be a fully-featured title. While there is understandably some disappointment and scepticism within the NBA Live community at the moment, there is also an opportunity for the development team to go all out in enhancing game modes, and adding features such as roster customisation. As I’ve outlined in recent editions of The Friday Five, those are some very important and overdue improvements that are vital to NBA Live getting to where it needs to be.

I’ve already covered Dynasty and LIVE Pro-Am, but there’s much work to be done with Rising Star as well. Career modes are extremely popular these days, therefore it’s crucial that Rising Star is brought up to speed, and given the depth that will make it a more engaging and enjoyable experience. From the action on the court to the features that make a career mode more immersive, there are a couple of key enhancements that Rising Star should receive in forthcoming NBA Live titles. This week, I’m discussing five of them.

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The Friday Five: 5 Suggestions for LIVE Pro-Am in NBA Live

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

As you may know from previous articles and the NLSC Podcast, I’ve become a big fan of 2K Pro-Am in NBA 2K16 and NBA 2K17. I was originally sceptical of 2K’s approach, and after playing LIVE Pro-Am at an NBA Live 16 community event, I figured that its quicker games would be more fun. However, I’ve come to like the 2K Pro-Am concept a lot more, and find myself wishing that LIVE Pro-Am could find a way to cater to those tastes as well. There are definitely aspects of 2K Pro-Am that NBA Live could stand to borrow, while implementing them in its own style.

Of course, I don’t want to see LIVE Pro-Am simply become a clone of 2K Pro-Am. While I think there are features it should look to borrow, it has its own concepts that are worth building upon. It has the potential to cater to fans of the 2K Pro-Am approach, while also offering a different experience with its own appeal. In fact, by combining a few concepts that we’ve seen in both games so far, NBA Live could potentially end up with the deeper and more varied Pro-Am mode. Here are five suggestions that I believe would help achieve that.

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The Friday Five: 5 Roster Editing Needs in NBA Live

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

Great gameplay is paramount, deep game modes keep us hooked, but another essential element of any basketball video game is customisation. It’s an area where NBA Live has been lacking since its comeback in 2013, and although NBA Live 16 did see the return of gameplay sliders, roster editing was still missing. It’s an issue that many of us have grown impatient about, and to that end, it’s vital that roster customisation returns to NBA Live in the next full release. If what’s coming in the first quarter of this year is a stripped down release or demo as currently speculated, it would be understandable if there isn’t any roster editing in that.

But yes, the next full version of NBA Live absolutely needs to provide us with roster editing functionality. As I’ve said many times before when discussing this topic, it’s nice to have the official roster updates, but there are times when we want (and need) to make our own changes, and we should be able to do that. Roster editing has been a staple of basketball video games for a long time now, and there are a few functions in particular that we need to have. Without any further ado, here are five roster customisation features that I believe NBA Live needs moving forward.

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The Friday Five: 5 Suggestions for Dynasty Mode in NBA Live

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

Last week, I posted five suggestions for enhancing the gameplay in NBA Live 17 and beyond. While it’s important that the gameplay delivers a quality experience, basketball video games also need robust modes if they’re going to hold our interest for any length of time. After all, no matter how fun and realistic the gameplay, a string of meaningless exhibition games is going to get boring after a while. It’s therefore vital that NBA Live’s franchise, career, and card collecting modes are all deep and engaging experiences. The addition of a couple of other modes – such as All-Star Weekend – wouldn’t go astray, either.

For the moment, however, let’s focus on Dynasty Mode. It’s traditionally been my mode of choice in NBA Live, and it’s the mode with the longest heritage in the series. Right now, Dynasty is functional, but it’s also missing a lot of basic functions and features that could be found in its predecessors. Simply bringing back those elements would be a significant improvement for the mode, but I am hoping that future NBA Live games can go even further in fleshing out the franchise experience. Here are five suggestions that I believe would help achieve that goal.

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The Friday Five: 5 Suggestions for Gameplay in NBA Live

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

2017 is upon us, which means it shouldn’t be too much longer before we start receiving news about NBA Live 17. It remains to be seen what EA Sports’ plans are for the NBA Live franchise; the next instalment is set to be released in the first quarter of this year, but what will it entail? Will it be a smaller, digital only release, with a fully-featured NBA Live 18 released later in the year? Or can we expect a full game? Only time will tell, but for now, I thought that I’d spend a few editions of The Friday Five discussing what I’d like to see in forthcoming NBA Live titles.

Late last year, I discussed my ideas for crafting NBA Live’s comeback in a Monday Tip-Off column. There’ll probably be a little bit of overlap with that feature, as I’m obviously still interested in seeing NBA Live make the improvements that I’ve already outlined. I’ll just be going into a few of the things that I previously discussed in more detail, since I’ll be spreading the discussion out over multiple columns. With that being said, let’s tip things off with what most of us would consider the most important aspect of any video game: the gameplay.

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The Friday Five: How I Write The Friday Five

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

Well, here we are at the end of 2016! As I said last week, the prevailing thought for many of us seems to be that it’s been a tough year, and in the last seven days alone, we’ve lost some beloved entertainers. Looking ahead to 2017, we can only hope for better times, and resolve to do all that we can to be productive, happy, and healthy, and to look out for one another. I was originally going to look ahead and make plans for next year in this week’s Friday Five, but looking back at the column I wrote last year, I realised that many of my goals are similar. To that end, I’d prefer to simply focus on putting in the work to move closer to achieving those goals in 2017.

Instead, I thought that I’d end 2016 on a somewhat meta note with a Friday Five about how I write The Friday Five. Yes, really! After missing a couple of columns here and there last year, I resolved to make sure that I posted a Five each and every week in 2016, a resolution that I also made with the NLSC Podcast, Monday Tip-Off, and Wayback Wednesday. I hope to continue that trend next year, and look forward to providing you all with more opinions, trivia, retrospectives, and other original content. In the meantime, here’s an “inside look” at how I write my weekly Friday feature!

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The Friday Five: 2016 Year in Review

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

We do have one more Friday left in 2016, and I expect that I’ll post a column as usual next week, but just in case I do have to skip it, I thought that I’d post my Year in Review edition of The Friday Five this week instead. As the year draws to a close, it’s obviously a time to celebrate the holiday season and spend time with loved ones, but we also can’t help but reflect upon the past twelve months. For one reason or another, it seems that a lot of people had a rough time in 2016, and if you can say the same, then I hope we were able to lift your spirits at times.

Of course, it was something of an up and down year in our community, too. There was some big news about NBA Live, a new NBA 2K release, and a lot of activity in terms of discussion and modding releases. There was also some stress and uncertainty back in June as we searched for a new home, and ultimately were able to move to a new host. I’ll no doubt have some final reflections in my annual New Year’s Eve post, but for now, please join me as I take a quick look back at the year that was, and ahead to the year to come.

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The Friday Five: Best Arcade Basketball Game of Each Generation

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

Since I offered up my picks for the five best sim basketball games of their generation in last week’s Friday Five, this week I thought I’d focus on the arcade games. While there are sim heads who won’t touch arcade basketball games, and conversely more casual sports gamers who greatly prefer them to the sim titles, there are a lot of people who have a healthy appreciation for both styles. I definitely count myself as someone who has enjoyed both types of basketball games over the years, and as such, I have my own picks for the best arcade hoops title in five distinct generations/eras.

As with last week’s list, I’ll emphasise that these picks are only my opinion, and it’s not my intention to present them as infallible, definitive, or indisputable. I’d like to think that I have an informed and reasonable take on the subject, of course, but lists like this are intended to start the discussion, not end it. I’m certainly interested to see if some of you have a different take, and if so, what your picks are. With that being said, let’s once again tip things off with the basketball video games of the 16-Bit era and earlier, and take it right through until the current generation.

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