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The Friday Five

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 7)

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 7)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 7 in an ongoing series where I look at players who only appeared on certain teams in video games.

Yes, we’ve reached a seventh instalment of this series profiling the players that only played for certain teams on the virtual hardwood! Whether it was due to an injury that shelved them for their entire tenure, an offseason move that was outdated by the time a game shipped, or some other circumstance, there are players whose stints with teams didn’t include any playing time in real life, but resulted in the opportunity to suit up for them in video games. As official roster updates became common, we’ve seen more of these on-paper/”phantom stints”, especially with journeymen.

This was originally meant to be the final instalment in this series, at least for now. However, I’ve had some more great examples pointed out to me, including a few very prominent players whose phantom stints I’ve overlooked in compiling the first seven articles. I suppose that speaks to how obscure some of those appearances were, and how easy it is to forget about them with so many games coming out over the years! I will get to them at some point – shout out to David for helping me out there – but in the meantime I’ve got five more examples, most of whom were fairly well-known role players back in their day, though younger fans may not be as familiar with them.

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The Friday Five: 5 Played-Out Aspects of MyCAREER Stories

The Friday Five: 5 Played-Out Aspects of MyCAREER Stories

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five aspects of MyCAREER stories that are played-out at this point.

Honestly, I admire the ambition and creativity in some of the MyCAREER stories over the years. I can’t say that it’s prevented me from spending many enjoyable hours with the mode, and indeed, when I finally played through NBA 2K14’s tale, I had to admit that I’d been somewhat unfair towards it. However, there’s also a reason that I’ve been critical of MyCAREER featuring a cinematic narrative. Some of the tales have negatively impacted the gameplay experience, while others have just featured really bad writing and acting. Sometimes, the mode has been afflicted by both.

It’s a shame, as even when MyCAREER stories have fallen flat, it’s clear that a lot of effort has gone into them. Some prominent names have been involved with them, from filmmakers like Spike Lee to actors like Michael B Jordan. It wouldn’t be accurate to say that no one has any fond memories of MyCAREER stories, but they do tend to draw a considerable amount of scorn, especially in recent years. It’s not surprising of course, as many aspects of MyCAREER stories have become played-out over time, whether its tropes they employ, or their effects on gameplay. Either way, these five played-out aspects of MyCAREER stories have worn out their welcome.

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The Friday Five: 5 More Creepy Moments in Basketball Games

The Friday Five: 5 More Creepy Moments in Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five more creepy moments in various basketball video games.

Last year, I finally got around to a Friday Five topic that I’d been considering for some time: creepy moments in basketball games. It felt like an appropriate topic for an article coming out around Halloween, and although that spooktacular holiday is next Monday, I thought I’d get us in the mood early rather than repurpose it for the Tip-Off. There are a couple of examples I forgot about when writing the previous Five, and upon further reflection, a few more came to mind. On top of that, I’d suggest that producing a sequel pays fitting tribute to many horror franchises!

As I said in my previous article, creepiness and horror aren’t usually the hallmarks of basketball video games. It’s not in the spirit of the genre to be creepy and frightening, but there are nevertheless moments on the virtual hardwood that make us jump. Once again, they’re generally unintentional, being the results of glitches or perhaps strange design choices. However, this time there is one example that is definitely deliberate, and while it likely didn’t cause any nightmares, it’s fitting for Halloween. To borrow the tag line of R.L. Stine’s Goosebumps series: reader beware, you’re in for a scare! Well, perhaps not, but these are some unusually creepy moments in virtual hoops.

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The Friday Five: 5 Players In More Video Games Than NBA Games Played (Part 8)

The Friday Five: 5 Players In More Video Games Than NBA Games Played (Part 8)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 8 in an ongoing series listing players that appeared in more video games than actual NBA games.

It’s time for more player-based video game trivia! Browsing the rosters in various titles has yielded some interesting examples of players who became familiar faces in strange and familiar places, stints that are exclusive to video games, and comebacks that were over before they began. Another topic that I’ve been able to get quite a bit of mileage out of – obviously, since this is Part 8 – is players that have appeared in more video games than actual NBA games. It’s an unusual situation as one might normally expect them to be absent from the virtual hardwood, yet you’ll find them in games.

Researching the stories behind their appearances, what they went on to do, and other aspects of their professional basketball careers, has been an enjoyable endeavour. I’ve tried to focus on the most interesting stories, and wherever possible, players that at least some gamers will remember from real life or the virtual hardwood. Of course, it also invites the inclusion of some obscure names! On top of their personal journeys, the players that I’m profiling in this instalment also allow me to touch on some trivia related to the games they’re featured in, and in some cases, how it facilitated their inclusion. As always, I hope that you’ll find this trivia as interesting as I do!

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The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 6)

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 6)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 6 in an ongoing series where I look at players who only appeared on certain teams in video games.

Can you believe this topic has produced six instalments of The Friday Five? Actually, it’s not altogether surprising. With the amount of player movement in the NBA, the timing of video game releases, and the eventual introduction of regular official roster updates, stints where players never officially tallied a minute for a certain team have made their way onto the virtual hardwood. It’s something that’s happened for a lot of players who are career journeymen, and generally benchwarmers and training camp fodder. However, it’s also happened with some bigger names as well.

With that being said, the five examples that I’m profiling this time were not big name players. I’m sure most long-time basketball fans will recognise at least some of them though, especially as one is a streetball legend. It’s easy to forget the “phantom stints” that can only be found in video games when it comes to players that move around a lot, but when you revisit an old title, the memories come flooding back. Alternatively, you’ll be led down a rabbit hole when something looks like a mistake! Along with familiar faces in strange and familiar places, it’s an aspect of basketball video game trivia that I really enjoy exploring. To that end, let’s get to five more examples!

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The Friday Five: 5 Reasons The City & Neighborhood Suck

The Friday Five: 5 Reasons The City & Neighborhood Suck

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five provides five reasons why The City and The Neighborhood in NBA 2K’s MyCAREER quite frankly suck.

I realise that bluntly stating that The City and The Neighborhood suck isn’t exactly constructive criticism, and provocative to the point of almost being clickbait. With that being said, am I wrong? When The Neighborhood was announced for NBA 2K18, I remember it being met with considerable enthusiasm. I also recall feeling more cynical about the idea, and although I wasn’t alone in that regard, 2K had enough goodwill at the time for people to shout down any criticism as hating. Not to be smug or anything, but five years later, we supposed “haters” were proven right.

That’s not to say that everyone now hates The Neighborhood in Current Gen, or The City in Next Gen. Several gamers bemoaned NBA 2K20’s recycling of NBA 2K19’s Neighborhood, as if it were the biggest issue with MyCAREER and the online scene. However, many more gamers have come to see the problems with MyCAREER attempting to have an open world, and are growing fed up with its impact on online and offline play alike. It may sound like hyperbole to say that they’re the absolute worst additions to NBA 2K’s career and connected experiences, but as these five criticisms outline, The City and Neighborhood have had a major negative impact.

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The Friday Five: 5 Ways Basketball Gamers Shame Each Other (But Shouldn’t)

The Friday Five: 5 Ways Basketball Gamers Shame Each Other (But Shouldn't)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that basketball gamers unnecessarily shame one another, and why it’s absurd.

No community is ever going to get along 100% of the time. There will always be disagreements, and things can get heated in the thick of competitive play. With that being said, general etiquette and decorum goes a long way, and avoids embodying the most unflattering gamer stereotypes. It’s not particularly complicated. Don’t be the jerk that sends threatening messages, or jumps on the mic to be abusive and throw out bigoted slurs. Don’t ruin the online scene on PC with your hacked, super-powered player. And of course, don’t foster a toxic atmosphere through elitist gatekeeping.

It’s bewildering that gamers shame each other over a hobby that’s meant to be fun. Obviously the competitive scene carries certain bragging rights, and if you claim to be an elite player, you’ll be fairly challenged to prove your mettle. Beyond that though, there are people in the basketball gaming community that indulge in gatekeeping over the pettiest of things. In games that offer a variety of modes and options to tailor the experience to maximise your enjoyment, there’s no wrong way to play basketball video games; at least outside of cheating and poor sportsmanship in a competitive environment. As such, it’s ridiculous to shame each other over these five matters.

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The Friday Five: 5 Franchise & Career Mode Disappointments (That Are Realistic)

The Friday Five: 5 Franchise & Career Mode Disappointments (That Are Realistic)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five disappointments that you’ll encounter in franchise and career modes, which are nevertheless realistic.

Franchise modes allow us to greatly influence a virtual NBA. Even if we only have control over one team, our ability to have them overachieve significantly changes the league’s landscape. We have much less control in career modes, but once our player has levelled up and is capable of record-breaking domination game in and game out, the NBA is at our mercy. However, while we can have seasons for the ages and amass large collections of virtual trophies, there are some aspects that are still beyond our control. Needless to say, that can be frustrating, and disheartening.

On the other hand, it maintains a semblance of realism, even if our results and stats are pushing the boundaries of believability. The challenge of franchise and career modes, and indeed the overall fun and enjoyment we get from their journeys, often hinges on us not getting everything we want. There should be surprising and unlikely outcomes, at least from time to time. We should miss out on opportunities, even if we’re well prepared for them. The disappointments – the trials and tribulations – make our successes and getting what we want all the more gratifying. To that end, here are five realistic disappointments that actually serve to enhance franchise and career play.

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The Friday Five: 5 Gameplay Mechanics You May Have Forgotten

The Friday Five: 5 Gameplay Mechanics You May Have Forgotten

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five gameplay mechanics that you may have forgotten, or not ever been aware of.

It would be wrong to say that basketball video games have tried absolutely every idea imaginable. There are still concepts that have yet to be implemented, or explored to their full potential. Developers have experimented with a multitude of ideas on the virtual hardwood though, from presentation and mode design to gameplay mechanics. While some ideas are better than others, we’ve seen that there are multiple ways to represent basketball in video game form, while striving for a fun and authentic experience. This was particularly apparent when we had several games on the market.

Of course, some ideas were better than others. Contrary to what some basketball gamers, NBA Twitter, and Barney Stinson may claim, new isn’t always better. By the same token, nostalgic doesn’t necessarily mean good. Some ideas were good solutions at the time, but would be unsuitable now. We could argue that others are preferable to their modern equivalents, or could be updated for use in new games. It’s interesting to look back at the gameplay mechanics that were attempted, abandoned, or evolved into something else. We remember concepts such as Freestyle Superstars, the original Isomotion, and separate shoot buttons, but here are some that you may have forgotten.

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The Friday Five: 5 Players In More Video Games Than NBA Games Played (Part 7)

The Friday Five: 5 Players In More Video Games Than NBA Games Played (Part 7)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 7 in an ongoing series listing players that appeared in more video games than actual NBA games.

As I’ve said in so many articles that have examined roster-related trivia, I love how basketball video games serve as interactive almanacs, but it’s important to note that they’re not infallible. If nothing else, they’re lacking in context and additional details, such as whether or not a player actually ever played in the NBA. Needless to say, if they’re in a licensed NBA video game, they were signed to an NBA contract at some point. However, their careers on the virtual hardwood ended up lasting much longer, no doubt featuring debuts and tenures that never eventuated in real life.

Even though these players may not be familiar, there are some interesting stories here. There’s a player that was the first to carve out a specific path to the NBA, though his journey obviously came to an end before actually setting foot on the court. A couple of others have followed a calling in their post-basketball careers that you might not expect of athletes who once chased the dream of playing pro ball. And of course, their stories are intertwined with some video game trivia, with a title other than NBA Live or NBA 2K making the list in this instalment. Enough of the teasers: let’s get to yet another five players with more appearances in video games than the actual NBA!

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The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 5)

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 5)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 5 in an ongoing series where I look at players who only appeared on certain teams in video games.

As much as I enjoy talking about the gameplay experience and all the ins and outs of modes in basketball video games, I also love player-related trivia. Forgive me for dusting off a phrase that I probably use way too much, but old sim games do act as interactive almanacs. Just as re-watching old games and highlights can trigger our memories of unusual and forgotten stints, so too can browsing the rosters in video games from many years ago. It’s one of the fun parts of retro basketball gaming for me, and it can lead down a rabbit hole of researching old lineups and transactions.

I have several features where I reflect on unusual and noteworthy stints for players, be they stars, journeyman role players, or benchwarmers. It’s fun to look back at familiar faces in strange and familiar places through the lens of basketball video games, as well as other oddities such as returns to teams that were over before they began. As evident from this article being a Part 5, I’ve also been reflecting on several players who only ever saw court time for a specific team on the virtual hardwood. This has usually been due to injuries, or the timing of transactions related to the release of video games and their roster updates. Either way, they’re interesting to look back on!

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The Friday Five: 5 Ways PC Basketball Gaming Has Declined

The Friday Five: 5 Ways PC Basketball Gaming Has Declined

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that basketball gaming on PC has declined over the years.

It pains me to speak ill of basketball gaming on PC. In NBA Live’s Golden Age, there was no question that the PC version was the definitive release. Even when the PC was receiving a port of the PlayStation 2/Xbox release in the mid 2000s, it held a distinct advantage in the form of the modding community. Many of my fondest basketball gaming memories involve playing on PC, and I’ve always enjoyed games on both PC and console. What I’m getting at is that I’m in no way against PC gaming – basketball or otherwise – so I’m not trashing it as a platform for video games.

That’s why the realisation that PC basketball gaming has declined is a dismal thought. It isn’t dead by any means, but it could be in much better shape. Aside from modding capabilities, it’s been a long time since the PC version of any basketball game was unquestionably superior to its console brethren. Modding has also been affected by changes to PC releases. From a collecting standpoint, there are some tremendous disadvantages compared to picking up copies on PlayStation or Xbox. We also have more reason to be concerned about future releases on PC, from quality to their very existence. Here are five ways that PC basketball gaming has unfortunately declined.

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The Friday Five: 5 Reasons NBA 2K14 MyCAREER Is Still A Blast

The Friday Five: 5 Reasons NBA 2K14 MyCAREER Is Still A Blast

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons that playing NBA 2K14 MyCAREER remains a blast, and a retro gaming experience to consider.

Between my articles and commentary on the NLSC Podcast, it should be extremely obvious that I’ve developed quite a passion for MyCAREER in NBA 2K14! Not only has it been a blast to play, but it’s also been great to get positive feedback from the community when I’ve discussed it. Whether it’s been a comment on the articles or the podcast, or replies on Twitter, I love hearing that my fellow gamers have enjoyed my recaps and tidbits. It only encourages me to continue sharing stories about such a fun experience on the virtual hardwood.

This is the internet of course, which means that negativity is bound to seep in at some point; especially if someone is committing an atrocity such as enjoying something that you aren’t! To that point, there will be a few stray comments sneeringly asking why I or anyone else would still be playing NBA 2K14, MyCAREER or otherwise. Such a question is never asked in good faith, and I know I shouldn’t focus on such remarks. Nevertheless, whether you’re trying to downplay retro gaming, genuinely intrigued by someone playing an older game, or a retro gamer looking for a suggestion, this week’s Five is for you! NBA 2K14 MyCAREER is still a blast; here are five reasons why.

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The Friday Five: 5 Reasons to Love Generated Rookies

The Friday Five: 5 Reasons to Love Generated Rookies

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons to love generated rookies in franchise and career modes.

When multi-season franchise modes were introduced, the annual Draft was naturally an aspect of the league that needed to be replicated. Since college players couldn’t be licensed, the solution was to have generated rookies; fictional Draftees that the game would automatically create using randomised names and appearances (or in a few NBA Lives, pre-made faces). It was a good solution, but from the very beginning, we sought to replace generated rookies with real prospects. We found ways of doing so through modding, and eventually NBA 2K introduced in-game Draft Class editing.

The ability to edit Draft Classes was an important and most welcome addition to the array of customisation options in NBA 2K. To that end, it should absolutely remain a staple of NBA 2K’s in-game roster editing tools. However, there’s something special about generated rookies. In my opinion, they can be just as fun, and sometimes even more fun, than injecting real future Draftees into your game. Judging by some of the responses I’ve had on Twitter when discussing Terry Hanson, I’m not alone there! If you’re wondering what’s so special about generated rookies, and why anyone might prefer them to real prospects, here are five reasons to love those fictional players.

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The Friday Five: 5 Retro Modding Ideas

The Friday Five: 5 Retro Modding Ideas

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five suggestions for retro modding projects.

As the stigma fades and retro basketball gaming increases in popularity, inevitably we start thinking about modding as well. After all, classic games are a blast to revisit as-is, but mods can breathe new life into them, too. Many of the modding tools are still available for retro basketball games, along with resources and archived mods to learn techniques from (or indeed, build upon). Even with the limitations of older titles, we’re capable of creating some outstanding mods that will facilitate new experiences on the virtual hardwood.

Needless to say, there are some challenges to overcome here. The audience is smaller, so anyone engaging in retro modding will be toiling on projects that are seen and used by fewer people. To that end, there are also fewer active modders for retro games, so some of the more ambitious projects may not have the level of detail we’d like, or be truly viable. Major roster mods in particular may need to use placeholder artwork, or whatever assets are available. That shouldn’t stop us from looking into retro modding, however. There’s always lingering interest in seeing new updates for old favourites, and there are plenty of retro modding ideas that we can and should at least consider.

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