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Wayback Wednesday

Wayback Wednesday: Virtual Stadium Technology

Wayback Wednesday: Virtual Stadium Technology

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Virtual Stadium Technology in the early NBA Live games.

In our desire to see games and gaming technology constantly improve, we obsess over specifications. This isn’t a new phenomenon, of course. One only needs to look back at the console wars of the 90s, where the number of bits and jargon such as Sega’s “blast processing” were thrown back and forth in the eternal fanboy debates. These days, we’re also aware of the most popular game engines, and the use of technology that we hold in high esteem is often celebrated. We also speculate on how it could help the games we’re interested in. “If only NBA Live had used Frostbite!”

It’s interesting to see how the engines and tech of different basketball games have been hyped through the years. Eco-Motion may not have lasted, but it was definitely well-received in NBA 2K14 for PlayStation 4 and Xbox One. Conversely, although EA Sports’ IGNITE engine worked out well for other titles, it didn’t make NBA Live better than its predecessors. The Playmaker Engine in NBA Live 13 sounded good on paper, but the game shaped up so poorly that it was cancelled. And then, there’s NBA Live’s Virtual Stadium Technology. What did that entail? Let’s take a look back…way back…

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Wayback Wednesday: My 1996 Roster for NBA Live 2001

Wayback Wednesday: My 1996 Roster for NBA Live 2001

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my 1996 roster for NBA Live 2001 PC.

Whenever I’ve contemplated making a retro season mod, the 1996 campaign is always the first to come to mind. The reason is simple: not only is it a memorable year in NBA history, but it’s also the season when my basketball fandom truly blossomed. Revisiting the 1996 season, whether by watching real highlights and recaps or via the virtual hardwood, always brings back such fond memories of that joyful time of fully falling in love with basketball. My nostalgia was already firmly entrenched by the early 2000s, leading me to create a 1996 roster for NBA Live 2004.

However, it wasn’t my first attempt at bringing the 1996 season into what was then a new generation of basketball games. It was also far from the first retro roster for NBA Live, as the updates for NBA Live 95 and NBA Live 96 PC had famously included rosters for earlier years as well as the current season. Looking back, it wasn’t the most complete retro project, but I still have fond memories of making the 1996 roster for NBA Live 2001. Let’s take a look back…way back…

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Wayback Wednesday: 11 Historical Screenshots in NBA 2K14

Wayback Wednesday: 11 Historical Screenshots in NBA 2K14

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at some NBA memories through eleven historical screenshots in NBA 2K14.

When I was capturing screenshots for the feature re-creating NBA Finals matchups with the classic teams in NBA 2K14, I ended up replicating some other scenarios as well. As I said in last week’s feature, for me a big part of being on a retro basketball gaming kick is to get as much as I can out of the game, including messing around with rosters, classics teams, and whatnot. Once again, even though there are problems with the accuracy of the retro squads, I still enjoy putting them out there on the virtual hardwood, and playing out some historical matchups.

Originally, these were going to be bonus screenshots in last week’s feature. With twenty-nine NBA Finals series being represented however, including these screens as well would’ve made it an even longer article. To that point, I’m spinning them off into their own feature, as I had a blast getting these historical screenshots in NBA 2K14, and want to share them with everyone as I reminisce about league history. Let’s take a look back…way back…

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Wayback Wednesday: NBA Finals Series, Portrayed by NBA 2K14

Wayback Wednesday: NBA Finals Series, Portrayed by NBA 2K14

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the NBA Finals series that can be portrayed by NBA 2K14 on PlayStation 4.

The time I’ve spent with the PlayStation 4 version of NBA 2K14 is one of the longest retro basketball gaming kicks I’ve ever been on. It’s been extremely rewarding to play through four full seasons in MyCAREER, leaving me with a save file jam packed with memories that I can pick up again whenever the mood strikes. I also played a number of exhibition games with retro teams and then-current 2014 rosters alike. In short, I was making up for not spending that much time with NBA 2K14 when it was released almost ten years ago.

Much like my extended NBA Live 10 kick in 2021, I’ve felt inspired to continue to explore NBA 2K14 through some Wayback Wednesday features. Today, it’s a look at all of the NBA Finals series that can be portrayed through NBA 2K14 screenshots. As with my features looking back at the players in NBA Live 10 whose rookie jerseys were included as retros, as well as the makeshift classic teams that could be created and using it to reflect on “What If” scenarios, it was an interesting challenge to see just how many NBA Finals series I could represent using NBA 2K14. Let’s take a look back…way back…

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Wayback Wednesday: Retro Teams You Can Create in NBA 2K14 PS4/X1

Wayback Wednesday: Retro Teams You Can Create in NBA 2K14 PS4/X1

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at some alternative retro teams that you can create in the PS4/X1 version of NBA 2K14.

While I was on my extended retro kick with NBA 2K14 for PS4, I played several games with the retro teams. There aren’t as many to choose from as in later games, and while inter-era games can be fun, I do like to re-create historical matchups. As such, after a while I tried my hand at creating some alternative retro teams. I’ve already discussed my fondness for minimalist modding, and given the content that’s available and the lack of Create-a-Player in NBA 2K14 PS4/X1, it was a stimulating challenge to see how many new retro squads could be assembled.

To that point, there are some obvious limitations when you don’t have the benefit of mods and external roster editing, to say nothing of having to destroy the lone custom roster save file. However, as long as you have a backup on hand – either via USB or cloud storage – you can mess around and add some new retro teams to NBA 2K14 PS4, and later restore a cleaner custom roster as necessary. If you’re keen to find out how you can change up your retro gaming, let’s take a look back…way back…

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Wayback Wednesday: The Eco-Motion Engine

Wayback Wednesday: The Eco-Motion Engine

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA 2K’s Eco-Motion Engine.

Over the years, we’ve become more aware of – and concerned with – the technology under the hood of video games. The announcement that a game will be running on a specific engine may excite gamers, or disappoint them. Sometimes, we assume too much here. After all, the same engines have powered good games and bad games alike. Time, resources, and design choices that harness the power of the engine, are paramount. In-house solutions can also offer an advantage over widely-used engines such as Unreal, since they’re custom-built for a title or series.

Perhaps the most famous basketball game engine is Eco-Motion. It debuted in the PlayStation 4 and Xbox One version of NBA 2K14, facilitating a landmark release in basketball gaming. Many basketball gamers remember it fondly, and are wistful that it was replaced by tech that many say hasn’t felt nearly as good. What was it all about? Let’s take a look back…way back…

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Wayback Wednesday: Shaq & His Superman Tattoo in Basketball Games

Wayback Wednesday: Shaq & His Superman Tattoo in Basketball Games

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the history of Shaq and his Superman logo tattoo in basketball video games.

Not only is Shaquille O’Neal one of the greatest players in the history of basketball, but he’s one of the most prominent faces in basketball video games. By virtue of a 19-year NBA career and the inclusion of historical content, Shaq has appeared in at least one video game every year going back to 1993; a streak that rivals his “teammates in the NBA Finals” record! Of course, when it comes to depicting the Diesel in video games, accuracy demands that he’s sporting his ink. On that note, as you’re probably aware, Shaq has a prominent tattoo of the Superman logo on his left arm.

As the detail on player models improved, virtual Shaq likewise began sporting his Superman tattoo; or did he? As RayRay_953 pointed out in the Forum, there’s an interesting history with Shaq’s ink and its appearance in basketball video games over the years. Certain games have achieved a degree of accuracy with the tattoo, while others have taken some creative liberties with the design. I’ve scoured the games in my collection to bring you an overview of how different titles depicted Shaq with his Superman tattoo throughout the years. Let’s take a look back…way back…

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Wayback Wednesday: The Lost Mods of NBA Inside Drive 2000

Wayback Wednesday: The Lost Mods of NBA Inside Drive 2000

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the lost mods of NBA Inside Drive 2000.

While I was brainstorming ideas for The Friday Five, I came up with the topic of five games that could’ve benefited from mods. As I always do when I’m planning a Friday Five topic, I didn’t commit to it until I could devise five viable examples. One of the games that I had marked down on a preliminary list was NBA Inside Drive 2000, the only game in the Inside Drive series to be released on PC. Before I committed to that list however, I needed to do some research. Had there actually been a modding scene for NBA Inside Drive 2000 that our community here at the NLSC hadn’t partaken in?

As it turns out, there was! A quick Google search brought up a thread in the Operation Sports forums, reflecting on editing the game and downloading mods for it. I removed NBA Inside Drive 2000 from that Friday Five list, and instead decided to dedicate a Wayback Wednesday to looking into its apparently long-lost mods. Let’s take a look back…way back…

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Wayback Wednesday: Basketball Gaming At Twelve

Wayback Wednesday: Basketball Gaming At Twelve

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on what basketball gaming is like around the age of twelve, and what that looked like for me.

I was watching Yahtzee’s video on “Boomer Shooters”; a term describing old school first person shooters, and new FPS titles made in the same style. Astute observations are par for the course with Yahtzee, and in that particular video, he aptly outlined a key factor in nostalgia for video games and other forms of entertainment. Yahtzee described being around the age of twelve as “that wonderful nostalgic period in most people’s lives when they’re just old enough to properly appreciate their entertainment, but not yet old enough to be cynical about it”.

That immediately resonated with me, because it’s spot on! This isn’t to say that I didn’t appreciate video games and other forms of entertainment before or after that. Around that age however, there’s undoubtedly a sense of pure enjoyment, yet also an ability to discern what you like and dislike, and articulate why. This apt summary of nostalgia led me to reflect on my basketball gaming around the age of twelve, which I could flexibly define as eleven to fourteen. In hindsight, my favourites from that era shaped my preferences and expectations of hoops games. Let’s take a look back…way back…

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Wayback Wednesday: 10 Years of Embracing NBA 2K

Wayback Wednesday: 10 Years of Embracing NBA 2K

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on ten years of embracing NBA 2K, after growing up playing NBA Live.

Just in case there’s any confusion, no, this isn’t a tenth anniversary for NBA 2K. As the special edition of NBA 2K19 reminds us, the series is already twice as old as that! However, 2022 marks ten years that I’ve personally been embracing NBA 2K as a key part of my basketball gaming experience. If you’ve grown up with NBA 2K and never played NBA Live when it was the brand leader, this undoubtedly sounds strange. Why would I need to warm up to NBA 2K, and come around on embracing it? As a keen basketball gamer, shouldn’t I want to play the game that’s been on top for years?

Of course, but for an older gamer like me who grew up with NBA Live, embracing NBA 2K and its approach to sim basketball took some time. There was bias and a comfort zone to push past, not to mention availability and preferred platform. While I have my criticisms – and it’s important that we do constructively criticise any game we play, basketball or otherwise – I have grown to truly appreciate and enjoy the NBA 2K series. It’s been ten years since I’ve fully committed to embracing NBA 2K, so it feels as though some reflections are in order. Let’s take a look back…way back…

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Wayback Wednesday: Looking Back At The GameSpy Years

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the era during which the NLSC was hosted by the GameSpy network.

Having run the NLSC for over twenty years now, I can’t help reflecting on my long history in the online basketball gaming community. While it’s ultimately about the games we’ve played – and I obviously love revisiting them – our community does have an interesting history. There have been plenty of ups and downs, and some incidents that I’d rather forget. I’m not a fan of drama, so there are probably some stories I won’t ever tell, at least beyond some vague allusions. Many of us were young when we first joined the community, and several incidents stemmed from immaturity.

In other words, I’m not going to drop too many juicy tales about people who have made running the NLSC – normally a fun and fulfilling creative outlet – unpleasant from time to time. However, I’ll never pass up the opportunity to take a few shots at one of our former hosts: GameSpy. If you’re old enough, you may remember them for both their coverage of video games, and powering the online functionality in over 300 PC and console titles. They also provided hosting for sites like us, and while it kept us running, we were definitely hurt by it. Let’s take a look back…way back…

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Wayback Wednesday: Linsanity & The Virtual Hardwood

Wayback Wednesday: Linsanity & The Virtual Hardwood

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Linsanity, and its effect on basketball video games.

The NBA has produced some captivating stories in its 75 years, including inspiring underdog tales. When I was growing up as a young NBA fan in the 90s, the story of how John Starks went from undrafted prospect to a key member of the best Knicks teams since the 70s was one of the most popular. Some twenty years after Starks’ breakout season in New York, another Knicks guard would become a fan favourite after making his mark. Of course, while there are some fun coincidences in the careers of John Starks and Jeremy Lin, there are some noteworthy differences as well.

Both originally made their NBA debut for the Golden State Warriors, seeing limited minutes while playing less than half of the season. Both had gone undrafted, though Lin had arguably been a much longer shot to make the league, having not received any athletic scholarship offers and being just one of four players from Harvard to go pro (and the first in over fifty years). Again, both were fan favourites in New York, whose big break came in part thanks to injuries. However, while Starks’ career was memorable, Linsanity was something special, brief as it may have been. It also had a noticeable impact on the virtual hardwood. Let’s take a look back…way back…

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Wayback Wednesday: The Quest For Long-Lost Updates

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at some of the updates that have become long-lost, and the quest to track them down.

With the internet’s ability to connect the world and make information and content readily accessible, there’s a particular interest in using it for preservation. It’s why there’s debate over dumping ROMs of games, particularly those that were never released and could otherwise easily become lost media. We’ve felt the sting of lost content in our modding community. So many great mods from the early days are long-lost now, and even more recent releases have disappeared because they were uploaded to file hosts that won’t guarantee availability in perpetuity.

And then, there are the long-lost official updates for various games. We actually have some old official patches in our Downloads section, as well as official roster updates, but it’s not a complete archive. Files that can be downloaded disappear from personal archives as well as the web, and in-game content updates likewise vanish and become long-lost when servers are shut down. This leaves us on a quest to find those long-lost updates, but all too often, it’s unfortunately been a fruitless search. Let’s take a look back…way back…

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Wayback Wednesday: 20 Years of Right Stick Dribbling

Wayback Wednesday: 20 Years of Right Stick Dribbling

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on the 20th Anniversary of right stick dribbling becoming a standard aspect of controls in basketball video games.

There’s no doubt that the implementing dribbling controls on the right stick is one of the most important innovations in the history of the virtual hardwood. It’s not the only idea that has pushed the genre forward, but it has a case for being one of the best. Right stick dribbling is easy to take for granted now, as it’s become a mainstay of sim titles over the past twenty years. If you were playing basketball games when it made its debut however, you’ll remember what a big deal it was. And yes, as I am someone who remembers when it was a bold new idea, saying that does make me feel old!

Existential crises, bad knees, and yelling at clouds aside, the fact that we can now celebrate the twentieth anniversary of right stick dribbling mechanics speaks to what a great concept they’ve been. After all, we’ve seen a lot of gameplay ideas come and go, and control schemes that didn’t pan out. Right stick dribbling is a concept that was built to last, and basketball games are better for it. Let’s take a look back…way back…

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Wayback Wednesday: Basketball Gaming Urban Legends

Wayback Wednesday: Basketball Gaming Urban Legends

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at some basketball gaming urban legends.

Given the amount of secret content that’s been packed into video games over the years, it’s no surprise that there are more than a couple of urban legends across all genres. TV Tropes creatively titles the phenomenon “Urban Legend of Zelda“, which is extremely apt considering how many examples the Legend of Zelda series itself provides. Basketball games have had their fair share of urban legends, perpetuated through a combination of schoolyard (and later, internet) chatter, misunderstandings, and the occasional trolling hoax.

There have been some interesting urban legends associated with the virtual hardwood, concerning both sim and arcade games. In some cases, you can see how gamers came to believe them, especially before the ins and outs of player likenesses were widely known. I’m sure you’ve heard some of these before, but it never hurts to debunk urban legends, and tell the real story if there is one. Let’s take a look back…way back…

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