Players DBF Editing Info - NBA Live 2000

NAME: Player's surname
FNAME: Player's firstname
NICKNAME: Player's nickname
PLAYERID: Player's ID number in the database. DO NOT CHANGE
NUMBER: Player's jersey number
POSITION: Player's primary position
0: Center
1: Power Forward
2: Small Forward
3: Shooting Guard
4: Point Guard
POSITION2: Player's secondary position
0: Center
1: Power Forward
2: Small Forward
3: Shooting Guard
4: Point Guard
HEIGHT: Player's height in inches
WEIGHT: Player's weight in pounds
YEARSEXP: How many seasons played in the NBA
SCHOOLNUM: Player's college. Corresponds to numbers in schools.dbf
COLOR: Player's skin colour. Number corresponds to a skin tone
BODYTYPE: The size of a player's body. Ranges from 0 (very thin) to 8 (very bulky)
HAND: Whether a player is right (0) or left (1) handed
HEADMODEL: The shape of the player's head. Models range from 0-7
FACE: Attribute for created players. Corresponds to faces in Create-a-Player
HAIRSTYLE: Attribute for created players. Corresponds to hairstyles in Create-a-Player
FACIALHAIR: Attribute for created players. Corresponds to facial hair in Create-a-Player
EYEWEAR: Attribute for goggles.
0: None
1: Green Goggles
2: Blue Goggles
3: Black Goggles
4: Large Goggles
5: Black Sunglasses
6: Crooked Sunglasses
7: Round sunglasses
8: Gold Sunglasses
9: Blue Shades
10: Small black sunglasses
11: Square Sunglasses
12: Rose Shades
13: Blue Sunglasses
14: White Sunglasses
15: Visor
HEADWEAR: Attribute for headbands.
0=None
1: EA Toque
2: Striped Toque
3: Black Toque
4: Blue Band
5: Red Band
6: Grey Band
7: Orange Band
HEADGEO: Head shape for created players.
NOSEGEO: Nose shape for created players.
EYESGEO: Eye shape for created players.
SHOES: Player's shoe type
SOCKS: Player's sock type
0: Low White
1: Low black
2: Medium White
3: Medium Black
4: High White
5: High Black
LELBOWPADS: Left elbow pad
0: None
1: White pad
2: Red Pad
3: Blue Pad
4: Black Pad
5: White strap
6: Red strap
7: Blue strap
8: Black strap
RELBOWPADS: Right elbow pad
0: None
1: White pad
2: Red Pad
3: Blue Pad
4: Black Pad
5: White strap
6: Red strap
7: Blue strap
8: Black strap
LWRISTBAND: Left wristband
0: None
1: White Band
2: Red Band
3: Blue Band
4: Black Band
RWRISTBAND: Right wristband
0: None
1: White Band
2: Red Band
3: Blue Band
4: Black Band
LKNEEPADS: Left knee pad
0: None
1: White brace
2: Red brace
3: Blue brace
4: Black brace
5: White strap
6: Red strap
7: Blue strap
8: Black strap
RKNEEPADS: Right knee pad
0: None
1: White brace
2: Red brace
3: Blue brace
4: Black brace
5: White strap
6: Red strap
7: Blue strap
8: Black strap
OVERALLRTG: Overall rating - calculated by the game
PLAYRVALUE: DO NOT TOUCH!!!


All ratings are based on the following system in the DBF:
0-1=50
2-3=51
etc unless otherwise noted


FGPBASE: Field Goal/Jump Shooting Rating
THREEPTBAS: Three Point Shooting Rating
FTPBASE: Free Throw Rating
DNKABILITY: Dunking Rating - controls how often a player can make difficult dunks
STLABILITY: Stealing Rating
BLKABILITY: Blocking Rating
OREABILITY: Offensive rebounding rating
DREABILITY: Defensive rebounding rating
BALABILITY: Ball handling (passing) ability
OFFABILITY: Offensive Awareness
DEFABILITY: Defensive Awareness
SPEED: Speed rating
QUICK: Quickness rating
JUMP: Jumping rating
DRIBBLE: Dribbling rating
DSTRENGTH: Strength rating
DHARDY: Hardiness rating - controls injuries in simulated play
DSHOOTRANG: Shooting Range (8-25 feet)
RANGE2: Shooting Range 2 (6-17 feet)
FATIGUE: Fatigue (Endurance) Rating
INSIDESC: Inside Scoring Rating
CLUTCH: Clutch Rating
PRIMACY: Primacy Rating - how often the CPU will use player to score
SCOREAREA: Player's offensive style - Refer to Chart
FACIALCTRL: Facial Expression
0: Laid Back
1: Balanced
2: Hyped
ORIGTEAM: Player's original team - Refer to Chart
This value is used to determine the player's jersey if he is an All-Star
TEAM: Player's current team - Refer to Chart
ROSTERPOS: Roster position
0: Starting Centre
1: Starting Power Forward
2: Starting Small Forward
3: Starting Shooting Guard
4: Starting Point Guard
5-11: Active Bench
12-14: Inactive Roster
BIRTHDATE: Player's birth date, in the format yyyymmdd (eg 19750329 = 29th March 1975)
BIRTHTOWN: Town player was born in (if unknown, --)
BIRTHSTATE: State player was born in (if unknown, --)
DPLACE: Player's draft position (if not drafted, -1)
DROUND: Player's draft round (if not drafted, -1)
DOVERALL: Player's draft position (if not drafted, -1)
DRAFTYEAR: Year player was drafted in yyyy format (eg 2000)
DRAFTEDBY: Team that drafted player, 3 letter abbreviation (Atl, Bos, etc)
DHOW: How a player was acquired
D: Drafted
T: Via Trade
F: Via Free Agency
DFROM: Team player was acquired from, 3 letter abbreviation (Atl, Bos, etc) (if not applicable, --)
SCRATCH1: ?
SCRATCH2: ?
SCRATCH3: ?
DUNKPACK: Dunk Package - controls the amount of dunks a player can perform, ranges from 0 (no dunks) to 6 (many dunks)
PREFDUNK: Dunk player uses most often
CAREERPKG: Career Package. Determines a player's chances of improving/declining. Ranges from A (excellent chances) to J (little chance).
ENVELOPE: Used for player development, assigned by game in Franchise Mode
GAMESSTART: How many games a player started last season
SGAMESTART: How many games a player started the current season
PGAMESTART: How many games a player started last playoffs
DGAMESTART: Example of how many games a player will start in simulated play
PSXPSTART: ?
INJURYID: Corresponds to a number in injury.dbf. 0 by default (uninjured)
INJURYDATE: Date injury occured, assigned by game in Season/Franchise Mode
RECOVRDATE: Date player will recover by, assigned by game in Season/Franchise Mode
ISPLAYABLE: Determines whether a player can play (TRUE/FALSE) ie he has a severe injury, minor injury, or is uninjured. If a player's name shows up in red in a roster screen, he cannot play. If his name shows up in yellow, he is injured, but playable. If his name shows up as normal, he is playable.
ISCREATED: Player is created (TRUE/FALSE)
ISROM: Player is not created (TRUE/FALSE)
ISHIDDEN: Player is hidden (TRUE/FALSE)
ISFEMALE: Player is female (TRUE/FALSE)
ISGENERATE: Player was generated in Franchise Mode (TRUE/FALSE)
ISHISTORIC: Player belongs to Legends Pool or Decade All-Star team. Cannot be selected in Franchise Draft.
ACTIVEHIST: Player is a legend who is still active
CUSTOMFACE: Player uses a face created by the Face-in-the-Game feature
IS50TEAM: Player belongs to the 50s All-Stars
TRADEABLE: Player can be traded (TRUE/FALSE). Players whose name is displayed in red (major injury) cannot be traded.
PLRSUBID: Player's Sub ID. Used with custom team feature. 0 for original player, duplicate players assigned a number
DUPECOUNT: How many times a player has been duplicated on custom teams. (not used)
ID7: Speech File ID. First two letters of first name, first five letters of surname (eg ALHENDE)
L_PORT: Player's Portrait ID. Numeral 1, first two letters of first name, first five letters of surname (eg 1ALHENDE)
PLAYERPKG: Cyberface ID. Numeral 0, first two letters of first name, first five letters of surname (eg 0ALHENDE)


Note:
  • When player has a surname with less than 5 letters, an underscore is used (eg BOSURA_)
  • Created players have a PLAYERPKG based on the appearance attributes assigned to them which will show up as four letters (eg GZQB)
INSEASON: Player is in regular season (TRUE/FALSE)
INPLAYOFF: Player is in the playoffs (TRUE/FALSE)
ROOKIEPKG: Generated rookie rating - development potential
0: Excellent
1: Good
2: Average
3: Limited
4: Very Limited
ROOKVALUE: ? - used for generated rookies
ROOKIERANK: Projected draft position - used for generated rookies
ROOKIERANK2: Projected draft position - used for generated rookies
ROOKSTR1: First strength displayed in scouting report - Refer to Chart
ROOKSTR2: Second strength displayed in scouting report - Refer to Chart
ROOKSTR3: Third strength displayed in scouting report - Refer to Chart
ROOKWEAK1: First weakness displayed in scouting report - Refer to Chart
ROOKWEAK2: Second weakness displayed in scouting report - Refer to Chart
ROOKWEAK3: Third weakness displayed in scouting report - Refer to Chart
GRADCLASS: Graduation class for generated rookies
0: High School Senior
1: Freshman
2: Sophomore
3: Junior
4: Senior
SALARY: Player's salary
SALARYTEAM: Team whose cap player's salary counts against - Refer to Chart
YRSSIGNED: Years player's contract is worth
YRSREMAIN: Years remaining on player's current cotnract
RETIREYEAR: Year player retired in a Franchise
SALARY2: Player's second salary (if applicable)
SALARY3: Player's third salary (if applicable)
SALARYTM2: Team whose cap player's SALARY2 counts against (if applicable) - Refer to Chart
SALARYTM3: Team whose cap player's SALARY3 counts against (if applicable) - Refer to Chart
YRSSIGNED2: Years signed on second salary
YRSSIGNED3: Years signed on third salary
YRSREMAIN2: Years remaining on second salary
YRSREMAIN3: Years remaining on third salary
TMREFUSAL: ?


Note: If a player is released his deal continues to count against the cap of the team that released him until his deal expires or another team signs him. If he has a deal worth 60000 and he is released then signed for the minimum 30000, the team that released him will still owe him 30000, hence 30000 of his salary will still count against their cap. This is where the SALARY2, SALARYTM2 attributes are used.

WEEKLYMVP: How many times a player has been Player of the Week
MONTHLYMVP: How many times a player has been Player of the Month
ALLSTARMVP: How many times a player has won the All-Star MVP award (presumably unused)
RAWOFFVAL: ?
RAWDEFVAL: ?
OFFVALUE: ?
DEFVALUE: ?
FGATT: How many field goals a player attempted last season
FGMAD: How many field goals a player made last season
THREEATT: How many three pointers a player attempted last season
THREEMAD: How many three pointers a player made last season
FTATT: How many free throws a player attempted last season
FTMAD: How many free throws a player made last season
BLOCKS: How many blocks a player had last season
OFFREB: How many offensive rebounds a player had last season
ASSISTS: How many assists a player had last season
PERFOUL: How many personal fouls a player had last season
STEALS: How many steals a player had last season
DEFREB: How many defensive rebounds a player had last season
TURNOVER: How many turnovers a player had last season
MINUTES: How many minutes a player registered last season
GAMES: How many games a player played last season
EJECT: How many ejections a player registered last season
SFGATT: How many field goals a player has attempted in the current season
SFGMAD: How many field goals a player has made in the current season
STHREEATT: How many three pointers a player has attempted in the current season
STHREEMAD: How many three pointers a player has made in the current season
SFTATT: How many free throws a player has attempted in the current season
SFTMAD: How many free throws a player has made in the current season
SBLOCKS: How many blocks a player has in the current season
SOFFREB: How many offensive rebounds a player has in the current season
SASSISTS: How many assists a player has in the current season
SPERFOUL: How many personal fouls a player has in the current season
SSTEALS: How many steals a player has in the current season
SDEFREB: How many defensive rebounds a player has in the current season
STURNOVER: How many turnovers a player has in the current season
SMINUTES: How many minutes a player has registered in the current season
SGAMES: How many games a player has played in the current season
SEJECT: How many ejections a player has registered in the current season
PFGATT: How many field goals a player attempted last playoffs
PFGMAD: How many field goals a player made last playoffs
PTHREEATT: How many three pointers a player attempted last playoffs
PTHREEMAD: How many three pointers a player made last playoffs
PFTATT: How many free throws a player attempted last playoffs
PFTMAD: How many free throws a player made last playoffs
PBLOCKS: How many blocks a player had last playoffs
POFFREB: How many offensive rebounds a player had last playoffs
PASSISTS: How many assists a player had last playoffs
PPERFOUL: How many personal fouls a player had last playoffs
PSTEALS: How many steals a player had last playoffs
PDEFREB: How many defensive rebounds a player had last playoffs
PTURNOVER: How many turnovers a player had last playoffs
PMINUTES: How many minutes a player registered last playoffs
PGAMES: How many games a player played last playoffs
PEJECT: How many ejections a player registered last playoffs
DFGATT: Example of how many field goals a player will attempt in simulated play
DFGMAD: Example of how many field goals a player will make in simulated play
DTHREEATT: Example of how many three pointers a player will attempt in simulated play
DTHREEMAD: Example of how many three pointers a player will make in simulated play
DFTATT: Example of how many free throws a player will attempt in simulated play
DFTMAD: Example of how many free throws a player made last season
DBLOCKS: Example of how many blocks a player will make in simulated play
DOFFREB: Example of how many offensive rebounds a player will register in simulated play
DASSISTS: Example of how many assists a player will register in simulated play
DPERFOUL: Example of how many personal fouls a player will register in simulated play
DSTEALS: Example of how many steals a player will register in simulated play
DDEFREB: Example of how many defensive rebounds will register in simulated play
DTURNOVER: Example of how many turnovers a player will register in simulated play
DMINUTES: Example of how many minutes a player will register in simulated play
DGAMES: Example of how many games a player will register in simulated play
DEJECT: Example of how many ejections a player will register in simulated play


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