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NBA Live 10 Wishlist

Here is the NLSC’s Wishlist for NBA Live 10, compiled using suggestions from the NLSC team members and visitors via email and the NLSC Forum. The Wishlist has been organised into three categories: Essentials, which comprise existing features, changes and additions we feel are most important to making NBA Live 10 as good as it can be; Things We’d Also Like To See, which features popular wishes that we would like to see in the game but aren’t as important; and a list of bugs and other issues under Things to Fix & Avoid.

ESSENTIALS

  • Release NBA Live 10 for the PC as a port of the Xbox 360/Playstation 3 version.
  • Keep shot selection and scoring averages realistic in both simulation and gameplay.
  • Smoother gameplay with better transition between animations and increased ability to break out of animations including changing directions and passing out of dunk and layup attempts. Fewer two player “canned” animations.
  • Improve directional passing so that players can make quick passes to the players they want to pass to without having to use Direct Passing. Add a quick pass/touch pass animation.
  • Reduce the number of blocks (especially by shorter players) and instead have more challenged shots.
  • Further tweak the simulated stats so that they’re more realistic. NBA Live 09 (360/PS3) is a lot better in this regard but there are a few discrepencies with the odd player (often point guards like Steve Nash) averaging too many points per game and finding their way into the league leaders for scoring. The range for the blocks, steals, assists and rebounds leaders could also stand to be 2-3 higher in each category. There’s also an issue with assists where players like Derek Fisher lead the league when they don’t rack up 10 assists per game in real life.
  • Bring back the traditional Reorder Rosters menu in Dynasty Mode, like the one used to edit lineups from the main menu. The player rotation menu is nice and should stay but it’s very cumbersome when trying to changing your starting lineup or reordering the bench; in fact, it’s downright terrible for that purpose. The traditional method would be far preferable to the awkward and ineffective method of using the player rotation and inactive list menus.
  • Have each team run specific plays through the use of the Signature Playcalling feature. Allow these to be updated by the user as well as NBA Live 365.
  • Add the ability to save in the middle of a game so that users who don’t always have time to finish full length games or have to leave the game for an extended period of time can reload and resume it later.
  • Add a custom team feature similar to the one in NBA Live 2000. Ideally include custom art that consists of generic basketball-themed logos and the like, so that they can be used with a variety of custom team names.
  • Add more collision animations/hard fouls so that players may prevent a shot being attempted.
  • Allow users to toggle between interest, contract size and contract length when putting together trades in Dynasty Mode.
  • Expand Dynasty Mode to include owner/manager duties such as managing the team’s finances similar to Madden’s Owner Mode as well as the ability to hire/fire head coaches (who would have their own effect on their respective teams), define player roles and other coaching/front office duties. As with the other “push” Dynasty features, allow these features to be automated for users who don’t want to worry about them.
  • Retain the “push” Dynasty aspect with automated tasks, free agent negotiation mini-game, trading block and the other enhancements that have been made to Dynasty Mode in the last couple of years.
  • Allow users to select different season lengths in Dynasty Mode (29, 58 or full 82 game seasons) and select multiple teams to control.
  • Bring back Playoffs Mode so that users can set up their own Playoffs whenever they like without having to play or sim through a season first.
  • Add the ability to alter shot attempts in midair (simmilar to the old Freestyle Air control method) and choose whether you want to go up for a rebound, attempt a tip-in or putback dunk on the offensive glass.
  • Balance the effectiveness of Lockdown Defense. Lockdown Defense works quite well in NBA Live 09 but sometimes it’s a bit too effective in the hands of the CPU who seem to recover a bit too quickly. It’s great that Quick Strike can’t be over exploited but it does mean that some really cool and well-timed moves are negated by the CPU managing to catch up when they’ve been beaten. It should definitely remain effective though, on the whole NBA Live 09 plays a better defensive game thanks to the presence of Lockdown Defense.
  • Better TV Style Presentation. The broadcast style camera angles are good but the overlays for the starting five and so forth could be improved and made to closer resemble a TV broadcast (ESPN I guess, given the license). The NBA Live 365 branding makes sense in 09 being such a big feature but kind of takes you out of the experience. It would also help if the text was a little bigger as it’s sometimes difficult to read, particularly in the boxscores and on stats menus.
  • Improve selection of award winners and All-Stars in Dynasty Mode; incorporate voting in All-Star selections and make picks based on two forwards, two guards, one centre approach so that (for example) two small forwards or two point guards may be selected to start instead of rigidly selecting the starters by the five positions.
  • Clean up issues with players stepping out of bounds or back across half-court. One of those things that you can kind of put up with when you get away with it but you hate to see anyone else or the CPU do it. It should be cleaned up though as it’s frustrating to force a player to step out of bounds or go over-and-back and not have it called and of course, defeats the purpose of having those calls in the game. Perhaps bring back the “Boundary Force Field” slider if players want to make it more difficult to get called for those infractions but it’s something that needs a bit of tweaking.
  • Include Scenario Mode
  • Include Player Lock function
  • Improve fast break logic. In NBA Live 09, players often run wide and fade to the wings rather than taking advantage of the numbers and continuing towards the hoop.
  • Allow the user to save replays, screenshots, boxscores and stats screens in all game modes.
  • Add away-from-the-ball and over-the-back fouls.
  • Allow all accessories to be modified in Edit Player.
  • Add the option to add more bio data info to Create/Edit Player such as draft info. Allow the user to edit all aspects of placeholder players added by NBA Live 365 in case users want to start their Dynasty straight away.
  • Display player career stats in table format, as seen on NBA.com, almanacs and the backs of basketball trading cards.
  • Discourage online cheating by assigning a loss when a player quits or disconnects in the fourth quarter, in addition to adding to their “Did Not Finish” rating.
  • Keep the NBA Live Academy and add more drills, including the ability to practice free throws. Allow users to enter the Academy manually in Dynasty Mode instead of just once a month.
  • Utilise a more PC friendly user interface with the PC version that takes advantage of the mouse (drop down and pop-up menus, use of the scroll wheel, etc).
  • Improve substitution logic so that the CPU will switch players currently in the lineup to a different position when subbing in another player (like NBA 2K) as well as subbing players in based on their secondary positions. Make sure the CPU subs more frequently and players tire at a realistic rate by default, as NBA Live 09 will often play starters for 40+ minutes every time without adjustments.
  • Add more gameplay sliders so that users can customise their experience as much as possible.
  • User profiles with the ability to track individual user stats.
  • Tone down trades in Dynasty Mode so that CPU teams don’t trade star players as often and fewer unbalanced trades (stars for role players) occur.
  • Allow the user to select which player inbounds the ball in dead ball situations.
  • Better atmosphere, with the NBA Finals feeling different to a regular season game with louder crowds, more excitement etc.
  • Allow players to save the ball inbounds and dive for the ball; basically improved loose ball situations.
  • Bring back the Pro Hop/Jump Stop move.
  • Allow editing of dunk packages.
  • Fewer running jumpers, make it easier to perform a pull-up jumpshot without having to come to a complete halt and lose momentum and/or allow the defender to catch up.
  • Fewer injuries in Dynasty Mode or a slider to control the frequency so that stars don’t get injured too often a few games into a new season.
  • Make it more difficult for the defender to catchup on fast breaks when the offensive player is way out in front, or at least give the offensive player the ability to take the ball up strong for a good chance at the and-one (or at least a foul); defenders should be able to chase down players for a block a la Tayshaun Prince on Reggie Miller in 2004 but it should definitely be a rare exception.
  • Animated play diagrams.
  • Patching supported by PC version!

THINGS WE’D ALSO LIKE TO SEE

  • Be a Pro expanded into a full single player career mode (similar to Madden)
  • Ability to track career milestones and break NBA records.
  • Expanded selection of FIBA teams
  • Skills Challenge and Shooting Stars events in All-Star Weekend
  • Legendary players and teams
  • Retro Jerseys for all teams
  • Weekly highlight/recap shows & fictional news articles in Dynasty Mode.
  • Have players sitting on the bench wear warmups and inactive players wear suits.
  • Actual player portraits rather than in-game renderings.
  • Add cutscenes to Dynasty Mode (similar to the ones used in NBA Live 2004).
  • Streetball Mode in the absence of further NBA Street titles.
  • Add the D-League or at least allow users to assign players to the D-League in Dynasty Mode as an alternative to regular training.
  • Add Summer League and Preseason games.
  • Add more Creation modes, such as Create-a-Play Mode, Create-a-Jersey, Create-a-Court, Create-a-Fan etc.
  • Expand upon the attributes we’re able to edit for original players and players added in NBA Live 365 updates so heights/weights etc can be corrected.
  • Get warnings of impending player retirements and allow users the chance to talk a player into playing one more year with a mini-game similar to free agent negotiation.
  • Allow user to import music and playlists.
  • Take some of the action out of cutscenes and have celebrations etc happen in real time during gameplay.
  • Extend the differences in the bodytypes. Currently, everyone looks like they have detailed muscles. Some NBA players have barely any definition in real life. Add options for wingspan length.
  • Add option for expansion teams/team relocation in Dynasty Mode.
  • Add the ability to have more than 15 players during the offseason then make cuts during training camp.
  • Bring back the Team Info/History screens.
  • Allow swatting the ball into the crowd (only when out of bounds is turned on).
  • Euroleague Teams

THINGS TO FIX & AVOID

  • Too many shots fired into the bottom of the rim or behind the backboard instead of players trying to collect themselves and attempt a proper shot.
  • League Leaders in Dynasty Mode don’t seem to take qualifying statistics into account, resulting in percentage leaders having really high numbers (players leading the league with 100% free throw shooting, for example).
  • Players “warping” to the basket for dunks.
  • Players running out of bounds or back across halfcourt and not getting called for a violation
  • Injured players not returning to the active roster in Dynasty Mode when they’ve recovered
  • Unmodifiable “injured” status in NBA Live 365 updates
  • Crashes/lockups in Dynasty Mode
  • Bench players do not have jersey numbers/jersey numbers disappear and reappear in cutscenes.
  • Players wearing shoes with inappropriate colourways for their current team
  • Users are unable to modify CPU teams even when option is enabled in Dynasty Mode.
  • Avoid delay on blocking animations (post-update results for 360/PS3 version were good).
  • Still some rebounds that hit the floor and loose balls that don’t get scooped up by players who are in perfect position to do, making the game feel predetermined