NBA Live 06 Players.dbf Editing Guide
The following is guide to the values in Players.dbf for NBA Live 06. A question mark indicates the exact function of the field is unknown.
Chart
Field | Description |
DELETED | Original players all have FALSE for this field |
NAME | Player's surname |
FNAME | Player's firstname |
NICKNAMEID | Player's nickname ID. Corresponds to values in nicknames.dbf |
PLAYERID | Player's ID number in the database. |
NUMBER | Player's jersey number. Use -1 for number 00. |
POSITION | Player's primary position 0: Center |
POSITION2 | Player's secondary position 0: Center |
YEARSEXP | How many seasons played in the NBA |
SCHOOLNUM | Player's college. Corresponds to numbers in schools.dbf |
HAND | 0: Right Handed 1: Left Handed |
SHOELIMIT | Player's specific shoe brand 0: None |
ORIGHSHOE | Player's home shoe. |
ORIGASHOE | Player's away shoe. |
OVERALLRTG | Overall rating - calculated by the game |
PLAYRVALUE | Calculated by the game - no need to edit |
All player ability ratings are based on the following system 0=0 | |
FGPBASE | Field Goal/Jump Shooting Rating |
THREEPTBAS | Three Point Shooting Rating |
FTPBASE | Free Throw Rating |
DNKABILITY | Dunking Rating - controls how often a player can make difficult dunks |
STLABILITY | Stealing Rating |
BLKABILITY | Blocking Rating |
OREABILITY | Offensive rebounding rating |
DREABILITY | Defensive rebounding rating |
BALABILITY | Ball handling (passing) ability |
OFFABILITY | Offensive Awareness |
DEFABILITY | Defensive Awareness |
SPEED | Speed rating |
QUICK | Quickness rating |
JUMP | Jumping rating |
DRIBBLE | Dribbling rating |
DSTRENGTH | Strength rating |
DHARDY | Hardiness rating - controls injuries in simulated play |
DSHOOTRANG | Shooting Range (8-25 feet) |
FATIGUE | Fatigue (Endurance) Rating |
INSIDESC | Inside Scoring Rating |
THREEPTATT | The percentage of a player's field goal attempts that will be three pointers. eg. 17 = 17% of all field goal attempts will be from downtown. |
PRIMACY | Primacy Rating - how often the CPU will use player to score. Also affects simulated stats. |
SCOREAREA | Player's offensive style - Refer to Chart |
FACIALCTRL | Facial Expression 0: Laid Back |
FTRITUAL | Free Throw Ritual. Most players set to 0. Determines how far back a player stands at the free throw line. |
AUDIONICK | Nickname used by the announcers - attribute for created players |
CELEBPACK | Celebration pack |
THREEPTSTY | Player's jumpshot style in the Three Point Shootout (no longer used) |
ORIGTEAM | Player's original team - Refer to Chart |
TEAM | Player's current team - Refer to Chart |
ROSTERPOS | Roster position 0: Starting Centre |
BIRTHDATE | Player's birth date, in the format yyyymmdd (eg 19750329 = 29th March 1975) |
BTOWNID | Corresponds to values in birthtown.dbf |
DPLACE | Player's draft position (if not drafted, -1) |
DROUND | Player's draft round (if not drafted, -1) |
DOVERALL | Player's draft position (if not drafted, -1) |
DRAFTYEAR | Year player was drafted in yyyy format (eg 2000) |
DRAFTEDBY | Team that drafted player, 3 letter abbreviation (Atl, Bos, etc) |
SCRATCH1 | ? |
SCRATCH2 | ? |
SCRATCH3 | ? |
DUNKPACK | Dunk Package - controls the dunks a player can perform - Refer to Chart |
DESTINY | Player's destiny and development potential. Determines a player's chances of improving/declining. Ranges from 0 (Best) to 8 (Worst) |
INJURYID | Corresponds to a number in injury.dbf. 0 by default (uninjured) |
INJURYDATE | Date injury occured, assigned by game in Season/Dynasty Mode |
RECOVRDATE | Date player will recover by, assigned by game in Season/Dynasty Mode |
ISPLAYABLE | Determines whether a player can play (TRUE/FALSE) ie he has a severe injury, minor injury, or is uninjured. If a player's name has a red cross displayed next to it in a roster screen, he cannot play. If his name is displayed with a bandaid next to it, he is injured, but playable. |
ISCREATED | Player is created (TRUE/FALSE) |
FACEPATCH | Player uses a face patch (TRUE/FALSE) |
ISGENERATE | Player was generated in Franchise Mode (TRUE/FALSE) |
ISHISTORIC | Player belongs to Legends Pool or Decade All-Star team. Cannot be selected in Dynasty Draft. |
TRADEABLE | Determines whether a player can be traded or not. A value of 0 allows players to be traded. |
PLAYERPKG | Cyberface ID. First two letters of first name, first five letters of surname (eg KOBRYAN). When player has a surname with less than 5 letters, an underscore is used (eg GRHILL_). For players with shorter surnames, additional underscores are used (eg. SEMAY__). |
INSEASON | Player is in regular season (TRUE/FALSE) |
INPLAYOFF | Player is in the playoffs (TRUE/FALSE) |
ROOKIEPKG | Generated rookie rating - development potential 0: Excellent |
ROOKVALUE | Used for generated rookies |
ROOKIERANK | Projected draft position - used for generated rookies |
ROOKIERNK2 | Projected draft position - used for generated rookies |
GRADCLASS | Graduation class for generated rookies |
CASHYR_EXP | ? |
CASH_YEAR | Player's salary for the current year, represented in millions of dollars without the final three digits. ie. |
CASH_TOTAL | Cash required to sign player, represented in millions of dollars without the final three digits. ie. |
CASH_RAISE | Player's annual raise - used for contracts that are not divided evenly over the number of years. Represented in millions of dollars without the final three digits.
ie. |
YEARS_LONG | The length of the player's contract |
YEARS_LEFT | Number of years left on the player's contract |
CASH_TEAM | Team whose cap player's salary counts against - Refer to Chart |
PREF_LEN | Number of years player would like to sign for |
MIN_TARGET | Salary player would prefer to receive |
LOWBALLED | Unsure of values, but seems to be related to giving players lower offers than they are demanding |
ISMINIMUM | Player can be signed to a Minimum contract (True/False) |
WEEKLYMVP | Related to Player of the Week (not used) |
MONTHLYMVP | Related to Player of the Month |
SUPERSTAR | The current Freestyle Superstar abilities the player currently has enabled (if applicable). |
OFFVALUE | Offensive Value |
DEFVALUE | Defensive Value |
SFGATT | How many field goals a player attempted last season |
SFGMAD | How many field goals a player made last season |
STHREEATT | How many three pointers a player attempted last season |
STHREEMAD | How many three pointers a player made last season |
SFTATT | How many free throws a player attempted last season |
SFTMAD | How many free throws a player made last season |
SBLOCKS | How many blocks a player had last season |
SOFFREB | How many offensive rebounds a player had last season |
SASSISTS | How many assists a player had last season |
SPERFOUL | How many personal fouls a player had last season |
SSTEALS | How many steals a player had last season |
SDEFREB | How many defensive rebounds a player had last season |
STURNOVER | How many turnovers a player had last season |
SMINUTES | How many minutes a player registered last season |
SGAMES | How many games a player played last season |
SGSTART | How many games a player started last season |
SEJECT | How many ejections a player registered last season |
CSFGATT | How many field goals a player has attempted in the current season |
CSFGMAD | How many field goals a player has made in the current season |
CSTHREEATT | How many three pointers a player has attempted in the current season |
CSTHREEMAD | How many three pointers a player has made in the current season |
CSFTATT | How many free throws a player has attempted in the current season |
CSFTMAD | How many free throws a player has made in the current season |
CSBLOCKS | How many blocks a player has in the current season |
CSOFFREB | How many offensive rebounds a player has in the current season |
CSASSISTS | How many assists a player has in the current season |
CSPERFOUL | How many personal fouls a player has in the current season |
CSSTEALS | How many steals a player has in the current season |
CSDEFREB | How many defensive rebounds a player has in the current season |
CSTURNOVER | How many turnovers a player has in the current season |
CSMINUTES | How many minutes a player has registered in the current season |
CSGAMES | How many games a player has played in the current season |
CSGSTART | How many games a player has started in the current season |
CSEJECT | How many ejections a player has registered in the current season |
PFGATT | How many field goals a player attempted last playoffs |
PFGMAD | How many field goals a player made last playoffs |
PTHREEATT | How many three pointers a player attempted last playoffs |
PTHREEMAD | How many three pointers a player made last playoffs |
PFTATT | How many free throws a player attempted last playoffs |
PFTMAD | How many free throws a player made last playoffs |
PBLOCKS | How many blocks a player had last playoffs |
POFFREB | How many offensive rebounds a player had last playoffs |
PASSISTS | How many assists a player had last playoffs |
PPERFOUL | How many personal fouls a player had last playoffs |
PSTEALS | How many steals a player had last playoffs |
PDEFREB | How many defensive rebounds a player had last playoffs |
PTURNOVER | How many turnovers a player had last playoffs |
PMINUTES | How many minutes a player registered last playoffs |
PGAMES | How many games a player played last playoffs |
PGSTART | How many games a player started last playoffs |
PEJECT | How many ejections a player registered last playoffs |
CPFGATT | How many field goals a player has attempted in the current playoffs |
CPFGMAD | How many field goals a player has made in the current playoffs |
CPTHREEATT | How many three pointers a player has attempted in the current playoffs |
CPTHREEMAD | How many three pointers a player has made in the current playoffs |
CPFTATT | How many free throws a player has attempted in the current playoffs |
CPFTMAD | How many free throws a player has made in the current playoffs |
CPBLOCKS | How many blocks a player has in the current playoffs |
CPOFFREB | How many offensive rebounds a player has in the current playoffs |
CPASSISTS | How many assists a player has in the current playoffs |
CPPERFOUL | How many personal fouls a player has in the current playoffs |
CPSTEALS | How many steals a player has in the current playoffs |
CPDEFREB | How many defensive rebounds a player has in the current playoffs |
CPTURNOVER | How many turnovers a player has in the current playoffs |
CPMINUTES | How many minutes a player has registered in the current playoffs |
CPGAMES | How many games a player has played in the current playoffs |
CPGSTART | How many games a player has started in the current playoffs |
CPEJECT | How many ejections a player has registered in the current playoffs |
LEARNING | Learning Attribute; used with Destiny to determine the likelihood a player will improve with training. Ranges from 0-99 (0 being the worst and 99 being the best). |
WORKETHIC | Work Ethic Attribute; determines the likelihood a player will stay in shape as well as improve with training. Ranges from 0-3, (0 being the best and 3 being the worst). |
BIRDRIGHTS | Player qualifies for "Bird Rights" under the salary cap rules |
CASHRESIGN | How much money a player can re-sign for |
SPEECHID | Link to player's audio files for commentary and PA announcer. Same value as PLAYERID. |
ISEDITED | Player has been edited through Edit Player |
ISORIGSS | Player has Superstar abilities by default (True/False) |
VALIDSSTAR | Freestyle Superstar abilities player can utilise; includes Disabled FSS abilities |
DFLTTEAM | Player's default team - Refer to Chart |