Difference between revisions of "Player Lock"

From NLSC Wiki
Jump to: navigation, search
 
Line 1: Line 1:
 
[[Image:Playerlock.jpg|right|thumb|Player Lock in [[NBA Live 07]]]]
 
[[Image:Playerlock.jpg|right|thumb|Player Lock in [[NBA Live 07]]]]
'''Player Lock''' is a gameplay feature first introduced in [[NBA Live 98]], which allows the user to control a single player on their team rather than being able to switch between all players in the lineup. It is activated in the '''Controller Setup''' screen and can only be toggled in the Pause Menu once the game begins. [[Off-Ball Control]] is an extension of the Player Lock concept.
+
'''Player Lock''' is a gameplay function found in various [[NBA Live]] and [[NBA 2K]] games, which allows gamers to control a single player on their team, rather than being able to switch between all players in the lineup.
 +
 
 +
[[Off-Ball Control]] is an extension of the Player Lock concept, available in various NBA Live games from the PlayStation 2 era. It was also an option in [[Online Team Play]], and the default setting if there were five users on a team. In single player career modes such as [[Rising Star]] and [[MyCAREER]], as well as their connected online modes such as [[MyPARK]], [[LIVE Pro-Am]], and [[2K Pro-Am]], gamers are permanently locked to controlling their player. One exception to this can be found in [[NBA 2K17]]'s MyCAREER, which allows gamers to assume control of [[Justice Young]] when the [[Orange Juice]] controls are activated.
  
 
==Using Player Lock==
 
==Using Player Lock==
Player Lock is generally used when the user wishes to take control of their favourite player (or a created version of themselves) for the course of an entire game rather than controlling the entire team. It is frequently used in [[Dynasty Stories]] to simulate a single player career mode. While controlling a player without the ball, the user can force the CPU controlled player to shoot or pass the ball by pressing the corresponding action buttons.
+
 
 +
Player Lock is generally used when the user wishes to take control of their favourite player (or a created version of themselves) for the course of an entire game, rather than controlling the entire team. It was once frequently used in [[Dynasty Stories]] to simulate a single player career mode, something that is no longer necessary with the introduction of fully-fledged career modes. While controlling a player without the ball, the user can force the CPU controlled player to shoot or pass the ball by pressing the corresponding action buttons.
 +
 
 +
As noted above, career modes and their connected online experiences permanently lock gamers to controlling their created avatar, a scenario that the manual Player Lock option previously sought to create.
  
 
==Criticism==
 
==Criticism==
While Player Lock is popular amongst certain NBA Live players, many players find it inadequate and frustrating as the CPU ballhandler doesn't always effectively run plays or move into a position where it can make a safe pass. Many feel that this aspect of Player Lock makes it a more challenging option that it should be and as such, less desirable.
+
 
 +
While Player Lock has always been popular with some gamers, there was a time when many found it inadequate and frustrating as the CPU ballhandler didn't always effectively run plays or move into a position where it can make a safe pass. This was also a criticism of early single player career modes. Enhancements to teammate AI have made this less of a problem in more recent releases, and the player locked modes are now extremely popular.
  
 
==Links==
 
==Links==
 +
*[[MyCAREER]]
 +
*[[Rising Star]]
 +
*[[2K Pro-Am]]
 +
*[[LIVE Pro-Am]]
 
*[[Be A Pro]]
 
*[[Be A Pro]]
 
*[[Off-Ball Control]]
 
*[[Off-Ball Control]]
Line 15: Line 25:
 
[[Category:NBA Live]]
 
[[Category:NBA Live]]
 
[[Category:NBA Live Gameplay]]
 
[[Category:NBA Live Gameplay]]
 +
[[Category:NBA 2K]]
 +
[[Category:NBA 2K Gameplay]]

Latest revision as of 02:14, 19 March 2017

Player Lock in NBA Live 07

Player Lock is a gameplay function found in various NBA Live and NBA 2K games, which allows gamers to control a single player on their team, rather than being able to switch between all players in the lineup.

Off-Ball Control is an extension of the Player Lock concept, available in various NBA Live games from the PlayStation 2 era. It was also an option in Online Team Play, and the default setting if there were five users on a team. In single player career modes such as Rising Star and MyCAREER, as well as their connected online modes such as MyPARK, LIVE Pro-Am, and 2K Pro-Am, gamers are permanently locked to controlling their player. One exception to this can be found in NBA 2K17's MyCAREER, which allows gamers to assume control of Justice Young when the Orange Juice controls are activated.

Using Player Lock[edit]

Player Lock is generally used when the user wishes to take control of their favourite player (or a created version of themselves) for the course of an entire game, rather than controlling the entire team. It was once frequently used in Dynasty Stories to simulate a single player career mode, something that is no longer necessary with the introduction of fully-fledged career modes. While controlling a player without the ball, the user can force the CPU controlled player to shoot or pass the ball by pressing the corresponding action buttons.

As noted above, career modes and their connected online experiences permanently lock gamers to controlling their created avatar, a scenario that the manual Player Lock option previously sought to create.

Criticism[edit]

While Player Lock has always been popular with some gamers, there was a time when many found it inadequate and frustrating as the CPU ballhandler didn't always effectively run plays or move into a position where it can make a safe pass. This was also a criticism of early single player career modes. Enhancements to teammate AI have made this less of a problem in more recent releases, and the player locked modes are now extremely popular.

Links[edit]