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File Additions for NBA Live 08

NBA Live 08 Cover Art

In today’s file additions for NBA Live 08 PC, S_Brat has released his latest 2016 player face packs for the Golden State Warriors and Atlanta Hawks. Download them both at the links below!

S_Brat
2015/2016 Golden State Warriors Team Update
2015/2016 Atlanta Hawks Team Update

Incidentally, if you’re looking for updated 2016 rosters, both Freddie and Book_Gazette have released updates for this season. You can find them here in the NBA Live 08 Rosters section of our Downloads database.

Monday Tip-Off: Why Basketball Games Need Custom Rosters

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

In last week’s Monday Tip-Off, I talked about why basketball video games need to have robust game modes. As I explained in the article, having a variety of deep, engaging modes goes a long way in making a basketball video game feel complete, and fully featured. Combined with satisfying gameplay, appealing bonus content, and a bevy of customisation options, the end result is a well-rounded, quality release. In other words, the kind of basketball video game that we all want to see and play.

One of the customisation options that every basketball game absolutely must have is roster editing. When NBA Live and NBA 2K launched on the current generation of consoles, both games were missing the comprehensive roster editing tools that were available in previous releases. NBA 2K14 had some basic roster editing functionality, while the ability to customise rosters was completely absent in NBA Live 14. NBA 2K has since brought back roster editing, but unfortunately, it’s yet to return in NBA Live.

Moving forward, it’s absolutely essential that both games offer roster editing and that the functionality continues to expand and improve. Let’s take a look at why this is such a vital feature in basketball video games.

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File Additions for NBA 2K16

NBA 2K16 Cover Art - Stephen Curry

We’re tipping off this week’s file additions with some new releases for NBA 2K16 PC. MJ23LB has made some court and arena updates for the Charlotte Hornets and Golden State Warriors, which you can pick up at the links below.

MJ23LB
Charlotte Hornets Time Warner Cable Arena (Local Broadcast)
Charlotte Hornets Time Warner Cable Arena (Playoffs)
Golden State Warriors Oracle Arena

File Additions for NBA Live 06

NBA Live 06 Cover Art

In today’s file additions for NBA Live 06 PC, magiciangirl06 has released two new adidas-themed courts, based on designs from NBA Live 15 and NBA Live 16. Check them both out at the links below!

magiciangirl06
NBA Live 15 Adidas Boost Your Game Court
NBA Live 16 Pro-Am Adidas Court

File Additions for NBA 2K16

NBA 2K16 Cover Art - Stephen Curry

We have just the one new file addition for NBA 2K16 PC today, as MJ23LB has released an update for the Philips Arena, home of the Atlanta Hawks. Download it at the link below!

MJ23LB
Atlanta Hawks Philips Arena

The Friday Five: 5 Problems Basketball Gamers No Longer Deal With

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

I’ve been playing basketball games for a long time – over twenty years, at least – and as I’ve said quite a few times before, I’m impressed when I reflect upon how far they’ve come. While it’s easy to get frustrated when we don’t see some of the most desired improvements year-to-year, when you start going back a generation or two, you can really see the leaps that basketball games have made. I’ve actually been spending a decent amount of time with older basketball titles as of late, as I continue to produce content for our ongoing 20th Anniversary of NBA Live celebrations.

Playing those older basketball games has been a fun trip down memory lane, but it’s also reminded me of some of the problems that were often present, even in the best titles from yesteryear. Needless to say, with basketball games progressing as much as they have, a few of those issues are even more glaring now. While today’s hoops games are still facing some of the same challenges, such as implementing a maximum difficulty setting that plays smarter instead of cheaper, there are some noteworthy problems that we no longer have to deal with. Let’s consider ourselves lucky that we’re not still battling the following five issues.

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NBA 2K16 Patch V6 Released for Xbox One

Kevin Durant takes on the Warriors in NBA 2K16

The sixth official title update for NBA 2K16 is now available on Xbox One. If the patch isn’t coming through, users are advised to restart their console. As mentioned in the bulletin earlier this week, the notes for Patch V6 are as follows:

  • Updated player portraits for a number of players.
  • Tuned the effectiveness of long outlet passes for players with the Break Starter badge.
  • Delay branching from Kobe Bryant Back size-up.
  • Re-worked size-up dribble launches to prevent unnaturally explosive first steps.
  • Tune miss chances for deep downcourt and cherry picking.
  • Dock vertical and rebounding when you go behind the basket. Don’t reset 3-in-the-key offense timer in baseline behind paint for human controlled blacktop players.

You can find a complete update history for the NBA 2K16 title updates here in our Wiki.

Unfortunately, there’s no word as yet on the PC patch, but until we’re advised otherwise, I expect that it will be coming soon. As before, we’ll be sure to post an update as soon as there’s any new information in that regard.

For a discussion of Patch V6 for NBA 2K16, tune into Episode #157 of the NLSC Podcast! If you’d like to share your own thoughts on the latest patch, feel free to do so in the comments section below, as well as in this thread in the NBA 2K16 section of the Forum.

NLSC Podcast – Episode #157

NLSC Podcast Logo

Three Aussies get together once again to discuss basketball and basketball video games; it’s Episode #157 of the NLSC Podcast! This week, Arcane, Kenny and I chat about the latest NBA 2K16 patch, a couple of recent articles that caught our attention, the latest action from the 2016 NBA Playoffs, and more.

On this week’s show…

  • Patch #6 has been released for NBA 2K16, addressing some gameplay exploits. Predictably, not everyone is happy, but we have no complaints about eliminating cheese.
  • Speaking of official patches, we discuss the unfortunate issue of title updates occasionally doing more harm than good in NBA Live and NBA 2K.
  • Are advertising and freemium-like content becoming a problem in basketball video games?
  • We touch on a recent article which offered some unorthodox suggestions for NBA Live 17.
  • Steam is making some changes to their review system, which we’re generally in favour of.
  • In our Week in Basketball Gaming, we reflect on some recent games of 2K Pro-Am, and make a few comparisons to Live Pro-Am.
  • The 2016 NBA Playoffs roll on, and we’re starting to get into them a little more. We recap the latest results, and note some recent updates on the health of Stephen Curry and Chris Bosh.
  • It’s still a ways off, but we look ahead to a couple of potential offseason moves, as well as the first Basketball Without Borders camp that will be held in Australia.
  • The NBA appears to have clarified the restrictions that will be placed on jersey advertisments. Unfortunately, there will still be ads on jerseys in the future.
  • We react to the newly revealed Detroit Pistons logo, which continues the trend of paying homage to the past.
  • Episode #157 of the NLSC Podcast wraps up with some LeBron James trivia, and this week’s Bold Predictions.

Click Play to listen to the show!

Have some thoughts on the latest episode? Sound off in the comments below, or here in the Forum. Also, if there’s a topic you’d like us to discuss on the next episode of the NLSC Podcast, feel free to hit us up in this thread.

File Additions for NBA 2K14

NBA 2K14 Cover Art

The latest file additions for NBA 2K14 PC include a new HD face for Derrick Rose, and updated 2016 season rosters. Download both releases at the links below!

Infinity2K
Derrick Rose HD Face

Tha2KProphet
2KShiftLeader’s (Tha2KProphet) 2016 Roster | NBA Playoffs Update (Updated to v7.0)

Wayback Wednesday: Charles Barkley in Basketball Video Games

Charles Barkley celebrates in NBA Live 2000

Welcome to Wayback Wednesday, your midweek blast from the past! This is a feature where we dig into the archives, look back at the history of basketball gaming, and indulge in nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

With this being May the 4th, the iconic Star Wars franchise is what a lot of people around the world are talking about and celebrating today. It’s a little difficult to tie that into basketball – though Chewbacca’s size would probably make him pretty dominant in the paint – so I decided to take a look back at this day in NBA history for inspiration. In doing so, I was reminded of Charles Barkley’s 56 point, 14 rebound game on May 4th 1994, which helped his Phoenix Suns to eliminate then-rookie Chris Webber’s Golden State Warriors 3-0 in the first round of the Playoffs.

When it comes to elusive figures in basketball video games, the first player that we tend to think of is Michael Jordan. As I’ve discussed in a couple of previous articles, MJ was missing from the various NBA sim games during his second run with the Chicago Bulls, and aside from some rare, specially produced arcade cabinets, he’s never been featured in NBA Jam. However, while Charles Barkley did appear in NBA Live towards the end of his career, he was similarly absent – or replaced by a Roster Player – in a number of releases.

It’s one of those things from basketball gaming history that’s interesting to revisit, because it just doesn’t happen with today’s stars and modern releases. With that said, let’s take a look back…way back…

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NLSC Podcast Episode #157 Mailbag Call

NLSC Podcast

This is your weekly reminder about the upcoming episode of the NLSC Podcast! Barring any unforeseen circumstances, we’ll be recording Episode #157 very soon, and we certainly do have a few things to discuss. Topics on the docket this week include a new official patch for NBA 2K16, freemium-like content in basketball video games, radical suggestions for NBA Live 17, the ongoing 2016 NBA Playoffs, and some other recent NBA news.

Having said that, we might be able to squeeze in a couple more topics or mailbag questions, so if there’s anything else you’d like us to touch upon in the next episode of the NLSC Podcast, please let us know ASAP! As usual, we do ask that you keep your suggestions along the lines of our core content – NBA Live, NBA 2K, and basketball gaming – as well as related interests such as the real NBA (or basketball in general), modding, and the history of our community. If we’re running long and can’t cover a certain suggestion this week, we’ll hold it over for a future episode (most likely next week, especially if it’s topical).

If you do have any suggestions or mailbag questions, hit us up in the comments section below, or feel free to post them in this thread in the NLSC Forum. Submissions are also welcome via our Facebook and Twitter; if you’re on those social media platforms and haven’t connected with us yet, be sure to do so!

As always, thank you to everyone who continues to tune in to the NLSC Podcast every week, and send in topic suggestions when they come to mind. We enjoy doing the shows, and we want to make sure that we’re talking about the things that basketball gamers want to hear about; hopefully, we’re doing that more often than not! If you haven’t caught Episode #156 yet, tune in here. If you’d like to subscribe to the show, you can do so through iTunes and Stitcher.

20th Anniversary of NBA Live: NBA Live 2001 Retrospective

NBA Live 2001 Retrospective

To mark the 20th Anniversary of NBA Live, we’re posting content for every game in the series, including retrospectives, patches, countdowns, and more. Whether you’re a long-time basketball gamer who grew up with the NBA Live series and would like to take a drip down memory lane, or you’ve only recently started playing basketball games and would like to learn a little about what they used to be like, we hope that you enjoy the 20th Anniversary of NBA Live content here on the NLSC!

After firmly holding the title of the best NBA game on the market through the 90s, consistently improving from year to year, NBA Live 2001 was one of the first missteps for the NBA Live series. To be clear, I definitely don’t see it as an all-around terrible game, and there are games in the series that are a lot rougher around the edges, but NBA Live 2001 did have some significant problems. Before spending some time with the game in preparation for this retrospective, I would’ve summed it up as “fun, but flawed”. Would I still make that assessment after playing it again? Well, let’s take a look at what’s good, and what’s not so good, in NBA Live 2001.

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NBA 2K16 Patch V6 Released

Kawhi Leonard drives in NBA 2K16

The sixth title update has been pushed through for the PlayStation 4 version of NBA 2K16, and is expected to be available for the PC and Xbox One versions of the game soon. Patch V6 is primarily intended to address various gameplay exploits; the full patch notes are as follows:

  • Updated player portraits for a number of players.
  • Tuned the effectiveness of long outlet passes for players with the Break Starter badge.
  • Delay branching from Kobe Bryant Back size-up.
  • Re-worked size-up dribble launches to prevent unnaturally explosive first steps.
  • Tune miss chances for deep downcourt and cherry picking.
  • Dock vertical and rebounding when you go behind the basket. Don’t reset 3-in-the-key offense timer in baseline behind paint for human controlled blacktop players.

While it hasn’t been confirmed, it’s possible that this will be the last title update for the game. Hopefully, it won’t take long for the PC and Xbox One patches to come through; we’ll be sure to post an update once the patch has been released on those platforms as well. In the meantime, feel free to post your thoughts on the latest title update in the comments section below, as well as in this thread in the NBA 2K16 section of the NLSC Forum.

Monday Tip-Off: Why Basketball Games Need Robust Modes

Dwyane Wade with the basketball in NBA Live 16

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

I’d like to talk a little more about something that I touched upon in last week’s Friday Five. From time to time, I’ll see one of my fellow basketball gamers opine that game modes don’t really matter. While everyone is entitled to their own opinions and preferences, and I’ll always advocate that everyone should play basketball games in a way that they enjoy rather than how someone else insists they “should”, I have to be honest here: I’m definitely puzzled by that point of view.

When it comes down to it, basketball video games absolutely need to have robust depth modes. These days, that means a franchise mode, a single player career mode, a card collecting mode, and a mode that offers some sort of online league or squad play. I’m confident that a lot of people will agree with me here, but for those who don’t feel that modes are all that important, please allow me to explain why many of us believe that they’re vital to basketball games.

Read More »

File Additions for NBA 2K14

NBA 2K14 Cover Art

Tipping things off this week, we have three new file additions for NBA 2K14 PC. Today’s releases include a face for 2016 Draft prospect Brandon Ingram, a new set of cover athlete icons, and the latest version of PBA 2K14. Download them all at the links below!

TGsoGood
Brandon Ingram Face

Medevenx
NBA Cover Athlete Icons (Updated to v3.0)
PBA 2K14 Appdata Files (Updated to v10.2c)