NBA 2K17 MyCAREER Trailer Released

NBA 2K17: MyCAREER Player Archetypes

2K Sports has released the official trailer for MyCAREER in NBA 2K17. As previously noted, this year’s story focuses on a dynamic duo: our MyPLAYER and a player called Justice Young, played by Michael B. Jordan. We’ll be able to assume control of both players out on the court, with the goal of becoming the NBA’s next great tandem.

The trailer gives us a few quick glimpses of various cutscenes, as well as some gameplay from cinematic camera angles, and another look at the player archetypes that will be available in NBA 2K17. It doesn’t give away too much of the story, which will apparently have some more branching options, with choices that matter. For those of us who expressed frustration with the linear nature of “Livin’ Da Dream” in NBA 2K16, this certainly comes as good news.

Check out the MyCAREER trailer below, or catch it here on YouTube if you can’t see the embedded video.

The Prelude is set to drop in a couple of days, so PlayStation 4 and Xbox One gamers will be able to get a head start on (and early look at) MyCAREER in NBA 2K17. Unfortunately, the experience will not be available on PC. The MyNBA2K17 app will also be available this week for Android and iOS devices, so we’ll be able to get our faces into the game ahead of the Early Tip-Off Weekend on September 16th. Once again, its face scanning functionality will not be available for the PC version.

Got any thoughts on the trailer? Share them in the comments section below, and join in the discussion here in the NBA 2K17 section of the NLSC Forum!

Wayback Wednesday: Courtside Comedy in NBA Live 2003

Rasheed Wallace argues with a referee in NBA Live 2003

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

Our (belated) 20th Anniversary of NBA Live content is on-going, and next up will be a retrospective of NBA Live 2003. Before we get to that, however, I wanted to profile one of the game’s most notorious features: its “Courtside Comedy” cutscenes. On top of gameplay that wasn’t quite as sim as most basketball gamers would’ve liked, NBA Live 2003 also took a more light-hearted approach to its atmosphere, with several cutscenes involving players joking around and goofing off.

While the comedic cutscenes weren’t universally disliked, I think it’s fair to say that most gamers were not sorry to see them gone in NBA Live 2004. For my part, I can see the humour, and I do have a certain amount of nostalgia for the sheer oddity of them, but they definitely didn’t create the atmosphere that I wanted for NBA Live. Nevertheless, they are fun to look back on, especially because some of them could be truly ridiculous. Ahead of my detailed retrospective of NBA Live 2003, here are some of the most memorable courtside comedy cutscenes.

Let’s take a look back…way back…

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NBA 2K17 Arena Authenticity Trailer

NBA 2K17: John Wall

The countdown to the Early Tip-Off Weekend for NBA 2K17 is approaching single digits, but it seems there’s still a couple of things that we’ll get a glimpse of before the game comes out. 2K has released a new “Arena Authenticity” trailer, demonstrating the sounds of all the different NBA arenas.

As mentioned in some of the hands-on previews, and reiterated in the trailer, members of the NBA 2K development team travelled over 16,000 miles to capture authentic arena sounds for all 30 NBA teams. Not only does this include crowd reactions and arena-specific effects, but even the sound that the basketball makes bouncing on each team’s hardwood. The 2K PA Announcer has also recorded lines that are specific to each team, though the game retains the same announcer in each arena.

Check out the trailer below, or catch it here over on YouTube if you can’t see the embedded video.

What are your thoughts? Is this something you’re excited to see – or rather, hear – or are details like this largely unimportant to you? Sound off with your opinion in the comments section below, and feel free to join in the discussion in this thread in the NBA 2K17 section of the NLSC Forum.

New Details on MyLEAGUE & MyGM in NBA 2K17

NBA 2K17: Expansion Teams in MyGM & MyLEAGUE

Brian Mazique has been posting his hands-on impressions of NBA 2K17 over on, providing a detailed insight into this year’s game. He’s also posted a few new tidbits about MyLEAGUE and MyGM, providing some clarification on rule changes and the names of the pre-made expansion teams.

The rules committee will apparently meet after every season to determine whether there will be any changes, just as in real life. Changes must also be approved by the requisite percentage of team owners. Unfortunately we can’t disable rule changes, but in MyLEAGUE, we will be able to override them. Changes to the shot clock are one example of the new rules that we can experience in NBA 2K17.

As previously mentioned when league expansion was first announced for MyLEAGUE and MyGM, the game will ship with ten pre-made expansion teams. These teams will include primary and secondary logos, as well as audio assets. The ten pre-made teams in NBA 2K17 are the Nashville Stars, Pittsburgh Force, Kansas City Knights, Virginia Storm, Vancouver Ravens, San Diego Surf, Cincinnati Lions, Baltimore Barons, Louisville Liberty, and St. Louis Sound.

What’s your take on the latest information, franchise gamers? Have your say in the comments section below, as well as join in the discussion in this thread in the Forum. We’re now less than two weeks away from the Early Tip-Off Weekend for NBA 2K17, and The Prelude is scheduled to drop this week on PlayStation 4 and Xbox One, so stay tuned for more tidbits and impressions!

Monday Tip-Off: Pro Stick vs. Shoot Button in NBA 2K

Dirk Nowitzki shoots the basketball in NBA 2K16

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

By now, you’ve probably heard that NBA 2K17 will feature revamped shooting controls on the Pro Stick, with the angle of the stick now determining whether or not your attempt is on target. While many of the early impressions suggest that it’s not as complex as it may sound, it’s something that basketball gamers will ultimately decide for themselves upon getting their hands on the game. Fortunately, for gamers who prefer to use the Shoot button, Mike Wang made it clear in his developer blog that it’s still going to be a viable option in NBA 2K17.

One of the things that made it difficult for me to get into the NBA 2K series all those years ago was its controls. I was accustomed to dribbling controls on the right stick, I didn’t care for the original approach to Isomotion, and I felt like the Shot Stick was overkill. With the Shot Stick becoming the Pro Stick in recent editions of NBA 2K, combining dribbling and shooting controls, I’ve definitely warmed up to the concept. However, when it comes down to it, I still prefer using the Shoot Button. With the changes in NBA 2K17, I now find myself wondering if I’ll change my approach.

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File Additions for NBA 2K13

NBA 2K13 Cover Art

I’m still a little behind in posting some recent file additions, as they’ve fallen by the wayside while I’ve focused on keeping up to date with NBA 2K17 news bulletins. My apologies to the users who have been releasing great updates! In any event, we have a new addition for NBA 2K13 today, as PatTheHead has uploaded a new version of his retro season roster pack. Check it out at the link below!

1946/47 to 1984/85 ABA + NBA Seasons (Updated to v3.9)

Closure: The Unfinished NBA Live 2002 Franchise

Chris Webber in NBA Live 2002

As I said in my retrospective of NBA Live 2002, it’s a game that holds up a little better than I remembered. For all its flaws, for all the controversy that surrounded it as the first game in the NBA Live series not to be released on PC, it’s a game that I spent a lot of time with. Despite its problems, I can definitely say that I enjoyed playing it back in the day.

In fact, NBA Live 2002 actually produced one of my favourite basketball gaming experiences to date: a Franchise game with the Sacramento Kings. Unfortunately, as much fun as I was having playing through that first season – 82 games, twelve minutes quarters, of course – I never actually completed it. Needless to say, that save file is long gone, so there’s no chance of ever picking it up again. It’s a shame, because I was pretty close to the end of the regular season; close enough that it wouldn’t have hurt too much to sim through to the end, and then just play through the Playoffs.

When I went back and reflected upon my most memorable failed basketball gaming endeavours in The Friday Five, I mentioned that if I still had that save file for NBA Live 2002, I’d probably make some time to finish it off with a combination of simming and playing the remaining games. Well, the save file might be gone, but I still have NBA Live 2002, and an urge to do some fun stuff for the 20th Anniversary of NBA Live. You can probably see where this is going, so let’s not beat around the bush any longer. Join me as I gain some closure and finish what I started, with a helping hand from the simulation function!

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File Additions for NBA Live 2004

NBA Live 2004 Cover Art

Today we have some new file additions for NBA Live 2004, a fine game for its era and a title I’ll soon be taking a look back at for our 20th Anniversary of NBA Live content. In the meantime, GNGGRIZZ27 has released some 2016-2017 season court updates, which you can download at the links below.

2016 Los Angeles Clippers Court
2016-2017 Courts

File Additions for NBA 2K14

NBA 2K14 Cover Art

Here are the latest new and updated files for NBA 2K14 PC! Today’s additions include updated 2016 offseason rosters, a new version of PBA 2K, player faces, shoes, and the 2017 season schedule. Download them all at the links below!

Derrick Rose HD and SD Update
Al-Farouq Aminu HD and SD Update
Marcus Smart HD and SD Face
5 Players Face Pack

2016-17 NBA Schedule

NLSC Shoe Vault (Updated to v3.1)

Med’s NBA Roster Appdata Files (Updated to v4.2)
PBA 2K Appdata Files (Updated to v13.2)

NBA 2K17 MyCAREER Blog; Shoes Matter Trailer

NBA 2K17: Press Conference in MyCAREER

We’re not quite done with the NBA 2K17 developer blogs this week, as Ben Bishop has posted an in-depth look at MyCAREER in this year’s game. He outlines the player archetypes that we’ll be able to select for our MyPLAYERs, revealing that the archetypes and physical attributes will matter in terms of starting ratings and rating caps. From the sounds of things, it will no longer be possible to make a 7’3″ centre with the skills of a point guard, which is also great news for 2K Pro-Am.

This year’s story is focused on a dynamic duo: our MyPLAYER, and a player called Justice Young. The duo’s nickname is “Orange Juice”, and the story itself will be less linear, with choices that result in story branching. We’ll also be able to direct Justice Young to make cuts to the basket or take a shot, or even assume complete control over him. Young is portrayed by actor Michael B. Jordan, while Aaron Covington (Creed) is the story’s writer/director.

Off-day events return from NBA 2K16, and there will be more communication with other players and sponsors through text messages. Players can also stop by your MyCOURT, and MyCOURT is more connected to the story and overall MyCAREER experience. Endorsements will also be available earlier on in your career, and there are exclusive deals. Training has been revamped with new drills, and a “Doin’ Work” meter that earns progress towards levelling up.

Be sure to check out the developer blog for the full scoop on MyCAREER in NBA 2K17. Additionally, a new trailer has been released today, spotlighting the shoes in NBA 2K17. Check it out below, or catch it here on YouTube if you can’t see the embedded video.

As always, feel free to share your impressions in the comments below, as well as in the NBA 2K17 section of the NLSC Forum.

The Friday Five: Top 5 Teams of Interest in NBA 2K17

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

We’re just a couple of weeks away from the release of NBA 2K17, at least in terms of the Early Tip-Off Weekend. I’ve been planning on spending more time with MyLEAGUE this year, so needless to say, I was glad to read about some of the various additions and improvements that we can expect to see in the mode. Although I’m traditionally a franchise gamer, my attention has been drawn to other modes in recent years. From the sounds of things, NBA 2K17 will be a good year to get back into the franchise experience, offline and online.

Before starting a franchise game, it’s important to decide which team you’re going to use. Unless you decide to control all thirty teams in MyLEAGUE, you’ll need to choose carefully, as picking a team that you don’t enjoy playing with is a good way of putting a quick end to a franchise game. Each year, offseason player movement results in new lineups that not only seem like they’ll be fun to watch in real life, but also fun to play with in basketball video games. For this week’s Friday Five, I thought I’d pick my top five teams of interest in NBA 2K17; in other words, the most interesting and appealing teams to choose for a MyLEAGUE or MyGM game.

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NLSC Podcast – Episode #174

NLSC Podcast Logo

Episode #174 of the NLSC Podcast is out now! The release of NBA 2K17 is getting closer and closer, and once again we’ve got a significant amount of news to cover. We also have some stories to share about the latest exploits of the NLSC squad in 2K Pro-Am, and a trip down memory lane with NBA 2K12.

On this week’s show…

  • We tip things off with a discussion about The Prelude, the downloadable experience for the PlayStation 4 and Xbox One versions of NBA 2K17 that will preview MyCAREER.
  • A recent 2K media day has given us quite a bit of information about NBA 2K17, and a lot of it is very good news. A lot of positive impressions are also coming out of the recent community event.
  • At last, we have our first deep-dive developer blog, courtesy of Gameplay Director Mike Wang! The man they call Beluba has given us some very promising information about this year’s game.
  • How optimistic and hyped are we for NBA 2K17, just a couple of weeks away from the Early Tip-Off Weekend?
  • In Our Week in Basketball Gaming: a goal is achieved by the NLSC squad in 2K Pro-Am. Also, some unfinished business is finally completed in NBA 2K12.
  • We wrap up another episode with our new favourite game, Trivia Time! The score is close, and we have a fresh new batch of questions for at least the next six weeks.

Click Play to listen to the show!

Have some thoughts on the latest episode? Sound off in the comments below, or here in the Forum. Also, if there’s a topic you’d like us to discuss on the next episode of the NLSC Podcast, feel free to hit us up in this thread.

NBA 2K17 Gameplay Blog from Mike Wang

NBA 2K17: Terrence Ross

It’s the deep-dive developer blog that a lot of basketball gamers have been waiting for! Gameplay Director Mike Wang (aka Beluba) has posted a blog detailing the various improvements to gameplay in NBA 2K17, which you can check out here.

The blog touches on a lot of points that have been mentioned in recent previews, but in much greater detail. Beluba reiterates the aim of giving us more control over the action with the changes to shooting on the Pro Stick, but also mentions that we won’t be penalised for using the Shoot button. He also explains what the timing on layup attempts will mean for contact shots in heavy traffic, and the way that they have preserved realism with the new controls.

Beluba also explains NBA 2K17’s new Shot Meter, and confirms that green releases will not miss, as well as the ability to perform evasive layups with left and right movements of the Pro Stick. The Pro Stick can also be used to perform a dig steal on defense, and the stealing system takes into account more factors than it did before. He also discusses how blocks have been revamped and enhanced in NBA 2K17.

Signature Size-Ups have been broken down into small combos that can be chained together, for a better a one-to-one feel. A lot of work has also gone into making the animations smoother, from motion capture to blending techniques. Lots of new animations have been added, from off-ball collisions to putback dunks, and there is increased physicality between players. Beluba also drops a lot of information about the Adaptive Coaching Engine, enhancements to AI, and some other tidbits.

Be sure to check out the blog for all the details, and if you’ve got any thoughts, feel free to post them in the comments section below! You can also join in the discussion that’s taking place here in the NBA 2K17 section of the NLSC Forum.

Tons of NBA 2K17 News (via Operation Sports)

Andre Drummond shoots the basketball in NBA 2K17

Mike Lowe of Operation Sports had an opportunity to visit Visual Concepts’ studios this week, where he received an advanced sneak peak at NBA 2K17. He’s been able to share a lot of juicy information about this year’s game, in a post that you can read here over on OS.

There’s far too much information for me to summarise in just a few points, and I don’t want to just flat out copy and paste an entire article, so be sure to check out OS for the full scoop. However, a quick overview of some of the highlights is as follows:

  • There’s been a huge emphasis on enhancing video and audio accuracy in NBA 2K17, from shoes to the commentary team.
  • Blacktop features more customisation options, and improved matchmaking. Matchmaking has also been improved in Play Now Online.
  • Moments cards and Challenges in MyTEAM will be coming through a lot quicker, there will be a prize board, and users can pick a Free Agent card upon starting MyTEAM.
  • MyLEAGUE and MyGM have received under-the-hood enhancements to AI and logic, as well as the addition of protected picks, the ability to start in the 2016 offseason, changes to league rules and the CBA, and much more.
  • MyLEAGUE Online will feature more admin options this year.
  • Custom jumpshots are back, there’s a new off-ball collision system, the post-game has been revamped, and there’s been an emphasis on smooth animations.
  • Team owners in 2K Pro-Am will feature a roster of ten, and the owner doesn’t need to be present to play. However, teams do need to level up to use advanced customisation features.

Once again, be sure to check out Mike’s article over on Operation Sports for all the details. What’s your take on the latest information? Sound off in the comments below, and join in the discussion taking place here in the NBA 2K17 section of the NLSC Forum!

Wayback Wednesday: NBA’s Greatest in NBA 2K12

NBA's Greatest Menu in NBA 2K12

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

I’ve been watching some classic NBA games recently, and it got me in the mood to play with some retro teams in NBA 2K. I can do that in NBA 2K16 of course, but only NBA 2K11 and NBA 2K12 have dedicated modes for the historic squads, namely the Jordan Challenge and NBA’s Greatest respectively. After catching Michael Jordan’s 63 point game against Larry Bird’s Boston Celtics, I originally opted for NBA 2K11, with an eye towards finishing the Jordan Challenge games I never completed. When that didn’t go so well, I turned my attention towards NBA 2K12, and my unfinished challenges in NBA’s Greatest.

I’d ultimately complete my unfinished business, clearing all of the remaining challenges over the weekend. I found myself having a lot of fun, and the experience certainly made me appreciate NBA’s Greatest all over again. In fact, it had me wishing that we still had some sort of mode for the classic teams in the newer games. Since I’ve finally completed all fifteen games and unlocked all of the included retro teams at long last, it only made sense to profile NBA’s Greatest for this week’s Wayback Wednesday feature.

Let’s take a look back…way back…

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