Welcome to this week’s edition of The Friday Five! This is a feature that I post every Friday in which I give my thoughts on a topic that’s related to basketball video games, the real NBA or another area of interest to our community, either as a list of five items or in the form of a Top 5 countdown.
If you’ve been around the community for a long time, you’re probably aware that I’m not as active as I once was as far as patching is concerned. While the temptation is always there to get creative and put something out for the community, I’m finding myself with less time and motivation to work on any patching projects. As far as the content I’m currently producing is concerned, I’m enjoying co-hosting the NLSC Podcast and writing this column every week; compared to patching, I find it a lot easier to make time for them in between my other NLSC duties (and of course, my real life commitments and responsibilities).
However, the temptation to patch is sometimes difficult to resist, and as you may have seen, I’ve just released a new set of bootup screen updates for NBA Live 2005 through NBA Live 08. I do like the idea of releasing an update or two every now and again, though that of course leads to the question, “Why not make new roster updates every once in a while?” Well, there are a few reasons why I’m not doing that. In the interest of giving everyone an honest answer, I thought that I’d offer an insight into the development of the NBA Live roster updates, and why I’ve had to step away from them. Here are 5 Things You Should Know About Making Roster Updates.