File Additions for NBA 2K16

NBA 2K16 Cover Art

Ready for some new file additions for NBA 2K16 PC? Today’s releases include player faces, courts, and shoes. Download them all at the links below!

Manni Live
Houston Rockets Local Ad Court Update
Atlanta Hawks Updated Court

Kevin
Tim Duncan Face
Mitch McGary Face
Kevin’s Global

TBM
Jahlil Okafor Skintone Fix

©roke
Nike Kobe X Elite High Top

Wayback Wednesday: The NBA Live Domain

NBA Live 2001: Shaquille O'Neal

Welcome to Wayback Wednesday, your midweek blast from the past! This is a feature where we look back on yesteryear, dig into the archives, indulge in some nostalgia, and in some cases, wonder just what we were thinking. Check in every Wednesday for features and retrospectives on old basketball video games, old NLSC editorials published as-is with added commentary, and other flashback content.

For those who are unaware, I didn’t found the NLSC – then the NBA Live Series Center – way back in 1996. That was the work of Tim, Lutz, and Brien, and it was their efforts that inspired me to create my own NBA Live website: the NBA Live Domain, or NLD for short. Yes, I was definitely inspired by the NLSC in a lot of ways.

There were a lot more NBA Live fan sites back in the day, especially as everyone tended to host their own patches. Generally speaking, you don’t see a lot of sites like that anymore. We’re obviously still around…now covering NBA 2K and basketball games in general as well as NBA Live…and you’ve also got Operation Sports, with their excellent coverage of the entire genre of sports games. Beyond that, most sports gamers seem to provide content through YouTube and other social media platforms.

So, with this being Wayback Wednesday, and given our ongoing celebrations of the 20th Anniversary of NBA Live, I thought I’d offer up some reflections on my old site. Let’s take a look back…way back…

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NBA Live 16 Patch v1.04 Released; New Pro-Am Court

NBA Live 16: Margaret Hie Ding Lin

A new patch (v1.04) has come through for NBA Live 16. It’s around 3.9 GB in size, and contains both new content and several game fixes. The full patch notes have been posted over on the official website, and can also be found below, but a quick overview of the update is as follows:

  • New Content: Margaret Hie Ding Lin court (LIVE Run) – Trial and Full Game
  • New Content: Margaret Hie Ding Lin court (Summer Circuit) – Full Game Only
  • Over 170 new tops, bottoms, accessories, and shoes
  • 48 new hairstyles
  • New Randy Harris tattoos
  • More than 25 new player scans
  • Over 250 bug fixes and improvements

Check out the patch notes article over the official site for some screenshots of the new rookie faces. As noted above, a new court has also been added to LIVE Run and Summer Circuit: Margaret Hie Ding Lin in Chicago. It’s denoted as one of the “Hard” courts, and includes its own set of challenges. With its addition, there is now a total of eight venues in LIVE Pro-Am. Check out a screenshot of it below.

Impressions of the new patch for NBA Live 16 will be coming soon, but in the meantime, feel free to share your own thoughts with the community. Sound off in the comments section below, and join in the discussion here in the Forum.

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File Additions for NBA Live 08

NBA Live 08 Cover Art

We’ve got a couple of new file additions for NBA Live 08 today, namely a Memphis Grizzlies face pack by S_Brat, and the latest shoe pack from Extremity. Download them both at the links below!

S_Brat
2014/2015 Memphis Grizzlies Team Update

Extremity
Extremity Shoe Rack 3

Monday Tip-Off: Moderation in Moderating

We’re at midcourt, the ball is about to go up…it’s Monday Tip-Off! Get your week started here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to basketball video games.

August 26th marked my fourteenth year running the NLSC; you may have seen my post celebrating the occasion in the Forum, or on our social media pages. I’d like to think that I’ve done a good job over the years – I’ve certainly tried my best – and improved in the role along the way. Creating content for the NLSC can be time consuming and at times arduous, but it’s something I do enjoy. I also enjoy taking part in the Forum, but that also involves a task that can be even tougher: moderating.

That is to stay, it’s the approach and philosophy of moderating that can be tough. Performing the actual functions of moderating is certainly straightforward enough. However, there’s a delicate balance to maintain, when the aim is to foster a welcoming and friendly community that is as drama-free as possible, while also allowing everyone to speak freely and not feel bullied by the moderators. So, to tip things off this week, I wanted to give everyone a bit of an insight into how we try to maintain that balance.

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20th Anniversary of NBA Live: Sean O’Brien’s Reflections

Magic vs. Pistons in NBA Live 97

We’re picking up our 20th Anniversary of NBA Live celebrations once again with a clip from Episode #129 of the NLSC Podcast, in which I chatted to Sean O’Brien, Executive Producer of NBA Live. While the interview was mainly centred on NBA Live 16 – at the time, a couple of weeks away from its release – we also took some time out to talk about the history of the series, and Sean’s experience working on it, beginning with NBA Live 97. As noted in our chat, he was even featured as a cheat code in that game!

With such a long history working on the series, Sean definitely has some interesting stories to tell about how he got involved with the development of the game, and how things have changed over the years. He recalls his experiences providing motion capture back in 1996, and describes what it was like to develop a basketball game back in the 90s. In reminiscing about his experiences working on NBA Live, Sean also touches on the future of the series, mentioning that he’s excited about what he believes the team can do with the next couple of releases.

Catch it here on our YouTube channel if you’re having any issues with the embedded video. If you’d like to listen to the entire interview, you can tune in to Episode #129 of the NLSC Podcast here.

Stay tuned for more 20th Anniversary of NBA Live content!

File Additions for NBA 2K16

NBA 2K16 Cover Art

We’re wrapping up the week with some more file additions for NBA 2K16 PC. Today’s new files include faces, jerseys, courts, and shoes. Check them all out at the links below!

Manni Live
Minnesota Timberwolves Local Ad Court Update
Golden State Warriors ‘The City’ Court Update

©roke
Nike Hyperchase
Curry 1
Nike Kobe X (V2)
Adidas Crazy Quick 3

TBM
Shaquille O’Neal Face Pack
Tim Duncan Classic Face
Allen Iverson Face

Kevin
Dwyane Wade Face
Kawhi Leonard Face
Cleveland Cavaliers Jersey Pack

NBA 2K16 Patch V3 Out Now For PC

Anthony Davis in NBA 2K16

The third official patch is now available for the PC version of NBA 2K16. It is 257 MB in size, and will be downloaded automatically as long as you’re online and logged into Steam. If it’s not coming through, restart your Steam client, and it should start downloading.

In addition to addressing all of the same issues as the patch for the PlayStation 4 version of NBA 2K16, the latest PC patch contains the following platform specific fixes:

  • Fixed an issue where commentary would cut out for some users.
  • Added a “Full Court” option to the “Broadcast Generic” camera; intended for use with 21:9 or wider screens.
  • Corrected a case where instant replays where too short for users running faster than 60 FPS.
  • Fixed a case where the game was unable to launch for some users.
  • Resolved a hardware-specific audio driver hang that some users were encountering.

For the full list of patch notes, please see the previous bulletin. The patch should be hitting the Xbox One version of NBA 2K16 fairly soon, as it has been submitted to Microsoft for approval. The process typically takes 7-14 days, so with any luck, it will be pushed through any day now.

If you’ve got any feedback on the latest patch for NBA 2K16, by all means share it in this thread in the Forum. If you’re still experiencing crashes with the PC version, please see this thread for support and troubleshooting information.

NLSC Podcast – Episode #135

NLSC Podcast Logo

We’re a little late this week, but Arcane and I weren’t about to let our digital broadcasting streak end so easily. As such, Episode #135 of the NLSC Podcast is out now; tune in for the latest discussion on NBA Live 16, NBA 2K16, the past week in the NBA, and a couple of other topics!

On this week’s show…

  • A new roster has come through for NBA Live 16, but the latest update still leaves something to be desired.
  • On the other hand, a huge patch has come through for NBA 2K16 on PS4. The PC and X1 patches are still on the way.
  • Speaking of the Xbox One, NBA Jam: On Fire Edition is on the newly announced list of backwards compatible games. We discuss the possibility of the game coming to PlayStation 4 as well.
  • If nothing else, forthcoming backwards compatibility with the PlayStation 2 might allow us to play NBA Street 1-3 on Sony’s latest console.
  • We’ve got a listener question this week: Would we consider buying a Steam machine?
  • Stephen Curry has passed his father in career threes, as he and the Golden State Warriors continue to have a fantastic start to the season. We discuss their success so far, and consider the comparisons to great teams and players from the past.
  • The Philadelphia 76ers, on the other hand, continue to lose. When will the tanking end?
  • Kevin McHale has been fired following the Houston Rockets’ slow start. We consider whether the move was fair, or made too early.
  • Speaking of coaches in the hot seat, George Karl is butting heads with DeMarcus Cousins and GM Vlade Divac. Do we think he’ll last the season?
  • We wrap up Episode #135 of the NLSC Podcast with some more interesting stats.

Click Play to listen to the show!

Have some thoughts on the latest episode? Sound off in the comments below, or here in the Forum. Also, if there’s a topic you’d like us to discuss on the next episode of the NLSC Podcast, feel free to hit us up in this thread.

The Friday Five: 5 Things Every NBA Video Game Must Have

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to basketball video games, the real NBA, or another area of interest to our community, either as a list of five items or in the form of a Top 5 countdown.

Since NBA Live 16 and NBA 2K16 have been out for about a couple of months now, there’s been plenty of talk about the good and bad in each game, and what each series should look to do in the next release. While that’s a subject we can (and no doubt will) continue to discuss in great detail with lengthy Wishlists, there are some common themes in our feedback which can be summarised in a short list of must-haves. That’s what this week’s Five is all about: an overview of the things an NBA game must have, to be a great release. In my opinion, at any rate.

Before I begin, I should mention that I’m focusing more on core features than core mechanics, or presentation. Things such as life-like animations and player models, realistic performance and strategy, appealing presentation, good controls and so on…I’m taking that as read, because those are fundamental elements of a basketball video game’s foundation. These are the things that I believe NBA games must have on top of all that; I hope that explains where I’m coming from with my list. With that said, let’s tip things off with item number one…

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November 19th Roster Update for NBA Live 16

November 19th Roster for NBA Live 16

A new roster update has come through for NBA Live 16, with team rosters that appear to have been updated as of this week. While a handful of players have been added to game, there are still over 30 missing players in the most recent roster, including some players who are currently in their team’s regular rotation. At a glance, there’s also one incorrect jersey number: Ian Clark of the Golden State Warriors.

A couple of recent signings have been accounted for however, along with last week’s trade which sent Mario Chalmers and James Ennis to the Memphis Grizzlies, and Beno Udrih and Jarnell Stokes to the Miami Heat. You can check out a list of corrections below, as well as here in the NBA Live 16 section of the Forum.

If you have feedback on the rosters that you’d like to send along to the developers, feel free to add it in this thread in the NBA Live 16 section!

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Wayback Wednesday: NBA Jam Tournament Edition PC Retrospective

Welcome to Wayback Wednesday, your midweek blast from the past! This is a feature where we look back on yesteryear, dig into the archives, indulge in some nostalgia, and in some cases, wonder just what we were thinking. Check in every Wednesday for features and retrospectives on old basketball video games, old NLSC editorials published as-is with added commentary, and other flashback content.

In this week’s Wayback Wednesday, I’m taking a look back at the PC version of NBA Jam Tournament Edition, with some unscripted commentary on a game I played a few years ago. Building on the success of the original game, NBA Jam Tournament Edition – often called NBA Jam TE for short – brought updated rosters and a few new features to the table, all in all proving to be a worthy follow-up to an all-time classic. As I’ve been sitting on this footage for a while and I’ve wanted to do more video content here at the NLSC, it seemed like a good way of providing a retrospective of one of my all-time favourite basketball video games. I hope you enjoy it!

With that said, let’s take a look back…way back…

Check it out here on our YouTube channel if you can’t see the embedded video. You can expect to see more video content, including game retrospectives, in the not too distant future!

File Additions for NBA 2K13

I’ve overlooked a couple of versions that have been released, so I wanted to make sure that I mentioned that PatTheHead is still updating his retro season roster pack for NBA 2K13 PC. You can pick up the latest version (v3.1) in today’s file additions; please see below for the download link.

PatTheHead
1946/47 to 1984/85 NBA Seasons (Updated to v3.1)

File Additions for NBA 2K14

NBA 2K14 Cover Art

Here are the latest file additions for NBA 2K14 PC from our talented modding community. Today’s new and updated files include rosters, jerseys, courts, faces and more. Check them all out at the links below!

TGsoGood
Michael Carter-Williams Face (Facial Progression Compatible)

Kid 2K
Kid 2K Graphics V3 + 2K16 ENBGooey By Kid 2K

mee
2016 Golden State Warriors Classic Court
2016 Denver Nuggets Court

THEUNTAMEDBEAST
David West HD Face

Pepis
2016 Los Angeles Lakers Uniforms

Mythbuster
TD Garden 2015

Tha2KProphet
2KShiftLeader’s (Tha2KProphet) 2016 Roster (Updated to v4.8)

Monday Tip-Off: The Gaming Rotation

Michael Jordan Menu in NBA 2K16

We’re at midcourt, the ball is about to go up…it’s Monday Tip-Off! Get your week started here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to basketball video games.

As a gamer, I tend to stick with the genres and video game series that I’m interested in, and familiar with. I don’t buy a lot of brand new releases every year, so my gaming rotation is usually comprised of the latest version of NBA Live and NBA 2K, the latest WWE game, a favourite that may be at least a few years old, and the occasional big release if it’s one that I’m interested in (such as Grand Theft Auto V, a couple of years back). If I happen to pick up something cheap in a Steam/Green Man Gaming/GOG sale, it’ll probably work its way into the rotation at some point, too.

To that end, 2015 has actually been a bigger year than normal for me, in terms of gaming purchases. In addition to NBA Live 16, NBA 2K16, and WWE 2K16 – the series I pick up annually – there’s also been Mortal Kombat X and Fallout 4. On top of that, I picked up the PC version of Grand Theft Auto V, to give me something else to play on my new gaming rig. While MK X came out earlier this year, everything else was released (or in the case of GTA V PC, picked up) around the same time. The result is a handful of AAA games that you can potentially spend a lot of time with, all vying for time in my gaming rotation.

First world problems, right? I’m not complaining about it though, just stating a fact: I’m spoiled for choice at the moment. I’m obviously going to be spending time with the basketball games, given that I’m running a website dedicated to basketball gaming and am passionate about them, but beyond that, how do I fit everything in alongside producing content for the NLSC, working a day job, and socialising? Well, I do have a system…sort of…

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