NBA 2K16 News Coming This Week?

NBA 2K16 Commercial Teaser

Based on some strong hints on Twitter and Facebook, it sounds like we’ll be getting some more NBA 2K16 news this week. 2K has posted a picture of Michael Jordan’s famous “The Shot” in 1989, along with the quote “At it’s best, the story can turn a jumpshot into the shot”, the hashtag #BeTheStory, and the date 6/24 (June 24th).

It’s therefore not a stretch to deduce that more NBA 2K16 news will be made available on June 24th, US time. Judging by the references to “the story”, it seems more than likely that we’ll be getting more details on this year’s MyCAREER mode, which Spike Lee has helped to produce. The first official trailer for NBA 2K16, which premiered before Game 1 of the 2015 NBA Finals, notably featured Spike Lee hyping up the importance of stories and basketball lore. No further specifics about NBA 2K16 were made available at the time, nor was any gameplay footage shown.

With no NBA 2K16 news coming out of E3 2015, it’ll be good to start getting some more details on this year’s game from Visual Concepts; with any luck, that information is indeed right around the corner. What do you think the NBA 2K16 news will be? What are the things that you most want to learn about NBA 2K16? Sound off in the comments section below, and join in the discussion in our NBA 2K16 Forum!

File Additions for NBA 2K14

NBA 2K14 Cover Art

With all our coverage of the NBA Live 16 news coming out of E3 2015, I’m a little behind in posting all of the latest file additions for NBA Live and NBA 2K. As such, I’m tipping off this week with a big batch of file additions for NBA 2K14 PC, including the 2015 Draft Class, a couple of roster updates, courts, logos, jerseys, and player faces. Download them all at the links below!

HAWK23
2015 Ultimate NBA Draft Class V2 (UBR Special Release) (Updated to v2.0)

mee
Milwaukee Bucks Concept Floor
New Logos
Los Angeles Clippers Concept Court
2016 Denver Nuggets Uniforms

Kevin
Updated 2015 Team Logos
Kevin’s Realistic Roster

Medevenx
2015-2016 NBA Logos Bootup

2KShiftLeader
2KShiftLeader’s Real 2015 Roster (Updated to v2.8)
2015-2016 NBA Primary Logos
2015-2016 NBA Partial Primary Logos

TGsoGood
Michael Carter-Williams 2014/2015 Face

THEUNTAMEDBEAST
Carmelo Anthony HD Face

RamBu
2016 Philadelphia 76ers Uniforms
2016 Los Angeles Clippers Uniforms

More NBA Live 16 News, Gameplay, Interviews

NBA Live 16 news, gameplay footage, and interviews have been steadily coming through all week, thanks to the game’s presence at E3 2015. We’ve been covering most of the developments as they’ve happened, including a Twitter Q&A with NBA Live 16 Executive Producer Sean O’Brien, the first official gameplay trailer, and IGN’s gameplay demo. We’ve also posted a couple of interviews by YouTubers who were on the floor at E3, which you can check out here.

There are still a couple of NBA Live 16 news items to report on though, as well as some more gameplay footage and interviews to check out. First of all, Prime has posted a sixteen minute video featuring NBA Live 16 gameplay, as well as his commentary coming out of E3. There are also a couple of new interviews to check out, as TheFlightMike chatted with Ryan Santos, and SportsGamerShow talked to Connor Dougan.

Check out those videos below for more insight into the work that’s gone into NBA Live 16’s gameplay. In other NBA Live 16 news, I’m reliably informed that the build on display at E3 was an outdated alpha, and not indicative of the version currently being worked on in the studio; definitely something to keep in mind as we evaluate the gameplay footage that we’ve seen so far. As always, I invite you share your thoughts on the latest NBA Live 16 news and developments in the comments section below, as well as join in the discussion in the NBA Live 16 Forum. Stay tuned for more coverage throughout the preview season!

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Ultimate Base Roster V34 for NBA 2K14 PC Released

As the 2015 season draws to a close, HAWK23 and company have released a new version of the Ultimate Base Roster for NBA 2K14 PC. V34 of UBR contains final 2015 season rosters accurate as of June 18th, updated 2015 and 2016 Draft Classes, new team logos, and much more. An overview of what to expect from the latest version of the Ultimate Base Roster is as follows:

  • Added updated version of the Ultimate Base Roster & UBR Association Files with current transactions, signings, rotations, and coaching moves (6/18/15)
  • Kept the 2 temporary teams in the UBR Association file that contain 32 projected 1st round draft prospects so you can assign them to teams as you wish until the NBA Draft. All rookies have real portraits and real (or look-a-like) cyberfaces)
  • Made all new coaching moves (Donovan, Skiles, Hoiberg, Gentry, Malone)
  • Added new Clippers, Bucks, 76ers, Hawks logos (did not overwrite old ones)
  • Added updated versions of the 2015 & 2016 Draft Class files
  • Added 8 new 2015 Rookie Prospect portraits
  • Added 4 new 2015 Rookie Prospect cyberfaces – courtesy Monzki15
  • Added ~10 retro cyberfaces throughout retro season rosters (no CFs overwritten)
  • Added updated 2015-2016 Contracts (advanced contracts by a year)
  • Rosters accurate as of 6/18/2015

Download the Ultimate Base Roster for NBA 2K14 here! Be sure to check out the release thread for more information, previews and support, as well as Like the official UBR Facebook page.

Details on June 18th Roster Update for NBA Live 15

New rosters have come through for NBA Live 15, containing updated line-ups and ratings, though the latest update does not reflect Game 6 of the 2015 NBA Finals. The June 18th NBA Live 15 roster contains over 150 ratings changes and six player accessory updates, including a sleeve for LeBron James, and KD7s for Kevin Durant. For a full breakdown of the changes in the latest roster, check out this spreadsheet.

Not surprisingly, NBA Finals MVP Andre Iguodala is one of the players in the spotlight this week, receiving nine points in ratings boosts and currently sitting at 84 overall. On the other side of the ledger, J.R. Smith’s struggles shooting the ball in the championship round have seen his ratings drop, resulting in an overall rating of 82.

It remains to be seen whether NBA Live 15 will receive any more roster updates, including an offseason roster update as NBA Live 14 did last year. If you’ve got any thoughts on the latest NBA Live 15 roster that you’d care to share, feel free to leave them in the comments section below, as well as here in the NBA Live 15 section of the Forum.

The Friday Five: 5 Best Things About NBA Live 16 Coming Out Of E3

The Friday Five

Welcome to this week’s edition of The Friday Five! This is a feature that I post every Friday in which I give my thoughts on a topic that’s related to basketball video games, the real NBA or another area of interest to our community, either as a list of five items or in the form of a Top 5 countdown.

As you may have noticed, there’s been a ton of NBA Live 16 news this week, owing to the game’s presence at E3 2015. Unlike the past couple of years, the development team have really been pushing out details, screenshots, and even videos of NBA Live 16 throughout E3, which definitely speaks volumes about their confidence in this year’s release.

For this week’s Friday Five, I’m going to talk about what I feel are the five best things about NBA Live 16 to come out of E3 2015.  If you’ve listened to Episode #121 of the NLSC Podcast, you’re probably aware that I’m feeling excited and optimistic about NBA Live 16 in the wake of our first glimpse of the game, as well as all the juicy tidbits that we’ve learned so far. If you need to get up to speed, then I encourage you to check out all of the latest NBA Live 16 news here. With that said, let’s get down to the five things that have me feeling optimistic about NBA Live 16.

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NLSC Podcast – Episode #121

NLSC Podcast Logo

With the conclusion of the 2015 NBA Finals, and some exciting developments coming out of E3, Arcane and I have plenty to talk about in Episode #121 of the NLSC Podcast. Tune in now!

  • EA Sports went all out with their NBA Live 16 demonstration at E3 2015, giving us a lot of juicy details about the game. We break down all the developments, and give our thoughts on what we know so far.
  • We also got a decent look at the gameplay in NBA Live 16, as it stands today. Were we impressed?
  • On the whole, we’d have to say that the development team seems very confident about NBA Live 16. That would appear to bode well for the game’s future.
  • Were we surprised that we didn’t get any NBA 2K16 news or previews during E3? When do we think more NBA 2K16 news will be on the way?
  • The Golden State Warriors are the 2015 NBA Champions! We react to Dub Nation’s first title in 40 years.
  • Elsewhere, the Los Angeles Clippers have unveiled their new uniforms and jerseys. Are we fans of the new look?
  • The Clippers have also just traded for Lance Stephenson. We consider whether or not he’ll be a good fit.
  • Outside of the NBA Live 16 news, E3 2015 had plenty of other previews and announcements that got us excited. We talk about some of the other big news coming out of the show, and games we’re looking forward to.
  • We close Episode #121 of the NLSC Podcast with a Tweet from SneakerNews.com.

Click Play to listen to the show!

Have some thoughts on the latest episode? Sound off in the comments below, or here in the Forum. Also, if there’s a topic you’d like us to discuss on the next episode of the NLSC Podcast, feel free to hit us up in this thread.

NBA Live 16 Gameplay Demo (IGN)

IGN has posted an NBA Live 16 gameplay demo from E3 2015, in which they also chat with developers Connor Dougan and Ryan Santos. The video runs for about eight minutes and contains raw NBA Live 16 gameplay footage, highlighting some of the improvements that have been made this year. It also spotlights some of the improvements to the visuals, including player faces and other details.

One of the key aspects of NBA Live 16 gameplay demonstrated in the video is the enhanced off-ball movement, physics, and AI involved with LIVEmotion. The video also shows off the new visual cues that indicate the optimal release point on both jumpshots and free throws, and reveals an additional defensive guideline in the player indicator. Connor and Ryan also touch on signature animations, from jumpshot styles to dribbling and size-ups, and mention improvements to the commentary and presentation.

Overall, it’s definitely a solid look at the key NBA Live 16 gameplay features and improvements, so be sure to check it out here on IGN.com, here on YouTube, or embedded below. How do you think gameplay in NBA Live 16 is shaping up? Add your thoughts in the comments section, and as always, we invite you to join in the discussion in the NBA Live 16 section of the NLSC Forum!

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More NBA Live 16 News, Interviews at E3

There isn’t quite as much NBA Live 16 news coming out of today as there was yesterday, but there are a couple of interesting tidbits to note. TicoisTocory is in attendance at E3 2015 and has had a chance to spend a fair amount of time with NBA Live 16. He will be offering up full impressions and answering questions very soon, but for now he’s spoken very highly of the gameplay. He also mentions that we have manual control over floaters once again.

Be sure to hit him up on Twitter if you’d like to submit any questions for him to answer in his forthcoming videos.

Speaking of video producers, iPodKingCarter has also posted an interview with Hoop Gawd, talking about GameFaceHD, and a couple of other topics related to the NBA Live 16 demonstration. Check it out below, or watch it here on YouTube.

He’s also posted a lengthy interview with NBA Live 16 gameplay producer Connor Dougan, talking about some of the new gameplay features. Watch it below, or check it out on YouTube if you can’t see the embedded video.

As always, feel free to leave your thoughts in the comments section, as well as join in the discussion in our NBA Live 16 Forum!

NBA Live 16 Twitter Q&A Recap

In the wake of his presentation at EA’s press conference at E3, NBA Live 16 Executive Producer Sean O’Brien took part in a Q&A on Twitter, using the hashtag #AskObes. Sean answered several questions from fans about NBA Live 16, and although there’s still much to learn about this year’s game from EA Sports, he did offer up several juicy tidbits that are very encouraging.

Sean answered a couple of our queries, and several enthusiastic fans also hit him up with some great questions about NBA Live 16. Sean will be taking part in another NBA Live 16 Q&A on Twitter tomorrow, so be sure to get involved! Some of the key points coming out of the first Q&A are as follows:

  • In terms of gameplay, control and animation are two of the most noticeable improvements that we’ll see in NBA Live 16.
  • Generally speaking, gameplay and animations are a lot smoother this year.
  • Create-a-Player has been confirmed for the game, which more or less confirms custom rosters as well. Not only that, but the new GameFaceHD can be used across all modes including Create-a-Player, not just Rising Star.
  • There is a limit to how many faces you can scan in at once, but we can have five in the game at once.
  • Gameplay sliders have been confirmed!
  • Community feedback has been really important to the NBA Live 16 development team. It appears we’ll see some Wishlist items come to fruition.
  • There will be differentiation in player explosiveness, for players with a quick first step. It will be governed by ratings, and signature dribbling packages.
  • Commentary and atmosphere have also received attention. Regular Season, Playoffs, and NBA Finals settings are also still available.
  • Noticeable improvements have been made to the catch-and-go, and catch-and-shoot game. Sean described the difference between NBA Live 15 and NBA Live 16 as “night and day” in that regard.
  • Dunks can be blocked, and the paint is now a “cheese free zone”
  • NBA Live 16 will feature improved player likenesses, AI, and animations.
  • GameFaceHD will only be available through mobile devices, not the PlayStation 4 camera or Kinect.
  • Defensively, there’s been a huge jump in AI, on-ball control, and some improvements away from the ball.
  • Signature jumpshots and other customisation options will be available in Rising Star.
  • The new online game mode will be revealed at Gamescom.
  • In-depth blogs on LIVEmotion and other aspects of gameplay are coming soon.

You can check the Tweets embedded below. Feel free to post your thoughts in the comments section, as well as join in the discussion in our NBA Live 16 Forum!

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NBA Live 16 Gameplay Trailer, Details from E3

We got our first glimpse of NBA Live 16 gameplay during EA’s press conference at E3 2015, by way of the first official gameplay trailer, and some additional clips that were shown during Executive Producer Sean O’Brien’s presentation. You can check out the NBA Live 16 gameplay trailer below, as well as here on our YouTube channel. Suffice to say, the game is looking quite a lot better than last year.

While we still have much to learn about NBA Live 16’s gameplay and game modes, Sean did provide us with some interesting (and promising) tidbits. There are new pass and catch animations to improve the smoothness and responsiveness of the passing game, new dribbling moves that preserve momentum, physics based animations that have been in the pipeline for a couple of years, a new shooting meter/system, new signature animations, revamped off-ball movement AI, new moves, and enhanced pick and roll controls. A full breakdown can be found here on the official website.

Additionally, players will be able to scan their faces into the game via an app, GameFaceHD. While it remains to be seen just how well it will work for the end user, the demonstration certainly made it look easy. Sean also hinted at the new online game mode being teased by the #RiseTogether hashtag, which seemingly made an appearance at the end of the NBA Live 16 gameplay trailer. Finally, the release date for NBA Live 16 has been revealed as September 29th 2015, the same date as NBA 2K16.

Once again, you can check out the trailer below, along with some new screenshots. What are your thoughts on the NBA Live 16 gameplay trailer, screenshots, and other news? Sound off in the comments section below, and join in the discussion in the NBA Live 16 section of the Forum!

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New NBA Live 16 Screenshots; Gameplay at E3

A couple of new NBA Live 16 screenshots have been released. The first features cover player Russell Westbrook dribbling at midcourt on the Oklahoma City Thunder’s home floor. The second, released during Game 5 of the NBA Finals, features J.R. Smith mid-celebration.

You can check out both screenshots below, as well as in our NBA Live 16 screenshots gallery. Additionally, see below for a side-by-side comparison of J.R. Smith in NBA Live 15 and NBA Live 16.

EA Sports has continued to hype up NBA Live 16’s presence at E3 via the official NBA Live Twitter, promising new information and a glimpse of gameplay footage during their demonstration at the event. We’ll be sure to cover all the details that are revealed, but if you’d like to tune in to EA’s press conference, which begins at 1 PM PDT, you can do so here.

Any thoughts on the latest NBA Live 16 screenshots, or NBA Live 16 in general? Sound off in the comments section below, and join in the discussion here in the Forum.

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File Additions for NBA 2K14

NBA 2K14 Cover Art

We’re tipping off the week with a bunch of new file additions for NBA 2K14 PC, including custom created player textures, Draft prospect faces, a new SweetFX tweak, the new jerseys for the Milwaukee Bucks, and more. Check them all out at the links below!

THEUNTAMEDBEAST
Created Player Textures

stockalone1232
NBA 2K14 Retro SweetFX Pack [stockalone1232]

RamBu
2016 Milwaukee Bucks Uniform

Kevin
Emmanuel Mudiay Face
Jahlil Okafor Face
Net with Knots Mod

Medevenx
Med’s Gameplay Sliders

Bliss
Cleveland Cavaliers All In NBA Finals Shirt

dtd
Fictional Los Angeles Clippers Court
Fictional Los Angeles Lakers Court

NBA Live 16 Details Coming At E3; OTP Returning?

NBA Live 16 will be featured at E3 2015, giving us some more insight into this year’s basketball title from EA Sports. EA has been hyping the game and its appearance at E3 via the official NBA Live Twitter account, referring to “big things” and answering a few questions. Notably, physics will continue to play a key role in player movement and interactions in NBA Live 16, via technology that has been dubbed LIVEmotion.

LIVEmotion has already been mentioned in the preliminary features list for NBA Live 16. As mentioned in our previous bulletin, the features list also currently teases “a new way to experience NBA Live”. Douglas Veney of GoodGameBro.com has speculated that we may be seeing the return of Online Team Play, as well as a mode that challenges NBA 2K’s MyPARK. Check out his analysis in this video.

Finally, ThaLiveKing hit up the official Twitter about customisation in NBA Live 16. While nothing is confirmed, the response was certainly promising.

More information will be coming on Monday, during EA’s press conference at E3. We’ll be sure to post any new details right here on the NLSC, but in the meantime, feel free to join in the discussion and speculation in the NBA Live 16 section of the Forum.

NLSC Podcast – Episode #120

NLSC Podcast Logo

In the middle of the 2015 NBA Finals, and just a few days before E3, it’s Episode #120 of the NLSC Podcast! Join Arcane and I as we discuss the NBA Live 16 cover announcement, everything we know so far about NBA Live 16 and NBA 2K16, the on-going clash between the Golden State Warriors and Cleveland Cavaliers for the 2015 NBA Championship, and more.

  • We didn’t have to wait long to find out that Russell Westbrook is gracing the NBA Live 16 cover. What do we think of that choice?
  • With the release of a screenshot and a preliminary features list, we note that there’s more optimism surrounding NBA Live 16 compared to recent years, especially with the game’s presence at E3.
  • After breaking down this week’s NBA Live 16 news, we get up to speed with some NBA 2K16 information, including clarification on a couple of matters that we’re glad to see.
  • We comment on three areas where NBA Live 16 needs to show improvement: off-ball movement, animations, and the addition of a shot meter.
  • Kotaku recently published an article describing a lengthy Association experience using skoadam’s URB roster for NBA 2K13. Unfortunately, it got our name wrong.
  • We answer some mailbag questions about community spirit and Forum participation…and possibly get a little sentimental in thanking the people who support us in doing what we do.
  • It’s been an interesting NBA Finals so far: scrappy, and at times ugly, but not boring. What do we think will happen next?
  • If LeBron James leads the Cavaliers to the title, what does it mean for his standing amongst the greats? We discuss some recent proclamations about The King, and address the issue of “haters”. (Caution: Rant Warning)
  • Two Nike fanboys are quite pleased to hear about the company’s new deal with the NBA, beginning in 2017. Yes, that would be us.
  • We end with a Tweet by Brandon Jennings, which suggests that he’s not a fan of NBA Live.

Click Play to listen to the show!

Have some thoughts on the latest episode? Sound off in the comments below, or here in the Forum. Also, if there’s a topic you’d like us to discuss on the next episode of the NLSC Podcast, feel free to hit us up in this thread.