File Additions for NBA 2K14

NBA 2K14 Cover Art

Today’s file additions for NBA 2K14 PC include face updates for John Wall and Dennis Rodman, and the latest version of Medevenx’s 2016 season roster update. Check them all out at the links below!

UNTAMEDBEAST
John Wall Face

RICH72601
Dennis Rodman Face (Lakers Version)

Medevenx
Med’s NBA Roster Appdata Files (updated to v3.9e)

NBA 2K17 Features Previewed On NBA 2KTV Season 2 Finale

NBA 2K17 Logo

In addition to handing out this year’s “Hey Guys” awards, the Season 2 finale of NBA 2KTV has given us a sneak peak at some of the features we can expect to see in NBA 2K17. In addition to running down the three different pre-order bundles, the episode also details a couple of noteworthy tidbits.

It appears as though Locker Codes in NBA 2K17 will be timed, rather than limited to a set number of users. This is certainly good news, and addresses a problem that I’ve previously commented on in-depth. In short, it should allow more users – especially those outside of North America – to have a decent chance at claiming Locker Codes. Of course, the quality of the rewards remains to be seen.

Similarly, MyTEAM will feature timed free agent cards, giving gamers more of an opportunity to play with some of their favourite players for at least a couple of games. It’s essentially the same concept as the short term player cards in NBA Live 16’s Ultimate Team, which can come in handy when your team needs a boost in a tough challenge. The developers have also been working on signature animations, and have added full control over get back animations, using the right stick.

Perhaps most exciting is the less-than-subtle hint that NBA 2K17 will be supported by a companion app that allows users to scan their faces into the game, again similar to what NBA Live 16 has done. As someone who’s struggled to get the face scan to work using the PlayStation 4 camera, but found the NBA Live 16 app to be very effective and user-friendly, this certainly comes as very good news.

Your thoughts? Have your say in the comments below, and feel free to join in the discussion here in the NLSC Forum. If you’d like to watch the Season 2 Finale of NBA 2KTV, you can find it embedded below, or here on NBA 2K’s YouTube channel. Be sure to watch it in-game if you’d like to snag some VC and other rewards.

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The Friday Five: 5 Issues with MyCAREER/Pro-Am’s Grading Logic

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

I’m on a real 2K Pro-Am kick lately, as I’ve really been enjoying getting together with Arcane, Kenny, and other members of our community to play a few games each week. However, while we do have a lot of fun at the Joel Anthony Arena – whenever we’re lucky enough to play there – we also have our fair share of frustrating moments. As I mentioned in Monday Tip-Off, some of our problems are self-inflicted, but there are a few issues that I would say do stem from gameplay imbalance and quirky logic. Obviously, these problems also affect the MyCAREER experience as well.

Apart from the story-driven approach, issues with the grading logic are one of my biggest complaints when it comes to MyCAREER (and now Pro-Am as well). Having recently gone back and played a few games of my memorable MyCAREER in NBA 2K13, I was frustrated to realise that I’m still experiencing some of the same problems in NBA 2K16. In order to enhance the MyCAREER and Pro-Am experience in NBA 2K17, I believe that the following five issues need to be addressed.

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NLSC Podcast – Episode #163

NLSC Podcast Logo

Episode #163 of the NLSC Podcast is out now! The 2016 NBA Finals are nearing their end, and we’re still at least a few weeks away from getting much in the way of detailed NBA 2K17 news, but Arcane, Kenny, and I still have some fun topics to talk about this week.

On this week’s show…

  • Following on from last week, we react to the rest of Team 2K being revealed. Do we think it will result in any additional in-game content?
  • If any new classic teams are added to NBA 2K17, what are some of the teams we’d like to see included?
  • Would we like to see the ability to select different courts – such as classic and alternate courts – in addition to selecting jerseys before gameplay?
  • In our Week in Basketball Gaming: the challenges of having a 5’7″ power forward in 2K Pro-Am, a couple of enjoyable games, and our future plans.
  • Moving on to the real NBA, we recap and discuss the latest action from the NBA Finals, and make our predictions for the rest of the series.
  • We also discuss LeBron James’ legacy. Are fans and sportswriters being too hard on The King, and selling his career short?
  • In a very cool decision, ESPN and TNT have come to an agreement which will allow Craig Sager to work the sidelines for Game 6 of the Finals.
  • Episode #163 of the NLSC Podcast wraps up with the second instalment of our new segment, Trivia Time! Will Arcane and Kenny break their tie this week?

Click Play to listen to the show!

Have some thoughts on the latest episode? Sound off in the comments below, or here in the Forum. Also, if there’s a topic you’d like us to discuss on the next episode of the NLSC Podcast, feel free to hit us up in this thread.

File Additions for NBA 2K14

NBA 2K14 Cover Art

Today we have a couple of new file additions for NBA 2K14 PC: a new face for Draymond Green, and an updated pack of NBA Finals courts, spanning 1989 to 2014. Download them both at the links below!

RamBu
Draymond Green Face

Dwadeflash03
NBA Finals Courts (1989-2014) (Updated to v2.0)

Wayback Wednesday: NBA Live Halftime Shows

Midwest Division Halftime Video in NBA Live 99

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

As basketball video games have continued to harness the power of improving gaming technology, we’ve expected more and more of them. While most of our desires have been centred on gameplay and game modes, presentation is an area that a lot of basketball gamers have wanted to see enhancements in over the years. While slick presentation will only briefly mask gameplay and game mode deficiencies, it’s nevertheless important in terms of creating atmosphere, and adding those extra touches of reality that we tend to enjoy so much.

In the past few years, basketball video games have come to include very detailed and realistic TV-style presentation. Whether it’s NBA Live 16’s NBA on ESPN segments hosted by Jalen Rose, or NBA 2K16’s pre-game, halftime, and post-game shows featuring digital versions of Ernie Johnson, Shaquille O’Neal, and Kenny Smith, we’ve come to expect great production values that mimic a real NBA broadcast. Back in the day, of course, breaks in the action were spiced up in a far more modest manner.

Today, we’re talking about the halftime shows that appeared in the early versions of NBA Live. Without any further ado, let’s take a look back…way back…

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NLSC Podcast Episode #163 Mailbag Call

NLSC Podcast

Man, it feels like the days and weeks are just flying by this year! As such, it’s come time for me to put out a call for any and all topic submissions and mailbag questions for Episode #163 of the NLSC Podcast. We have a couple of topics on the docket already, but there’s definitely room for more, so if there’s anything you’d like to hear us talk about this week, please let us know ASAP.

As usual, I’ll clarify that while we will consider any and all suggestions, we do ask that you try to keep them along the lines of our core content – NBA Live, NBA 2K, and basketball video games – as well as related areas of interest such as the NBA and real basketball, our modding community, and site history. We figure those are the common interests that most of us share, but if you do have any other suggestions, please let us know. The worst that’ll happen is that we’ll tell you we don’t really have anything to say about it!

Having said that, do you have any topics in mind for this week’s NLSC Podcast? If so, let us have them in the comments section below, or in this thread in the NLSC Hub section of the Forum. You can also hit us up via our Facebook and Twitter; if you haven’t connected with us on social media yet, now’s as good a time as any.

As always, I want to thank you for your continued support and interest in the NLSC Podcast, which has steadily increased in recent weeks. If you haven’t caught Episode #162 yet – featuring the brand new Trivia Time! segment – be sure to tune in here. Don’t forget that you can also subscribe to the NLSC Podcast on iTunes, as well as find us on Stitcher if you’d like to listen to the shows on your mobile or tablet devices. Stay tuned for Episode #163, coming your way very soon.

Monday Tip-Off: My Recent Experiences with 2K Pro-Am

Tipping Off in the Joel Anthony Arena in 2K Pro-Am in NBA 2K16

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

If you’ve caught some of the recent episodes of the NLSC Podcast hosted by Arcane, Kenny, and myself, you’ll have heard us talking about our recent games of 2K Pro-Am in NBA 2K16. I realise that audio content isn’t for everyone, and a written article can sometimes be better at starting discussion, since it’s easier to directly quote and respond to each other’s points. To that end, I thought I’d follow on from Kenny’s first official edition of The Sunday Substitute with some of my own thoughts on 2K Pro-Am.

As I’ve said many times before, I’m not a big online gamer. I prefer the franchise mode experience, and I’ve come to quite enjoy the card collecting, team building modes as well. However, playing basketball video games online is significantly more fun when it’s done with friends, so I’ve really enjoyed getting together with Kenny, Arcane, and some other members of our community for a few games each week. As Kenny noted in the Forum, our record isn’t stellar, but we have a good time…for the most part.

So, what are my overall impressions of 2K Pro-Am to date, and what would I like to see done moving forward?

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The Sunday Substitute: Achieving 99 Overall in NBA 2K

The GOAT, often rated 99 Overall

Welcome to the Sunday Substitute; the article where I get some valuable minutes while the star is resting on the bench. I might not have the time to do this every week, but I like to think I’m still making a contribution to the team.

Today I’m going to talk about 99 overall players. In real life, you may associate one or two players with the number, but it is a completely different story in NBA 2K16. In 2K PRO-AM, you will see at least one on the highly ranked teams, while in MyPARK, there are generally as many 99 players as there are players that are over 7-feet tall. However, even though the rarity of this calibre of player in real life versus online is an issue, I want to first delve into what kind of attributes make a 99 overall player.

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File Additions for NBA 2K14

NBA 2K14 Cover Art

Today’s file additions for NBA 2K14 PC include updated 2016 rosters, a fictional Under Armour court, a face for Jason Williams, and retro courts for the 2009 Conference Finals and NBA Finals. Check them all out at the links below!

dtd
Fictional Under Armour Court

SUPERSUB47
Jason Williams Face

retroman
2009 NBA Conference Finals and Championship Finals Courts

Medevenx
Med’s NBA Roster Appdata Files (Updated to v3.9d)

File Additions for NBA 2K16

NBA 2K16 Cover Art - Stephen Curry

Check out the latest file additions for NBA 2K16 PC, which include Miami Vice jerseys for the Miami Heat, two arena updates for the Cleveland Cavaliers, and an arena update for the Oklahoma City Thunder. Please see below for all the download links.

Brent aka Onegreatrace
Miami Vice Jerseys (Home and Away)

MJ23LB
Oklahoma City Thunder Chesapeake Energy Arena
Cleveland Cavaliers Quicken Loans Arena V2 (Local Broadcast)
Cleveland Cavaliers Quicken Loans Arena V2 (NBA Finals)

The Friday Five: Final Results of My 5 2016 Season Predictions

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

The 2016 season is close to being in the books, and could be over in two more games. I’ll be honest: it hasn’t been my favourite NBA season. The fact that the Chicago Bulls had a disappointing year definitely doesn’t help, but apart from the Golden State Warriors’ impressive, record breaking performance, I didn’t find it to be especially noteworthy. I found myself tuning out during the year, and there were a couple of months where my subscription to NBA League Pass Broadband was definitely going to waste. While there have been some good games, and a couple of exciting moments in the 2016 Playoffs, I’ve mostly been underwhelmed by this season.

Having said that, I made five predictions before the season began, which I later revisited as the year progressed. Now that the 2016 campaign has almost wrapped up, I thought I’d look back at those predictions one last time, and tally up the final results. So, how did I do? Did I manage to at least do a little better than my record in the Bold Predictions segments of the NLSC Podcast? Well, let’s take one last look at my five predictions for the 2016 NBA season.

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File Additions for NBA Live 08

NBA Live 08 Cover Art

We have a few more file additions for NBA Live 08 today, as mervie16 has released the 2016 Pride jerseys for the Denver Nuggets, Washington Wizards, and Houston Rockets. Download them all at the links below!

mervie16
2015/2016 Denver Nuggets Pride Jersey
2015/2016 Washington Wizards Pride Jersey
2015/2016 Houston Rockets Pride Jersey

NLSC Podcast – Episode #162

NLSC Podcast Logo

Episode #162 of the NLSC Podcast is out now! It’s been a quiet week for basketball video game news, but Arcane, Kenny, and I do have a couple of tidbits to talk about, as well as our latest experiences in 2K Pro-Am, and the 2016 NBA Finals. Also, a new segment makes its debut!

On this week’s show…

  • We tip off the show with another discussion on the lack of updates for NBA Live 16 through the end of the regular season and Playoffs, and what we’d like to see EA do during the offseason in the lead up to NBA Live 17.
  • 2K Sports are unveiling Team 2K, their talent lineup for NBA 2K17 which includes cover player Paul George. We speculate on the silhouettes in the teaser image.
  • In Our Week in Basketball Gaming, we reflect on last week’s 2K Pro-Am session, where we discovered that contrary to what Homer Simpson once said, there are actually sweeter and more satisfying things than winning by default.
  • Turning our attention to the 2016 NBA Finals, we reflect on the first two games, and make our predictions for the rest of the series. Sorry, Cleveland Cavaliers fans.
  • As it stands right now, who is the Finals MVP? What does it mean for Stephen Curry’s legacy – and the Michael Jordan comparisons – if he doesn’t have a big series?
  • With the season winding down, we tally our final scores for Bold Predictions. We’re hoping to do better next year.
  • Episode #162 of the NLSC Podcast wraps up with a brand new segment: Trivia Time! Andrew is the quizmaster, as Arcane and Kenny square off in answering three trivia questions. This week, the questions cover NBA Live and NBA Jam.

Click Play to listen to the show!

Have some thoughts on the latest episode? Sound off in the comments below, or here in the Forum. Also, if there’s a topic you’d like us to discuss on the next episode of the NLSC Podcast, feel free to hit us up in this thread.

Wayback Wednesday: NBA Live 95 Patching

1997/1998 Rosters from Lutz's NBA Live 95 Roster Patches

Welcome to Wayback Wednesday, your midweek blast from the past! This is a feature where we dig into the archives, look back at the history of basketball gaming, and indulge in nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

For as long as the NLSC has been around, so has the NBA Live patching community. In 2008, patching – or modding, as it’s more frequently called these days – finally came to NBA 2K, when NBA 2K9 became the first game in the series to be released on PC. As a community, we’ve been able to do some amazing things for both NBA Live and NBA 2K: comprehensive multi-season roster mods, enhanced textures for team and player art, and even changes to the animation files, to name but a few. We’ve hit some roadblocks along the way – as NBA 2K15 and NBA 2K16 modders can attest – but it was pretty difficult back in the days of NBA Live 95, too.

Thanks to the efforts of our founders, Tim, Lutz, and Brien, it was possible to create custom rosters for NBA Live 95, and eventually, custom art files as well. Compared to what they were able to achieve with the editing tools for NBA Live 96 onwards, creating rosters for NBA Live 95 was much trickier, and a lot more finicky. Through going back and creating the Definitive roster patch for NBA Live 95 as part of our 20th Anniversary of NBA Live content, as well as putting Stephen Curry into the game for last week’s feature, I was reminded of both the fun and the frustration of patching NBA Live 95.

With patching/modding being such a big part of what we do here at the NLSC, I thought it’d be interesting to look back at what the community had to work with in the early days. So let’s indeed take a look back…way back…

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