File Additions for NBA Live 96

NBA Live 96 Cover Art - PC

Yes, we’re starting out the week with some very retro file additions! As I recently mentioned in Monday Tip-Off, I’ve been tracking down some lost patches and found a collection of my old roster updates for NBA Live 96, which I’ve added to our archives. Dr B has also added some editing tools for the SEGA Genesis version of the game, which he used to create this roster. If you’re in the mood for some retro gaming, check out both files at the links below!

Andrew
NBA Live 96 Roster Update Package

Dr B
NBA Live 96 (SEGA) Editing Tools

Also, stay tuned for some more additions to the archives, as we upload more long-lost files for gamers who enjoy dusting off old favourites. Don’t forget, if you have any long-lost patches for NBA Live or NBA 2K that you’d like to share with the community, please feel free to make use of our upload facilities! They’re 100% free, and available to anyone who has an active Forum account.

File Additions for NBA 2K16

NBA 2K16 Cover Art - Stephen Curry

We haven’t had a lot of uploads for NBA 2K16 lately, but we do have one new file addition today, as rjms1974 has released a fictional black jersey for the Boston Celtics. Check it out at the link below!

rjms1974
Boston Celtics Fictional Black Jersey

File Additions for NBA 2K14

NBA 2K14 Cover Art

We have some new releases for NBA 2K14 PC today, as Medevenx has added updated versions of his 2017 logos, frontend art, and icon packs. Check out all of today’s file additions at the links below!

Medevenx
PlayStation Buttons, Headlines & Gamedata by Med (Updated to v2.0)
NBA Video Game Cover Athlete Icons (Updated to v4.0)
2016-2017 NBA Bootup by Med (Updated to v2.0)
2016-2017 NBA Logos by Med (Updated to v2.0)

The Friday Five: 5 Suggestions for MyCAREER in NBA 2K17

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

As we look ahead to NBA 2K17 – the only basketball game that will be hitting consoles and PC in Fall 2016 – our Wishlist discussions are in full swing. While franchise modes have traditionally been my bag, and I’ve taken a greater interest in the card collecting modes in recent years, I would like to get more involved in MyCAREER again. I had a lot of fun playing MyCAREER in NBA 2K13, so much so that I ended up maintaining a story thread about it. As I’ve discussed in previous articles and on the NLSC Podcast, however, I’ve lost interest in the mode following the new approach that was adopted in NBA 2K14.

While many of us have taken smirking shots at the story-driven approach of MyCAREER, snark does become overdone, tired, and useless after a while. I believe in the philosophy of fans, not fanboys; critics, not haters. As such, at a certain point we need to drop the snark, identify problems, and put together useful, constructive feedback. To that end, here are five suggestions for MyCAREER in NBA 2K17.

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NLSC Podcast – Episode #158

NLSC Podcast Logo

Despite a couple of connection issues this week, Arcane, Kenny and I are coming at you with Episode #158 of the NLSC Podcast! In this week’s show, we give our thoughts on EA’s major announcement regarding NBA Live 17, recap our recent efforts on the virtual hardwood, discuss the 2016 NBA Playoffs, and more.

On this week’s show…

  • As the 2016 season draws nearer to its end, NBA Live 16’s rosters are finally close to being 100% accurate. We quickly recap the May 5th update.
  • Speaking of rosters, NBA 2K16 will be receiving a special update in which Stephen Curry will be rated 99 overall.
  • The big news this week is the announcement that NBA Live 17 won’t be out until 2017, while a new NBA Live Mobile game will be released later this year. We give our in-depth thoughts on the situation, and the future of the NBA Live series.
  • In Our Week in Basketball Gaming, we all team-up for some games of 2K Pro-Am, representing the NLSC in the Joel Anthony Arena. Also, we discuss some possible plans for Dynasty Mode and/or MyLEAGUE.
  • Moving from the virtual hardwood to the real NBA, we recap the latest action from the 2016 NBA Playoffs, and revisit a few of our previous predictions.
  • Stephen Curry has repeated as MVP, in a unanimous decision. Elsewhere, R.C. Buford has won his second Executive of the Year award. We also discuss some recent comments by Hall of Famer Charles Barkley.
  • We wrap up Episode #158 of the NLSC Podcast with this week’s Bold Predictions, and a noteworthy accomplishment by Udonis Haslem.

Click Play to listen to the show!

Have some thoughts on the latest episode? Sound off in the comments below, or here in the Forum. Also, if there’s a topic you’d like us to discuss on the next episode of the NLSC Podcast, feel free to hit us up in this thread.

File Additions for NBA 2K14

NBA 2K14 Cover Art

We have a couple of new file additions for NBA 2K14 PC today, as dtd has released two new fictional court updates. Check them both out at the links below!

dtd
Fictional Mahindra Enforcer Court
Fictional Phoenix Petroleum Fuel Masters Court

Wayback Wednesday: Thoughts on EA’s Next NBA Sim Game

LeBron James in NBA Live 13

Welcome to Wayback Wednesday, your midweek blast from the past! This is a feature where we dig into the archives, look back at the history of basketball gaming, and indulge in nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

It’s been revealed that NBA Live 17 won’t be shipping in the Fall of 2016 as expected, as a new console version of NBA Live will instead be dropping in early 2017. Naturally, this has led to disappointment and speculation that the series will be moving in a completely new direction, abandoning the AAA model in favour of being a mobile-only game. At this point, those of us who are interested in seeing NBA Live improve and succeed are anxious to hear more concrete details about the future of the series.

NBA Live’s hardships and setbacks over the past six years are well-documented. They include the cancellation of NBA Elite 11 and NBA Live 13, poor reception of NBA Live 14, and a postponed release for NBA Live 15, to say nothing of Metacritic scores. As we find ourselves in familiar territory, I’ve dug into the archives and found an article that I wrote about the future of the series back in April 2011, when we discovered the series would attempt a relaunch with a game that would eventually be the cancelled NBA Live 13. As with previous articles I’ve revisited, I’m presenting it as-is (aside from a couple of images), and following it up with some commentary.

So, what was my take back then, and have my thoughts changed? Well, let’s take a look back…way back…

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NBA Live 17 Update: Coming in 2017

Jeff Teague dribbles the basketball in NBA Live 16

EA Sports has posted a major update on the future of the NBA Live series, via another open letter from Executive Producer Sean O’Brien over on the game’s official website. The announcement reveals that NBA Live 17 will not ship in the Fall of 2016 as usual, but instead the game will be released on PlayStation 4 and Xbox One in early 2017. A new version of NBA Live Mobile will be released later this year.

Hey LIVE fans:

I want to share some important updates on what’s next for NBA LIVE and give you an overview of where we’re going with the franchise over the course of this year.

It’s important that you know that we are committed to NBA LIVE in the console space.  While we won’t be shipping a product this Fall, we will be back on the courts with something new and exciting for you to experience in early 2017.

Our focus this year is to deliver an amazing, high-quality basketball game to a global audience. The best way to do that is through the fastest growing, largest, and most accessible gaming platform…mobile.  As a team, we’re really excited about taking the franchise to new places with the worldwide release of our mobile game later this year.

More details to follow in the coming months!

Sean O’Brien
Executive Producer, NBA LIVE

While the move is certainly risky, and not the news that NBA Live fans were necessarily wanting to hear, hopefully the additional development time will allow the game to finally make a strong comeback, with the depth and quality that we’ve been hoping for since the reboot. We’ll certainly be discussing our thoughts on the announcement and what it means for NBA Live 17 in more detail in this week’s Episode of the NLSC Podcast.

Got any thoughts about the NBA Live 17 announcement? Feel free to share them in the comments section below, as well as in this thread in the NLSC Forum.

File Additions for NBA Live 08

NBA Live 08 Cover Art

In today’s file additions for NBA Live 08 PC, S_Brat has released his latest 2016 player face packs for the Golden State Warriors and Atlanta Hawks. Download them both at the links below!

S_Brat
2015/2016 Golden State Warriors Team Update
2015/2016 Atlanta Hawks Team Update

Incidentally, if you’re looking for updated 2016 rosters, both Freddie and Book_Gazette have released updates for this season. You can find them here in the NBA Live 08 Rosters section of our Downloads database.

Monday Tip-Off: Why Basketball Games Need Custom Rosters

LeBron James dunks the basketball in NBA Live 14

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

In last week’s Monday Tip-Off, I talked about why basketball video games need to have robust game modes. As I explained in the article, having a variety of deep, engaging modes goes a long way in making a basketball video game feel complete, and fully featured. Combined with satisfying gameplay, appealing bonus content, and a bevy of customisation options, the end result is a well-rounded, quality release. In other words, the kind of basketball video game that we all want to see and play.

One of the customisation options that every basketball game absolutely must have is roster editing. When NBA Live and NBA 2K launched on the current generation of consoles, both games were missing the comprehensive roster editing tools that were available in previous releases. NBA 2K14 had some basic roster editing functionality, while the ability to customise rosters was completely absent in NBA Live 14. NBA 2K has since brought back roster editing, but unfortunately, it’s yet to return in NBA Live.

Moving forward, it’s absolutely essential that both games offer roster editing and that the functionality continues to expand and improve. Let’s take a look at why this is such a vital feature in basketball video games.

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File Additions for NBA 2K16

NBA 2K16 Cover Art - Stephen Curry

We’re tipping off this week’s file additions with some new releases for NBA 2K16 PC. MJ23LB has made some court and arena updates for the Charlotte Hornets and Golden State Warriors, which you can pick up at the links below.

MJ23LB
Charlotte Hornets Time Warner Cable Arena (Local Broadcast)
Charlotte Hornets Time Warner Cable Arena (Playoffs)
Golden State Warriors Oracle Arena

File Additions for NBA Live 06

NBA Live 06 Cover Art

In today’s file additions for NBA Live 06 PC, magiciangirl06 has released two new adidas-themed courts, based on designs from NBA Live 15 and NBA Live 16. Check them both out at the links below!

magiciangirl06
NBA Live 15 Adidas Boost Your Game Court
NBA Live 16 Pro-Am Adidas Court

File Additions for NBA 2K16

NBA 2K16 Cover Art - Stephen Curry

We have just the one new file addition for NBA 2K16 PC today, as MJ23LB has released an update for the Philips Arena, home of the Atlanta Hawks. Download it at the link below!

MJ23LB
Atlanta Hawks Philips Arena

The Friday Five: 5 Problems Basketball Gamers No Longer Deal With

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

I’ve been playing basketball games for a long time – over twenty years, at least – and as I’ve said quite a few times before, I’m impressed when I reflect upon how far they’ve come. While it’s easy to get frustrated when we don’t see some of the most desired improvements year-to-year, when you start going back a generation or two, you can really see the leaps that basketball games have made. I’ve actually been spending a decent amount of time with older basketball titles as of late, as I continue to produce content for our ongoing 20th Anniversary of NBA Live celebrations.

Playing those older basketball games has been a fun trip down memory lane, but it’s also reminded me of some of the problems that were often present, even in the best titles from yesteryear. Needless to say, with basketball games progressing as much as they have, a few of those issues are even more glaring now. While today’s hoops games are still facing some of the same challenges, such as implementing a maximum difficulty setting that plays smarter instead of cheaper, there are some noteworthy problems that we no longer have to deal with. Let’s consider ourselves lucky that we’re not still battling the following five issues.

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NBA 2K16 Patch V6 Released for Xbox One

Kevin Durant takes on the Warriors in NBA 2K16

The sixth official title update for NBA 2K16 is now available on Xbox One. If the patch isn’t coming through, users are advised to restart their console. As mentioned in the bulletin earlier this week, the notes for Patch V6 are as follows:

  • Updated player portraits for a number of players.
  • Tuned the effectiveness of long outlet passes for players with the Break Starter badge.
  • Delay branching from Kobe Bryant Back size-up.
  • Re-worked size-up dribble launches to prevent unnaturally explosive first steps.
  • Tune miss chances for deep downcourt and cherry picking.
  • Dock vertical and rebounding when you go behind the basket. Don’t reset 3-in-the-key offense timer in baseline behind paint for human controlled blacktop players.

You can find a complete update history for the NBA 2K16 title updates here in our Wiki.

Unfortunately, there’s no word as yet on the PC patch, but until we’re advised otherwise, I expect that it will be coming soon. As before, we’ll be sure to post an update as soon as there’s any new information in that regard.

For a discussion of Patch V6 for NBA 2K16, tune into Episode #157 of the NLSC Podcast! If you’d like to share your own thoughts on the latest patch, feel free to do so in the comments section below, as well as in this thread in the NBA 2K16 section of the Forum.