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The Friday Five: 5 Ideas That Were Better In Theory

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ideas in basketball games that I believe were better in theory.

Basketball video games – and sports games in general – are often accused of being little more than expensive annual roster updates. As my interview with former NBA Live programmer Rod Reddekopp revealed though, even in the early days, a lot of code had to be rewritten and updated every year. Unless there are significant and noticeable changes in the modes, graphics, or gameplay however, it’s quite likely that we won’t appreciate all that work. On top of that, each new game needs some kind of hook, a fancy selling point that can be promoted in previews and on the back cover.

From our point of view, we want basketball games to keep getting better and add new content, and that means exploring new ideas. Whether it’s a change to the controls or a new gameplay mechanic, improved presentation and details, a new or enhanced mode, or additional historical content, we always want to see freshness and innovation. Our Wishlists show that we have plenty of ideas of our own that we’d like to see added in future games, and developers also have their own roadmap. The problem is that not all ideas pan out, no matter how creative and promising they once seemed. Ideas like the ones I’m talking about today were good in theory, but not in execution.

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Monday Tip-Off: Why NBA 2K Needs Matchmaking

Monday Tip-Off: Why NBA 2K Needs Matchmaking

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with an outline of why it’s important that future NBA 2K games implement proper matchmaking.

When NBA Live 08 implemented Online Team Play post-release, we were seeing the future of online basketball gaming. Although subsequent NBA Live titles would build upon that first iteration of the concept, it’s ultimately been NBA 2K that has taken the experience to new heights. The idea of creating your own player and joining up with other gamers to play multiplayer games where every player is user-controlled has become the most popular experience in NBA 2K. It’s even led to the founding of a professional eSports league, run in conjunction with the NBA itself.

Given the popularity that online play now enjoys, it’s both puzzling and disappointing that NBA 2K is lacking such a critical component of the experience: matchmaking. It’s kind of implemented in that there’s a rep system (albeit one that’s problematic), position logic behind teaming up players in the Rec Center, and a rough ranking system in team Pro-Am. However, it’s nowhere near as deep or effective as it needs to be, and in the case of The Playground, it’s completely non-existent. Simply put, if NBA 2K is going to cater to its large paying audience and establish a respectable competitive scene, it needs to have proper matchmaking.

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Monday Tip-Off: Got Next Gotta Go in MyPARK

Got Next in NBA 2K17's MyPARK

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with my thoughts on the “Got Next” approach in MyPARK.

Along with the other members of NLSC THRILLHO, I’ve been finding 2K Pro-Am a little more frustrating than usual lately. The most recent patch opened up matchmaking across different tiers, which results in more games, but also frequently matches us up against Elite level teams who are more serious about online gaming, or have achieved that status through cheesy builds. We’ve still had some enjoyable games, but a few tough nights, combined with rising frustration with some of NBA 2K17’s issues, have encouraged us to head to MyPARK instead. After an enjoyable experience with Park After Dark #3, it’s something we’ll probably do more often.

Even though I generally prefer five-on-five gameplay with NBA rules, the streetball approach of MyPARK is a fun change of pace. I like the more casual atmosphere, and when there’s only three of us online, a three-on-three game without AI players of questionable skill level feels like a more streamlined experience. I find that I’m less frustrated, perhaps because even though I do want to win and we do compete, losses don’t seem to sting as much in shorter games. However, there is one frustrating element of MyPARK, and it’s something that’s always bothered me about the mode: Got Next. For me, Got Next gotta go.

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