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The Friday Five: 5 Reasons NBA 2K17 Was The Best NBA 2K

5 Reasons NBA 2K17 Was The Best NBA 2K

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons why NBA 2K17 has been the best game in the NBA 2K series so far.

Since I’ve already declared my pick for the best game in the NBA Live series – NBA Live 06 PC, incidentally – I figured that I should do the same for the NBA 2K series. As you can see, I’m giving the nod to NBA 2K17. As with my nomination of NBA Live 06 PC as the best NBA Live we’ve ever seen, my choice of NBA 2K17 isn’t exactly objective. I have plenty of affection for the game, as it’s one of my all-time favourite basketball titles, irrespective of series. Of course, there’s really no such thing as unbiased opinion, though there are well-reasoned and poorly-reasoned ones.

I believe I can present a fair and hopefully compelling case for NBA 2K17 being the best NBA 2K. You can definitely make valid arguments for other games in the series, and indeed, NBA 2K14 for PlayStation 4 has risen up my personal rankings over the past three years. As was the case with the best of the NBA Live series, it’s a close race between the top NBA 2K releases, and personal preference does come into play. With that being said, while my first four points could also apply to some of NBA 2K17’s predecessors, the fifth point is what puts it above all of its successors, at least in my view. And so, without further ado, here’s why I say NBA 2K17 was the best NBA 2K!

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The Friday Five: 5 Limitations With A Sensible Explanation

The Friday Five: 5 Limitations With A Sensible Explanation

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five limitations in basketball video games that actually have a sensible explanation.

It’s always frustrating when we encounter limitations in basketball video games that stand in the way of having fun with them. It’s even more frustrating when those limitations aren’t present in other games – in some cases, in the very same series – which suggests that it doesn’t necessarily have to be that way. However, that doesn’t mean that there weren’t technical roadblocks when a particular game was released, or a reason for a particular feature or function being designed a certain way. Quite often, there’s a sensible and reasonable explanation for these limitations.

Of course, that doesn’t necessarily make it less frustrating, especially if we don’t learn the reason until much later. Furthermore, in the early days of basketball video games, we couldn’t be blamed for dreaming big as far as the things we wanted to see, and video game developers have clearly had similar visions. To that end, some limitations have been overcome as technology has improved, and programmers have found a way to make ambitious ideas work. Even so, it’s important to acknowledge that there are sensible explanations as to why those limitations were once in place, or why a mode or feature is still restrictive by design. Here are five that we’ve often grumbled about!

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NLSC Podcast #519: Infinite NBA Modes To Keep Us Hooked

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From courtside of the virtual hardwood, it’s Episode #519 of the NLSC Podcast!

We’re tipping things off this week with a strange (but not altogether surprising) incident on Twitter/X. Indeed, the quality of discourse on social media is on our minds this week, as we feel compelled to respond to the latest ridiculous narrative being pushed about Michael Jordan and NBA history. We also check in with Troydan’s quest to pull a 100 Overall card in NBA 2K24 MyTEAM, and discuss the new mobile game, NBA Infinite. In this week’s mailbag/featured discussion, we join the community in reminiscing about the basketball video game modes that have kept us hooked over the years, and the titles that we played them in.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Would Two 2K Games Be Better Than One?

Monday Tip-Off: Would Two 2K Games Be Better Than One?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the idea that having two separate NBA 2K games would be better than one.

In case you’re unfamiliar with this idea, there have been times when gamers have suggested that there should be two editions of NBA 2K on the market; essentially, an online-oriented release, and a more traditional offline version. The logic behind this unusual suggestion is that online and offline play can adversely affect one another during the design process, leaving fans of one or the other (and sometimes, both) to be left disappointed. It’s also been suggested that one version could be fully-priced, while the other is free-to-play and based around microtransactions.

When you put it like that, the idea of having two NBA 2K games isn’t as strange as it first seems. It’s highly unlikely though, and it would undoubtedly have drawbacks. Of course, even the best ideas have their downsides, and no concept will be universally popular. With that being said, could it work, and would it be a better approach than what we have now? I’ve previously broached the idea of having a spinoff “Legends” version of NBA 2K that focuses on historical content, and EA Sports has arguably set a precedent with World Cup editions of FIFA. Let’s take a look at what having two NBA 2K games would mean for the series, both for 2K and us as basketball gamers.

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NLSC Podcast #509: Reflecting on Basketball Gaming in 2023

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From courtside of the virtual hardwood, it’s Episode #509 of the NLSC Podcast!

Happy New Year basketball gamers, and welcome to the first episode of the NLSC Podcast for 2024! We’re in the mood to make some basketball gaming resolutions for the new year, as well as reflect on some of our favourite content from 2023. We also join the community in discussing the basketball games that we spent the most time with last year, as well as the modes we were playing and other activities we enjoyed, including modding. Additionally, we share our thoughts on the new NBA Playgrounds game that’s been released on Roblox, and how it feels like a fall from grace for a once-promising series of arcade basketball video games.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Crunching Those Virtual Numbers

Monday Tip-Off: Crunching Those Virtual Numbers

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on racking up statistics, and keeping track of the virtual numbers we accumulate in basketball video games.

Grumpy Elder Millennial of 39 that I am, I have a love-hate relationship with stats. I dislike how basketball and NBA discourse has been reduced to numbers, often cherry-picked to suit an agenda. Of course, even in my 20s – when I wasn’t quite as old or as grumpy – I disliked the way advanced metrics were beginning to creep into hoops talk. Some of the statistical feats being cited these days are utterly ridiculous: “first player to have 39 points, 17 rebounds, 13 assists, three steals, two blocks, and shoot better than 54%, on a Monday, in a blue jersey”. Just stop!

With that being said, stats are still interesting, and they do factor into analysis of the sport. They’ve always been relevant to some degree, and part of the discussion. Big performances matter, and are fun to watch. After all, if a player scores 50, they’ve clearly hit a lot of shots, potentially on some spectacular plays. The same goes for the numbers we post on the virtual hardwood. Whether we’re controlling NBA players or an avatar in a career mode, most of us enjoy filling the stat sheet. Game-to-game, it keeps things interesting. Over the course of a virtual season, those numbers can be almost as fun to look at as the statistics that star players are tallying in the real NBA.

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Monday Tip-Off: In Defense of Single Player Experiences

Monday Tip-Off: In Defense of Single Player Experiences

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a defense of single player experiences.

There are many different ways of playing basketball video games. There’s exhibition play, which I believe has become underappreciated. You can play a single season in the NBA, or guide a team through multiple seasons in a franchise mode. The card collecting/team building modes are great for gamers who like to build fantasy squads. The career modes allow us to step into the shoes of an NBA player, or take an avatar online for competitive team play. Single player, local and online multiplayer…the best games facilitate all ways to play, and make them a lot of fun.

To that point, there’s no wrong way, or for that matter right way, to play basketball video games. You are no less of a basketball gamer for preferring one mode or style of play over another. I realise that tribalistic factions exist within almost all fanbases, and hey, if people are going to judge each other over their choice in preferred camera setting, there’ll be gatekeeping over modes as well! Over the years however, I’ve noticed more and more disdain for offline and single player experiences. I don’t expect to put an end to that chatter or change everyone’s mind, but I’m compelled to advocate for single player experiences, and explain why many enjoy and prefer them.

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Wayback Wednesday: Revisiting NBA Live 18

Wayback Wednesday: Revisiting NBA Live 18

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m giving NBA Live 18 a second look.

It’s fair to say that NBA Live didn’t live up to expectations on the eighth generation. We were hoping for a fresh start after NBA Elite 11 torpedoed the series during the seventh generation, but instead there were numerous unsuccessful attempts to rebuild. However, there were some flashes of brilliance and genuinely good ideas, which only makes the shortcomings of those eighth gen NBA Live titles more frustrating. Now that several years have passed and the weight of new game expectations has been lifted, those positive aspects do stand out, and can be appreciated.

As such, when I revisit an eighth generation NBA Live, I’m sometimes left surprised by how much I enjoyed dusting it off. While these second looks haven’t changed my mind to the same extent as NBA Live 10 or the Next Gen version of NBA 2K14, I do come away thinking that some of them hold up better than I remembered. This was true after Dee and I revisited NBA Live 18 using Parsec and the Xbox App, and had a really fun game. Indeed, I ended up picking up where I left off in Ultimate Team, and it inspired me to reconsider my previous critique. Let’s take a look back…way back…

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Wayback Wednesday: NBA 2K6 Retrospective (Xbox 360)

Wayback Wednesday: NBA 2K6 Retrospective (Xbox 360)

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Xbox 360 version of NBA 2K6.

As I’ve said before, as someone who grew up with NBA Live, it took me a while to truly get into the NBA 2K series. There was a sense of brand loyalty, but beyond that, I was accustomed to NBA Live’s approach to controls, gameplay mechanics, and modes. I remember trying out the PlayStation 2 version of NBA 2K6, and feeling somewhat underwhelmed. If nothing else, I disliked the Isomotion controls, which remained a barrier to getting into NBA 2K for years to come. I preferred to make the best of some rough NBA Live releases, rather than acclimate to a different game.

Obviously, I’ve had a change of heart! A handful of NBA 2K titles over the past decade now rank as some of my all-time favourite basketball video games. I’ve also been able to revisit older NBA 2K titles, and really enjoy them. One older 2K release that I’ve grown rather fond of is NBA 2K6 for Xbox 360. It seems only fitting, since I’ve also warmed up to the Xbox 360 version of NBA Live 06 after giving it another look. However, while NBA Live 06 for Xbox 360 may be slightly underrated at times, NBA 2K6 is definitely a stronger all-around game. Let’s take a look back…way back…

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NLSC Podcast #490: Sim Nation vs. Comp Players vs. Cheesers

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From courtside of the virtual hardwood, it’s Episode #490 of the NLSC Podcast!

As we await the first previews of NBA 2K24, a war of words has broken out between members of Sim Nation, comp players, and the cheesers. To that end, we discuss how toxic the discourse has become, and read out some of the community’s thoughts on the matter. As always, we catch up on what we’ve been playing this past week, from MyNBA in NBA 2K23 and MyGM in NBA 2K14, to Ultimate Team in NBA Live 18 and Fantasy Teams in NBA Live 10. We’ve also got some small updates on a couple of modding projects. Inspired by Julius Erving’s recent comments, we also share our thoughts on personal bias and agendas in Top 10 lists and other rankings, noting the similarities between discussions of NBA history and classic basketball video games.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Depth vs. Simplicity In Modes

Monday Tip-Off: Depth vs. Simplicity In Modes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a comparison of the benefits and drawbacks of depth and simplicity in basketball video game modes.

Generally speaking, we want to see deep, engaging modes in sim basketball games. Whether it’s a franchise or career experience, or even a card collecting/team building mode, depth is a vital ingredient to them remaining immersive and engaging. On top of being a more accurate representation of the NBA – wherever applicable – there’s simply more to do and care about. As modes have become deeper throughout the years, our expectations have naturally increased proportionately. Shallow modes are criticised for their lack of features and detail, and considered to be behind the times.

At the same time, there’s merit and appeal in simplicity. I’m not just talking about retro gaming either, though that can be part of their draw. Even in modern games though, there’s an argument to be made for simplicity and streamlining in modes. This runs contrary to calls for deep and comprehensive experiences, but for some gamers, that depth and detail can be overwhelming. While having more to do and care about sounds like a great time for many of us, many still see too many moving parts, and tasks that distract and detract from the point of the games: playing virtual basketball. As such, developers are challenged to a balancing act as far as depth vs. simplicity.

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Monday Tip-Off: Franchise Mode Free Agency Follies

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the free agency follies I’ve experienced while playing Franchise and Dynasty mode.

Part of being a diehard NBA fan is taking a keen interest in what happens when there’s no basketball being played. You’ll find some fans that describe the offseason as their favourite part of the year, or at least consider it as exciting as the Playoffs. It makes sense. There’s optimism as teams are making moves to gear up for a new season, and drama when the biggest names change their jerseys. Of course, most of that drama is over within the first couple of weeks. These days, teams are in a bigger rush to get deals done, so we don’t see many situations like Michael Redd in 2002.

Since franchise modes emulate the key aspects of the NBA offseason, we’re able to experience virtual free agency. For those of us who like to play (or simulate) multiple seasons in franchise modes, the offseason and free agency reflects the anticipation and enthusiasm of the real event. There’s the added fun of being in control, and signing the players that we wish our favourite team would, or could. To that point though, virtual free agency can likewise end up being a disappointment. We might also discover that even if we make desirable moves, being a successful NBA GM is easier said than done. I know that I’ve had a few franchise mode free agency follies over the years.

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NLSC Podcast #478: Highlights, Rumours, & Regrets

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From courtside of the virtual hardwood, it’s Episode #478 of the NLSC Podcast!

Games that we wish we played more, seasons that we wish we finished, and saves that we wish we still had, are common tales among basketball gamers. This week, we join the community in reminiscing about some of our biggest basketball gaming regrets! A misconception about a job listing also prompts us to address the subject of NBA Live rumours, as well as clickbait content. Additionally, we touch on whether a theoretical future NBA Live should be sim, arcade, or a sim-arcade hybrid. We also reflect on some spectacular highlights in last week’s NLSC Top 10 that had us all buzzing, and provide an update on reaching Year 6 in NBA 2K14 MyCAREER.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: NBA 2K23 MyCAREER Sucks

Monday Tip-Off: NBA 2K23 MyCAREER Sucks

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a frank discussion of how MyCAREER absolutely sucks in NBA 2K23.

Whenever I talk about playing NBA 2K14 MyCAREER or upload videos, I anticipate a few different responses. There are lovely people who take an interest in that journey, and the updates that I share. It’s prompted a few people to reflect on the fun that they had with NBA 2K14, and either resolve to dust it off, or wistfully wish that they still could. And of course, there’s the occasional person scoffing at the idea of not playing the latest game. “There are people still playing NBA 2K14? Why?” Incidentally, I do actually play NBA 2K23, but not MyCAREER, because it sucks.

Part of me wishes that I could phrase that sentiment more eloquently, and less like a clickbait video. It’s always my aim to be constructive and analytical when I assess a basketball video game and its features, avoiding hyperbole and insulting phrasing as much as possible. In this case however, it’s a suitably succinct way of expressing the view that MyCAREER in NBA 2K23 has a strong case for being the absolute worst iteration of the mode to date. It’s not altogether surprising, as in many ways it’s a culmination of years of discouraging design choices. That doesn’t make it any less disappointing though, especially when earlier games provided superior experiences.

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Monday Tip-Off: Realistic Start, Fictional Finish

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how I prefer to start a game with realistic rosters, but end up with fictional lineups and outcomes.

Realism is relative when it comes to the virtual hardwood. I’m sure I’m not alone in admitting that as basketball video games became more sophisticated and encouraged a more strategic approach, I realised that my style of play wasn’t as “sim” as I thought. If nothing else, I was quite content to toss a more realistic style out the window if I desperately needed buckets, and use reliable tricks that would help me get them. Not that there’s anything wrong with that, of course. The goal is to win – whether you’re up against the CPU or another person – and to enjoy the games that we play.

My point is that even those of us who value the sim style will take some liberties with realism from time to time. Indeed, it’s inevitable in franchise and career play. Those modes invite us to create our own reality, whether it’s placing ourselves in the league, or donning our GM suits to make the trades we wish our favourite team would in real life. The fictional results and player movement make playing through multiple years in franchise and career modes interesting, creating alternate history and fun scenarios. However, despite the appeal of these fictional outcomes, I’ve always preferred to begin new franchise games with real rosters, rather than shake things up right away.

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