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Wayback Wednesday: The Evolution of Roster Mods

Wayback Wednesday: The Evolution of Roster Mods

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the evolution of roster mods in our community.

As technological improvements have led to the development of bigger and better basketball video games, our expectations have changed. What were once cutting-edge graphics are no longer impressive. What was once a deep and engaging mode now seems shallow compared to what’s available in a newer game…usually! This isn’t to say that old games are bad and not worth playing. I wouldn’t be diving into basketball gaming history, or advocating for retro gaming, if I didn’t see value in older titles! Still, we always want to see the genre make advancements, so the bar does get raised.

The same goes for modding over the years. While we made some fantastic roster mods for the early NBA Live games on PC, there were limitations to what we could change and include. As it became easier to modify textures and models in addition to player and team data, there was an expectation that roster mods would become more comprehensive. This led to a golden age of NBA Live modding that has since been continued with the NBA 2K series, but in some ways, it’s also been detrimental to the hobby. Let’s take a look back…way back…

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NLSC Podcast #519: Infinite NBA Modes To Keep Us Hooked

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From courtside of the virtual hardwood, it’s Episode #519 of the NLSC Podcast!

We’re tipping things off this week with a strange (but not altogether surprising) incident on Twitter/X. Indeed, the quality of discourse on social media is on our minds this week, as we feel compelled to respond to the latest ridiculous narrative being pushed about Michael Jordan and NBA history. We also check in with Troydan’s quest to pull a 100 Overall card in NBA 2K24 MyTEAM, and discuss the new mobile game, NBA Infinite. In this week’s mailbag/featured discussion, we join the community in reminiscing about the basketball video game modes that have kept us hooked over the years, and the titles that we played them in.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Reasons NBA Live 06 PC Was The Best NBA Live

The Friday Five: 5 Reasons NBA Live 06 PC Was The Best NBA Live

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons that NBA Live 06 PC is the best game in the NBA Live series.

I can’t stand manufactured, hot take-driven, performative debate, whether it’s about basketball, basketball video games, or anything really. I prefer nuanced discussion, though when it comes to basketball gaming, I don’t have many controversial opinions to begin with. However, I do have one opinion that you, my fellow virtual hardwood enthusiasts, might vehemently disagree with. Specifically, NBA Live 06 PC – and that’s an important distinction – is my pick for the best game in the NBA Live series. All personal enjoyment and nostalgia aside, I believe that it has a strong case.

Yes, even stronger than NBA Live 10, NBA Live 2000, NBA Live 2005, NBA Live 2004, NBA Live 95…you name it! It’s not that I don’t think those games rank among the best releases in the NBA Live series. They’re also all personal favourites, as I’ve previously discussed. I also won’t pretend that NBA Live 06 PC is perfect, because that’s an impossible expectation of any basketball video game, be it NBA Live, NBA 2K, NBA Jam, or another series. Once again though, I do believe that there are some compelling arguments for NBA Live 06 PC being the best game in the NBA Live series, and to that end, here are the five main reasons why it deserves that distinction.

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Wayback Wednesday: The NBA Live Toolkit

Wayback Wednesday: The NBA Live Toolkit

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at an essential modding utility in the early days of our community: the NBA Live Toolkit.

In some respects, roster editing in basketball video games has come a long way. We have access to animation packages, salary data, and other attributes that used to be hidden. At the same time, the in-game roster customisation tools still have many of the same drawbacks as they did in much earlier games. There are still attributes and bio data that we can’t edit or add for created players, or even modify for original players. Placeholder players are still difficult to deal with, as they’re not completely customisable. To make truly detailed roster mods, we need external editing tools.

Fortunately, talented people in the community have been able to step up and develop roster editing tools throughout the years. It began with our founders’ editors for the early NBA Live games, Vl@d took on the challenge for the burgeoning NBA 2K modding scene, and Looyh continues to carry the torch today. It hasn’t been easy, with executable and save files needing to be mapped and decoded. However, editing roster files did become easier with the adoption of the DBF format, and the process was further simplified by the NBA Live Toolkit. Let’s take a look back…way back…

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Wayback Wednesday: Tom Gugliotta & Basketball Video Games

Wayback Wednesday: Tom Gugliotta & Basketball Video Games

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Tom Gugliotta and some interesting trivia regarding his career and appearances in video games.

There are some well-known examples of players whose history with basketball video games is interesting and unusual. It seems such a weird and unfathomable situation nowadays, but back in the 90s, Roster Players were frequently a necessity due to the absence of Michael Jordan and Charles Barkley, owing to them retaining the rights to their likenesses. Shaquille O’Neal was also briefly exclusive to NBA Live, and even David Robinson once required a stand-in. Of course, I also enjoy delving into virtual hardwood trivia concerning far more obscure players, such as Junior Harrington.

Now, on the scale of obscurity to all-time fame, Tom Gugliotta is probably closer to the likes of MJ, Chuck, Shaq, and The Admiral than he is to Harrington. That is to say, if you were to ask long-time basketball fans and history buffs, they’d be far more likely to recall Googs than Junior. With that being said, like so many players of yesteryear that were very good but not all-time greats, Gugliotta doesn’t get talked about enough. That’s unfortunate from a basketball standpoint, but his career also resulted in some fun NBA video game trivia. Let’s take a look back…way back…

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NLSC Podcast #515: NBA Live 2002, Jam vs. Street, & Broadcast Views

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From courtside of the virtual hardwood, it’s Episode #515 of the NLSC Podcast!

Following up on last week’s discussion, we react to Take-Two’s shady defense of Virtual Currency as “fictions” that it can legally remove at any time. On a slightly contentious note (for the most part), in response to a post on our Discord, we weigh in on the NBA Jam vs. NBA Street debate. Which arcade hoops game do we believe is king? We also recap a co-op session of NBA Live 2002, and make some potentially controversial comparisons to NBA Live 2001. Joining the community for a discussion of our favourite camera angles leads us to declare our appreciation for broadcast views once again. In this week’s mailbag, we share how we’d handle microtransactions in a Triple-A release if it was our call.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Original Hardware or Emulation?

Monday Tip-Off: Original Hardware or Emulation?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on whether it’s better to play retro basketball games on original hardware, or via emulation.

My first foray into emulation actually happened around 1994, though I wasn’t too familiar with the term or concept back then. I was trying to get Commander Keen – a legendary platformer and true classic of vintage PC gaming – to run on an Archimedes Acorn desktop, using an official DOS emulator. I wasn’t nearly as computer savvy as I’d later become, so I failed in the attempt. I had more success a few years later when I was checking out one of the early Super Nintendo emulators for PC, which was also DOS-based. I recall feeling underwhelmed though, especially with the lack of audio.

These days, emulation has come a long way, to the point where the emulators for many consoles can mimic original hardware near-perfectly. Not only that, but they also have other enhancements including save states, media capture, visual filters, and so on. That’s led to some debate among retro gamers as to whether it’s preferable to play on original hardware or simply rely on emulation. Needless to say, the latter does raise some ethical and indeed legal questions, but assuming that you can play a game you own on the original hardware or an emulator, which method is superior? As far as the virtual hardwood is concerned, for me, it depends on my needs at any given time.

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Wayback Wednesday: Team Rankings & Overall Ratings

Wayback Wednesday: Team Rankings & Overall Ratings

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Team Rankings and Overall Ratings in basketball video games.

It’s interesting how we get attached to the little details in our favourite basketball video games, particularly the ones that served as our introduction to the genre! I can trace many of my preferences related to presentation and UI to NBA Live 96 PC as it was one of the first 5-on-5 sim games that I played, and it was also the very first one that I owned rather than just frequently renting. To that point, growing up with NBA Live conditioned me to expect teams to be sorted alphabetically by location. 2K’s method of sorting by team name thus felt strange at first, though I’m used to it now.

Another detail that I really enjoyed in the early NBA Live games was the rankings that appeared on team selection screens. Mind you, while I associate them with NBA Live given that it was the series that I primarily played as a young basketball gamer, many sim titles ranked and rated the teams in both individual categories and overall. These rankings gave way to Overall Ratings similar to the ones that players have, which didn’t feel as special, but are also nostalgic in their own way. Let’s take a look back…way back…

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The Friday Five: 5 Evergreen Issues with NBA Live

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five issues with NBA Live that were seemingly evergreen.

When we look at the struggles that NBA Live endured for over a decade, there are two levels to our critique. The first concerns the minutia of the games; the hands-on experience, from gameplay to game modes. In other words, the technical issues and specific design choices that have resulted in titles which failed to live up to ours or EA’s expectations. That’s an important conversation to have, especially when we’ve compiled Wishlists, or otherwise sent in feedback to the developers. However, there’s also a second level in which we evaluate concepts and approach.

It’s at the conceptual level that you’ll find many evergreen issues with the NBA Live series, which have served to hold it back and take it in bad directions. It isn’t a case of laziness, a lack of knowledge, or even resources, though it could be argued that NBA Live has never received the same support from EA Sports brass as its other franchises. There are common mistakes that are present in all of the problematic NBA Live titles though, and even some of the best releases still suffer from these evergreen issues. A comeback for NBA Live will require many specific fixes and additions from a virtual basketball perspective, but conceptually, it must also break the cycle on these trends.

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Monday Tip-Off: Two Hoop Heads Are Better Than One

Monday Tip-Off: Two Hoop Heads Are Better Than One

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on the joys of co-op play, which demonstrate that two hoop heads (or even more) can indeed be better than one.

So, I’ve previously spoken out in defense of single player experiences, and I do stand by that. As someone who essentially grew up as an only child – my half-brother is sixteen years older than me – I’ve often treated video games as a solo activity. Many of my all-time favourite games are single player, or can be enjoyed just as much alone as when playing with other people. Thanks to season, franchise, and career modes, to say nothing of fun ideas for exhibition games, I’ve made many fond memories balling out alone against the CPU, rather than with or against anyone else.

My immediate circle of friends not being passionate hoop heads like me was also a factor here. Of course, basketball became very popular back in the 90s, so there were times that I hit the virtual hardwood with friends growing up, particularly in arcade titles. As such, I wasn’t always playing NBA Live or NBA Jam solo. On top of that, my cousin Clinton and I were (and still are) very close and share a love of basketball, and would play a variety of hoops games religiously when he came to visit every school holidays. We always played co-op, and so when Dee and I started teaming up in our Parsec sessions, it was a familiar experience that I’m glad to partake in again.

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Wayback Wednesday: My NBA Live 2002 Kings Franchise

Wayback Wednesday: My NBA Live 2002 Kings Franchise

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my Sacramento Kings Franchise in NBA Live 2002 for the PlayStation 2.

It recently occurred to me that while I have mentioned my NBA Live 2002 Franchise with the Sacramento Kings in previous articles – including a re-creation of it for our 20th Anniversary of NBA Live content – I’ve never actually profiled it for Wayback Wednesday. Writing about it as an example of a failed basketball gaming idea, and in a handful of other features, had me thinking that I’d already covered it in detail. That really isn’t the case though, and since I’ve reflected on my other memorable season, franchise, and career mode games, it’s only fair that it gets a proper retrospective, too!

On top of that, on a recent dig through my archives, I unearthed some screenshots and an article from my “coverage” of that NBA Live 2002 Kings Franchise, similar to the story topics in our Forum. Not only is it a blast from the past to see those again after all this time, but for the purposes of a retrospective like this, they also allow me to recall some details that have slipped my mind over the years. What I haven’t forgotten though is how much fun that NBA Live 2002 Kings Franchise was, at a time when I definitely sought distractions…even when I probably shouldn’t have been! Let’s take a look back…way back…

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Wayback Wednesday: Famous Numbers, Not So Famous Players

Wayback Wednesday: Famous Numbers, Not So Famous Players

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at some famous jersey numbers that were worn by players who weren’t so famous, and the video games where you’ll find them.

There was a commemorative magazine published not long after the Chicago Bulls won their fifth NBA championship. As an avid fan, I read it cover to cover until it was no longer pristine. On top of recapping the championship season, the magazine delved into the history of the Bulls. I was fascinated to learn that although Michael Jordan became the last and most famous Bull to wear number 23, he was the seventh player in club history to don it. You have to remember that in 1997, such information wasn’t readily available and accessible in less than a minute!

That tidbit of Bulls and MJ trivia has stuck with me. The longer I’ve been a basketball fan, and the more players that I’ve seen come and go, the more I’ve seen other stars end up sharing their number with far less distinguished NBA alumni. Like so much other historical trivia, these examples frequently present themselves whenever I’m revisiting an old video game, and see players in the rosters that I haven’t thought about in years. While they may not have reached the same level of fame and success as the stars who donned those jerseys, there’s still that connection to their famous peers and their iconic numbers. Let’s take a look back…way back…

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NLSC Podcast #505: The Worst Arcade Game We’ve Played

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From courtside of the virtual hardwood, it’s Episode #505 of the NLSC Podcast!

Is Slam ‘N Jam 96 the worst arcade basketball video game that we’ve ever played? After connecting for a co-op session with the PlayStation version this past week, it’s definitely a candidate! We compare it to Konami’s NBA Give ‘n Go, which we remember as a superior take on the sim-arcade hybrid. On the plus side, we had a much better time revisiting NBA Live 16, and continuing our Road Trip in NBA Jam: On Fire Edition. In this week’s mailbag, we join the community in sharing stories about who we most enjoy playing basketball video games with, and also solicit suggestions for basketball shoes.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: My 1998 Season in NBA Live 96 PC

Wayback Wednesday: My 1998 Season in NBA Live 96 PC

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my season in NBA Live 96 PC, playing with a 1998 roster update.

I’ll readily admit that sometimes it’s difficult to get my head around the fact that it’s been over 25 years since The Last Dance came to an end. To put it into perspective, in 1998, that would’ve been the equivalent of looking back at the New York Knicks’ 1973 championship season! It doesn’t feel like such ancient history when your own nostalgia is involved, and as a Chicago Bulls fan, the 1998 season is naturally quite memorable for me. Those memories also involve the virtual hardwood, as it was during the 1998 season that I made my first roster updates for NBA Live 96 PC.

It was also one of the first seasons that I tried to play along with in a video game. Not in NBA Live 98, mind you. Unfortunately, our family’s aging PC couldn’t handle that game, as I found out firsthand when I tried running the demo! Instead, I used NBA Live 96 PC and my aforementioned 1998 season roster update. Although it was ultimately another season that I didn’t complete, it’s nevertheless one of my favourite basketball gaming experiences, thanks to all of the effort that I put into it beyond simply playing the games. Let’s take a look back…way back…

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The Friday Five: 5 Best Shout Outs to Previous Games

The Friday Five: 5 Best Shout Outs to Previous Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of the five best shout outs that basketball games have made to previous entries in their series.

Who doesn’t appreciate a good callback? Whether it’s an Easter egg/fleeting reference or something more prominent, continuity never goes astray. This applies to video games as much as books, films, and television shows, especially as the medium has strived to improve its storytelling across various genres. Whether it’s a cameo like Harold’s appearance in Fallout 3, a peek at an era from a previous game as in the Monkey Island series, or the Elder Scrolls’ running gag about stolen sweetrolls, they’re an enjoyable part of video game lore and exploration.

Needless to say, basketball video games and other annual sports titles are a little different. By their very concept, they have numerous sequels and there are several similarities between games, right down to the players as long as they’re active or on a classic team. In other words, the ubiquitous aspects of the genre don’t count as shout outs to previous games. However, various basketball video games have found ways to celebrate their lineage, or feature a unique nod to their predecessors. These shout outs to previous games may be minor and we wouldn’t necessarily miss them if they weren’t there, but oftentimes they’re the fun details that make a game feel special.

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