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NLSC Podcast #517: Making Highlights, More MyTEAM BS, & Freestyle Control

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From courtside of the virtual hardwood, it’s Episode #517 of the NLSC Podcast!

The community has really been cooking with their submissions for the NLSC Top 10 Plays as of late. Indeed, we’re still excited about last week’s countdown! To that end, we recap what was a diverse array of spectacular virtual hardwood moments from a variety of titles, and also provide advice for both recording and submitting your highlights for future Top 10s. We also note some recent improvements to PlayStation 2 emulation (particularly in regards to NBA Street), discuss the ongoing saga with MyTEAM greed hitting an all-time high, and join the community in reminiscing about the introduction of Freestyle Control in this week’s mailbag.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: NBA 2K6 Retrospective (Xbox 360)

Wayback Wednesday: NBA 2K6 Retrospective (Xbox 360)

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Xbox 360 version of NBA 2K6.

As I’ve said before, as someone who grew up with NBA Live, it took me a while to truly get into the NBA 2K series. There was a sense of brand loyalty, but beyond that, I was accustomed to NBA Live’s approach to controls, gameplay mechanics, and modes. I remember trying out the PlayStation 2 version of NBA 2K6, and feeling somewhat underwhelmed. If nothing else, I disliked the Isomotion controls, which remained a barrier to getting into NBA 2K for years to come. I preferred to make the best of some rough NBA Live releases, rather than acclimate to a different game.

Obviously, I’ve had a change of heart! A handful of NBA 2K titles over the past decade now rank as some of my all-time favourite basketball video games. I’ve also been able to revisit older NBA 2K titles, and really enjoy them. One older 2K release that I’ve grown rather fond of is NBA 2K6 for Xbox 360. It seems only fitting, since I’ve also warmed up to the Xbox 360 version of NBA Live 06 after giving it another look. However, while NBA Live 06 for Xbox 360 may be slightly underrated at times, NBA 2K6 is definitely a stronger all-around game. Let’s take a look back…way back…

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Wayback Wednesday: Freestyle Air in NBA Live

Wayback Wednesday: Freestyle Air in NBA Live

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Freestyle Air in NBA Live.

The entire history of basketball video games provides us with countless examples of developers striving for deeper controls. From the addition of sprint and steal buttons, to right stick dribbling and advanced shot types, the games have evolved to give us more and more control over the action. In the early to mid 2000s in particular though, we saw major additions and frequent changes as developers attempted to implement mechanics that were long-term solutions, or could pave the way for them. Dual analog gamepads becoming the standard peripheral also freed up buttons for new functions.

When NBA Live 2003 introduced us to right stick dribbling with Freestyle Control, it was indeed a revolution. The ability to perform specific moves on cue instead of just having to hope for the best with our press of a generic dribble moves button changed basketball gaming forever. However, while it was vital that we had more control over fundamentals such as dribbling, stealing, and stance, we also needed to direct the action when we left the virtual hardwood, and that’s where Freestyle Air comes in. Let’s take a look back…way back…

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NLSC Podcast #457: Back To School With College Hoops 2K7

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From courtside of the virtual hardwood, it’s Episode #457 of the NLSC Podcast!

Our game of choice for a Parsec session this week was College Hoops 2K7, a release that’s often overshadowed by its very popular sequel. We discuss some of the key points of the game, from the quality of its animations, authenticity, and presentation, to experimental motion controls and minor quibbles. It’s also provided us with a new virtual hardwood legend: Jevon Bro! Referring back to a recent Reddit post and Wayback Wednesday retrospective, we reflect on how well NBA 2K13 holds up, and the recency bias that is pushing it towards becoming underrated. We also recall some exciting pickups in MyTEAM, and note how NBA 2K23 PC has changed for the worse following the most recent patch.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: NBA 2K13 Retrospective

Wayback Wednesday: NBA 2K13 Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA 2K13.

As a 90s kid who grew up with NBA Live, that series has been the focus of several of my retrospectives. In addition to Wayback Wednesday features, I’ve also covered every NBA Live as part of our 25th Anniversary celebrations. I haven’t celebrated NBA 2K’s milestones in the same way, mostly because while I do consider myself a fan of the series now, I don’t have the same nostalgia for and experience with it going right back to the beginning of my basketball gaming. Games like NBA 2K14 and even NBA 2K11 have only become some of my all-time favourites in retrospect.

However, there are NBA 2K titles that I’ve played enthusiastically from launch, and am nostalgic for. Indeed, this year marks the tenth anniversary of the first 2K title that I was hooked on from day one: NBA 2K13. While the cancellation of NBA Live 13 was another blow for EA Sports, it opened up an opportunity for me to expand my basketball gaming horizons, and Visual Concepts didn’t disappoint. Even putting aside my personal affinity for NBA 2K13, I believe it’s one of the strongest releases in the NBA 2K series. Let’s take a look back…way back…

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Wayback Wednesday: 10 Years of Embracing NBA 2K

Wayback Wednesday: 10 Years of Embracing NBA 2K

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on ten years of embracing NBA 2K, after growing up playing NBA Live.

Just in case there’s any confusion, no, this isn’t a tenth anniversary for NBA 2K. As the special edition of NBA 2K19 reminds us, the series is already twice as old as that! However, 2022 marks ten years that I’ve personally been embracing NBA 2K as a key part of my basketball gaming experience. If you’ve grown up with NBA 2K and never played NBA Live when it was the brand leader, this undoubtedly sounds strange. Why would I need to warm up to NBA 2K, and come around on embracing it? As a keen basketball gamer, shouldn’t I want to play the game that’s been on top for years?

Of course, but for an older gamer like me who grew up with NBA Live, embracing NBA 2K and its approach to sim basketball took some time. There was bias and a comfort zone to push past, not to mention availability and preferred platform. While I have my criticisms – and it’s important that we do constructively criticise any game we play, basketball or otherwise – I have grown to truly appreciate and enjoy the NBA 2K series. It’s been ten years since I’ve fully committed to embracing NBA 2K, so it feels as though some reflections are in order. Let’s take a look back…way back…

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Wayback Wednesday: 20 Years of Right Stick Dribbling

Wayback Wednesday: 20 Years of Right Stick Dribbling

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on the 20th Anniversary of right stick dribbling becoming a standard aspect of controls in basketball video games.

There’s no doubt that the implementing dribbling controls on the right stick is one of the most important innovations in the history of the virtual hardwood. It’s not the only idea that has pushed the genre forward, but it has a case for being one of the best. Right stick dribbling is easy to take for granted now, as it’s become a mainstay of sim titles over the past twenty years. If you were playing basketball games when it made its debut however, you’ll remember what a big deal it was. And yes, as I am someone who remembers when it was a bold new idea, saying that does make me feel old!

Existential crises, bad knees, and yelling at clouds aside, the fact that we can now celebrate the twentieth anniversary of right stick dribbling mechanics speaks to what a great concept they’ve been. After all, we’ve seen a lot of gameplay ideas come and go, and control schemes that didn’t pan out. Right stick dribbling is a concept that was built to last, and basketball games are better for it. Let’s take a look back…way back…

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NBA 2K23 Gameplay Enhancements Blog

Devin Booker in NBA 2K23

In the wake of the First Look Trailer, the first developer blog for NBA 2K23 is a deep dive into gameplay enhancements. According to the blog, the primary aim with gameplay this year was authenticity. Another key goal was achieving as much parity as possible between the Current Gen and Next Gen versions.

As you might expect, it’s a rather lengthy read! To that end, I’ve summarised the key information from the blog in point form below. As always however, I encourage you to read the blog in its entirety to get the full scoop on gameplay enhancements in NBA 2K23, including some of the specific changes to Badges. Feel free to share your thoughts in the comments, as well as join in the discussion here in the Forum!

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Wayback Wednesday: Direct Shoot, The Overlooked Mechanic

Wayback Wednesday: Direct Shoot, The Overlooked Mechanic

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Direct Shoot, which I believe is an overlooked gameplay mechanic in older NBA Live titles.

If you’ve played any of the early NBA Live games, you’ll likely remember a feature called Direct Pass. Even if you’re unfamiliar with those old releases, you can probably glean from the name alone that Direct Pass is what has come to be known as Icon Passing. NBA 2K popularised the latter name, though I still tend to use the terms “Direct Pass” or “direct passing”, because it’s the nomenclature from the games that I grew up playing. It’s the same reason that I use the name “Decade All-Stars” more often than “All-Decade Teams”. It’s just the branding that I’m used to.

While the name Direct Pass has fallen out of vogue, the concept is obviously still used in modern titles, without any major changes. Conversely, Direct Shoot – introduced in the NBA Live series around the same time as Direct Pass – has been replaced by other methods of advanced shooting controls. To that end, I’d suggest that it’s an overlooked stepping stone to mechanics that we now take for granted. I know that I’ve certainly underutilised it when playing those older games, so let’s take a look back…way back…

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NLSC Podcast #406: What A Croc!

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Episode #406 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Crocs have been added as footwear in NBA 2K22’s MyCAREER, and we’re…underwhelmed. This leads us to discuss 2K’s priorities, and how we’d prefer that they make fairer deals with historical players, not to mention finally license some prominent absentees. Voting has closed on the game for the next NLSC Tournament, and one of us may have put our hand on the scales. While we’ve been enjoying playing a variety of older titles as of late, certain games do make us miss enhancements from newer releases. To that point, we reflect on how it took an unusually long time for NBA 2K to adopt right stick dribbling controls, and an overlooked mechanic in NBA Live. We also cover some recent retro roster modding developments, and resolve to keep playing the games that we  find the most appealing in 2022.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NBA 2K22 Gameplay Insights in Latest Courtside Report

NBA 2K22 Gameplay Blog

Following on from yesterday’s trailer, the latest Courtside Report (aka developer blog) provides insights into gameplay in NBA 2K22. As previously announced, we can also expect a blog detailing improvements and changes to MyTEAM to be posted sometime this week.

The gameplay blog is the most comprehensive insight thus far. To highlight some of the major points, 17 new Badges have been added, for a total of 80 in both Current Gen and Next Gen. There are new dribbling packages, and dribbling movement is faster paced. Dunk packages can also be customised. Defensive AI has been rewritten, the shot contest and blocking systems have been rebuilt, and “ghost contests” have been removed. There’s also a new Shot Meter with a dynamic make window, and Shot IQ is a major factor in shot success.

You can find a detailed summary of the blog below. What are your thoughts on the reported improvements to gameplay in NBA 2K22? Have your say in the comments, and join in the discussion here in the NLSC Forum! Once again, stay tuned for more information about MyTEAM in this year’s game.

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Monday Tip-Off: Canned Moments & The Myth of the Skill Gap

Monday Tip-Off: Canned Moments & The Myth of the Skill Gap

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a discussion of canned moments, and how they play into the myth of the skill gap in NBA 2K.

There’s been a lot of talk in recent years about NBA 2K implementing a “skill gap”. It seems that every year, we get a gameplay blog in which a new or tweaked mechanic is touted as bringing a proper skill gap to the forthcoming game. By and large, this is a promise that games have failed to deliver upon. That’s not to say that the changes aren’t improvements in their own right, or that there isn’t any skill involved in playing NBA 2K. Furthermore, gamers definitely do demonstrate different levels of skill – such as it is – especially in the online arena.

However, it isn’t a true skill gap as such, because the way one wins and loses in NBA 2K doesn’t necessarily come down to skill; or at least, not pure stick skills. There are factors such as meta-gaming in MyCAREER and its connected modes, and pay-for-advantage mechanics in terms of quick MyPLAYER upgrades and pack openings in MyTEAM. I’ve discussed those issues at length before, so I won’t be going into them today. Instead, I want to talk about core mechanics that stand in the way of NBA 2K truly having a skill gap. One of the most pressing issues in that regard, as I’m sure many NBA 2K gamers are all too aware, is the prominence of canned moments.

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NLSC Podcast #362: Putting the Ball in the Basket

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Episode #362 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

A bevy of retro season roster mods are being produced at the moment, which we’re excited to see. The fact that there are a couple of 2005 season mods out or in the works reminds us that time is marching on, and our nostalgia is getting old! We also have some advice for getting big projects done and released. Meanwhile, NBA 2K21 Current Gen and Next Gen have both received new patches, so we briefly discuss some of the changes. This week’s main discussion is a deep dive into shooting mechanics: the history and evolution, the best and worst concepts, and everything in between. In the latest mailbag, we discuss the forthcoming Space Jam sequel, and consider another What If scenario.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NBA 2K21 Next Gen Gameplay Blog #1 Talks Fundamentals

NBA 2K21 Next Gen Gameplay Blog #1

The first gameplay blog for NBA 2K21 Next Gen has been posted, and it’s all about the fundamentals. It discusses the basics of shooting, dribbling, and passing in NBA 2K21. As noted when the Next Gen trailer dropped, further blogs will go into detail about AI, physics, and other aspects of gameplay.

I’ve provided a concise summary of the NBA 2K21 Next Gen gameplay blog below, but some of the key points it touches upon include the ability to control short arcs and bank shots with the Pro Stick, a more readable shot meter, touch around the rim, and jumpers off the dribble. It also mentions foot positioning around the three-point line, new signature dribbles, different dribbling speeds, and reworked passing.

It’s definitely worth checking out the NBA 2K21 Next Gen gameplay blog in full, but once again if you’d like a concise breakdown, check out my summary below. Got any thoughts? Feel free to share them in the comments, and join in the discussion here in the Forum!

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NBA 2K21 Patch 1.04 Released; Halloween in The Neighborhood

NBA 2K21 Patch 1.04

Patch 1.04 has been released for NBA 2K21 on PC, PlayStation 4, and Xbox One. As always, the update will come through automatically as long as you’re online. If it doesn’t, try restarting your console or Steam client, or checking for updates manually.

The new update brings Halloween to The Neighborhood in MyCAREER. It also includes new faces for over 60 NBA and WNBA players, updates the default Quick Play matchup to Lakers vs. Heat, and prepares the game for upcoming 2K Beach events, Season 2 in MyTEAM, and the $250K MyTEAM Unlimited tournament.

Other fixes include adjustments to set screen movement, and changes to shot aiming to combat modded controller exploits. Park dribble moves now also require the Hall of Fame Tight Handles Badge, and some technical issues have been resolved. Please see below for the full notes for NBA 2K21 Patch 1.04; you can also find a complete update history for the game here in our Wiki.

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