This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the gameplay sliders in NBA Live 2004.
Although basketball gamers who play sim-oriented titles are generally seeking the same kind of experience, it’s tough to please everyone. Not everyone has the same skill level, and not everyone wants to go out of their way to play a realistic style of virtual basketball. No matter how much attention is paid to the gameplay, it’s tough for developers to meet everyone’s expectations. In the early 2000s, we wanted to see an increase in realism, so that basketball games more accurately reflected what we saw on TV. The games of the era had their moments, but they still had a ways to go.
NBA Live 2003 had felt like a step in the wrong direction, with an almost arcade-like style. Although we tried to make the game more realistic through modding, we didn’t have a lot of success. NBA Live 2004 put the series back on track, not only in terms of implementing a more realistic style, but also through the introduction of gameplay sliders. These new settings allowed us to tinker with the gameplay without messing around with player ratings, in turn providing us with an opportunity to improve the experience from what was on offer out of the box. Let’s take a look back…way back…