Ultimate Base Roster V37 for NBA 2K12 PC Released

NBA 2K12: Julius Erving

HAWK23 has released V37 of the fantastic Ultimate Base Roster for NBA 2K12 PC. The latest version of UBR features updated 2012/2013 season rosters, over 250 teams, new retro season mods and several tweaks, fixes and updates since V36. A rundown of the major updates in V37 of the Ultimate Base Roster is as follows:

  • Added the 2000-2001 Season Mod, 2004-2005 Season Mod, 1982-1983 Season Mod, and the 60s70s Ultimate Basketball Mod
  • Includes a “UBRV37 Association.ros” roster file which strips out all of the retro teams for those of you who just want the updated roster with flawless Season/Franchise mode. Don’t worry the normal Ultimate Base Roster V37 with all the retros is still there too.
  • All players on current teams have real portraits
  • Added 135 new and year-specific cyberfaces for players throughout the Season Mods
  • 5 new year-specific retro courts added (including 1995 AS Game Court)
  • Edited Arena names across all mods for better accuracy
  • Approx. 50 jersey tweaks were made including adding accurate warmups to many retro teams
  • Tweaked two retro logos applicable to some teams in the UBR and Season Mods
  • Major revamping and new versions of the 1988 Mod, 1989 Mod, 1997 Mod, and 2006 Mods included
  • Tweaked ALL Season Mods for updates. We now have 23 full season mods, the ABA mod, the All-Legends mod, the 60s70s Ultimate Basketball mod, and the Ultimate Base Roster (UBR) all compatible without affecting regular NBA2K12 files and they all work in season/association.
  • Current NBA Teams Rosters/Rotations up to date as of Tuesday, January 13th, 2013.

Pick up the Ultimate Base Roster here in our Downloads section. For additional support, installation instructions, feedback, previews or just to say thanks, check out HAWK23’s release thread here in the Forum.

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5 Comments on "Ultimate Base Roster V37 for NBA 2K12 PC Released"

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January 14, 2013 9:30 am

Very nice but I was just wondering why wasting time with the worst game of the series in terms of gameplay and not work on the previous one (the best ever) or the next one (the better)?

January 14, 2013 11:28 am

The first and foremost reason is we started out with 2K12, which relies on historical content much more because of the lockout at the time of game’s release.

I also went ahead and converted all the historical content that was in 2K11 and was missing from 2K12 a long time ago, so theoretically UBR includes both 2K11 and 2K12.

We played with the idea of converting it to 2K13 if there was an easy way around and the art files were compatible, and waited to see if we could have more freedom in 2K13 (specifically the fixed roster size) but it’s mid-January and there’s no Reditor in sight yet, and Vlad said the fixed file size is still in 2K13 – that kinda sealed the deal.

Taking a look at the pros and cons, converting it to 2K13 would take so much effort that it’s not worth it, we’d better see that effort utilized towards new content. After all in roughly 8 months 2K13 will be outdated too and then people will start to ask if it will be converted to 2K14.

All 3 games are pretty much the same game on the same old engine with some gimmicks added-removed every year and the plan is to stick to 2K12 until a new next-gen game engine comes out. We’re also getting content in from 2K13 be it portraits, cyberfaces or courts, so it has much more shelf life than any of the non-modded games (We also don’t have Rihanna popping up before a game – and our replay cam actually works :))

While I agree that 2K11 was graphically superior to both 2K12 and 2K13, I don’t see how its gameplay was better – it’s ranking 3rd in terms of gameplay for me from the titles above. So this is kinda subjective too 🙂

Anyway, we are getting that question a lot and I wanted to give a detailed “once-and-for-all” answer. When 2K Sports decides to get rid of their decade old game engine or removes the limitations on data files, we’ll be there. 2K12 modding until then 🙂

January 14, 2013 5:27 pm

Thank you very much for your detailed answer. I really appreciate what you guys are doing with 2K12! The retro mods look awesome. I tried a few of them and loved especially the 1993 season (1993 is the year when I started watching NBA).

My point was no matter how good looking it turned to be (thanks to you!), 2K12 still is unplayable on a realistic level because of the bugs (2K13 has perhaps more of them and I am surprised to hear you put 2K13 before 2K11 because everybody knows 2K13 is bugged, the reason why we all still wait for an official patch to fix the issues) and has limitations (you either play too easy or too hard, nobody found the balance with the right settings yet so pretty much this ISN’T a subjective perspective because we all have the SAME problem :)).

Perhaps our only hope is the 2K team will focus on the gameplay from now on even tough there are less chances to see that because customers/kids today want visual content and speed and definitely not realism (the majority of them don’t know what basketball in real life is all about nor they ever played in a real team).

Anyway, I wish you good luck and enjoy your gaming! 😉

January 15, 2013 1:22 am


I was wondering if there is a McDonald’s All-American or Jordan Brand Classic Mods