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File Additions for NBA 2K21

NBA 2K21 Cover Art (Current Gen)

Let’s get caught up on the latest file additions for NBA 2K21! Today’s new releases include jerseys, modding resources, shoes, and an updated 2007 Warriors court. Check them all out at the links below!

ksmiz
Edit Player Abridged CE Table

SimonLee
Adapted Accessory & Jersey Models

TheGoat23
NBA 2K21 Shoe Sharing by TheGoat23

caseyvitelli
2020/21 Dallas Mavericks Hardwood Classic Jersey (caseyvitelli)
2020/21 Memphis Grizzlies Hardwood Classic Jersey (caseyvitelli)
Brooklyn Nets Yellow Biggie Fashion Jersey (caseyvitelli)
Jersey Sponsor Ad Removal

WhoSorry
2006-2007 Golden State Warriors Oracle Arena

Issy
Updated Jerseys Pack 2

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

The Friday Five: 5 Pettiest Moments in Basketball Gaming

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists some of the pettiest moments we’ve seen in basketball gaming.

Is it fair to say that some of the most talented and creative people are also among the pettiest? As someone who grew up reading Roald Dahl’s books, such as Charlie and the Chocolate Factory, Danny, Champion of the World, The Twits, and other classics, I’d have to say yes. Comparing the stories to Dahl’s autobiographical works, Boy and Going Solo, it’s obvious that he based many of his villains on people that he’d met and didn’t care for. In Danny, Champion of the World, he flat out named Danny’s abusive teacher after one of his own schoolmasters whom he loathed (I’d say quite rightfully).

With that in mind, it’s probably fair to say that spite is a driving influence in a lot of people’s creative process. The amount of recording artists who have released songs written about an ex – famous or otherwise – also stands as a good example here. As a creative medium in which there’s competition, video games likewise invite some petty potshots and snarky slams. With there once being a heated rivalry between NBA Live and NBA 2K, both EA Sports and Visual Concepts have been guilty of pettiness. On the other hand, pettiness has also resulted in some amusing Easter eggs and design choices. Without further ado, here are five of the pettiest moments in virtual hoops!

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U R Basketball 2K13 & 2K14 V80 Released

U R Basketball v80

Following on from last month’s release, V80 of the U R Basketball mod by skoadam and slimm44 is now available for both NBA 2K13 and NBA 2K14 PC. The latest release includes updated NBA Bubble rotations, correct shoes, and other enhancements. An overview of the key features in V80 is as follows:

  • 2K13 and 2K14 2020Restart roster with playoff rotations/minutes for every team
  • 2K14 2020, 2020EOS and 2020Restart: all players (teams and FA players) with correct shoes
  • 2K13 2020, 2020EOS and 2020Restart: all players (teams and FA players) with their brands and non generic shoes
  • 2K13 and 2K13 2020Restart with 7 new bubble arenas LAL, LAC, MIL, BOS, TOR, MIA, UTAH by Bliss
  • Whole New Game/Playoff LED for every teams by Bliss
  • Virtual fans dorna by Bliss
  • Updated Denver Bubble court by Jumpman2k
  • A few cyberfaces with new Bubble look

U R Basketball for NBA 2K14 can be downloaded here; please see the release topic here for more information and support. The NBA 2K13 mod is available here, while the release and support topic can be found here. Future releases will include shoe updates for retro rosters, updated Draft Classes with slimm44’s new formulas, and more. Stay tuned to those Forum topics for further news and releases!

Wayback Wednesday: Familiar Faces Back in Familiar Places (Part 2)

Wayback Wednesday: Familiar Faces Back in Familiar Places (Part 2)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at ten more familiar faces who found themselves back in familiar places.

Just as there are have been several familiar faces that ended up in strange places, there are more familiar faces who made it back to familiar places than I can possibly fit into just one list of ten! To that end, I’m also making this spinoff topic an ongoing series for Wayback Wednesday. As I previously noted, these homecomings can be just as interesting as the strange stints of well-known players, as they can also end up flying under the radar and being forgotten due to being unremarkable returns. In other cases, it’s the original stint with a team that is overlooked.

Either way, they’re fun to look back on. We can obviously do that by going back and watching old games, but it’s also possible to revisit these tenures through the virtual hardwood. I’ve grown quite fond of referring to basketball video games as interactive almanacs and time capsules to the point where I’m probably overusing the expression. It is quite apt though, and with that in mind, I’m using video games to demonstrate these examples of familiar faces back in familiar places. Let’s take a look back…way back…

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NBA 2K21 Patch 1.02 Address Pro Stick Aiming, Tuning Fixes

NBA 2K21 Patch 1.02

Patch 1.02 has been released for NBA 2K21. It is currently available for PlayStation 4 and Xbox One, and will be available for PC and other platforms soon. As with previous official patches, it will come through automatically as long as you’re online. If you encounter any problems, try restarting your console or Steam client.

The patch adds a first boot option for Pro Stick Aiming/Shot Timing, which is also available under settings if you wish to change it later. Shot Aiming can now also be used when the Shot Meter is off, and the speed at which the Pro Stick is deflected now determines the Ideal Shot Aiming (left for a slow flick, right for a fast flick). Standing dunks using the Pro Stick have also been tuned for increased reliability, Park dribbles have been re-mapped to “holds” on the Pro Stick, and a few animations have been cleaned up, among other gameplay adjustments.

Other enhancements in Patch 1.02 for NBA 2K21 include a face update for Andrew Wiggins, as well as fixes for hangs and other issues in MyCAREER and MyTEAM. 2K Share has also now been enabled. Check out the full patch notes below, as well as here in the Forum. A complete update history for NBA 2K21 will also be maintained here in our Wiki.

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Monday Tip-Off: Do We Need Those Stinking Badges?

Monday Tip-Off: Do We Need Those Stinking Badges?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on whether NBA 2K’s MyCAREER and its connected modes are too reliant on Badges, and their general implementation.

Sim games have long sought to properly differentiate between players, beginning with detailed ratings. Those base attributes alone haven’t always been sufficient though, and so developers have experimented with mechanics such as Freestyle Superstars in NBA Live, and Signature Skills in NBA 2K. Signature Skills have given way to Badges, which like their predecessors, grant boosts and represent special abilities that the standard ratings can’t account for. As with Signature Skills, or the similar Traits system in NBA Live, they’re available to real players and career mode avatars alike.

These days, Badges are probably more important than ratings/attributes. You can max out a player’s ratings in a certain area, but it takes the effects of a Badge to ensure that they’re sufficiently levelled up. On one hand, this does make the exceptionally skilled stand out from the very good, much as Freestyle Superstars in NBA Live once aimed to achieve. On the other hand, it also means that high ratings – which are theoretically only given to the best real players, and take a long time to grind for our MyPLAYERs – are far less powerful than they should be, if they aren’t paired with the various boosts afforded by Badges. Given these issues, do we need those stinking Badges?

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NLSC Podcast #340: Gamers Just Wanna Have Fun

NLSC Podcast Logo

Episode #340 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Gamers just wanna have fun, but NBA 2K21 has presented a few obstacles in that regard. Issues with the Mamba Forever edition pre-order bonuses have caused PlayStation 4 and Xbox One gamers much grief. The frosty reception to NBA 2K21 has also resulted in record-low Metacritic scores from critic and user reviews alike, and some trolling tags have appeared on the game’s Steam store page. We discuss some of the snarkier comments and whether it undermines efforts to provide constructive feedback, as well as the toxicity of elitist thinking. In the wake of the shooting hotfix, we also share further impressions following a full week with NBA 2K21, including our latest thoughts on shooting, player movement, gameplay balance, and other core aspects. We also circle back to last week’s news about Scott O’Gallagher and Rob Jones, and consider the impact on the NBA 2K series moving forward.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

File Additions for NBA 2K21

NBA 2K21 Cover Art (Current Gen)

The game has only been out a week, and we’ve already got our first file additions for NBA 2K21 PC! These initial releases from our community include scoreboards, jerseys, and a new face for Michael Porter Jr. Check them all out at the links below!

Karinge
AIO Scoreboard Pack

LosJosh
Michael Porter Jr. Face by LosJosh (Conversion)

CujoMatty
Rogers Sportsnet Scoreboard
TSN Scoreboard

Issy
Chicago Bulls & Boston Celtics Jerseys Pack
Philadelphia 76ers, Milwaukee Bucks & Cleveland Cavaliers Jerseys Pack
Updated Jerseys Pack 1
Charlotte Hornets Jerseys Pack

pinoy21
Atlanta Hawks Jersey (pinoy21)
Charlotte Hornets Jersey (pinoy21)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

The Friday Five: 5 Keys to a “No Money Spent” Experience

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five tips that are the key to having a “No Money Spent” experience in NBA 2K.

Microtransactions remain a controversial issue in NBA 2K, and Triple-A gaming as a whole. Although they are technically optional, there’s no denying that 2K’s recurrent revenue mechanics are implemented in a way that does all they can to push gamers towards spending real money on Virtual Currency. Gamers who spend level up quicker and end up with better cards sooner, and in turn, they set the competitive balance in online play. Even if you stick to the offline modes, opting for the No Money Spent approach ensures a lengthy grind, year after year.

Of course, for those of us who don’t want to support the recurrent revenue business model and spend additional money on a game that’ll be outmoded in a year, finding a way to beat the system is a point of pride. There’s great satisfaction to be had in enjoying a game without having to shell out cash in order to level up efficiently, or access some of its best content. Once again though, NBA 2K is subtly (and not-so-subtly) trying to push us towards spending at every turn, so the No Money Spent approach takes a few tricks, discipline, and a willingness to work the system. To that end, here are five keys to getting the most out of a No Money Spent experience.

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File Additions for NBA Live 2004

NBA Live 2004 Cover Art

If you feel like dusting off NBA Live 2004 PC, check out today’s file additions! nd172934 has released a comprehensive Opening Day 2003 roster, ideal for replaying the 2004 season. Pick it up at the links below!

nd172934
Opening Day 2003 Roster Update

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

Wayback Wednesday: A Key Mistake in NBA 2K9 PC

Wayback Wednesday: A Key Mistake in NBA 2K9 PC

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the issue with missing keys in NBA 2K9 PC.

Hopefully, I’m not the only person around these parts with an appreciation for old school adventure games from Sierra and LucasArts. Those two companies took a very different approach to the genre. While LucasArts adopted the stance of avoiding game over situations (and thereby encouraging gamers to freely experiment), Sierra’s games could be brutal in the way they punished you for trying the wrong thing or missing a detail. If you forgot to pick up a key very early on in the game, you might find that it’s unobtainable much later on, resulting in an unwinnable state. Save early, and often!

Yes, I’m going on a very long journey for an analogy; you might say, almost as far as Guybrush Threepwood travelled by rowboat around the titular location in The Secret of Monkey Island! The point is that you never want to get stuck without a required key, and unfortunately, that’s what happened to a lot of gamers who picked up the PC version of NBA 2K9. With that nostalgic and self-indulgent metaphor out of the way, let’s take a look back…way back…

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File Additions for NBA 2K14

NBA 2K14 Cover Art

Even after all these years, NBA 2K14 is still a popular game to mod, as evident by today’s file additions. Today’s new releases include player faces, an NBA Bubble mod, updated Hornets jerseys, and a custom soundtrack. Download them all at the links below!

Taco2k
Darius Bazley Face
Danilo Gallinari Face
Billy Donovan Face (Coach)
Mychal Mulder Face
LeBron James Face
Mike Muscala Face

sevin0seven
Jukebox & Loading Music by seven

Bliss
NBA Orlando Bubble Mod (Playoffs)

Pep
NBA Jordan Charlotte Hornets 2020 Uniforms

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

Monday Tip-Off: Imperfections Don’t Need Imperfect Solutions

Monday Tip-Off: Imperfections Don't Need Imperfect Solutions

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a simple but important message: imperfections in basketball games don’t need imperfect solutions.

There’s a running gag when it comes to Bethesda’s Fallout games: “it just works”. This sarcastic jab at bugs and other imperfections in the series is a reference to Executive Producer Todd Howard’s declaration that Fallout 4’s “dynamic game engine” would ensure that everything about it “just works”. And, to be fair, while I didn’t enjoy Fallout 4 as much as I did Fallout 3 or Fallout: New Vegas, the game does indeed work. Does everything work as well as it should? Not exactly, and that’s why Todd Howard’s utterance of those words has become a meme.

In all fairness to Todd Howard and Bethesda though, they’re not alone in that regard. To be completely fair to the Triple-A gaming industry at large, achieving perfection is easier said than done, and the scope of their products is going to result in issues such as bugs and oversights. As gamers, consumers, whatever we want to call ourselves, we do understand that. However, some things are just poorly planned, designed, and implemented. Although we do criticise these issues and suggest solutions, I’ve also seen many gamers defend these imperfections. Not because of the difficulty of game design, mind you, but the notion that imperfect solutions cancel out valid complaints.

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NLSC Podcast #339: NBA 2K21 Impressions, NBA Live Hopes

NLSC Podcast Logo

Episode #339 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

NBA 2K21 Current Gen is here! After getting a taste of the game with the demo, we’ve got further impressions to share after getting our hands on the full version. We’re going in-depth on shooting, dribbling, player movement, and other mechanics with comparisons to both NBA 2K20 and the demo, while touching on changes to modes. In our early appraisal of NBA 2K21, we also describe some of the changes and fixes we’d like to see, and note some of the community’s reactions. In other news, Scott O’Gallagher and Rob Jones joining EA Sports has us feeling optimistic about NBA Live. We talk about what it could mean for the series, and the importance of listening to the right voices moving forward. Finally, we catch up on some other hoops games we’ve been playing, including Dunk Lords, PBA Basketball Slam, and the original NBA Playgrounds.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

File Additions for NBA 2K20

NBA 2K20 Cover Art

NBA 2K21 is out now, but before we get stuck into modding the latest game, we’ve got some recent NBA 2K20 file additions to catch up on. Pick up the latest courts, jerseys, and player faces at the links below!

TGsoGood
Green Screen Court Pack by TGsoGood

LosJosh
Matisse Thybulle Face by LosJosh
Tyrese Maxey Face by LosJosh
RJ Hampton Face by LosJosh
Isaac Okoro Face by LosJosh

djSpinfamous
Houston Rockets Concept Pack by djSpinfamous

Manni Live
16 Team Playoff Bubble Courts

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.