Menu

Wayback Wednesday: Can You Update 16-Bit NBA Live 96 for 1996?

Wayback Wednesday: Can You Update 16-Bit NBA Live 96 for 1996?

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting the 16-bit version of NBA Live 96 – with a focus on the SNES release – and seeing if it can be updated for 1996.

Thirty years ago, the 1995-96 NBA season was in its early stages. It turned out to be one of the most iconic campaigns in league history, with the Chicago Bulls becoming the first team to win 70 games on route to their fourth championship of the decade. However, months earlier the season had been in jeopardy, owing to the lockout of 1995. That lockout is often overlooked as a new collective bargaining agreement was ultimately reached well in time to avoid losing any games. However, it led to various 1996 season video games launching with outdated rosters.

This includes the Super Nintendo and Sega Genesis/Mega Drive versions of NBA Live 96. While the PC and PlayStation versions were released later and thus weren’t affected by the lockout, the 16-bit versions had to ship with 1995 season rosters. This also led to that version including the Expansion Draft for the Vancouver Grizzlies and Toronto Raptors, as well as a bevy of unlockable players. With these features, as well as the addition of roster customisation outside Season mode, is it possible to properly update 16-bit NBA Live 96 for the 1996 season? Let’s take a look back…way back…

Read More »

NLSC Podcast #606: The Steam Machine – Talking Specs & Predicting Cost

NLSC Podcast Logo

From courtside of the virtual hardwood, it’s Episode #606 of the NLSC Podcast!

Earlier this month, Valve announced the return of the Steam Machine – their console-like gaming PC – which is slated for release in early 2026. This week, we’re joining the community in reacting to the news, including giving our thoughts on the announced specifications, discussing the potential advantages and disadvantages of a console-PC hybrid gaming device, stating our level of interest in possibly picking one up, and speculating on what it’s likely to cost. Suffice it to say, while we may not all be completely sold on the Steam Machine as of right now, it’s certainly an intriguing development that we’re going to keep an eye on!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: I Miss Original Tracks & Basketball Remixes

Monday Tip-Off: I Miss Original Tracks & Basketball Remixes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how I miss original tracks and hoops-themed remixes in basketball video games.

When Dee and I were discussing the best and worst music in basketball video games, we noted our fondness for original tracks and remixes with new lyrics referencing hoops and the virtual hardwood. It’s a staple of soundtracks that we’ve unfortunately lost over the years. That’s not to say that basketball video games haven’t licensed some great tracks and indeed introduced us to new songs and artists. Commercial songs also make basketball titles feel culturally relevant when they’re released, and can eventually contribute to their nostalgic appeal as well.

Still, there was something special about the original tracks and remixes that were once more common in basketball video games. Look, you should never want to be that curmudgeon ranting about the music of today, and wondering why hits from twenty years ago aren’t being featured in anything that’s aiming for a younger demographic. Besides, it isn’t as though basketball video games from the past ten years or so haven’t included some classic songs! However, between songs that are a poor fit, songs that need to be heavily censored to appear in a family-friendly game, and the creativity we once heard, I do miss those original tracks and remixes in modern basketball games.

Read More »

NBA 2K14 Mod Releases: 2026 City Jerseys

NBA 2K14 Cover Art

We have more mod releases for NBA 2K14 from Pep today, as he’s released a pack of 2026 season City jerseys. Pick it up at the link below!

Pep
NBA Nike City Uniforms 25/26

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.

NLSC Top 10 Plays of the Week: November 15th, 2025

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.

This week’s NLSC Top 10 Plays is a celebration of both basketball and life, with a couple of highlights paying tribute to the late Lenny Wilkens and Michael Ray Richardson. In that same vein, following on from last week, there’s another Kobe Bryant highlight backed by real game commentary. Seven different basketball video games are on display in the countdown, providing another spectacular assortment of poster dunks, alley-oops, and crafty moves that’ll pump you up for a weekend on the virtual hardwood. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Lost Features We Don’t Talk About Enough

The Friday Five: 5 Lost Features We Don't Talk About Enough

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five features that we’ve lost, yet for some reason don’t talk about enough.

One of the unfortunate realities of long-running annual sports video games is that over the years, features will be lost. Contrary to popular belief, the code is re-written every year, as it’s necessary to accommodate new features and mechanics. As such, anything that is incompatible or otherwise causes issues with the new code is at risk of ending up on the cutting room floor, particularly if the telemetry data indicates that it isn’t a very popular feature. With that being said, some features are dropped because they’re no longer useful or relevant, or indeed, stand in the way of recurrent revenue.

I’m sure that we can all cite plenty of examples of lost features that we’ve fervently wished were still in NBA 2K, NBA Live, and other games. Indeed, I’ve mentioned some of my own picks in previous articles and on our podcast! However, there are lost features that really should receive more attention than they do, yet people seldom bring them up. To that end, I’m as guilty as anyone else of glossing over some of these lost features that were once staples of basketball video games, so I figured it’s about time that I spotlight a few of them. While some of them may not seem like a big deal, they’re still basic functionality that’s bewilderingly absent in otherwise deep games.

Read More »

NBA 2K14 Mod Releases: Statement Uniforms for 2026

NBA 2K14 Cover Art

Some dedicated people continue to keep NBA 2K14 alive through mod releases, with Pep being one of the main contributors. To that end, he’s released a new jersey pack featuring the Statement uniforms for the 2026 season. Pick it up at the link below!

Pep
NBA Nike Statement Uniforms 25/26

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.

Wayback Wednesday: ESPN NBA 2Night 2002 Retrospective

Wayback Wednesday: ESPN NBA 2Night 2002 Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at ESPN NBA 2Night 2002 by Konami.

In my retrospective of ESPN NBA 2Night, I described it as one of the absolute worst basketball video games from a Triple-A developer that I’ve ever played. That’s a bold declaration that I don’t make lightly, and I stand by it. From poorly-designed controls to underwhelming AI to unpolished animations and collisions, gameplay was a mess. It could produce a rare fun moment, but on the whole, it was a lacklustre sim-arcade hybrid. As such, some of its impressive features like the ESPN presentation and face editing deserved to be in a much better game.

To that end, there was really nowhere to go but up for its sequel, ESPN NBA 2Night 2002. Released for the PlayStation 2 and original Xbox midway through the 2002 season, ESPN NBA 2Night 2002 definitely made an effort to be an improvement on its predecessor. Right out of the gate, I will say that it was respectably successful in that regard. That may sound like a backhanded compliment, but the game did make a commendable leap from the first ESPN NBA 2Night in some key areas. Does that make it a good or even a great game, though? Let’s take a look back…way back…

Read More »

NLSC Podcast #605: How Much Should Video Games Cost?

NLSC Podcast Logo

From courtside of the virtual hardwood, it’s Episode #605 of the NLSC Podcast!

The price of video games – basketball and otherwise – remains a hot topic in 2025. Many people opine that they’re too expensive, but plenty of others actually defend the current costs, and indeed suggest that video games should be even more expensive than they already are. This week, we’re sharing our thoughts on the issue, including our reactions to an excellent 2023 article from The Gamer and some interesting comments from Fallout co-creator Tim Cain. We also join the community in suggesting what we believe would be fair prices for Triple-A games, indie games, online-only titles, and mobile releases. And yes, we do understand that video game development is a business, and no, we’re not saying that games should all be dirt cheap or free!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Tinkering With Rosters

Monday Tip-Off: Tinkering With Rosters

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by talking about how I enjoy tinkering with rosters.

I know I’ve said it many times before, but it’s been an absolute joy to change up my basketball gaming habits in recent years. Because I’m no longer forcing myself to play the newest game even if I don’t enjoy it, I’ve also broken the habit of grinding away in MyCAREER year after year. I’m also not beholden to any MyTEAM Agendas, and I’m avoiding the online scene. Stepping away from those modes and leaning towards retro gaming has created time for other activities on the virtual hardwood, and that’s made basketball gaming as fun as it’s ever been for me.

Obviously, this includes playing into my seventh year of an NBA 2K14 MyCAREER, and at long last returning to franchise gaming; solo in NBA Live 16, and co-op with Dee in NBA 2K9. I’ve also played through 24/7 mode in NBA 2K6 and NBA 2K7, and hit The Streets in NBA Live 18 and NBA Live 19. Something that I’ve really had fun with however is just playing an assortment of exhibition games in titles that I’ve been drawn to. That in turn has led to me tinkering with the rosters of various games. Although that can lead to more in-depth projects that I’ll release publicly – such as my minimalist 2005 roster for NBA 2K6 – I’ve had a blast just casually editing rosters.

Read More »

NBA 2K26 Mod Releases: Orlando Magic Court & Arena

NBA 2K26 Standard Edition Cover Art

Today’s mod releases for NBA 2K26 feature a court and arena update for the Orando Magic, created by bratnajbolji. Pick it up at the link below!

bratnajbolji
Orlando Magic Arena and Court

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.

NLSC Top 10 Plays of the Week: November 8th, 2025

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.

A new game has entered the countdown, as NBA Bounce makes its NLSC Top 10 Plays debut with a dunk that certainly has plenty of…well, bounce! Indeed, a lot of players are getting some serious air this week, from wild alley-oops and brutal posters to windmill jams and 360 slams. The variety also extends to the selection of games on display, as eight different titles are featured from NBA 08 all the way through to NBA 2K26. As always, it’s the perfect way to get hyped for a weekend on the virtual hardwood, so let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Controversial Concepts That Were Abandoned

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five controversial concepts in basketball video games that were ultimately abandoned.

Basketball video games have come a long way, thanks to evolving technology and innovative ideas. Of course, not all ideas pan out, and some definitely aren’t in the best interests of consumers. It’s one thing when a change to a gameplay mechanic or mode doesn’t resonate with gamers, or result in the improvements that were intended. However, when the overall experience is harmed by a controversial approach that’s sorely lacking in goodwill – such as pushy recurrent revenue mechanics – it can easily overshadow a game’s better qualities.

In the best case scenario, such concepts will prove to be so controversial that they’ll be abandoned or at least heavily revamped in the following game, if not sooner via a patch. The annual basketball titles obviously have a built-in audience, and with NBA 2K essentially having a monopoly on the sim genre right now, there’s a lot of freedom to push their luck. Nevertheless, controversial concepts do invite significant backlash, so they will be abandoned if they threaten to damage a company’s reputation; or more accurately, their profits. That said, while they may not be motivated by altruism, it’s always welcome when companies walk back on controversial concepts like these five.

Read More »

NBA 2K20 2026 Rosters by Thunder Shaq

NBA 2K20 2026 Rosters by Thunder Shaq

Much as PatTheHead has been doing for NBA 2K13, Thunder Shaq has been keeping NBA 2K20 up to date while also celebrating NBA history. To that end, the latest version of his Ultimate Retro Roster for NBA 2K20 features 2026 season rosters, and other enhancements throughout the retro season mods.

The 2026 rosters are accurate as of October 31st 2025. Class of 2025 rookies are included with core players all having faces, and the branding for the Orlando Magic and Utah Jazz has been updated. At this time, many of the two-way players aren’t included unless they were already in the roster, and contracts are not accurate. To that end, Thunder Shaq has advised that the roster in its current state is mostly intended for Play Now and Season mode.

In addition to bringing 2026 season rosters to NBA 2K26, the latest update to the Ultimate Retro Roster includes an enhanced version of the 2025 season mod, several updates to the 2019 roster, and new faces, jerseys, and courts. The full release notes can be found here.

You can find all of the download links for the Ultimate Retro Roster here in the Forum! If you’ve already downloaded the previous release and just need the current season rosters, just download Update Pack 3 here. Shout out to Thunder Shaq and all of the other contributors to the Ultimate Retro Roster for bringing 2026 season rosters to NBA 2K20, along with a host of retro season mods!

Wayback Wednesday: Michael Jordan in NBA Live 2004

Wayback Wednesday: Michael Jordan in NBA Live 2004

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Michael Jordan in NBA Live 2004.

These days, we think of Visual Concepts as the company to bring Michael Jordan to the virtual hardwood. After all, he’s been available as a Legend since NBA 2K11, we’ve had two iterations of the Jordan Challenge, and he’s graced the cover of four editions of the game. However, long before NBA 2K was celebrating His Airness, he was closely associated with EA Sports. From licensing him for the NBA Playoffs series as he disappeared from other early 90s titles, to games such as Jordan vs. Bird, Michael Jordan in Flight and Chaos in the Windy City, it was EA who brought us MJ.

Of course, the last time that Michael Jordan made an official appearance in an EA Sports game was in NBA Live 2004. Indeed, until NBA 2K11, it marked the last time that he was officially featured in any video games. Needless to say, adding him to the Legends Pool and 90s All-Stars was an annual task for our modding community from NBA Live 2005 through NBA Live 08, so we were still able to play with him on PC. There was something special about official appearances though, especially given MJ’s absence from the virtual hardwood in the late 90s. Let’s take a look back…way back…

Read More »