
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five mistakes I’ve made while working on roster mods over the years.
When it comes to modding – no matter what the game or series – it’s absolutely fine to be proud of your work. Unfortunately, this sometimes goes beyond pride and creative satisfaction, and dives straight into egotism. This goes for any mod, but I’ve noticed that roster makers whose work receives acclaim for its accuracy and quality often begin to get a big head. It’s how we come to see a long-time, well-regarded roster maker claim that Al Horford is a better, more skilled player than Hakeem Olajuwon! Seriously, how does that not utterly destroy your credibility?!?
As a roster maker for many years, such egotistical bluster and confident inaccuracy greatly bugs me. I’ve received some kind compliments about my rosters for various NBA Live titles throughout the years, so I’d like to think that I know a thing or two about basketball, the NBA, and modding. However, I’ve strived to remain humble about my work, in part because I value humility, but also because I’m well aware that I’m not infallible. Beyond any issues with ratings and lineups, I’ve made mistakes while planning and assembling roster projects, and failed to fix technical errors before public releases. To that point, here are five mistakes that I’ve made with roster mods.