Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five presentation design choices in basketball video games that are rather frustrating.
I’m not the harshest critic when it comes to presentation and visuals. That’s not to say that I don’t have any standards, or that I don’t recognise inaccuracies and other issues when I see them. If I’m enjoying the on-court experience and am hooked on a mode however, that’ll factor more heavily into my overall opinion than a face that looks off, or a lack of bells and whistles in the presentation. As long as the game has that NBA vibe and TV-style presentation that mimics a real broadcast to some extent, that’s all I need. I certainly appreciate more detail, but it isn’t necessary for me to enjoy a game.
What I am bothered by are design choices with presentation that ruin the vibe, or interfere with the gameplay. There have definitely been basketball video games that have erred in this way over the years! In the best case scenario, it’s an annoyance that you can ultimately overlook, though it’s still quite apparent. In other cases however, those presentation design choices have a major impact on the gameplay, rendering a game virtually impossible to enjoy despite its positive attributes. If the presentation is lacking authentic TV branding or interviews with real player voices, I don’t mind that. These five frustrating presentation design choices, on the other hand, are problematic!