Welcome to the second part of a three part roundtable discussion of NBA 2K12 between Patrick (Pdub), Jon (JaoSming), Lean, The X and myself. Yesterday in part one, we offered our initial impressions of the game with quick thoughts on our favourite additions and biggest complaints. Today we’re taking a look at gameplay along with Association and My Player. Check back tomorrow for our impressions on NBA’s Greatest and presentation, along with some closing thoughts on the game.
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2K Sports have released another official update (v1.03) for the PlayStation 3 version of NBA 2K12, with the patch for the Xbox 360 version coming soon. This update contains a handful of game fixes including some tweaks to help defense and the accuracy of directional passing, as well further online fixes including matchmaking optimisations. You will be prompted to download the latest update as long as your console is connected to the Internet.
Please see below for a complete list of issues addressed by the update and share your impressions in this thread. No further word has been given on official updates for the PC version of NBA 2K12 but Ronnie 2K has previously mentioned that the PC version will likely receive a combined update with all the fixes previously released for the Xbox 360 and PlayStation 3 versions. If history is any indication, the PC patch probably won’t be out until January or February at the earliest but if any information becomes available in the meantime, we will be sure to post it.
2K Sports have announced that the Legends Showcase DLC will add 45 new Legends to NBA 2K12 including players such as Bob Cousy, George Mikan, Bernard King, Kevin Johnson and Rick Barry. The Showcase will be available this Holiday season for the Xbox 360 and PlayStation 3 versions of NBA 2K12 at a cost of 800 Microsoft Points or $9.99 respectively, and features several challenges and mini-games involving legendary players including 21 and H-O-R-S-E. It will also add the ability to play quick matches online with teams from NBA’s Greatest.
Please see below for a complete list of players that will be added by the Legends Showcase, as well as a teaser trailer from 2K Sports. You can also check out some screenshots in our gallery. Feel free to add your comments below or here in the NBA 2K12 section of the Forum.
Welcome to part one of a three part roundtable discussion of NBA 2K12 between five members of the NLSC Team: Patrick (Pdub), Jon (JaoSming), Lean, The X and myself. In this first part of the roundtable, we cover our initial impressions of NBA 2K12 including our favourite additions, our biggest complaints, the little things that stand out and more. Check back tomorrow for part two, which will cover our thoughts on gameplay, Association and My Player.
Forbes has posted an article regarding NBA 2K12’s sales through October, which according to VGChartz.com have now already topped the 2.8 million mark worldwide. According to one analyst, the game is likely to sell up to 4.5 million copies worldwide by the end of its run and possibly another million copies on top of that if the NBA lockout is resolved sooner rather than later. Without a sim title release from EA Sports and the added strength of Michael Jordan’s brand, NBA 2K11 sold over 5.5 million copies during the past year.
The article also notes the game’s impact on Nike’s sales and includes some quotes from Justin Taylor, a Nike Air Jordan designer, on the use of real shoes in basketball video games and the addition of Nike ID in NBA 2K12. It also includes a couple of videos from GamerLiveTV that feature more comments from Taylor as well as Jordan Brand creative director Andre Doxey. For those who are unaware, last week the LeBron 9s were added to NBA 2K12 the same day they went on sale to the public and more shoes will be added in the coming months,with the next batch expected on Christmas Day.
Shack News has reported that NBA Jam: On Fire Edition was the top download on the PlayStation Network in October, following its release on October 4th. The game currently holds a Metacritic score of 84 for the PlayStation 3 version and 83 for the Xbox 360 version, which was released on October 5th.
If you missed it earlier this week, check out our post-launch Q&A with NBA Jam: On Fire Edition producer Cody Sawatsky, which includes some background info on game modes and unlockables as well as some handy tips and tricks. For those who have yet to play the game and didn’t catch my review last month, you can read it here. Finally, don’t forget you can discuss the game in The Virtual Hardwood section of the NLSC Forum.
For those who haven’t seen it yet, last week Video Game Ephemera uploaded a rare video featuring the license pitch that was made to the NBA for the original NBA Jam way back in 1992. The video explains some of the tech behind NBA Jam and reveals some interesting information about the original concept, which would have included multiple camera angles and more of a realistic approach, though it still featured 2-on-2 gameplay.
It’s definitely worth a watch if you’re a fan of the original series or have been enjoying the new releases from EA Sports, so check it out and leave your thoughts in the comments below or join in the discussion here in The Virtual Hardwood section of the NLSC Forum.
No Icon Fix With Longer Net #2
All-Time Boston Celtics Team (TMM File)
Chicago Bulls Uniforms (+ an extra)
Denver Nuggets 1994 Away Jersey
Derek Fisher 1997-98 Face
We recently had the opportunity to chat to NBA Jam: On Fire Edition producer Cody Sawatsky about this year’s game. We asked him about the reaction to On Fire Edition so far and his favourite addition, as well as a few questions about Road Trip, the Online Arena and Real AI. Cody also provided us with a few tips for success in NBA Jam: On Fire Edition and we’ve been provided with a few exclusive screens for the occasion. Read on to get the full scoop!
Please note that this Q&A was conducted closer to the release of the game last month but it’s been held up slightly due to a couple of questions we asked requiring clarification and approval before we could post it. Thanks again Cody for chatting with us and for community manager John C for setting everything up!
Jimmy’s Gameplay Fix
Climacool’s Franchise AIACT
GH33 CF Pack Volume 3
Philadelphia 76ers Floor Update
1999-2000 Portland Trail Blazers (TMM File)
Allen Iverson My Player File
Kotaku’s Owen Good has posted a lengthy article detailing the online issues with NBA 2K12, including disconnections and long waiting times when trying to find an opponent. The article contains several quotes from Jeff Thomas, the director of development at Visual Concepts, who notes that some of the problems stem from old code dating back to the game’s days as a Dreamcast title. Thomas insists that 2K Sports are indeed listening to the complaints and are working towards developing a solution.
The article also notes that the omission of My Crew this year was due to an overhaul in the code, with hints that it may return in future games (though no promises are being made). Thomas also comments on the decision to leave the NBA’s Greatest teams out of the online modes, aside from the upcoming Legends Showcase downloadable content. It’s worth a read, so check it out and leave your thoughts below or here in the Forum.