We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the lines between Triple-A gaming and mobile gaming have well and truly become blurred.
We’re living in the age of hot takes, clickbait, and extreme opinions. With that being said, as much as algorithms may not reward it, I prefer to steer clear of hyperbole and reactionary viewpoints in my content. To that end, if I express a strong and potentially controversial opinion, it’s because I mean it. I don’t want to devalue adjectives, be they positive or negative. If you call every new release the best, or frequently declare games to be garbage without further explanation, then eventually you undermine your credibility. Well, your credibility should be in question, anyway!
Mind you, sometimes harsh, unvarnished criticisms that may seem like hyperbolic insults are in fact fair and accurate. A good example is the assertion that Triple-A games are becoming more and more like mobile titles. There’s plenty of evidence that the suits at major studios have taken notes on mobile gaming’s ability to milk gamers for recurrent revenue, and pushed for those mechanics to be incorporated into console and PC games. As such, it hasn’t gone unnoticed how games like NBA 2K now have features and economies akin to free-to-play titles. Recently, I had an experience that made it clear just how blurred the lines are between Triple-A and mobile gaming.
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