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Monday Tip-Off: Double-Dipping With Basketball Games

Michael Jordan Card in MyTEAM (NBA 2K19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on double-dipping with basketball games on multiple platforms.

As someone who grew up playing a variety of video games on both computers and consoles, I’ve never cared for PC vs Console wars. I’ve enjoyed the hobby on both platforms, with the benefits that they each provide. Whether I’ve played a game on PC or console depends on whether or not it’s available on all platforms, the hardware I’ve had at my disposal, and if multiplayer is involved, which platform my friends are on. Of course, there are some games that I’ve enjoyed so much that I ended up double-dipping and buying them on a second platform as well.

Needless to say, basketball games are among the titles I’ve double-dipped with. In fact, when it comes to NBA 2K, I’ve double-dipped in recent years with the PC and PlayStation 4 versions; the former for single player gameplay and modding, and the latter for online play with the other members of the NLSC squad. While it’s worked out for me, in particular helping out with content creation and news coverage, I have to admit that one version of the game has usually somewhat gone to waste. With the amount of time we can sink into basketball games these days, it’s difficult to get the most out of a title on two different platforms. This year, I’m trying to remedy that.

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The Friday Five: 5 Times Games Messed Up Player Appearances

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists five times that basketball games noticeably messed up player appearances.

Developing basketball games – or any video games, for that matter – is harder than a lot of people realise. It bears mentioning, as some gamers do go overboard in their criticism and suggest that making a flawless game is a simple task. In our modding community, we have a bad habit of denouncing the art teams in particular. It should be noted that it’s a lot easier to mod a finished game than it is to create one in the first place, and that individual modders aren’t under the same restrictions when it comes to spending a lot of time on a single player face, or other art assets.

With that being said, there are times when there have been notably unusual mistakes or unimpressive results, particularly when it comes to player appearances. I’m not just referring to player faces that don’t look as realistic as we’d like, though there certainly have been some noteworthy examples in that vein over the years. However, there are times when player appearances have been messed up in ways that go well beyond a cyberface that looks a little off. Be it an oversight in development, some kind of technical limitation, or another cause entirely, here are five times that we looked at a player in a hoops game and noticed that something definitely wasn’t quite right.

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Wayback Wednesday: Trivia in Basketball Games

Trivia in NBA 2K9

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at trivia in basketball games.

Wait a minute, I hear you saying. Don’t most of my Wayback Wednesday features concern trivia about basketball games, specifically titles that are at least a few years old? Well, yes, but this time, I’m talking about the way that basketball games have literally indulged in trivia, presenting gamers with questions that they can answer as well as listing interesting NBA facts. So yes, I am getting a little meta here, presenting some trivia about trivia in basketball games! After all, it’s something that has been featured in various titles over the years, dating way back to the mid 90s.

It may seem like an unusual feature to focus upon, but I do believe that it’s part of the nostalgia for some beloved favourites. It’s also a concept that has evolved over time, and come to be used for more practical and tangible purposes. With that being said, let’s take a look back…way back…

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The Friday Five: 5 Games That Felt Like Backwards Steps

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five basketball games that felt like backwards steps following their predecessors.

Ideally, each release in an annual basketball game series should improve upon the title that came before it (and indeed, all previous games in its lineage). That’s not always feasible, and missteps will happen from time to time when new ideas and technology don’t pan out as intended, so it’s always welcome when a new release is able to build upon the success of its predecessor or bounce back after a disappointing game. I feel that this is a good year for basketball games, with NBA Live 19 continuing a steady improvement for NBA Live, and NBA 2K19 addressing many of NBA 2K18’s issues.

We’re not always so lucky. As much as sports games are often criticised for seemingly releasing the same game every year with new art and rosters, there are times when a new title leaves us wishing that that was indeed the case. It’s impossible to live up to everyone’s expectations, and whether or not certain changes are for better or worse is often subjective, but there have been basketball games that were definite backwards steps for one reason or another. Let’s take a look at five prominent examples and the ways in which they can be considered backwards steps when compared to the games that came before them.

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Monday Tip-Off: Juggling Multiple Basketball Games

2018 Basketball Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on juggling time between multiple basketball games.

Compared to other sports, we’re in an enviable position when it comes to basketball games. There are two developers working on sim-oriented titles, and while one game is in the lead, the other is steadily improving and becoming a viable option. We’ve also seen the resurrection of the arcade basketball genre, providing us with a brand new alternative to the sim experience. Throw in a wonderful retro concept in the form of Basketball Classics, and we’ve got quite a few options these days as far as the virtual hardwood is concerned.

That does present a certain problem, of course. There are only so many hours in a day, and only so many of them that we can commit to video games. With so much to do in modern basketball games, it can be difficult to spend ample time with each of them if you do decide to buy more than one. As far as problems go, this is admittedly very low stakes, and indeed a desirable one to have, but those tougher issues in life are beyond the scope of a website dedicated to basketball gaming! In any event, if you’ve invested in more than one basketball game this year and you’re trying to get the most out of each, know that you’re not alone.

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The Friday Five: Top 5 Developer Cameos in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a countdown of the Top 5 developer cameos in basketball games.

The first video game Easter egg dates back to 1979, when Warren Robinett added a means of accessing a hidden screen in Adventure for Atari 2600, which displayed the message “Created by Warren Robinett”. At the time, Atari did not give credit to any of their developers for fear of having to negotiate expensive salaries for well-known and highly regarded designers, and Robinett’s Easter egg was his response to that policy. Since then, video games have come to credit their design teams, and these days, key developers are well-known to gamers, and often interact with us.

Of course, the credits screen isn’t the only place that developers have had a presence in their own games. Several basketball games have included secret unlockable bonus teams featuring members of the development team, though the practice has largely been phased out in recent years. We still see developer cameos in other areas of the games though, as they lend their names (and sometimes faces) to fictional coaches, NPCs, and generated rookies. They’ll also pop up in a few other places outside of the credits. Playable or not, developer cameos have provided some amusing moments in basketball games, and this week, I’m counting down my picks for the top five.

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The Friday Five: 5 Ideas for Basketball Games from Other Genres

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ideas that future basketball games should consider borrowing from titles in other genres.

Basketball games, like all sports titles, differ from other genres of video games when it comes to their nuances and our expectations. In many video games, there are several breaks from reality that are not only acceptable, but desirable. The lack of realism in specific aspects of gameplay doesn’t break our sense of immersion the same way it will in a game that is attempting to accurately depict a sport. To that end, certain features, functions, and concepts that we find in other genres of video games aren’t necessarily a good fit in basketball titles.

At the same time, while Da_Czar’s famous catchphrase of “Don’t play video games; play basketball!” is a great philosophy for developers and basketball gamers alike, the fact remains that basketball games are still video games. There are aspects of real life, such as commercial breaks, that they don’t need to replicate. Similarly, there are good ideas for features, functions, and even content that can be utilised by a wide variety of genres. Even though the concepts aren’t basketball-centric in and of themselves, they could still greatly enhance future NBA Live and NBA 2K releases. Here are five such ideas that basketball games could stand to borrow and make their own.

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The Friday Five: 5 Outmoded Features in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five takes a look at five features in basketball video games that have become outmoded.

Something I’ve really enjoyed doing with my Wayback Wednesday articles this year is to look at specific features in old basketball games. I do want to get back to doing some full retrospectives on older titles, but I feel that it’s interesting to look back on older features, options, and gameplay mechanics that hoops games used to have. As I’ve mentioned on more than one occasion, there are certain aspects of those older games that I’d love to see implemented once again in future titles. In some cases of course, the basic concept would have to be updated and reworked a little.

On the other hand, there are certain features and functions that can definitely stay in the past. They aren’t necessarily bad or beyond being reworked into a newer concept, but they’ve become outmoded. There simply isn’t the need for them that there used to be; either another feature or function does the job better, or advances in technology and game design have rendered them largely useless. They are nevertheless important parts of basketball gaming history though, and it’s interesting to see how some of them have evolved or been replaced over time. To that end, let’s take a look at five outmoded features that no longer need to be staples of basketball games.

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The Friday Five: 5 Features That Are Older Than You Think

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five features in modern basketball games that are older than you may realise.

We’ve seen some really cool features in basketball video games over the past couple of generations. Extensive historical content, brilliant presentation, and innovative approaches to modes, have all continued to push the basketball gaming experience further and further. Not every idea pans out, and there are always some of us who prefer an old school approach when it comes to certain features, but the amount of innovation and creativity is still very impressive. Of course, not all of those concepts and features are necessarily brand new ideas.

As I’ve discussed in many Wayback Wednesday features, there was an impressive amount of innovation in several early basketball video games as well. Modern tech has allowed developers to push the envelope even further, but it’s interesting and sometimes surprising when we look back and see that certain features were attempted many years ago, with varying degrees of success. That isn’t a bad thing, as good and creative ideas should be revisited when the technology allows them to be even better, perhaps even the way that they were originally envisioned. Those original attempts do deserve credit though, as they demonstrate that some features are older than we think.

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The Friday Five: 5 Weird Moments in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five moments in basketball video games that were somewhat weird.

Most video games have their weird moments, mostly because none are immune to glitches. Any game with random events, real physics, or other elements that allow them to be somewhat organic and dynamic will probably yield unusual results from time to time. In basketball games, we can also see weird results with the sim engine or strange moments when the AI breaks down. It’s safe to say that we’ve all experienced those oddities and have some stories to swap. I’m not talking about those kinds of moments, though.

No, I’m talking about the weird moments that were actually intentional on the part of the developers, or are the fallout of something that happened during the development of the game. Even if they’re working as intended, they’re still weird. I’m also thinking about weird moments that we’ve been able to create ourselves due to a design quirk that lends itself to an unusual situation. Some of the moments I’ve listed here are interesting oddities, some reflect a lack of attention to detail, and some are hilariously bizarre. With that being said, please enjoy what I feel are five rather weird moments in basketball video games.

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Monday Tip-Off: Making Peace with Simulated Games

Options for Simulated Games in MyLEAGUE (NBA 2K19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on making peace with the prospect of simulated games in franchise modes.

While there have been changes in my life since I started running the NLSC as a 17 year old back in 2001, I can still make ample time to play video games, basketball or otherwise. I don’t have a family, so in that regard, I do have fewer responsibilities than other members of our community. However, like anyone with a day job and a social life, I do have to ration my time accordingly. Video games are something that I have to fit in between being a sole trader, exercising, catching up with friends, and of course, my responsibilities both running and creating content for the NLSC.

To that end, as I look to make a return to franchise gaming this year, I must get used to the idea of simulating games. Should I back off a little on my intention to take a break from career modes, I’ll have to further ration my time, and that means a decent portion of games – possibly in both modes – will need to be simulated. On the surface, it may seem odd that this is something I need to get accustomed to. The simulation function has been available in season modes for over two decades, so it’s hardly a concept that I’m unfamiliar with. However, it is an approach that would mark a change in the way that I play basketball video games.

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The Friday Five: 5 Underrated Improvements in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five often underrated improvements in basketball games.

The preview season is almost over, with NBA Live 19 and NBA 2K19 coming out next week (or the week after, in the case of NBA 2K19’s Standard Edition). For those of us who are picking up this year’s basketball games, we’re naturally hoping that they will provide us with a lot of fun and fulfilling experiences on the virtual hardwood over the course of the next twelve months. From returning features to new modes and content, hopefully we’ll see a satisfactory number of improvements that make all of the anticipation worthwhile.

Of course, when we’ve been buying the newest basketball games every year, many of the improvements can feel rather incremental. It’s not until we go back and play the previous game, or maybe a game from a few years back, that we really recognise and appreciate some of the improvements that have been made. Although there are older games that do still hold up, the further back we go, the more we can see just how far basketball games have come. Some of those improvements are certainly easy to take for granted, so for this week’s Friday Five, I’m taking a look at five improvements in basketball games that tend to be somewhat underrated.

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The Friday Five: 5 Toughest Trophies & Achievements

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists five trophies (or depending on the platform, achievements) that rank among the toughest in basketball games.

Trophies and achievements are an aspect of modern gaming that tends to divide most gamers into a couple of broad categories: those who take pride in collecting as many of them as possible, and those who are mostly indifferent to them. Some gamers may view trophies and achievements with some degree of scorn, but I’ve always found them to be a fun idea. They’re a clear goal for completionists to aim for, and in many cases suggest interesting challenges, perhaps even hinting at modes and features we wouldn’t normally think of trying out.

Of course, some trophies and achievements are attained very easily, simply by playing through a game’s story or campaign. Such is the case with several basketball games, where progressing through the career mode or completing tutorials is enough to earn several of them. There are some that are far more difficult to attain though, and that’s what we’re looking at today. Since any trophies and achievements for online features eventually become impossible to attain when the servers are shut down, I’m excluding them from this list unless they were also notably difficult to get at the time; otherwise, they’d all make the list by default. Without any further ado, let’s tip off the list!

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The Friday Five: 5 Ways Basketball Games Are Less Fun Now

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of ways that basketball video games are less fun these days.

Basketball video games have improved in leaps and bounds over the past couple of decades, but it hasn’t always been a smooth journey. There have been missteps along the way, and moving forward, there’s obviously still room for improvement in both NBA Live and NBA 2K. Despite that, it’s fair to say that in many ways, basketball games are better than they’ve ever been, providing extremely fun experiences thanks to the factors I discussed in last week’s Friday Five. At the same time, there are a few aspects of today’s games that make them less fun than their predecessors.

It’s difficult to say that without sounding like a grumpy old man being held hostage by his own nostalgia, but it’s true. While design concepts and technology have come a long way, there are certain trends – some specific to basketball games, others common to video gaming in general – that make us yearn for the good old days. In some cases, the good old days aren’t even that long ago, with some of these issues infiltrating our favourite basketball games within the past few years. It’s not that basketball games aren’t fun anymore, or necessarily worse than the titles that came before them, but the particular elements I’m about to discuss have come to affect our enjoyment.

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The Friday Five: 5 Ways Basketball Games Are More Fun Now

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of ways that basketball video games are more fun these days.

We tend to enjoy basketball video games around these parts. It may not always seem like that, but a hardcore fanbase is always going to be passionate, and criticism always comes across louder than praise. We have our complaints, and there are things that we want to see improve, but generally speaking, we do have fun with basketball games. Whether we prefer franchise gaming, team building modes, the single player career experience, or online play, there’s usually at least been a handful of games that have given us memorable and enjoyable moments on the virtual hardwood.

Of course, basketball games have been fun for a long time, and if you’ve been playing them for many years, then it’s likely that you have many fond memories of older titles. It’s often fun to revisit an old favourite, but other times, it’s best to leave the memories alone. After all, technology and design concepts have come a long way over the past couple of decades, and there have been many improvements that make more modern basketball games more fun to play than their predecessors. It’s not always apparent until you go back and play an old game, and there are always exceptions, but if you’re feeling sceptical, here are five ways that basketball games are more fun now.

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