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The Friday Five: 5 Features That Are Older Than You Think

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five features in modern basketball games that are older than you may realise.

We’ve seen some really cool features in basketball video games over the past couple of generations. Extensive historical content, brilliant presentation, and innovative approaches to modes, have all continued to push the basketball gaming experience further and further. Not every idea pans out, and there are always some of us who prefer an old school approach when it comes to certain features, but the amount of innovation and creativity is still very impressive. Of course, not all of those concepts and features are necessarily brand new ideas.

As I’ve discussed in many Wayback Wednesday features, there was an impressive amount of innovation in several early basketball video games as well. Modern tech has allowed developers to push the envelope even further, but it’s interesting and sometimes surprising when we look back and see that certain features were attempted many years ago, with varying degrees of success. That isn’t a bad thing, as good and creative ideas should be revisited when the technology allows them to be even better, perhaps even the way that they were originally envisioned. Those original attempts do deserve credit though, as they demonstrate that some features are older than we think.

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The Friday Five: 5 Weird Moments in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five moments in basketball video games that were somewhat weird.

Most video games have their weird moments, mostly because none are immune to glitches. Any game with random events, real physics, or other elements that allow them to be somewhat organic and dynamic will probably yield unusual results from time to time. In basketball games, we can also see weird results with the sim engine or strange moments when the AI breaks down. It’s safe to say that we’ve all experienced those oddities and have some stories to swap. I’m not talking about those kinds of moments, though.

No, I’m talking about the weird moments that were actually intentional on the part of the developers, or are the fallout of something that happened during the development of the game. Even if they’re working as intended, they’re still weird. I’m also thinking about weird moments that we’ve been able to create ourselves due to a design quirk that lends itself to an unusual situation. Some of the moments I’ve listed here are interesting oddities, some reflect a lack of attention to detail, and some are hilariously bizarre. With that being said, please enjoy what I feel are five rather weird moments in basketball video games.

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Monday Tip-Off: Making Peace with Simulated Games

Options for Simulated Games in MyLEAGUE (NBA 2K19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on making peace with the prospect of simulated games in franchise modes.

While there have been changes in my life since I started running the NLSC as a 17 year old back in 2001, I can still make ample time to play video games, basketball or otherwise. I don’t have a family, so in that regard, I do have fewer responsibilities than other members of our community. However, like anyone with a day job and a social life, I do have to ration my time accordingly. Video games are something that I have to fit in between being a sole trader, exercising, catching up with friends, and of course, my responsibilities both running and creating content for the NLSC.

To that end, as I look to make a return to franchise gaming this year, I must get used to the idea of simulating games. Should I back off a little on my intention to take a break from career modes, I’ll have to further ration my time, and that means a decent portion of games – possibly in both modes – will need to be simulated. On the surface, it may seem odd that this is something I need to get accustomed to. The simulation function has been available in season modes for over two decades, so it’s hardly a concept that I’m unfamiliar with. However, it is an approach that would mark a change in the way that I play basketball video games.

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The Friday Five: 5 Underrated Improvements in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five often underrated improvements in basketball games.

The preview season is almost over, with NBA Live 19 and NBA 2K19 coming out next week (or the week after, in the case of NBA 2K19’s Standard Edition). For those of us who are picking up this year’s basketball games, we’re naturally hoping that they will provide us with a lot of fun and fulfilling experiences on the virtual hardwood over the course of the next twelve months. From returning features to new modes and content, hopefully we’ll see a satisfactory number of improvements that make all of the anticipation worthwhile.

Of course, when we’ve been buying the newest basketball games every year, many of the improvements can feel rather incremental. It’s not until we go back and play the previous game, or maybe a game from a few years back, that we really recognise and appreciate some of the improvements that have been made. Although there are older games that do still hold up, the further back we go, the more we can see just how far basketball games have come. Some of those improvements are certainly easy to take for granted, so for this week’s Friday Five, I’m taking a look at five improvements in basketball games that tend to be somewhat underrated.

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The Friday Five: 5 Toughest Trophies & Achievements

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists five trophies (or depending on the platform, achievements) that rank among the toughest in basketball games.

Trophies and achievements are an aspect of modern gaming that tends to divide most gamers into a couple of broad categories: those who take pride in collecting as many of them as possible, and those who are mostly indifferent to them. Some gamers may view trophies and achievements with some degree of scorn, but I’ve always found them to be a fun idea. They’re a clear goal for completionists to aim for, and in many cases suggest interesting challenges, perhaps even hinting at modes and features we wouldn’t normally think of trying out.

Of course, some trophies and achievements are attained very easily, simply by playing through a game’s story or campaign. Such is the case with several basketball games, where progressing through the career mode or completing tutorials is enough to earn several of them. There are some that are far more difficult to attain though, and that’s what we’re looking at today. Since any trophies and achievements for online features eventually become impossible to attain when the servers are shut down, I’m excluding them from this list unless they were also notably difficult to get at the time; otherwise, they’d all make the list by default. Without any further ado, let’s tip off the list!

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The Friday Five: 5 Ways Basketball Games Are Less Fun Now

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of ways that basketball video games are less fun these days.

Basketball video games have improved in leaps and bounds over the past couple of decades, but it hasn’t always been a smooth journey. There have been missteps along the way, and moving forward, there’s obviously still room for improvement in both NBA Live and NBA 2K. Despite that, it’s fair to say that in many ways, basketball games are better than they’ve ever been, providing extremely fun experiences thanks to the factors I discussed in last week’s Friday Five. At the same time, there are a few aspects of today’s games that make them less fun than their predecessors.

It’s difficult to say that without sounding like a grumpy old man being held hostage by his own nostalgia, but it’s true. While design concepts and technology have come a long way, there are certain trends – some specific to basketball games, others common to video gaming in general – that make us yearn for the good old days. In some cases, the good old days aren’t even that long ago, with some of these issues infiltrating our favourite basketball games within the past few years. It’s not that basketball games aren’t fun anymore, or necessarily worse than the titles that came before them, but the particular elements I’m about to discuss have come to affect our enjoyment.

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The Friday Five: 5 Ways Basketball Games Are More Fun Now

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of ways that basketball video games are more fun these days.

We tend to enjoy basketball video games around these parts. It may not always seem like that, but a hardcore fanbase is always going to be passionate, and criticism always comes across louder than praise. We have our complaints, and there are things that we want to see improve, but generally speaking, we do have fun with basketball games. Whether we prefer franchise gaming, team building modes, the single player career experience, or online play, there’s usually at least been a handful of games that have given us memorable and enjoyable moments on the virtual hardwood.

Of course, basketball games have been fun for a long time, and if you’ve been playing them for many years, then it’s likely that you have many fond memories of older titles. It’s often fun to revisit an old favourite, but other times, it’s best to leave the memories alone. After all, technology and design concepts have come a long way over the past couple of decades, and there have been many improvements that make more modern basketball games more fun to play than their predecessors. It’s not always apparent until you go back and play an old game, and there are always exceptions, but if you’re feeling sceptical, here are five ways that basketball games are more fun now.

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Wayback Wednesday: Jordan vs Bird: One on One Retrospective

Jordan vs Bird Title Screen

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the PC version of Jordan vs Bird: One on One by Electronic Arts.

In my retrospective of Lakers vs Celtics last year, I took a look back at one of the most famous forerunners to EA Sports’ NBA Live series. Although it was the first game in the NBA Playoffs series, and the oldest game in EA’s lineage of five-on-five titles, Lakers vs Celtics was not the developer’s first foray onto the virtual hardwood. That distinction belongs to the 1983 Apple II release commonly referred to as One on One, and alternatively as One on One: Dr. J vs. Larry Bird, or Dr. J and Larry Bird Go One on One. Featuring Julius Erving and Larry Bird going head to head in a one-on-one match-up, it was one of Electronic Arts’ early successes.

The game would pave the way for a 1988 release titled Jordan vs Bird: One on One. This time, Larry Bird was pitted against Dr. J’s heir apparent, Michael Jordan. Not only did it build on the success of its predecessor by featuring more modes of play, it also enjoyed a wider release, coming out on the PC, Nintendo Entertainment System, SEGA Genesis/Mega Drive, Commodore 64, and Game Boy. We’ll be focusing on the PC version for MS-DOS today, so let’s take a look back…way back…

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Wayback Wednesday: Slam ‘N Jam PC Retrospective

Slam 'N Jam: Hook Shot

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the PC version of Slam ‘N Jam.

Back in the 90s, there were quite a few basketball video games that only licensed the name and likeness of a lone NBA star. Games like Michael Jordan in Flight, Barkley Shut Up & Jam, and David Robinson’s Supreme Court, all featured their namesake player alongside fictional teammates and opponents. In 1995, Crystal Dynamics (the developer responsible for Gex and Tomb Raider) and Left Field Productions (makers of Kobe Bryant in NBA Courtside) released a couple of games with the name Slam ‘N Jam. The first game, Slam ‘N Jam ’95, featured only fictional players. It was followed by a sequel in 1996, titled Slam ‘N’ Jam ’96 Featuring Magic & Kareem.

As the title would imply, the sequel licensed the names and likenesses of both Magic Johnson and Kareem Abdul-Jabbar. While the original game had been exclusive to the 3DO, the sequel was released for the original PlayStation and SEGA Saturn. It was also ported to the PC, simply under the title of Slam ‘N Jam. That’s the version I’m focusing on today, so let’s take a look back…way back…

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The Friday Five: 5 Underrated Basketball Video Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five basketball video games that I’d consider to be somewhat underrated.

Underrated and overrated are tricky terms, often used very much subjectively. They suggest that the majority view is incorrect, which may certainly be the case, but can also indicate a strongly held minority view that isn’t without its own bias. Basically, whenever the matter of something being overrated or underrated is discussed, we need to ask “by whom?” After all, if the consensus is that someone or something is in fact underrated or overrated, then technically, they cease to be either. Indeed, that’s when someone or something that’s underrated can become overrated, and vice versa.

Discussions about semantics aside, it’s certainly possible to give too little credit and overlook, or to give too much credit and overhype. We’re looking at the former today, with a list of five underrated basketball video games. Now, that’s not to say that these titles haven’t received any acclaim at all, or that they’ve never been popular. However, either due to certain controversies or other games that were released in the same era, they’re not ranked or rated as highly as they perhaps should be; at least in my opinion. As always, keep in mind that this is intended to start the discussion, not stand as a definitive list. With that being said, let’s get to the Five!

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Wayback Wednesday: Michael Jordan: Chaos in the Windy City

Michael Jordan: Chaos in the Windy City Title Scr

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Michael Jordan: Chaos in the Windy City, a 1994 game for the Super Nintendo.

A few days ago, Michael Jordan celebrated his 55th birthday. As such, it seems only appropriate that this week’s Wayback Wednesday takes a look back at a game starring His Airness. Given that he is my favourite player, and obviously a very prominent name in basketball, I’ve focused on Michael Jordan in more than a couple of previous Wayback Wednesday features, covering a variety of MJ-related gaming topics from his PC exclusive three-on-three game, to his inclusion in NBA 2K11 along with the Jordan Challenge. This time, I’m changing things up with a retrospective of a licensed platform game, namely Michael Jordan: Chaos in the Windy City.

Developed by Electronic Arts back when the company still had an agreement to use MJ’s likeness, it’s a quirky and interesting relic of its era. Chances are if you grew up playing video games in the 90s, you’ve heard of, played, rented, or owned this game at some point. We don’t usually cover platformers here at the NLSC, but as it stars one of the most recognisable names in the history of basketball, it’s worth talking about. Let’s take a look back…way back…

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The Friday Five: 5 Thoughts As Space Jam Turns 21

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a reflection on the movie Space Jam, twenty-one years after its release.

Hey, everyone who grew up in the 90s! Want to feel old? A couple of days ago, it was twenty-one years since Space Jam was released in theatres. Yes, really! Time does indeed keep on slipping into the future. In retrospect, I should’ve covered Space Jam for this week’s Wayback Wednesday, as it fell on the actual anniversary of the film’s release, November 15th. However, I completely spaced on that (no pun intended), and I’ve also wanted to revisit NBA Jam Tournament Edition for a while, so I did end up overlooking an obvious opportunity. As such, I’m making up for that with a bit of additional retro content for this week’s Friday Five.

Even if you weren’t around in 1996, chances are that you’ve seen, or at least heard of, Space Jam. The plot basically has some fun with Michael Jordan’s stint playing baseball, suggesting that he was inspired to return to the hardwood after helping Bugs Bunny and the rest of the Looney Tunes defeat a group of aliens who had stolen the talent of five NBA players: Charles Barkley, Muggsy Bogues, Larry Johnson, Patrick Ewing, and Shawn Bradley. It’s popular and silly, often criticised, and also the highest grossing basketball movie of all-time. It even spawned a video game, which is also worth talking about. So, let’s take a look back…way back…in five points.

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Monday Tip-Off: PC Basketball Gamer? Get a Gamepad!

NBA Playgrounds PC Gamepad Configuration

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some advice to PC basketball gamers, regarding the necessity of a dual analog gamepad.

With last week’s gameplay blog, we’ve learned that there will be a few tweaks to the controls in NBA 2K18. Beyond those changes however, the general approach will remain the same. The game will still feature the Pro Stick, which is used to perform both dribbling moves and specific types of shot attempts on cue. Dual analog controls aren’t an issue on Sony and Microsoft’s consoles, which have made use of controllers with two sticks for a few generations now. The approach can cause problems for PC users however, especially if they prefer to use the keyboard to play games.

It’s admittedly less of an issue than it used to be. Both NBA Live and NBA 2K have featured dual analog controls for over a decade now, so a majority of gamers have made the adjustment and picked up a gamepad for their PC. There are a few holdouts, though. Every so often, someone will ask for help using the keyboard with a PC version of NBA 2K or NBA Live, or complain that the keyboard controls are lacking. This is fair enough, as everyone has their own preference, and the keyboard is a viable option for many other games. However, if you’re a PC basketball gamer who wants to have complete control, there’s really only one solution: get a gamepad.

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The Friday Five: 5 More Basketball Game Features Ahead of Their Time

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five takes a look at five basketball game features that were ahead of their time.

I guess I’m in the mood for sequels at the moment. After following up an older Friday Five with another list of random basketball game facts a couple of weeks ago, I’ve got another Part 2 column for you today. Back in October of last year, I talked about five basketball game features that were ahead of their time. Since the list is obviously much longer than just those five, and we’re in the midst of learning about the new additions and innovations in this year’s games, I thought I’d take the opportunity to discuss five more basketball game features that were ahead of their time when they made their debut.

Like I said in my previous column, it can be surprising to see how long ago it was that certain features made their basketball game debut. Conversely, it’s also somewhat disheartening when you remember that some of them can’t be found in more recent titles. On a more positive note, some features and gameplay mechanics have definitely been enhanced since they were first implemented, or paved the way for similar and ultimately superior concepts. With that in mind, here are five basketball game features that demonstrated great foresight and technological achievement.

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The Friday Five: 5 Basketball Games I’m Oddly Nostalgic For

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five basketball games that I’m oddly nostalgic for.

We each have our all-time favourite basketball games. Even when they’ve been surpassed by new titles, it’s natural to feel nostalgic towards old favourites. In the best case scenario, some of them may still hold up reasonably well, and be fun to play years later. As far as the sim-oriented basketball games are concerned, my list would include NBA Live 95, NBA Live 96, NBA Live 2000, NBA Live 2004, NBA Live 2005, NBA Live 06, and now that a few years have passed, NBA 2K11, NBA 2K12, and NBA 2K13. In terms of arcade basketball games, there’s NBA Jam Tournament Edition, NBA Street Homecourt, and more recently, NBA Jam: On Fire Edition.

I’m nostalgic for those titles because they rank among my all-time favourites, but then there are also basketball games that I feel an affinity for, even though they wouldn’t make my personal top five or ten. Some of those games are quite flawed, or at the very least haven’t aged too well, yet there’s something that draws me to them. Sometimes it’s the general atmosphere, sometimes it’s an ultimately inconsequential detail such as the soundtrack, and sometimes it has more to do with when they came out and where I was at in my life at the time. Whatever the case may be, these are five basketball games that I’m oddly nostalgic for, given the circumstances.

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