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Monday Tip-Off: The Truth About Reactivating Servers

Monday Tip-Off: The Truth About Reactivating Servers

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by discussing the prospect of reactivating servers for older NBA 2K games.

Whenever the official NBA 2K Twitter sends out a Tweet, you’ll see some familiar replies. Some gamers will bring up technical issues that they’re having, prompting a form response from the 2K Support account. Others will be asking for Locker Codes or VC giveaways. There’s bound to be a few disgruntled gamers making that eternal request of “fix your servers!” And speaking of online support, you might see a couple of people raising the issue of reactivating servers for games such as NBA 2K16 and NBA 2K17. In turn, those people will be accused of being blinded by nostalgia.

While I disagree that it’s merely myopic nostalgia that has created an appreciation for NBA 2K16 and NBA 2K17, and a desire to see 2K reactivating the servers for those titles, it is fair to note the unlikelihood of it ever happening. That isn’t to say that I’d be against 2K reactivating servers for those games, or some other old favourites. Even if it were for a week or two every year to celebrate the history of the series, it would be a fantastic opportunity to revisit classic releases and re-download lost updates. I have my doubts that 2K would go to the trouble of doing so however, and while I’ll always support my fellow gamers over a company, I do understand their position.

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NLSC Top 10 Plays of the Week: February 18th, 2023

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

Poster dunks dominate this week’s NLSC Top 10 Plays, but it’s not just about dunking on people’s heads. The slams are being set up by some great moves, and showcase a variety of legendary players (and indeed, eras). There’s also a crafty shot from Michael Jordan, an All-Star Game highlight, and a fantastic two-way play with a unique finish to cap off the countdown. It’s a weekend to both celebrate basketball and hit the virtual hardwood or blacktop, so as always, let the Top 10 get you in the mood to enjoy some hoops!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Reasons NBA Live Had The Best All-Star Weekend

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five provides five reasons as to why NBA Live had the best All-Star Weekend.

As I’ve said numerous times in previous articles and on the NLSC Podcast, the fall of NBA Live and its disappearance from the basketball gaming space has led gamers to forget how great and innovative it was in its prime. That of course is assuming you’re old enough to remember NBA Live’s heyday in the first place, as there’s a generation of basketball gamers that didn’t grow up with NBA Live at its peak. There was a time when it was the brand leader though, pioneering concepts such as franchise mode, right stick dribbling, and realistic tendencies.

And of course, NBA Live 2005 brought us All-Star Weekend mode. It wasn’t the first representation of the NBA’s midseason classic on the virtual hardwood. Konami had featured the All-Star Weekend in the NBA in the Zone series, and most sim games have represented the All-Star Game (or at least allowed us to use the East and West All-Stars in exhibition play). EA Sports built Jordan vs. Bird around the Slam Dunk Contest and Three-Point Shootout, and NBA Live itself had also featured the latter. When the series adopted the full All-Star Weekend experience however, it was the best representation of the event to date. Here are five reasons to back up that claim.

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Wayback Wednesday: The Final NBA Live Games on PS1

Wayback Wednesday: The Final NBA Live Games on PS1

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the final few NBA Live games that were released on PS1.

The launch of the PlayStation 5 and Xbox Series X|S has resulted in an interesting situation as far as multi-generation support is concerned. Obviously, the ninth gen consoles are receiving the flagship version of NBA 2K as far as technical innovation and features. However, the eighth gen version – which is also the one ported to PC – hasn’t been completely left behind. With NBA 2K23 in particular, 2K made a point of trying to implement as many features from the new gen version into the prior gen release. There also continues to be cross-generation support in MyTEAM.

Looking back through decades of console launches and multi-generation releases for basketball video games, outmoded platforms haven’t always received this kind of love and attention. It helps that nowadays the gap isn’t quite so wide, and the architecture is far more similar to the previous gen. The limited availability of the PlayStation 5 and Xbox Series X|S has also left many gamers stuck on the previous generation longer than planned. When it comes to the final NBA Live games for PS1 back in the day, they didn’t stack up to their new gen successors quite as impressively. At the same time, they had some strong points of their own. Let’s take a look back…way back…

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Monday Tip-Off: Nothing But Net

Monday Tip-Off: Nothing But Net

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on the importance of the net in basketball video games.

Yes, that’s right. An entire article about virtual basketball equipment: the net. Of course, the net is a vital part of basketball. Practically speaking, it serves two main purposes. It indicates that the ball has indeed passed through the hoop, and also slows its descent so that it’s easier to catch. As anyone who’s ever played on an outdoor rim without a net can attest, you’ll certainly notice a difference when it’s not around to fulfil these functions! And of course, there’s the swish – the act and sound of hitting nothing but net – representing supreme accuracy when shooting.

Whether nylon, polyester, or the steel chains often used on the blacktop, this is what the net brings to basketball. As such, any virtual representation of basketball needs to do its nets justice. In the grand scheme of things, there are more important aspects that determine whether or not a basketball video game is fun and overall well-made. Still, like inaccuracies on a jersey or a quirky transitional animation, it’s something that knowledgeable hoops gamers will recognise. If there are issues with the nets, such as shape, length, physics, and so on, you can be sure that they’ll be noticed! It may seem nitpicky, but not when you consider their importance and the satisfaction they bring.

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NLSC Top 10 Plays of the Week: February 11th, 2023

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

Welcome to another week of exciting moments in basketball gaming, courtesy of the NLSC Top 10 Plays! Appropriately enough, new all-time leading scorer LeBron James makes a couple of appearances in this week’s countdown, providing a truly unique highlight at the number one spot. The GOAT is also in action as Teddy Bear The Gamer provided another fantastic play from virtual Michael Jordan, while the NBA Live 2001 Legends are gearing up for All-Star Weekend with another jaw-dropping dunk contest performance. As always, these spectacular highlights from four different games are the perfect entree to a weekend of hitting the virtual hardwood or blacktop!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Ways VC Earnings Have Been Reduced

The Friday Five: 5 Ways VC Earnings Have Been Reduced

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a look at five ways that VC earnings have been reduced in recent NBA 2K games.

When I discussed the rising cost of MyCAREER a couple of years ago, I mentioned that I believe 2K is counting on us forgetting about the VC prices and earnings in previous releases. Once the servers have been shut down, there’s no way to go back and check those figures, unless we have some screenshots and/or videos on hand. Those resources do exist, of course. In the wake of my article, Agent 00 did even further research, and put together an excellent video that expanded upon my findings in great detail. VC earnings have indeed fluctuated, and seldom to our benefit.

Of course, it’s not just a matter of awarding us less VC, though that certainly is part of it. There’s a reason that MyCAREER didn’t feel anywhere near as much of a grind in NBA 2K17 as it does in NBA 2K23, and the inflated prices of upgrades are only half the story. Various methods that were useful in earning extra VC have been removed, in an effort to push gamers towards spending money to upgrade their MyPLAYERs. It’s easy to overlook the removal of these bonuses and the trimming of VC earnings across the board, and it doesn’t help that too many influencers (and gamers) justify it. Nevertheless, we can identify some clear ways that VC earnings have been reduced.

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Wayback Wednesday: Our First Wishlist & How Far Games Have Come

Wayback Wednesday: Our First Wishlist & How Far Games Have Come

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at our very first Wishlist compiled for NBA Live 98, and how far basketball games have come since then.

On February 6th 1997, our founders submitted a Wishlist for NBA Live 98 on behalf of the community. It’s fun to look back at those suggestions now, and see just how many of them have been implemented in subsequent games. NBA Live was able to grant several of those wishes, and as NBA 2K became the premier brand in sim basketball titles, it also introduced features that once seemed like pipe dreams. Of course, going down that Wishlist, we can also see some ideas that unfortunately fell by the wayside after debuting, as well as some suggestions that weren’t so great.

Since Monday marked the 26th(!) anniversary of that very first Wishlist, I thought it’d be fun to go through it section by section, discussing what did eventually make it into video games, what still hasn’t, and in hindsight, what weren’t such great ideas. I believe it will demonstrate that feedback is (or certainly was) never in vain, as well as how far basketball video games have come as far as content, features, and mechanics. It may not always have been as we originally envisioned, but our wishes have indeed come true. Let’s take a look back…way back…

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Monday Tip-Off: My Aversion to Mobile Basketball Gaming

Monday Tip-Off: My Aversion to Mobile Basketball Gaming

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on mobile basketball gaming, and why I’m not a fan of it myself.

NBA Live is not dead. I don’t say that because I believe that the series is poised to make a big comeback – though every so often, there are hints that it might be a slim possibility – but rather because the name does technically live on through NBA Live Mobile. I do actually have NBA Live Mobile installed on my phone, but it’s not part of my basketball gaming rotation. Although I’ve seen fit to continue installing it as I’ve upgraded to a couple of new phones over the years, I’ve barely touched it except to get screenshots.

The same goes for the mobile version of NBA Jam. I posted a brief but positive review of the Android release over a decade ago, but it hasn’t been a regular in my rotation either. As for the mobile versions of NBA 2K, I haven’t ever bothered to buy and play them. Indeed, since I gave up on getting the face scan to work, I no longer even install the companion app for the console/PC releases! I’m not here to bash mobile gaming, basketball or otherwise. I’m all for developers exploring different platforms, and if you enjoy those releases, more power to you! However, I do have an aversion to mobile basketball gaming, and frankly, I don’t think it’ll ever win me over.

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NLSC Top 10 Plays of the Week: February 4th, 2023

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

It’s a new month for the NLSC Top 10 Plays, but as always, we have some old favourites to go along with great moments from NBA 2K23! Hoops for NES is making its first appearance in the countdown, courtesy of a couple of clutch plays in a one-on-one clash. There are some fantastic poster dunks, including one that pays tribute to the 1992 first round series between the Chicago Bulls and Miami Heat, and one from the NBA Live 2001 Legends with LeBron James in NBA 2K14. You’ll also find ankle breakers, breathtaking layups, and other spectacular plays as the community once again comes through with the goods!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 90s Classics That Needed Today’s Official Updates

The Friday Five: 5 90s Classics That Needed Today's Official Updates

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five 90s classics that needed the official updates that today’s basketball games receive.

Official updates for basketball video games are something we’re both wary of, and take for granted. After all, they can break aspects of a game while trying to fix others, and leave a title in a worse state than it was before. On the bright side, over the years we’ve seen official updates make fixes that would’ve once had to wait until the next game came out. For all the controversy that comes with day one patches, they have had their benefits. This wasn’t possible before consoles had hard drives, and even PC patches were rare and small back in the day. Many 90s classics stand as proof of this.

The fact that I’m referring to these basketball games as 90s classics should indicate that I still think very highly of them. Even without official updates, these were some of the best hoops titles of the decade, and still have replay value today. However, whether it’s a quality-of-life fix, a gameplay tweak, or updated rosters, these games definitely would’ve benefited from the official updates that are now commonplace. Obviously, the modding community was able to step up in some cases, but there are some fixes that only the developers can make. Again, it’s not my intention to dump on these 90s classics, but as far as receiving useful fixes, they sadly came along too early.

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Wayback Wednesday: Freestyle Air in NBA Live

Wayback Wednesday: Freestyle Air in NBA Live

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Freestyle Air in NBA Live.

The entire history of basketball video games provides us with countless examples of developers striving for deeper controls. From the addition of sprint and steal buttons, to right stick dribbling and advanced shot types, the games have evolved to give us more and more control over the action. In the early to mid 2000s in particular though, we saw major additions and frequent changes as developers attempted to implement mechanics that were long-term solutions, or could pave the way for them. Dual analog gamepads becoming the standard peripheral also freed up buttons for new functions.

When NBA Live 2003 introduced us to right stick dribbling with Freestyle Control, it was indeed a revolution. The ability to perform specific moves on cue instead of just having to hope for the best with our press of a generic dribble moves button changed basketball gaming forever. However, while it was vital that we had more control over fundamentals such as dribbling, stealing, and stance, we also needed to direct the action when we left the virtual hardwood, and that’s where Freestyle Air comes in. Let’s take a look back…way back…

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Monday Tip-Off: Mods For Free? No, Money Down!

Monday Tip-Off: Mods For Free? No, Money Down!

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some frank thoughts on how we’ve gone from a community that champions free mods to too many people charging money for them.

This is an extremely ticklish subject to put it mildly. It’s not my intention to step on any toes, yet that seems inevitable by broaching this matter. However, it’s an issue that has been building within the community for years. From the time that the NLSC was founded, we were dedicated to providing mods – or patches, as they used to be called – 100% free of charge. As we expanded into other content, none of that was put behind a paywall either. The general philosophy is that we were a site for basketball gamers, by basketball gamers, and non-profit.

Of course, times have changed as far as online content creation is concerned. What was once a hobby or creative outlet can now be monetised, and even turned into a career. Although more traditional media still looks down on YouTube, Twitch, and other online platforms – as evidenced by the Saturday Night Live sketch that was a swing-and-a-miss swipe at the Try Guys – hardworking and creative people have been very successful with online content. With that in mind, it’s understandable that video game modders would also look to cash in. It’s anti-community at best and dangerous at worst though, with some highly undesirable possibilities looming on the horizon.

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NLSC Top 10 Plays of the Week: January 28th, 2023

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

We’re still over a month away from March Modness, but it’s never too early to see mods being showcased in the NLSC Top 10 Plays! To that point, this week’s countdown includes highlights from KingJMASE’s Elite Street League, and His Airness defying gravity in Hokupguy’s Jordan Challenge rosters. The NBA Live 2001 Legends are also doing their thing (in NBA Live 2002 on this occasion), Dee and I provided some high-flying antics from our NBA Jam: On Fire Edition Road Trip, and other regular contributors have been putting on a show on the virtual hardwood. Enough teasers; check out what’s on tap this week!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 8)

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 8)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 8 in an ongoing series looking at players that only appeared on certain teams in video games.

Just when I thought I’d finished this series with Part 7 last year, I was presented with a bunch of names making it clear that some further articles were in order! Shout out to David L for his memory and research on the topic, as he provided a vast majority of the examples that I’ll be discussing in the articles to come. There are some significant names and other well-known players that I overlooked in the previous instalments, and once they were pointed out, I knew I’d have to follow up on them. Other players aren’t as famous, but hardcore basketball fans and gamers will no doubt recall them.

As I’ve said before, players end up only appearing on certain teams in games for very familiar reasons. Before official updates were common, the default rosters remained a snapshot of some point during the offseason. If a player ended up being cut or traded after the roster cut-off date, the game would preserve a stint that never came to be in real life. Similarly, a player might have remained on a team’s roster beyond the game’s launch, but still didn’t ever play for them before they parted ways. And of course, official roster updates also sometimes reflect these stints. Whatever the case may be, they’ve left us with some interesting NBA and roster trivia in a variety of games.

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