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The Friday Five: Top 5 Legends I’d Like to See in NBA Live

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a countdown of the Top 5 NBA Legends that I’d like to see featured in NBA Live.

As NBA Live continues to evolve into a viable alternative to NBA 2K for basketball gamers seeking a sim experience, it’s important that it becomes a well-rounded title. This means that on top of quality gameplay that realistically depicts the NBA, modes must also be deep and engaging. It’s also important to include some additional content beyond the current NBA teams. NBA Live has obviously found a great hook in the global courts found in The Streets, as well as WNBA players, but one area where it could stand to improve is in its usage of historical content, specifically NBA Legends.

It’s tough to match what NBA 2K has done in terms of utilising Legends, not only with its historical squads but also the All-Time Teams. However, NBA Live could do a little more with the Legends that EA Sports has licensed, beyond simply featuring them in Ultimate Team. From Decade All-Stars to the ability to assign Legends to the current teams, there are ways that they could (and should) have a bigger presence in NBA Live. There are some prominent names missing however, Legends that I’d love to see in EA’s game once more. Licensing some of them is easier said than done, but should it ever be feasible, these are the Top 5 Legends I’d like to see in NBA Live.

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Wayback Wednesday: The Tandy Rec Center in NBA Live 06 PC

Dwyane Wade in the Tandy Rec Center (NBA Live 06 PC)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the Tandy Rec Center in NBA Live 06.

In addition to the commendable job that EA Sports has done with the team arenas in NBA Live, the series has boasted some interesting and well-designed venues beyond the NBA hardwood. From the street courts in NBA Live 2003 to The Temple in the Xbox 360 versions of NBA Live 06 and 07, to The Hangar and the global courts we’re set to experience in NBA Live 19, NBA Live’s art team has done some great things with real and fictional venues alike. One practice venue that doesn’t get mentioned very often however is the Tandy Rec Center in the PC version of NBA Live 06.

A little out of the norm for a sim-oriented NBA video game, it nevertheless stands out as one of the more unique venues featured in the NBA Live series. Since I’ve already taken a look back at several of the old practice and 1-on-1 courts in NBA Live, I felt it would only be fitting to profile this distinctive gym from one of my all-time favourite games. Let’s take a look back…way back…

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Monday Tip-Off: How Other Games Helped Our Modding Community

bigGUI came from the FIFA Modding Community

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how other games have helped our modding community here at the NLSC.

When it was announced back in June that Madden 19 would be released for PC, the news was met with enthusiasm, and not just from the Madden community. While PC gamers who have been waiting for the return of EA’s NFL series are reaping the most tangible benefits right now, it’s welcome news for those of us in the basketball gaming community as well. Madden’s return to PC bodes well for the possibility of NBA Live also making the jump back to the platform in the future, something we’ve wanted to see since the game became a console exclusive beginning in 2008.

For now though, it’s merely a promising sign for the future. As discussed in Episode #258 of the NLSC Podcast, it was encouraging to hear Connor Dougan talk about a PC version of NBA Live in a recent interview, and even make specific mention of mods. The prospect of a revitalised Madden modding community should also be of great interest to us as a possible indication of what we should expect from a future PC release for NBA Live. After all, while we’ve done some great work over the years, the other talented modding communities that created content for EA Sports games helped us immensely. Indeed, without their contributions, we’d have been far less productive.

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The Friday Five: Top 5 Favourite Cards in NBA Live 18 Ultimate Team

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a countdown of my Top 5 favourite cards in NBA Live 18 Ultimate Team.

Ultimate Team has been my mode of choice in NBA Live 18. Despite a couple of nice additions this year, Franchise mode isn’t quite deep enough for my liking; a situation that I hope will change. Although a lot of fine work was done with The One, I’m a little burned out on career modes from playing so much MyCAREER in recent years. Being in Australia, I found the online experience to be unusually laggy for an NBA Live title, making LIVE Events somewhat less fun for me than they probably were for others. As such, it’s Ultimate Team that’s held the most appeal for me.

It’s not the first time that I’ve been drawn into the mode, either. As someone who used to collect basketball trading cards back in the 90s, Ultimate Team has brought back fond memories of opening packs and being excited at the haul, and coveting certain cards in particular. I’m clearly not alone, as the Ultimate Team discussion in our NBA Live 18 Forum has been the most popular topic in the section. With that in mind, I’m making a countdown of my Top 5 favourite cards in Ultimate Team this year. Keep in mind that they aren’t necessarily the five best cards to have, just the five that I like the best, and most enjoyed having in my lineup.

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Wayback Wednesday: Swapping Files in NBA Live 95 & NBA Live 96 PC

Switched Sonics & Rockets Logos in NBA Live 96

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m dusting off NBA Live 95 and NBA Live 96 PC, and swapping some files around.

Let’s do something a little different for this week’s Wayback Wednesday; let’s tinker with the PC versions of NBA Live 95 and NBA Live 96! Specifically, we’re going to swap some art files between the games, just to see what works. The idea of swapping compatible files between games didn’t take off until much later, mostly because we generally didn’t create much in the way of custom art mods for the early games in the series. My complete update for NBA Live 96 featured updated logos and jerseys that another member contributed, but generally speaking, rosters didn’t include art updates.

With dial-up Internet connections, comprehensive updates simply weren’t the done thing. It’s a shame we didn’t look into it though, because there are assets that can be swapped between NBA Live 95 and NBA Live 96. There’s not a wide variety of mods that can benefit from this technique, but if nothing else, it could’ve enhanced roster updates with some season-specific artwork. Let’s take a look back…way back…

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Monday Tip-Off: Time to Light the Fire on a New NBA Jam

A roster update added Kyrie Irving to NBA Jam: On Fire Edition

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on why it’s time EA Sports brought out another NBA Jam game.

Although I’m a long-time fan of sim-oriented basketball games, I’m also a big fan of NBA Jam from back in the day. It’s something that I’ve mentioned several times on the NLSC Podcast, and it’s likely quite evident from all the times that I’ve covered a topic related to NBA Jam in Wayback Wednesday features. When the possibility of a brand new entry in the series was seemingly hinted at earlier in the year, I compiled a list of things that I believe a new NBA Jam game should have. As much as a new NBA Street game would be great to have, I’m still partial to seeing another Jam title.

Not only do I believe there is still a market for the game, but it feels like the time is ripe to bring back NBA Jam. The success of the original NBA Playgrounds last year has rejuvenated interest in the genre, though it arguably never went out of vogue in the first place. More importantly, we now know that its sequel – freshly renamed NBA 2K Playgrounds 2 – will be published by 2K Sports. With NBA Playgrounds joining the “2K family“, I’d love to see EA Sports resurrect the classic arcade property that it owns the rights to. With 2K going all in on an arcade hoops title in addition to their long-running sim game, it’s time for EA to light the fire on a new NBA Jam.

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The Friday Five: 5 Retro Teams I’d Like To See in NBA 2K (Part 6)

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is part six in a series of lists of retro teams that I’d like to see added to NBA 2K.

Did you think that twenty-five suggestions for new retro teams would be all that I’d be able to come up with? Let’s make it an even thirty! Yes, there are plenty more retro teams that could be added outside of the champions, NBA Finalists, and perennial contenders that originally made up most of the squads from yesteryear available in NBA 2K. As long as Visual Concepts are willing to add some other interesting teams, there are several that we can come up with that were noteworthy for one reason or another, even if they weren’t among the most successful squads in history.

As usual, a reminder that these suggestions don’t cancel out my previous picks, as I’d still like to see those retro teams added to the game at some point. These are just five more that would also be fun additions. Likewise, not all of the players are currently licensed and there’s no guarantee that 2K would be able to secure their likeness rights, but these suggestions are operating under the assumption that they can sign most of (if not all of) the significant players. After all, there’d be no point including the teams if all of the big names won’t sign on. Without any further ado, here are the next five retro teams that I believe would be great to have in future NBA 2K games.

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Wayback Wednesday: The Hidden Rookies in NBA Live 2004

Kyle Korver was one of the hidden rookies in NBA Live 2004

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the hidden rookies that were available in NBA Live 2004.

The Draft Class of 2003 is considered one of the best in NBA history. It boasts an impressive list of names, including LeBron James, Carmelo Anthony, Chris Bosh, and Dwyane Wade. Plenty of other noteworthy players such as David West, Kirk Hinrich, Josh Howard, Mo Williams, Jason Kapono, James Jones, Luke Walton, Steve Blake, and Kendrick Perkins were also in that class. Four of the top five picks have been All-NBA selections, and nine players have been All-Stars, including two second rounders. It’s a strong class with a handful of future Hall of Famers in its ranks.

Obviously, those players made their video game debut in the titles released for the 2004 season, such as NBA Live 2004, and ESPN NBA Basketball 2K4. Interestingly, quite a few of them were hidden by default in NBA Live 2004, and unlockable via codes. I’ve mentioned them before in articles discussing the game’s hidden content, but I thought I’d take a closer look at how their careers turned out, and also provide a few in-game screenshots, especially since not all of them made it to the NBA. Let’s take a look back…way back…

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Monday Tip-Off: Should 99 Overall Ratings Be Possible To Attain?

Road to 99 Loading Screen in NBA 2K18

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a discussion of whether 99 Overall ratings should be possible to attain in NBA Live and NBA 2K.

Few aspects of the core gameplay experience in basketball video games cause quite as much controversy as overall ratings. They cause heated debates and much frustration when a player’s overall appears to be too high or too low, or otherwise incorrect when compared to other players. It’s all too easy to place too much emphasis on them, even though the individual ratings are more important, and the formula for calculating the overalls often makes it difficult to get every player’s rating to be “perfect”. However, although they can be problematic and even unclear, they are an important mechanic.

A debate that I’ve seen come up more than a few times over the years is whether or not any player deserves the maximum rating of 99 Overall. Not counting some of the boosted cards in Ultimate Team and MyTEAM, only a few players have reached that level in NBA Live and NBA 2K over the years, including Michael Jordan, LeBron James, and Magic Johnson. It’s also become a prominent goal to reach in NBA 2K’s MyCAREER, emphasised by NBA 2K18’s Road to 99. Few things make a player stand out in a video game quite like boasting a maxed out overall rating, but the question remains: should 99 Overall be possible in the first place?

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The Friday Five: 5 Players In More Video Games Than NBA Games Played (Part 2)

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is another list of five players who have appeared in more basketball video games than actual NBA games.

Last year, I compiled a list of five players that had appeared in at least one NBA video game, but never logged a minute in the NBA itself. I found it to be a rather interesting and quirky phenomenon, and I figured that there would be further examples. In fact, I did have a sixth example which I held back from including as an honourable mention, just in case I had the opportunity to write a Part 2. Serendipity struck as I stumbled across two such examples recently, which inspired me to do a little research to see if I could find a couple more to make it five.

I did indeed find those last two examples, and so this week, I’m presenting a second list of five players who appeared in video games, but not the NBA. Keep in mind that some of these players may have appeared in Summer League or even Pre-Season games for NBA teams, but until they step out onto the court during a regular season game, they haven’t officially made their NBA debut. I’ve also decided not to count the unlockable rookies in NBA Live 2004 who never made it to the NBA, as the situation is a little different with them being hidden out of the box. Also, I have to save a few examples for a potential Part 3 and beyond. With that being said, let’s get to the list!

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Wayback Wednesday: The Charlotte Bobcats in NBA Live 2004

Charlotte Bobcats in NBA Live 2004

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the presence of the Charlotte Bobcats in NBA Live 2004.

The Charlotte Bobcats are no more. Well, the team is still around, but they are now of course the new version of the Charlotte Hornets, following the purchase of the name after New Orleans became the Pelicans. It’s probably safe to say that most NBA fans, both in North Carolina and elsewhere, were happy to see the familiar branding return. The Bobcats name was often criticised, with many fans feeling that it was a poor fit for an NBA team. With the team set to celebrate its 30th Anniversary this year, it’s great to have the Hornets back in the league.

Of course, the Charlotte Bobcats era remains a part of the club’s history, too. While the official lineage of the Hornets and Pelicans has been retconned to consider the Hornets inactive from 2002 to 2004 and the Pelicans to be an expansion team that joined the league in 2002, in reality the resurrected Hornets are the league’s newest team in terms of their operations, becoming the 30th franchise as the Bobcats in 2004. They would actually make their video game debut a year earlier however, as they were included in NBA Live 2004. Let’s take a look back…way back…

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Monday Tip-Off: The Self-Destruction of NBA Playgrounds 2

Kevin Durant shoots in NBA Playgrounds 2

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some further thoughts on NBA Playgrounds 2, and how the game appears to be self-destructing before it’s even released.

Back in May, I wrote an article discussing the opportunity that NBA Playgrounds 2 had to become the definitive arcade basketball game of the current generation. In the immediate wake of the game’s indefinite postponement, such a suggestion still felt somewhat plausible. As the weeks and months have passed, however, it’s starting to feel laughable. We haven’t heard a single thing since the game was postponed, and despite vague promises in the game’s official Facebook group, there’s little to back up the idea that “good things come to those who wait”.

Right now, Saber Interactive is insisting that the game isn’t cancelled, and that the release was pushed back for positive reasons. While that may ultimately turn out to be true, their silence is not inspiring confidence. Gamers are starting to feel sceptical and cynical, rather than anticipating an announcement that’s still “coming soon”. While the game may indeed come out, it’s going to have a tough time living up to the hype and expectations set by its mysterious delay. Even if it turns out to be an improvement on the first NBA Playgrounds and a solid game, the opportunity to become the arcade basketball game of this generation may have slipped through Saber’s fingers.

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The Friday Five: 5 Ways Basketball Games Are Less Fun Now

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of ways that basketball video games are less fun these days.

Basketball video games have improved in leaps and bounds over the past couple of decades, but it hasn’t always been a smooth journey. There have been missteps along the way, and moving forward, there’s obviously still room for improvement in both NBA Live and NBA 2K. Despite that, it’s fair to say that in many ways, basketball games are better than they’ve ever been, providing extremely fun experiences thanks to the factors I discussed in last week’s Friday Five. At the same time, there are a few aspects of today’s games that make them less fun than their predecessors.

It’s difficult to say that without sounding like a grumpy old man being held hostage by his own nostalgia, but it’s true. While design concepts and technology have come a long way, there are certain trends – some specific to basketball games, others common to video gaming in general – that make us yearn for the good old days. In some cases, the good old days aren’t even that long ago, with some of these issues infiltrating our favourite basketball games within the past few years. It’s not that basketball games aren’t fun anymore, or necessarily worse than the titles that came before them, but the particular elements I’m about to discuss have come to affect our enjoyment.

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Wayback Wednesday: Cool Facts in NBA Live 97

Cool Facts about Mitch Richmond (NBA Live 97)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the Cool Facts in NBA Live 97.

Old basketball video games often have some interesting little features that we don’t find in more recent releases. While we can often feel nostalgic for these features, there’s usually a good reason why they don’t appear in newer games. Some of them are outdated concepts that no longer have a use today. Similarly, others are simply rendered obsolete by advances in technology, or may now take on a very different form. Nevertheless, we tend to remember those quirky old features with the same fondness as the gameplay experience itself, as well as the players of the era.

That is definitely the case with Cool Facts in NBA Live 97. Exclusive to the PC and PlayStation versions of NBA Live 97, Cool Facts were bonus content that taught us a little more about all of the players that we were playing with on the virtual hardwood. A lot of long-time NBA Live players probably remember the feature as a fun exercise while browsing through the rosters, so let’s take a look back…way back…

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Monday Tip-Off: Previewing Offseason Modding Projects

NBA 2K11 Modding Preview: LeBron James Chalk Toss

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a preview of some modding projects that I’m looking to work on during the offseason.

I’ve been creating content for basketball video games since 1997, and needless to say, a few things have changed since then. The games have come a long way, and I have different responsibilities and interests within the hobby. Over the years, I’ve become less involved with modding. As I’ve discussed in previous articles, that’s mainly due to a combination of burnout, and having to ration my free time accordingly. Not as many people are playing the old games that I have more experience editing, and there’s a lot to learn in terms of modding NBA 2K, so I’ve felt less motivated.

However, having enjoyed the hobby for many years, it’s hard to resist the lure of making updates for games; especially old favourites. While I don’t want to set any dates or make any concrete promises, I am looking at getting involved with some bigger projects during this offseason. I’ve been tinkering here and there and mulling the possibility of getting more involved in modding again for a couple of years now, and the recent release of the new version of the Ultimate Base Roster has provided me with some added inspiration to dust off those modding tools. I’m also inclined to try out some new things. Here’s what I’m looking at working on in the coming weeks.

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