This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at roster editing in NBA Live 18.
Roster editing is a feature that’s very easy to take for granted. It’s been a staple of basketball video games since the mid 90s, and even earlier titles such as TV Sports Basketball allowed us to modify the names and ratings of its generic players. With that being said, we couldn’t always count on games to provide us with roster editing functionality. A number of games in the 90s and even early 2000s also bungled the basics of roster customisation, making it needlessly difficult to trade players or alter a team’s rotation.
During its heyday, NBA Live was the gold standard in many aspects of sim basketball games, including roster editing. To that end, many of the best NBA Live games also feature deep and robust roster customisation functionality. In fact, the quality of NBA Live’s roster editing features remained fairly consistent even as the series faltered on the virtual hardwood. By the eighth generation however, the customisation options had become as disappointing as the gameplay. Fortunately, NBA Live 18 saw a big turnaround in both areas. Let’s take a look back…way back…
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on what keeps a few of my old favourites out of my basketball gaming rotation.
A few weeks ago, I discussed some of the basketball games that I’d like to bring back into my rotation at some point this year. Unsurprisingly, four of the games that I listed – NBA Live 96, NBA Live 2004, NBA Live 06, and NBA 2K13 – are among my all-time favourites. It only stands to reason that they’re prime candidates as I continue to get my virtual hardwood fix from retro and classic titles. And yet, despite holding those old favourites in high regard, to date I haven’t been in a rush to make them part of my rotation again. Instead, I’ve sought out new retro kicks.
It’s something that I’ve been thinking about since I posted that Friday Five article. My disappointment with recent NBA 2K titles has pushed me towards retro gaming, and to that end, you’d think I’d reach for my old favourites before anything else. After all, they’re the basketball games I’ve enjoyed the most. Familiarity and nostalgia should make them an ideal alternative whenever a new release fails to impress me. To that end, I have dusted off these old favourites here and there, but again, I’ve mostly been revisiting games that I overlooked, and discovering new favourites. Upon reflection, there are a few reasons why some of my beloved old favourites remained benched.
Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.
Windmill jams on defenders’ heads, streetball swagger in The Rec, fancy passes, a trick shot on a hustle play, and another game-winner. That’s some of what you’ll find in this week’s NLSC Top 10 Plays! Five different games are featured this time around, including NBA Starting Five 2005 which we covered in-depth on the latest NLSC Podcast. It should be clear from these highlights that the community has been having a blast on the virtual hardwood, and always, it’ll make you want to jump on the sticks too. Let’s get to the action!
What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that basketball games fail to properly represent big men on the court.
Although I came to favour creating point guards for my career mode avatars, and my all-time favourite player is a shooting guard, I definitely have an affinity for big men in basketball and basketball video games alike. Back in the 90s, I loved watching the superb post play of Hakeem Olajuwon, the raw power of Shaquille O’Neal, and the spectacular slams of Shawn Kemp. As one of the taller kids who ended up playing centre at school and in my local junior league, those were the players that I tried to emulate in one way or another.
Naturally, whenever I play basketball video games, I want to use those big men like their real life counterparts as well. However, that hasn’t always been possible. From reflecting the advantage that comes with height and size, to accurately depicting skills and play styles, big men often haven’t felt like themselves on the virtual hardwood. In the case of older games, primitive mechanics and AI are frequently to blame, but even newer titles have their issues. Furthermore, misconceptions and stereotypes have also led to big men having wildly inaccurate ratings and other attributes. With that being said, here are five common ways that basketball video games get big men wrong.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on the Toronto Raptors and Vancouver/Memphis Grizzlies being in the NBA – and video games – for 30 years.
It’s funny how even though the Toronto Raptors and Memphis Grizzlies have been in the NBA for 30 years now, a part of me still thinks of them as “new” teams. After all, the Charlotte Bobcats came along in 2004. Of course, now that they’re the Hornets again and have reclaimed their history from 1988 to 2002, the New Orleans Pelicans have retroactively become the league’s newest team. Furthermore, 1996 was the year I became a hardcore hoop head. As such, the Raptors and Grizzlies were in the league when my interest in basketball really took off.
However, I was a casual fan before then, so I was aware that they were new. My first basketball video game – NBA Jam Tournament Edition – is set before they entered the league, and thus doesn’t include them. It wasn’t until I picked up NBA Live 96 that I played a game that featured the two expansion teams. As the youngest clubs during the early days of my fandom, they continued to feel new for years afterwards. All this is to say that it’s now been 30 years since the Raptors and Grizzlies were newcomers to the league and video games! Let’s take a look back…way back…
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the battle between passion and burnout can make it tough to walk away from modding.
Like thousands of others over the weekend, I watched Norman Caruso’s farewell video for The Gaming Historian. After some 15 years and so many wonderful gaming documentaries, Norman is officially ending the channel, though all of the videos will remain available. In his farewell, he reflects on he felt burned out after releasing his video on The Oregon Trail, and how that made it difficult to find the passion to begin work on the next project. After initially planning on a part time schedule in the hopes of reigniting his enthusiasm, he’s ultimately realised that it’s time to move on.
His candid and understandable explanation really resonated with me. While I won’t compare my dabbling with video content to what he and other fulltime YouTubers do, I’ve experienced similar feelings as I approach 25 years of running the NLSC. No, this isn’t me announcing my retirement! However, it did get me reminiscing about how I stopped creating roster updates for NBA Live, and my unsuccessful attempts to make similar mods for NBA 2K. Burnout is a roadblock for creative endeavours, but your lingering passion and sense of dedication encourages you to persist. At some point though, you’ll come to realise that it’s time to channel your energy into a new venture.
Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.
It’s been said before, but the only highlights in basketball that can truly compete with a spectacular dunk are ridiculous shots and game-winners. This week’s NLSC Top 10 Plays once again proves that to be true, with a couple of incredible buzzer beaters taking the top spots. Of course, there are also some jaw-dropping jams on display, along with great two-way plays and a nifty reverse layup. Additionally, seven different games are featured in the countdown, from NBA Hangtime through to NBA 2K26. Let’s get to the action!
What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things in basketball video games that became retroactive Easter eggs.
Can there be such a thing as retroactive Easter eggs? After all, by definition, Easter eggs in video games and other media are deliberately placed with the intention of being found; even if takes a long time. To that point, there have been many secrets in video games that remained hidden for decades, but they were always present. In that sense, there’s nothing retroactive about them. Of course, when it comes to fictional works, reveals and ret-cons can certainly turn minor details into retroactive Easter eggs by giving them new meaning and importance.
Similarly, future events can re-contextualise content in basketball video games, as well as associated materials such as preview media. When we look back at them with the benefit of hindsight, they become retroactive Easter eggs. Even when they’re not exactly hidden and there’s a straightforward explanation for their presence – and there generally is – they’re now far more exciting to find. And so, if you enjoy revisiting old basketball video games as I do, you’re basically guaranteed to encounter retroactive Easter eggs, from forgotten cameos to amusing coincidences. Indeed, on top of many old favourites holding up superbly, these are great reasons to dust off some classics.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Bart vs. the Space Mutants.
In order to plan out future features, I’ve devised lists of potential ideas. For Wayback Wednesday, that naturally includes game retrospectives, but also topics related to modding and our community, specific features and content found in basketball video games, and NBA history. After all, there’s a finite number of old games to discuss, and certainly a finite number of them that I can get actually my hands on. At some point, I’ll have covered all of the games in my collection. With that being said, there are still many game retrospectives left on my To Do list.
That brings us to Bart vs. the Space Mutants. I’ve often mentioned it in passing, but now I’m finally covering it in detail. It’s undoubtedly flawed, which isn’t surprising for the time that it was released, though other games of its vintage have avoided similar pitfalls. Nevertheless, it’s a nostalgic favourite despite its flaws; or indeed, in some ways because of them. I’m committed to covering both good and bad games, so as always this overdue retrospective will attempt to look beyond my nostalgia, while simultaneously celebrating it. Let’s take a look back…way back…
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the attainability of the NBA license for video game developers and publishers.
As Dee and I discussed on last week’s NLSC Podcast, we have some concerns when it comes to NBA The Run. While we’re happy to see another basketball video game in the space – one that has the NBA license, no less – we’re not so thrilled about it being an exclusively online PvP title. The snippets of gameplay that we’ve seen so far have also left us feeling sceptical. Irrespective of how successful NBA The Run turns out to be – and again, we absolutely want to see alternatives to NBA 2K – it may not be the game for us. That’s just the way it goes, sometimes.
However, in a way, NBA The Run has already enjoyed a measure of success. What began as an unlicensed streetball game comprised solely of fictional characters now has the NBA license. More to the point, the NBA reached out to Play By Play Studios to discuss a partnership. Obviously that was great news for the game that started life as The Run: Got Next, but it also bodes well for other developers, and ultimately us as gamers. It demonstrates that the NBA isn’t interested in an exclusive deal with 2K or any other developer, and that they’re willing to work with smaller studios. In short, if you’re developing a basketball video game, the NBA license appears to be attainable.
Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.
As is often the case, the Legends are out and strutting their stuff in this week’s NLSC Top 10 Plays! Michael Jordan and Kobe Bryant both make multiple appearances in the countdown, with MJ getting a little fancy in the Jordan Challenge and Kobe pulling out a truly wild slam for the top spot. From poster dunks to a swat off the glass to an alley-oop thrown from midcourt, there’s a little bit of everything on display this week. Highlights from seven different hoops titles are ready to hype you up for a weekend on the virtual hardwood, so let’s get to the action!
What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball games that I’d love to add to my retro rotation in 2026.
With such a large collection of basketball video games and a predisposition for retro gaming, I’m not too bothered by my disinterest in more recent releases. Moreover, between a MyCAREER and historical matchups in NBA 2K14, a co-op NBA 2K9 Bulls Association with Dee, and a Bulls Dynasty in NBA Live 16, my retro basketball gaming rotation already has some enjoyable fixtures. There are also a handful of other retro favourites that frequently find their way back into my rotation, including NBA 2K17, NBA 2K6, and NBA Live 10.
Of course, there’s always room for other favourites! Furthermore, as fun as it is to have a retro kick begin unexpectedly and on a whim, there are some games that I’d like to make an effort to bring back into my rotation and enjoy anew. There was a time when I felt that certain games were getting too old to enjoy, but suffice it to say that I’ve changed my mind about that! Indeed, between unfinished business, playing different modes, and adding new content with mods, those old favourites can offer many fresh experiences. It remains to be seen how many of these titles re-enter my retro rotation, but they’re at the top of the list of games I’d love to revisit more often.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at a handful of minor inaccuracies – some of which involve Harold Miner – in NBA Jam TE for PC.
The PC version of NBA Jam Tournament Edition is one of my all-time favourite basketball video games. It’s actually the first basketball video game that I owned, and I still have my original copy thirty years later. To that end, along with trading cards, it played a part in teaching me about NBA teams and players during the early days of my basketball fandom. Of course, being an arcade title that took liberties with ratings and indeed the importance of certain players, it wasn’t the most accurate introduction across the board!
Obviously I had other, more accurate resources as well, from magazines and books to watching every game and episode of NBA Action that I could. It soon allowed me to identify the inaccuracies in NBA Jam TE PC, though it didn’t diminish my love of the game. In fact, as the years have gone by and I’ve also learned more about video game development, it’s been fascinating to dust off the game and analyse those inaccuracies; especially the ones that appear to be intentional design choices. There are a few that I’d like to discuss today, so let’s take a look back…way back…
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how I’m just as passionate about getting rebounds on the virtual hardwood as I am racking up assists.
I’ve spoken at length about my love of tallying assists in video games. It all began with MyCAREER in NBA 2K13, where my player – a shooting guard – was thrust into the role of starting point guard when Ty Lawson went down for the year with an injury. One of the dynamic goals challenged me to break Fat Lever’s team record for assists in a single game, and that was that. In future games, my MyPLAYER was a point guard, built to get dimes. This carried over into playing online with NLSC THRILLHO, as I relished setting up the guys to score.
However, assists aren’t the only statistical column that I enjoy filling up in basketball video games. I also really relish getting rebounds! There’s something so satisfying about snaring a board, whether I’m controlling all five players or I’m locked to my career mode avatar. Indeed, on the couple of occasions that I’ve created a big man instead of a playmaking point guard, I’ve switched my focus from dropping dimes to cleaning the glass. Mind you, given how averaging a triple-double in MyCAREER becomes a habit when you have the strategy down pat, my point guards grab a lot of boards as well. Whichever game and however I’m playing, I truly do love rebounds.
Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.
The WNBA and its players recently came to a new agreement, so it’s only appropriate that there’s a WNBA highlight in this week’s NLSC Top 10 Plays! It’s joined by a selection of spectacular plays from current NBA players, stars from the recent past, and all-time greats alike. Indeed, with this week marking the 31st anniversary of Michael Jordan declaring “I’m Back“, you’ll also find a signature Air Jordan move performed in NBA 2K11’s Jordan Challenge. Ten entertaining plays from seven different titles are ready to get you hyped for a weekend on the virtual hardwood, so let’s get to the action!
What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.