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Wayback Wednesday: Somersault Dunks in NBA Jam TE

Wayback Wednesday: Somersault Dunks in NBA Jam TE

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the somersault dunks in NBA Jam Tournament Edition.

One of the joys of hitting the virtual hardwood is discovering all the moves that you can pull off, and the variety of animations on offer. It’s something that we can take for granted now that hoops titles boast thousands of animations and an array of signature styles. Back when games were far more limited in what they could feasibly include, it was a thrill to discover new moves that we didn’t expect to see. Dunks were of course the premiere highlight, and we all have slams that we’re partial to in our favourite basketball video games.

There are many spectacular slams that I enjoy seeing thrown down by the players I’m controlling, but when it comes to NBA Jam Tournament Edition, I’m particularly fond of the somersault dunks. As a 90s kid who loved basketball and video games, they represented the pinnacle of highlights in a title that was all about over-the-top high-flying dunks. Even when I go back and play NBA Jam TE today, I’m excited whenever I see a player going into a somersault as they leap into the air. I’m sure I’m not alone in appreciating the soaring somersault dunks of NBA Jam TE, so let’s take a look back…way back…

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Monday Tip-Off: Finishing The Drive for Five

Monday Tip-Off: Finishing The Drive for Five

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a recap of my Drive for Five in Year 5 of my NBA 2K14 MyCAREER.

At this point, my NBA 2K14 MyCAREER is well beyond being just a kick. It’s become one of my all-time favourite basketball gaming experiences, and a staple of my rotation on the virtual hardwood. Even though I enjoyed NBA 2K23 far more than NBA 2K21 and NBA 2K22, it couldn’t replace NBA 2K14 for PlayStation 4 as the star of my lineup. And honestly, why should it? While I do consider NBA 2K23 to be the strongest release in the last few years, if I’m enjoying an older title even more, there’s no reason to put it aside just because it isn’t the latest game.

Year 5 proved to be another captivating journey. As I’ve said before, I’ve greatly enjoyed how each season in this NBA 2K14 MyCAREER has ended up telling its own story, even if they’ve ultimately culminated with a similar ending. To that point, though every season has ended with my player celebrating a championship, the road to that destination veered off into different routes that were all fun to travel. While the numbers may suggest otherwise, the Drive for Five actually stands as one of the most challenging seasons so far in my NBA 2K14 MyCAREER. It demonstrates the value of playing through multiple seasons, and experiencing an ongoing alternate reality.

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NLSC Top 10 Plays of the Week: April 1st, 2023

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

Obviously, a lot of sites love to run joke articles and other such gags for April Fool’s Day, so you’d be forgiven for thinking something might be screwy with this week’s NLSC Top 10 Plays. I can promise you that isn’t the case; not because we don’t like fun, but because we don’t want to take any attention away from the awesome highlights that the community continues to send in! There’s a little bit of everything from six different titles this week, including a great two-way play from our NCAA Basketball 10 Tournament, jaw-dropping dunks, and cold-blooded play in the clutch. Don’t be a fool! Tip off your weekend of basketball gaming with another spectacular Top 10!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 10)

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 10)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 10 in an ongoing series looking at players who only appeared on certain teams in video games.

When I posted my first list of players who only appeared on certain teams in games – or “phantom stints”, as I really should’ve called it – I didn’t realise that it would turn into a series with ten parts and counting! I thought I’d discovered some rather unique examples while dusting off games for Wayback Wednesday features and my own retro gaming sessions, but the names kept on coming. Once I reached the seventh instalment, I believed that I’d covered all of the examples who were noteworthy names. David L quickly proved me wrong, though!

As such, this series continues, and there are some more examples that I’ll be getting to beyond today’s feature. Once again, these phantom stints occur for the same basic reason: a player’s tenure with a team is more or less on paper only since they never officially tally a minute in real life, but because the stint is represented in at least one video game, it can actually play out on the virtual hardwood. Whether it’s due to leaving soon after a transaction that’s included in the default rosters or an official update, an injury lasting their entire tenure, or a trade or signing that was nullified, a number of players end up only appearing on certain teams in basketball video games.

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Wayback Wednesday: No Portrait Available

Wayback Wednesday: No Portrait Available

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the “No Portrait Available” placeholders that are a staple of old basketball video games.

Beyond obvious examples such as dated graphics, fewer modes, and less bonus content, there are some hallmarks that immediately identify basketball video games as old school. They are the approaches and design choices that modern games eschew, either because they’re no longer necessary, or newer technology facilitates preferable solutions. These days, you’d never see a Free Agents Pool that’s limited to the same number of players as a regular team. No active players will be represented by Roster Players, since the entire league is covered by the current licensing agreement.

That brings us to another staple of old games that we no longer see: a generic portrait for players who are missing a proper one. If you’ve been playing basketball games for a long time, these players with no available portrait will be part of the nostalgia that you feel for old favourites, whether it’s the approach in general or some more specific examples. Don’t believe me? Let’s take a look back…way back…

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Monday Tip-Off: Is It Me, Or The Games?

Monday Tip-Off: Is It Me, Or The Games?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on whether some of my complaints about basketball video games are on me, or the games themselves.

I’ve been playing basketball video games since the 90s, becoming a part of the online community – then largely centred on NBA Live – towards the end of the decade. As you may or may not know, I started out with my own NBA Live fansite – the NBA Live Domain – not long after I discovered the NLSC and modding, and decided to get involved with the scene. I took over the NLSC in August of 2001, a couple of months before turning 17. At times it’s somewhat overwhelming to reflect on the passage of time, but it has indeed been more than two decades since I started this journey!

What does this mean? Well, I’m sure that some people would have unflattering things to say about me still being a content creator for basketball video games in my thirties, but we needn’t concern ourselves with mean-spirited remarks from small minds with an axe to grind. With that being said, it is true that after all these years and all the different games I’ve played, I am now in the upper end of the demographic. As an Elder Millennial, I’m in a weird place where I’m simultaneously a terrible young person and a bitter old head, depending on your generation relative to mine. I may be a little of both, and so sometimes I wonder where the problem lies when I have gripes.

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NLSC Top 10 Plays of the Week: March 25th, 2023

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

As this year’s March Madness rolls on, brackets being busted all around, it only makes sense that we have some more virtual collegiate highlights! You’ll find spectacular moments from our NCAA Basketball 10 Tournament, as well as Coach K College Basketball. Elsewhere, johnz1 provided a gamewinner from NBA Jam: On Fire Edition (on top of a legendary mod for the game earlier this week). Those highlights, along with seven other exciting ones, make up another great NLSC Top 10 Plays! Six different basketball video games are represented this week, once again spotlighting the variety that our community enjoys so much.

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Details That Made NBA Live 10 Special

The Friday Five: 5 Details That Made NBA Live 10 Special

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five details that made NBA Live 10 a special game.

As you may recall, in 2021 I went on a major retro gaming kick with NBA Live 10! It’s a game that I played with some enthusiasm when it was new, but I did end up putting it aside when the second patch introduced some annoying issues. However, after revisiting NBA Live 10 through Parsec sessions with Dee, as well as playing solo on my Xbox 360, I found that I had a much greater appreciation for it. In addition to following up on my 25th Anniversary of NBA Live retrospective with further thoughts, I also used the game to create a variety of Wayback Wednesday features.

I’ve put NBA Live 10 on the backburner to bring other classics into the rotation, but I still hold it in extremely high regard. Of course, there’s a bittersweet aspect to it. NBA Live 10 was the last game in the series to be widely regarded as a great release, and as such, it’s difficult to revisit it without wondering what might’ve been if not for the ill-fated attempt to reinvent the wheel in NBA Elite 11. Great gameplay and solid modes are responsible for NBA Live 10’s reputation among long-time basketball gamers, but what makes it a candidate for the best game in the NBA Live series is the attention it paid to the little details. These five details in particular made NBA Live 10 special.

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Wayback Wednesday: Tip-Off Rosters in NBA Live 95 SNES

Wayback Wednesday: Tip-Off Rosters in NBA Live 95 SNES

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m attempting to roll back the rosters in the SNES version of NBA Live 95 so that they’re accurate as of Opening Night 1993.

Last year, I tried my hand at updating the rosters in the Super Nintendo version of NBA Live 95 so that they were accurate as of the 1995 season. As you may be aware, the console versions of NBA Live 95 featured final 1994 season rosters, whereas the PC version was updated for the current year. Updating the rosters in NBA Live 95 for SNES is a cumbersome task. There are no external ROM hacking tools, rosters can only be customised in Season mode, and only starters can be traded. Ultimately, I was able to update 17 of the 27 teams with a 1995 season starting lineup.

Honestly, that was more success than I was expecting! Mind you, there were plenty of inaccuracies on the bench, with players that I was unable to trade. Reflecting on that experiment, I wondered how much accuracy I could achieve in the rosters – both the starting lineups and the benches – if I went the other way, rolling back the lineups in NBA Live 95 SNES to the beginning of the 1994 season. I don’t need much of an excuse to revisit any version of NBA Live 95, so let’s take a look back…way back…

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Monday Tip-Off: Wish I Could Play It, Now That I Can’t

Monday Tip-Off: Wish I Could Play It, Now That I Can't

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on wishing that I could play certain modes in older titles, now that it’s impossible.

The notion that we want what we can’t have, and that we don’t appreciate what we do have until it’s gone, are very old proverbs indeed. It’s a concept that’s been discussed at length, and portrayed in various works. In a rather infamous episode of Scrubs, J.D. discovers that he doesn’t want to be with Elliot after pining for her all season. Glam metal band Cinderella even had a power ballad literally titled “Don’t Know What You Got (Till It’s Gone)“, which was used rather superbly – even movingly – in an episode of South Park. It’s a sentiment that we can all relate to.

As far as basketball video games are concerned, this is an inevitable part of server shutdowns. There was a time when that only applied to online multiplayer, but thanks to server-side content and connected experiences, single player modes are now also affected. Of course, there’s still plenty to enjoy in older basketball games, especially when you go back to before online content was ubiquitous. Over the past generation though, and even going back to the generation before that, there are modes that I wish I could still play. On top of that, there are modes that I wish I could play for the first time – or at least finally explore in-depth – now that that’s no longer possible.

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NLSC Top 10 Plays of the Week: March 18th, 2023

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

This week’s NLSC Top 10 Plays is another countdown dominated by dunks, but to that end, it’s jam-packed with excitement! You’ll see a work-in-progress roster and other mods in action, and a great play from our NCAA Basketball 10 Tournament, celebrating both March Modness and March Madness. LookyDaGamer lives up to his reputation as the Putback King once again, and our other regulars also delivered spectacular highlights from six different titles. As always, this week’s Top 10 is the perfect warmup for a weekend of basketball gaming, and will no doubt get you hyped to participate in future countdowns, too!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Questions Regarding Historical Teams

The Friday Five: 5 Questions Regarding Historical Teams

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five poses five questions regarding historical teams for both the community and developers to consider.

I’m not exaggerating when I say that the historical content in NBA 2K is one of the series’ biggest triumphs. Sure, it isn’t perfect, as missing players and inaccurate ratings and data do impact the experience of playing with and against historical teams. Still, NBA 2K has managed to break new ground as far as including retro content. Older games may have included a handful of playable Legends, with NBA Starting Five 2005 even featuring a small selection of classic squads. However, as far as overall depth and scope is concerned, the NBA 2K series has done it the best.

Of course, that doesn’t mean we can’t critique the historical teams and content in NBA 2K, and suggest feasible improvements. In determining how this content could be better, we need to ask some important questions. There are different approaches and standards that can be applied here, and while it’s unlikely that gamers will ever be in complete agreement, I believe there might be more common ground here than we think. Additionally, some of these questions may be pertinent to modders who are working on their own historical roster projects. So, with that in mind, what are some of the most pressing questions to consider regarding historical teams in NBA 2K?

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Wayback Wednesday: A Tribute to DB Commander

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m paying tribute to some very useful software in our modding community: DB Commander.

There have been a number of important modding tools developed over the years. The early NBA Live editors tipped everything off, bringing modding to games that were definitely not designed with it in mind. They were followed by the NBA Live Toolkit, which made editing the new roster database files so much simpler. The EA Graphics Editor and other tools expanded modding (or patching, as it used to be called) beyond rosters, facilitating a plethora of custom faces, jerseys, courts, and more. When NBA 2K came to PC, REDitor II, RED MC, and other utilities made modding viable.

However, one of the most useful tools in NBA Live modding didn’t come from our community. That wasn’t unusual of course, as some of our most frequently-used modding tools were originally developed for other EA Sports PC releases. The one that I’m talking about today is a commercial solution, though many of us did stick with the shareware release. That program is DB Commander, developed by T&T Solutions. Let’s take a look back…way back…

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Monday Tip-Off: Credit & The Modding Community

Monday Tip-Off: Credit & The Modding Community

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how we approach credit in our modding community, as well as the importance of doing right by each other.

When the NLSC was founded in 1996 and our modding community was established, we adopted several rules that are still in place as of today. Two of the most important rules are the prohibition of charging for mods, and the requirement of giving credit whenever you’re using someone else’s work (as well as asking for permission first, whenever possible). Most of the biggest blow-ups in our modding community have come about due to an incident involving one of those rules, in particular the latter. It’s the reason why it’s gone from being an unwritten rule to a clearly specified policy.

To newcomers, the notion of giving credit and asking for permission may seem odd. After all, anything we make and release is for the benefit of our fellow gamers, and we do walk a fine line with what we do when it comes to modding in the first place. It is part of our established culture and etiquette however, and as long as we’re civil with each other and not draconian in enforcing those rules, it does work for us. At the same time, I do wonder if we can be too precious about our work, not to mention take credit when it isn’t due. There’s something to be said for being flexible, and I say that as someone who has been very particular about credit and permission in the past.

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NLSC Top 10 Plays of the Week: March 11th, 2023

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

Even though NBA 2K23 is heavily featured in this week’s NLSC Top 10 Plays, retro is definitely the theme of the countdown! The throwback filters of MyNBA Eras are on display, adding that authentic touch to legendary highlights. Older favourites of course make an appearance as well, sharing the motif of retro lineups along with some fantasy rosters. Appropriately enough given that it’s March Modness, you’ll also spot some mods being used. From big blocks to ambitious lobs to fearsome poster dunks, you can always count on our community to put on a show!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.