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Monday Tip-Off: The Greed of Attribute Upgrades

Monday Tip-Off: The Greed of Attribute Upgrades

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my candid thoughts on the greed involved with the attribute upgrades in NBA 2K’s MyCAREER.

So, you may have two questions. First, why am I still talking about MyCAREER when I’ve moved on from the mode? Second, do I think that I’m revealing some shocking truth here? To answer the first question, I am still playing the mode in NBA 2K14. Additionally, having spent many years playing MyCAREER, I have thoughts on how it can improve. I want it to be as good as it possibly can be for everyone who plays it, and I believe in advocating for my fellow gamers. If nothing else, if you’re feeling frustrated with the situation, it may help to know that you’re not alone.

That leads into the answer to the second question. Gamers – and not just basketball gamers, mind you – have a tendency to be temporarily outraged at injustices, only to quickly move on and seemingly forgive and forget; at least until the issue affects them once again. It’s important that we keep discussing these matters, and that we get to the heart of the issues. It’s no secret that all of the modes in NBA 2K that utilise Virtual Currency are a cash grab, because recurrent revenue mechanics are the major money-makers for publishers. I’ve previously discussed the rising cost of MyCAREER, but the greed goes beyond that when you realise attribute upgrades are now pointless.

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NLSC Top 10 Plays of the Week: March 5th, 2022

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

NBA 2K22 dominated this week’s NLSC Top 10 Plays, with great highlights coming from a variety of game modes, including MyTEAM. Also, it’s not often that we see NBA Live 08 for PlayStation 3/Xbox 360 in the countdown, but a Parsec session this week produced a worthy entry. Meanwhile, the number four play this week features what may be one of the funniest moments we’ve had in the Top 10 so far. As always, I’m confident that you’ll be pumped up to play after watching this assortment of huge dunks, tough shots, and cold-blooded buzzer beaters!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Unusually Rare Basketball Game Features

The Friday Five: 5 Unusually Rare Basketball Game Features

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball game features that are unusually rare.

Over the years, certain features and design choices have become standard in NBA-licensed video games. While that may seem counterproductive to creativity, it does establish some norms, and in turn, quality control. As much as it was fantastic to have so many different basketball games on the market several years ago, there were some titles that fumbled the basics due to trying their own approach when an optimal design had been devised. On the plus side, when it did work out, games included some nifty features when their developers thought outside the box.

Sadly, many of these creative basketball game features were short-lived, making them unusually rare in the genre. The two biggest brands in the basketball gaming space, namely EA Sports and Visual Concepts, have also dabbled with creative ideas that have only made it into a few titles. In many cases, it’s one-and-done for these features, making a game noteworthy for being the only appearance of an unusually rare mode or function that seemingly should’ve become commonplace. They’re the features that we find when we revisit old titles, leaving us to wonder why they didn’t last. It may be that they weren’t that popular, but it also feels as though some weren’t given a chance.

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Wayback Wednesday: Unusual Roster Players

Wayback Wednesday: Unusual Roster Players

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at some of the more unusual Roster Players that have been featured in various games.

If you’ve played sim basketball titles from the 90s, you’ll be familiar with Roster Players. They’re the fictional placeholders that stood in for the players that couldn’t be licensed to appear under the NBA’s agreement with the NBAPA. Most famously, Michael Jordan and Charles Barkley were Roster Players in several games. For those who are unaware, the term comes from the names that those players were usually assigned. EA Sports used “Roster Player” in NBA Live, but similar terms such as “Roster Guard” and “1 Forward” were also used in place of real names.

Although Roster Players are no longer used to replace active players, they are still utilised to fill out the lineups of classic teams in NBA 2K. On top of that, some rather unexpected players have been replaced by Roster Players in various games over the years. I’ve discussed the phenomenon of Roster Players in a previous article, but this week, I’m covering some unusual examples. Let’s take a look back…way back…

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Monday Tip-Off: NBA 2K Has All The Leverage Over Cheesers

Monday Tip-Off: NBA 2K Has All The Leverage Over Cheesers

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on how NBA 2K has all of the leverage over cheesers, and should take advantage of that.

The December patch for NBA 2K22 Next Gen included an attempt to reduce cheese in the online scene. More specifically, it addressed exploits with quick left and right bursts – the infamous “zigzag cheese” – that has been contributing to a homogenised, unrealistic style of play. Needless to say, the cheesers weren’t pleased. There were more than a couple of angry comments, usually along the lines of how NBA 2K had been ruined, and that video games shouldn’t have to be realistic. It’s clear that a vocal contingent of online NBA 2K gamers are in favour of utilising cheesy tactics.

As someone who has been turned off the online scene due to its toxicity and style, and believes that a sim game should maintain a base level of realism and strategy, my response is: tough cheese! A truly competitive scene should facilitate different styles of play, and discourage easily repeatable exploits. Mastering a single move and then proceeding to spam it over and over again is hardly skilful. It certainly isn’t basketball either, and while there’s value in taking liberties with realism, a sim game should still be realistic at its core. That the developers have taken a stand against cheesers does suggest that they believe this as well, but to that end, it’s vital that they stand firm.

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NLSC Top 10 Plays of the Week: February 26th, 2022

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

This week’s NLSC Top 10 Plays isn’t officially a belated All-Star Edition, but as you might expect, there are some All-Star highlights in the countdown! These include plays from NBA 2K22, and NBA 2K14 with the latest version of U R Basketball installed. You’ll also see some spectacular moments from Parsec sessions, including the Finals of our NBA Jam: On Fire Edition Tournament. One of my favourite moments from my NBA 2K14 MyCAREER so far is also featured this week. It’s another countdown that’ll inspire you to hit the virtual hardwood this weekend!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Menu & Presentation Gripes

The Friday Five: 5 Menu & Presentation Gripes

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of gripes that I’ve had with menu and presentation elements in various basketball video games.

When it comes to my basketball video game gripes, issues with the menu or the presentation usually aren’t at the top of the list, unless something is particularly bad or frustrating. It’s not that I don’t appreciate the visual elements of basketball games, but if the gameplay experience is enjoyable, I can usually make allowances for graphical quibbles. Of course, the bothersome nature of gripes and pet peeves isn’t necessarily proportionate to their overall importance. Even if you’re well aware that something isn’t a big deal, it can still bug you all the same.

To that end, over the years I have had some gripes with aspects of the menu design and presentation in various games. I do still stand by some of them as they reflect personal preference and taste (or maybe lack thereof, as the case might be), but others simply reflect stubbornness. In some cases, they’re the final straw for a game that I just didn’t like the vibe of. And yes, at least one that springs to mind had an effect on functionality in addition to spoiling the presentation. Mind you, sometimes it’s the little things that really make a game, or conversely detract from it. As such, here are five menu and presentation gripes I’ve had. I’m sure I’m not alone with some of them.

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Wayback Wednesday: Hot Spots in NBA Live 08

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Hot Spots in NBA Live 08.

The goal of implementing an increasing amount of realism in basketball video games has resulted in developers experimenting with a variety of mechanics and attributes. Some of these ideas have worked out better than others, or laid the foundation and evolved into better concepts. This is important to remember, as it can sometimes seem as if certain ideas were only implemented for the sake of adding something new to an annual release. It may be a sign that we’ve forgotten the reasons behind those ideas, and that poor execution doesn’t necessarily mean there was never any merit to them.

Case in point: Hot Spots in NBA Live 08. It was a solid idea that paved the way for more nuanced shooting attributes, but that first iteration in NBA Live 08 also had negative effects on gameplay mechanics. It’s all too easy to focus on the undesirable results of that first implementation of Hot Spots, and conclude that there was no value in the idea. However, future games proved that when implemented correctly, it was a step toward achieving the realism that we desired. Let’s take a look back…way back…

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Monday Tip-Off: Hacking MyCAREER in Older Games

Monday Tip-Off: Hacking MyCAREER in Older Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by recounting the fun I’ve recently had with hacking MyCAREER in older games.

Here at the NLSC, our stance on hacking modes such as MyCAREER and MyTEAM has been the same as our policy on piracy: we don’t support it. Since we already walk a fine line with modding, we try to stay on the right side of both the law and our host’s terms of service, in order to avoid any unwanted repercussions. On top of that, there’s also the matter of fairness. While we can understand wanting to stick it to a Triple-A publisher by hacking MyCAREER or MyTEAM for content and in-game currencies, it’s also upsetting the competitive balance, and ruining things for your fellow gamers.

To that end, recounting my experiences hacking a MyCAREER save probably seems quite hypocritical. Here I am preaching fairness, while going against our own rules and community philosophy; talk about double standards! If you’re grumbling, I can appreciate where you’re coming from. However, there is a distinct difference between hacking to gain advantages in the connected modes of MyCAREER while the servers are still online, and messing around with an offline save years later. In fact, that’s a distinction that we can perhaps draw in our rules moving forward, because at a certain point, hacking MyCAREER for your own enjoyment does become fair game.

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NLSC Top 10 Plays of the Week: February 19th, 2022

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

Usually the NLSC Top 10 Plays features a variety of different games, but it seems that this week, the community has mostly been enjoying NBA 2K22! It’s resulted in some spectacular highlights, with a very familiar name taking the top spot. You’ll also see one of the highlights from my NBA 2K14 MyCAREER that I’ve been playing again, and I’ll freely admit that there’s no way I’d ever pull off that dunk in real life. Of course, that’s the beauty of video games: all of our basketball fantasies can come true, resulting in exciting moments that are fun to share with our fellow virtual hardwood enthusiasts!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Comebacks That Would’ve Been Fun To Play With

The Friday Five: 5 Comebacks That Would've Been Fun To Play With

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of derailed comebacks for NBA players that would’ve been fun to play with in games, had they come to fruition.

We’ve seen some noteworthy comebacks take place in the NBA over the years. Two of the most famous NBA comebacks are Michael Jordan – twice, in fact – and Magic Johnson. A number of other players have likewise returned to action after years away from the NBA, though not all of them were retired for that duration. Nevertheless, whenever there are rumours that a former star is contemplating a return, it grabs our attention. Will it happen? Where will they sign? How much do they have left in the tank? And yes, how will it impact their team in video games?

Even before these comebacks are official, we can speculate and play out scenarios on the virtual hardwood. We can also create our own fictional “What Ifs”. My cousin and I had Larry Bird make a brief but shocking return to the Houston Rockets in our NBA Live 95 PC Season. Bringing Shawn Kemp out of retirement for one last run in my NBA Live 06 PC Dynasty really made the experience. However, there are some real almost-comebacks that likewise present us with some intriguing “What If” scenarios to dabble with in video games. Some of them would’ve required a bit of prep work in the form of modding, while others were quite easy to set up using the default assets.

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Wayback Wednesday: Our First Virtual Championship

Wayback Wednesday: Our First Virtual Championship

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m discussing an achievement that I’m sure is very nostalgic for many basketball gamers: our first virtual championship.

Achieving closure in basketball video games, and most sports titles for that matter, is different to other genres. After all, they can be played in many ways, not all of which have a predefined completion condition. In contrast, games with a storyline or final level/mission/quest can be played through and clearly beaten. Whether they’re linear or non-linear, there’s an end point where the story is over and the final main objective has been completed. There’s less ambiguity as to whether or not you’ve finished such a game, and to that point, gained a sense of completion and closure with it.

NBA games, especially the sim titles, technically do have an ultimate goal of winning a championship in season, franchise, and career modes. However, they can also be enjoyed without ever completing a campaign. You may just play with and against friends in exhibition games, or tournaments that you organise. There are the online team play modes, with no schedule or structure. You can have countless hours of fun on the virtual hardwood without ever vying for an NBA championship. There is something special about getting a ring in video games though, especially hoisting the virtual Larry O’Brien trophy for the first time. Let’s take a look back…way back…

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Monday Tip-Off: 20 Classic Jerseys I Want to See in NBA 2K

Monday Tip-Off: 20 Classic Jerseys I Want to See in NBA 2K

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with suggestions for 20 classic jerseys that I’d like to see added in future NBA 2K games.

NBA 2K has an impressive array of classic jerseys. It’s yet another example of how the series has gone above and beyond with extra content, especially when compared to recent NBA Live titles. Of course, NBA Live once included a large range of classic jerseys, even bringing them back in NBA Live 10 after they fell by the wayside in the seventh generation releases. Unfortunately, recent NBA Lives have only included the throwbacks that will be worn on Hardwood Classics Nights during the season they’re set in. Conversely, NBA 2K’s selection of retro uniforms is extremely comprehensive.

With that being said, it’s definitely not complete. As of NBA 2K22, there are several classic jerseys that are still missing from the selection of retros. I’m not just talking about short-lived alternates or special event jerseys, though I’d certainly love to see them added as well. There are some prominent uniforms, including primary home and away jerseys, that haven’t yet been featured in NBA 2K. Now, the selection that we currently have is great, minor inaccuracies aside. Many eras are accounted for, and some teams are fairly close to complete, at least when it comes to primary uniforms. Nevertheless, I’d love to see future NBA 2K games add these 20 classic jerseys.

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NLSC Top 10 Plays of the Week: February 12th, 2022

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

This week’s NLSC Top 10 Plays features a few highlights from NBA 2K22 Next Gen, showcasing some of the immensely satisfying contact dunks in the game. Nate and Roger are also taking a break from their beloved NBA Live 2001, which in turn provided the countdown with a crafty assist from LeBron James to J.R. Smith in NBA 2K16. In total, six different games are represented with a variety of exciting dunks, great passes, and a couple of cold-blooded daggers in the clutch. As always, the countdown will get you in the mood to play some basketball video games. If you do, you know where you can send your highlights!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Mistakes Old Games Made in Season Modes

The Friday Five: 5 Mistakes Old Games Made in Season Modes

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five mistakes that were very common in the Season modes of older basketball titles.

Disclaimer: just because basketball video games have come a long way, it doesn’t mean that we can’t criticise modern releases. It’s fair to respectfully point out issues and ways that they could improve, and to expect value for money as a consumer. With that being said, if it’s been a while since you dusted off a really old game, it’s easy to overlook just how far they’ve come. Broadly speaking, one of the most significant improvements to the genre has been establishing a standard approach to core modes such as Season, Franchise, Career, Card Collecting, and so on.

I know phrases such as “in their infancy” and “it was the Wild West!” are somewhat cliché, but frankly, when basketball games were in their infancy, it was the Wild West when it came to how they designed certain features! EA Sports and Tecmo pioneered many of the design principles for modes based on the NBA season that have since become the standard approach. As such, if you revisit an old NBA Live or one of the NBA Playoffs games, or Tecmo Super NBA Basketball, you’ll find Season modes that clearly laid the foundation for modern titles. They had some drawbacks of course, and other games were also employing some rather unusual ideas in their Season modes.

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