Menu
Home | Features

Features

Wayback Wednesday: The History of Jumpshots in Video Games

Kevin Durant shoots over Nicolas Batum (NBA 2K14)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the history of jumpshots in basketball video games.

Jumpshots are a basic staple of basketball, and one of the most common ways of scoring; especially in the modern era. With that in mind, it’s strange that they used to be one of the weaker aspects of the mechanics in basketball video games. In the early days of basketball gaming, jumpshots were nowhere near as reliable as they should have been. I even remember a strategy guide for NBA Live 96 basically advising against taking jumpshots and in particular long two-pointers, citing that they had all of the difficulty and risk of three-pointers, without the added reward of an extra point.

Thinking back on it now, that advice actually predicted the rise of analytics, as well as disdain for shooting from midrange. Of course, while opting for shots right at the rim or from beyond the arc and eschewing the midrange is all about efficiency in the modern NBA, in old school basketball video games, it was about effectiveness. Until the mechanics were properly developed, taking a jumpshot – even a wide open ten footer along the baseline – was unrealistically risky on the virtual hardwood. You can call this piece The History of Jumpshots in Video Games (Or, Why Shot Meters Are Important). Let’s take a look back…way back…

Read More »

Monday Tip-Off: The Empty Neighborhoods of NBA 2K PC

Deserted Cages in NBA 2K PC

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the lack of online activity in NBA 2K PC, as evident by the empty Neighborhoods outside of the US servers.

Since the launch of the current console generation, I’ve been picking up NBA 2K on both PC and PlayStation 4. This has led to a balancing act that usually results in one of the platforms being largely neglected. Because I’ve played a lot of 2K Pro-Am with the rest of the NLSC squad on PS4, the copy that’s usually gone to waste for me is the PC version. This year, I’ve made a better effort to play both of my copies, and had a lot of fun doing so. I’m almost at the point where I have a second MyPLAYER on PC at 90 Overall, and I’ve built up decent MyTEAM squads on both platforms.

However, while both platforms have been viable in terms of providing an enjoyable single player experience, it’s a different matter when it comes to online play. In short, if it’s a multiplayer experience I’m after, I’m choosing the PS4 over the PC every time. The simple reason for that is with the way The Neighborhood in particular functions, I’ve found it impossible to get a game. Firing up MyCAREER and loading into The Neighborhood drops you into an eerily empty and quiet game world, with no one in sight to play with or against. It’s not quite the same on the US servers, but for those of us in other regions, NBA 2K PC is a ghost town online.

Read More »

The Friday Five: 5 Ways to Improve MyCAREER in NBA 2K20

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to improve MyCAREER in NBA 2K20.

MyCAREER remains the most popular mode in NBA 2K, both for the ability to live the life of an NBA player, and participate in online multiplayer gaming through the connected experiences of 2K Pro-Am and The Playground. It has achieved popularity through being a deep and robust mode, and innovations such as detailed stories. While its implementation of VC has at times been controversial due to the way it encourages microtransactions, it’s contributed greatly to the recurrent revenue model despite some vocal grumbling from gamers. Overall, it’s been a huge success for NBA 2K.

Nevertheless, both the offline and online aspects of MyCAREER still have room for improvement. I’ve enjoyed the experiences they offer despite traditionally being a franchise gamer, and found myself getting drawn back into MyCAREER in NBA 2K19 despite feeling that this may be the year to take a break. Having played the mode extensively over the past few years, I have a few thoughts on how it could provide an even better experience for basketball gamers. From the handling of the story and goodwill, to game balance and better functionality, here are five ways that NBA 2K20 could make an already great mode even better.

Read More »

Wayback Wednesday: The Evolution of MyCOURT

Lodge MyCOURT in NBA 2K17

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the evolution of MyCOURT in NBA 2K’s MyCAREER.

When MyCOURT was first announced for NBA 2K15, it struck me as a gimmicky premise that wasn’t really worth getting excited about. In all fairness, my reaction was partly due to NBA 2K14 souring me on MyCAREER after really enjoying the mode in NBA 2K13, but even putting that aside, it sounded like a superfluous feature that was banking on 2K’s ever expanding “My” branding. As it turned out, MyCOURT has proven to be both a visually appealing hub for MyCAREER, and a means to get a hang of your player, try out custom jumpshots, and play some fun games.

Even as MyCAREER has adopted The Neighborhood as its primary game hub, our MyCOURT remains an important part of the game world. It’s also been revamped and renovated since its debut in NBA 2K15, with some cool designs and new mini-games. Let’s take a look back…way back…

Read More »

Monday Tip-Off: Repaving the Road to 99

Level Rewards on the Road to 99 (NBA 2K19 MyCAREER)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some ideas on how to improve the Road to 99 in future iterations of NBA 2K’s MyCAREER.

The Road to 99 is a smart concept. From our point of view, it’s a good incentive to keep playing and levelling up in MyCAREER, providing both rewards and a feeling of accomplishment. Not unlike the Trophies and Achievements, we can get a high from unlocking new rewards, and seeing our Overall Rating climb higher and higher. From 2K’s perspective, it’s a brilliant way of encouraging engagement, and of course, microtransactions. After all, the quickest way to level up and get all that cool stuff is to buy VC for some quick boosts!

All cynicism over recurrent revenue mechanics aside, it is a fun concept, providing some added purpose to levelling up as high as you can. It gives the Overall Rating more meaning, and with some of the abilities that we can unlock, aptly represents the kind of influence players can have as they become stars and franchise cornerstones. Of course, while the Road to 99 is a great idea, it could be better implemented. Some milestones could be placed elsewhere on the Road to 99, while other logical rewards aren’t on offer at all. To that end, I’m taking a shot at repaving the Road to 99, with a few suggestions on how to handle the milestones and their rewards moving forward.

Read More »

The Friday Five: 5 Ways to Improve Ultimate Team in NBA Live 20

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to improve Ultimate Team in NBA Live 20.

Due to its extended hiatus, NBA Live was the last EA Sports title to implement an Ultimate Team mode. Along with Franchise and The One, its presence provides the game with the staple experiences of a franchise, career, and card collection/team building mode, and has proven to be a welcome addition. However, while Ultimate Team is a mode I’ve enjoyed since the reboot, it shares the same problem that other modes in NBA Live have suffered: it’s still too barebones. To that end, just as I have ideas on how to improve Franchise mode, I have suggestions for Ultimate Team.

After enjoying the mode so much in NBA Live 18, I felt disappointed by NBA Live 19’s Ultimate Team. Quite a few changes were made that I believe were done with the best of intentions, but the result was that an already thin mode became even thinner, despite making a couple of additions. It’s not too late to correct course however, as a lot of the building blocks are in place. LUT also made a great move in NBA Live 19 by removing contracts, something that NBA 2K’s MyTEAM should also implement. Generally speaking though, Ultimate Team should borrow ideas from MyTEAM, as well as bring back or expand upon concepts that it has featured in previous iterations.

Read More »

Wayback Wednesday: Revamped NBA Live 96 Mods

Editing the 2001 Season Roster for NBA Live 96

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m doing something a little different, and releasing revamped mods for NBA Live 96.

As I mentioned in my retrospective for NBA Live 96, the PC version is one of my all-time favourite games. It’s the version that I played the most, the first NBA Live that I owned on PC, and the game that led me to discover the NLSC, years before I came to run it. After discovering the tools that Tim, Lutz, and Brien had made, I spent quite a bit of time modding the game. It’s something I went back to for our 20th Anniversary of NBA Live content, when I created the Definitive NBA Live 96 mod.

Feeling like I had a bit of unfinished business with the game, I’ve gone back and made a few updates to the Definitive NBA Live 96 mod. I’ve also gone back and finished the Complete Update mod, which updates the game as of the 2001 season. The latter is a mod that I never finished as NBA Live 2001 came out while I was still updating it, and I thought it would be fun to finish it off for a Wayback Wednesday feature. You can download the two mods at those links, but I wanted to share a few thoughts as I went back to do some modding…way back…

Read More »

Monday Tip-Off: The Annual Return to Square One

Starting a new MyCAREER in NBA 2K19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at one of the biggest problems in basketball gaming: the annual return to square one.

Being that I’m a content creator within the basketball gaming community, I have an obligation to pick up the new games every year. Of course, the whole reason that I create content for basketball games is that I have a keen interest in the genre, so even if I wasn’t running the NLSC, I’m sure that I’d be buying them every year anyway; it’s not just content creators that are getting the games on an annual basis, after all. NBA 2K in particular continues to sell an impressive number of copies year in and year out, due to loyal gamers making an annual investment in the brand.

As a community, we do this because we generally get enjoyment out of the games. We want to be able to play in the current NBA season with up to date rosters, enjoy new content in the team building and career modes, and reap all the other benefits that the annual releases have to offer. However, there are drawbacks to the games coming out annually, with one issue in particular being guaranteed. Even if we put aside the possibility of a new game being inferior to its predecessor, even if we like the latest game just as much or better than the one that came before it, there’s no getting around the fact that we lose all of our progress when we go back to square one every year.

Read More »

The Friday Five: 5 Ways to Improve Franchise in NBA Live 20

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to improve Franchise mode in NBA Live 20.

Our Wishlists for NBA Live 20 and NBA 2K20 have been submitted, but as we await another preview season, I feel like talking about my hopes for the upcoming titles. I’m beginning with NBA Live 20, as it needs to be a big year for the long-running hoops series from EA Sports. NBA Live 18 and NBA Live 19 have been EA’s best efforts in quite some time, but there’s plenty of room for improvement. A recurring complaint that I’ve seen is that there isn’t enough focus on the NBA in NBA Live, and that’s a sentiment that I share. One way to address that is to give more attention to Franchise.

The counterargument I’ve seen to that suggestion is that Franchise is old hat for old heads, and that no one cares about it. Considering the fact that us old heads do care about it, and that younger basketball gamers have also expressed their frustration with the lack of depth to Franchise, it’s ridiculous to suggest that no one cares, and that it’s unimportant. NBA Live must provide deep, engaging experiences across the board, and with The One and its connected modes already quite robust, it’s time that a few enhancements were made to Franchise. As a long-time franchise mode enthusiast, I believe that focusing on these five key aspects will help achieve that goal.

Read More »

Wayback Wednesday: TV Sports Basketball

TV Sports Basketball Pre-Game Intro

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Cinemaware’s TV Sports Basketball, released in 1990.

Cinemaware is a name that may ring a bell for older gamers, but is likely unfamiliar to the younger crowd. That’s because like so many other early game developers who went bankrupt by the 90s, they only exist as a brand and library of releases that has since been purchased by another company; in this case, Swedish game developer and publisher, Starbreeze. Cinemaware made some fine games in their day, and as with many other titles from the early days of video games, it’s fortunate that they’ve been preserved and made available through another company purchasing their assets.

The Cinemaware game that I grew up playing had nothing to do with basketball. It was their first game, a medieval action strategy title called Defender of the Crown. As with many of Cinemaware’s releases, it found its way onto several platforms, with the NES version being the one I own. Until I picked up the Cinemaware Anthology on Steam at Kenny’s suggestion, I had no idea that they also released a basketball game for Amiga and MS-DOS in 1990: TV Sports Basketball. I enjoy discovering these old basketball games that I missed out on at the time and checking them out to see what they had to offer, so let’s take a look back…way back…

Read More »

Monday Tip-Off: 2019 Free Agency According to MyCAREER

2019 Free Agency delivered Marcus Cousins to Indiana (NBA 2K19 MyCAREER)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with the results of the 2019 free agency period, according to the predictions of my NBA 2K19 MyCAREER game.

Right now, the talk of the NBA is the rapidly approaching 2019 Playoffs (and the fact that LeBron James won’t be partaking in them), but it won’t be long before attention turns to the offseason. Glancing at RealGM’s list of players who will be unrestricted free agents come July, the 2019 free agency period has the potential to be a wild one. Kawhi Leonard, Kevin Durant, Kemba Walker, Kyrie Irving, Klay Thompson, Jimmy Butler, DeMarcus Cousins, Marc Gasol, Hassan Whiteside, Julius Randle, and Tobias Harris, are just some of the many significant names who will be available.

History suggests that for every big name that changes uniforms, another will stay put. In many cases, those players will make their decision contrary to all the speculation that they were definitely out the door, or a lock to re-sign. Sheepish admissions of being completely wrong aside, the speculation is still fun while it lasts. With the rise of basketball video games, it’s become quite fashionable to use their simulated results to generate predictions for the real NBA, whether it’s award winners, champions, or free agency signings. Having reached my second year in NBA 2K19’s MyCAREER, I’ve seen some rather interesting moves take place. Let’s take a look!

Read More »

The Friday Five: 5 Ways to Improve NBA 2K’s Retro Teams

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways that retro teams could be improved and better utilised in future NBA 2K games.

I know I’ve talked about retro teams a lot over the past few weeks in The Friday Five, but there are just so many intriguing possibilities. I’m taking a break from suggesting specific squads that I’d like to see added, and instead taking a look at how retro teams could be put to even better use in future iterations of NBA 2K. The current approach is certainly satisfactory for the most part, and in terms of providing extra content, it’s a long way ahead of what NBA Live is offering. Nevertheless, there are ways in which the retro teams could be handled better.

Obviously, there are other priorities to consider when it comes to the quality of future NBA 2K titles. Refining player movement and physics is important. Achieving a good balance between online and offline play is an ongoing challenge. Addressing issues with the amount of grinding and fairness of recurrent revenue mechanics is something that absolutely needs to be sorted out. However, there is room to discuss ideas for the bonus content, and indeed, the prevalence of retro teams in NBA 2K has more or less established them as a key part of the experience, year in and year out. To that end, here are five ways to improve NBA 2K’s retro teams!

Read More »

Wayback Wednesday: Livin’ Da Dream in NBA 2K16

Livin Da Dream Title Screen (NBA 2K16)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Livin’ Da Dream, the MyCAREER story in NBA 2K16.

Career modes have come a long way since they were essentially franchise modes with player lock. The concept has continued to evolve this generation, with MyCAREER pioneering the use of in-depth stories to accompany the gameplay experience. This hasn’t been to everyone’s liking – indeed, I’ve been critical of the approach on more than one occasion – but there’s no denying that a tremendous amount of work has gone into the production values of MyCAREER stories. 2K has also brought big names on board to bolster both the writing and performances of the tales told in MyCAREER.

After telling the story of competing with Jackson Ellis in NBA 2K14 and enlisting the help of several NBA players to voice themselves in cutscenes mentoring your player in NBA 2K15, 2K went all out in NBA 2K16. They brought in acclaimed (and now Academy Award-winning) director Spike Lee to develop a story for the mode that allows gamers to live out their dreams of playing in the NBA. That theme gave the story its title – Livin’ Da Dream – and it was a significant milestone in the continuing evolution of MyCAREER. Let’s take a look back…way back…

Read More »

Monday Tip-Off: Putting the 2K in NBA 2K Playgrounds 2

Victory in NBA 2K Playgrounds 2

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how partnering with 2K has impacted the NBA Playgrounds series, both positively and negatively.

Since its release last October, our coverage of NBA 2K Playgrounds 2 has been fairly light. I must admit to missing a few bulletins regarding official patches, something I’ve tried to remedy recently. One of the main reasons that our coverage has been so lax is that our community hasn’t really taken to the game. There was some support of the first NBA Playgrounds a couple of years ago, especially when we heard that it would be available for PC as well as consoles, but since then, there hasn’t been much enthusiasm around these parts. The lack of modding probably doesn’t help.

It’s unfortunate, as NBA 2K Playgrounds 2 has made some pleasing improvements on its predecessor. It has its shortcomings, but overall, it’s a very solid arcade basketball game. The partnership between Saber Interactive and 2K has helped the game attain a higher profile, and also facilitated new content and features that are most welcome. At the same time, however, there have been some changes that definitely feel as though they’ve been influenced by the larger company. These changes incorporate some of the worst parts of recent NBA 2K titles, and are thus disappointing to see. Let’s go over some of the best and worst aspects of NBA Playgrounds joining the 2K family.

Read More »

The Friday Five: 5 Retro Teams I’d Like To See in NBA 2K (Part 11)

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is part eleven in a series of lists of retro teams that I’d like to see added to NBA 2K.

It’s just about time for me to be moving on to some other topics with the Friday Five, as I’ve been covering retro teams I’d like to see in future NBA 2K games for a month now. However, I do have another five teams that I thought of while planning these features, so I figured I’d wrap things up for now and come back with new lists later on down the road. After all, this may be the last list for now, but I’m sure more teams will occur to me. As I’ve said, when you look beyond former champions, their opponents, and other noteworthy teams, you can come up with some fun and unorthodox ideas.

There are certainly some teams in Part 11 that fit that description! With the current decade drawing to a close, I’ve also looked to include a couple more retro teams from the past ten years, as some of them are becoming nostalgic in their own right. If I can talk about NBA 2K17 in Wayback Wednesday, then I can surely include a few teams from the early 2010s on these lists! As with my previous features, I’m making these suggestions in addition to the teams I’ve already mentioned; I’d still like to see those teams in NBA 2K as well. I’m also assuming that enough of the necessary players will be licensed, if they’re not in the game already. With that said, let’s get to the list!

Read More »