I narrowed down these 12 screenshots from over 40 this week. Honestly, I don’t even know if we are all playing the same game, or if we have people posting renders in the Forum. The graphics updates that we’ve seen in the first month of NBA 2K13 have been outstanding, and well worth checking out in the images below. It’s scary to think that we are only going to get better and better as the year goes on.
Welcome to Week 2 of the NBA 2K13 Screenshots of the Week feature. I have gone through and saved all my favorite screenshots from the last seven days in our Forum. Thanks to the SSAO discovery, I’m sure these are only going to get better and better as the weeks go on. So, if you click Read More to see the rest of the picks for the week, you will notice some of that shadowing in about half of the screenshots featured.
Remember, I check releases and other threads in the Forum for these, but if you want to be sure your work gets noticed, post in our Official Screenshot Thread.
Throughout the year, PC users probably take the most, and the best, screenshots of any other user playing NBA 2K games. This year, I hope to share my favorite screenshots with all of you. I usually check out most patching threads in our Releases Forum, but if you want to be sure that I will see your screenshot for possible inclusion in next week’s feature, be sure to post it in our NBA 2K13 Screenshots Thread.
Click Read More to see my favorites for the first week of NBA 2K13!
While PC users are able to modify the game and enjoy a cheaper price than the console version of the game, it seems like each year there are various features or modes that disappear without prior warning from 2K Sports. Well, those who were able to purchase a disc version of the game (note that digital distribution is delayed two weeks) have found the main differences between the PC and Console versions of the game.
The PC Version of NBA 2K13 is currently missing the following features and modes included in the console versions of the game. Click Read More to see what they are.
I’ve released the NBA 2K12 version of my annual Blacktop Revitalization Mod, which makes Blacktop Mode a bit more fun to play. This year, I took the players from the console’s Legends Showcase DLC and put them on teams based on their abilities and whether or not they are current or legendary players.
Also, I threw in some D-League generic players to beat up on with these superstars. Below, you can watch my video overview of the Xbox 360 version of the roster.
The only difference between the two mods are the courts the players play on, since the Xbox 360 version cannot have custom courts, but does have the Times Square court from the DLC. The PC version includes the four courts I created for the NBA Street Mod this year.
You can download the Xbox 360 version through 2K Share by searching for my Gamertag, JaoSming, or the file’s name, Blacktop Roster. Or, you can download the USB Version, and the PC Version, in the NLSC Downloads Database.
I’ve whipped up a video tutorial showing the step by step process needed to properly install the Ultimate Base Roster Mod for NBA 2K12. It may be a simple video, showing where to put art and roster files for the game to recognize them, but I want as many people as possible to be able to install and enjoy this mod and others like it, which are available in our Downloads database and NBA 2K12 Releases Forum.
If you have any questions, check out our General NBA 2K12 FAQ, or leave a comment below.
Welcome to the last feature in my series of pre-E3 speculative articles on NBA Live 13, where I take a look at some of the things I’d like to see and think we’re likely to see in this year’s game. This final article covers some odds and ends: things that didn’t really fit into the previous articles but I feel are definitely worth mentioning, as well as a couple of things that I overlooked.
With E3 and new information about NBA Live 13 almost upon us, I’ll also be wrapping up the feature with a few final thoughts as we look ahead to the preview season that’s just about to get underway. I hope you’ve been enjoying the articles so far and are looking forward to learning more details about NBA Live 13. We anticipate bringing you some cool features here at the NLSC this year, along with all the latest news as it comes out.
Before I move on to discussing a few odds and ends that I’m hoping to see in NBA Live 13, I’d like to take a moment to talk about something that is very important to the community: the prospect of a PC release, and why we want to see it.
There’s currently some conflicting information out there regarding a possible PC release of NBA Live 13, with a couple of sites featuring pre-order listings for one (along with a Wii U version) while others only list versions for the Xbox 360 and PlayStation 3. I expect we’ll get official confirmation one way or another soon but before that happens I’d like to speak out one more time on the community’s desire for a PC version.
Here is the latest installment of my series of speculative articles on NBA Live 13. This time, I’m taking a look at online features and presentation in this year’s game. I don’t have too much to say on either front compared to my gameplay and game mode articles, which is why I’ve combined them into one feature.
As with the two previous articles, I’d like to remind everyone that these are my hopes and speculation for NBA Live 13; I’m not confirming any details that haven’t already been mentioned in news posts here at the NLSC. I am also trying to limit items to things that I think can feasibly be done this year, rather than discussing everything that could possibly be done in an NBA video game.
Yesterday, I looked ahead to NBA Live 13 and talked about my hopes and expectations for gameplay in this year’s game. Today, I’m taking a look at game modes such as Dynasty, Be-a-Pro/Become Legendary and more. I’ll be posting my thoughts on online features and more over the next few days, in the lead up to E3 2012.
Once again, I’d like to stress that these articles are not confirming any details about NBA Live 13, they’re purely my hopes and speculation. I’m also limiting myself to things that I think could feasibly be accomplished this year for a satisfying experience, as it’s unreasonable to expect the game to reach its full potential in all areas straight away.
With E3 right around the corner, I recently took a look at what we know so far about NBA Live 13. Now I’d like to move on to speculating on what we might see and discussing what I’d like to see in this year’s game, starting with gameplay. I’ll be posting my thoughts on Dynasty and other game modes, online features and more over the next few days as part of the lead up to E3.
Just so there’s no confusion before I go on, I’ll reiterate that this article is not confirming any details on NBA Live 13; rather, it is purely my hopes and speculation. Additionally, if some of the points I cover seem unambitious, it’s because I’m focusing on things I believe will make NBA Live 13 a solid, satisfying game and can also feasibly be done this year, rather than examining everything the series could possibly do to fulfill its potential.
As most of you are probably now aware, NBA 2K13 will be the first basketball video game to offer the NBA All-Star Weekend as a pre-order bonus for the Xbox 360 and Playstation 3, rather than a standard feature for everyone out of the box. While there has been no word yet on how users who play NBA 2K13 on other platforms or do not pre-order the game will be affected by this promotion, we can’t help but think how more of the additional teams, modes and features that basketball video game players have taken for granted over the years may be restricted to pre-order bonuses or pay-for downloadable content in the future.
The following is a roundtable reaction by JaoSming, Pdub, Qballer, Leftos and myself to the news and some thoughts on what it could mean for future games. Read on for our impressions of the big announcement.
With E3 likely to bring more substantial news on NBA Live 13, I thought I’d take a moment to give a rundown of what we know about the game so far and offer a few of my thoughts on the details that have emerged to date. Over the next week or so in the lead up to E3, I’ll also be posting some more of my thoughts on what I’m hoping to see in this year’s game, as well as what I think we’re likely to see.
We’re looking forward to bringing you some great info during this year’s “preview season” here at the NLSC in the form of Q&As and more, so stay tuned for that stuff in the coming weeks. For the moment though, let’s take a look at what’s already been revealed and what it should mean for NBA Live 13.
One of the first things that most people discover when they join our community here at the NLSC, or indeed what brings them here in the first place, is our collection of downloads for NBA Live and NBA 2K. Usually after trying out a few updates and marvelling at the skill and creativity of the talented individuals in the community, a lot of people ask the question: How can I do this myself?
We have a collection of tutorials that teach you the specifics of making different kinds of updates for NBA Live and NBA 2K, but I thought it might be helpful to compile some general tips on how to start making your own patches and mods. It’s always nice to see new people trying their hand at making updates for their fellow gamers, so I hope this article will prove to be useful for those of you looking to join the ranks of patchers in our community.
I had a bit of a busy week this week, so I didn’t go searching YouTube for a bunch of full length NBA 2K12 mixes like I usually do, but I still have my seven uploads from the past week and plenty of direct upload clips from other users. In non-2K12 YouTube videos, Andrew created a very nice Unofficial Fan Trailer for the official NLSC YouTube channel, and I uploaded a couple of highlights of NBA Street 1. After checking out the videos for the week, remember that you can post your videos, or your favorite videos by others, in this Media Thread in the Forum.