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March Modness 2020 Giveaway Winner: DaCrispy

NLSC March Modness

Please join me in congratulating the winner of the March Modness 2020 giveaway draw: DaCrispy! He joins last year’s winner Pep, and winner of our inaugural March Modness giveaway back in 2018, TGsoGood.

As it appears that there will not be an NBA Live 21 after all, DaCrispy has won a copy of NBA 2K21 by default. He’ll also receive an NLSC t-shirt, courtesy of Arcane Team Apparel.

A big thanks as always to everyone who entered this year’s contest, and continues to share their mods with our community. Don’t forget that we offer free and permanent file hosting for the modding community, in order to preserve these great releases for years to come. For more information about adding files to our Downloads database, check out this tutorial!

The Friday Five: 5 Mistakes Modders Make

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five mistakes that modders often make, and how best to avoid them.

I remember when I discovered the NLSC – then called the NBA Live Series Center – back in 1997. My family had just got connected to the Internet, and I was searching on Altavista for NBA Live 96 content. That’s when I found the site, and all the great work that our founders Tim, Lutz, and Brien had done, along with some other people in what was then a much smaller community. I was thrilled to find out about modding – then called patching – and marvelled at all the wonderful things that were possible. As I’ve said before, at long last my created Michael Jordan could have a full bio!

Modding was a hobby that I got into before I ended up taking over the NLSC, and while I haven’t been as active in that regard in recent years, I’ve continued to dabble here and there. Right now I’m working on an NBA 2K11 roster update, with an eye to getting it out soon. Of course, plenty of people have come to discover the NLSC over the years, and I always get a kick out of seeing them experience the same thrill I had when I first learned about modding. New people are always trying their hand at it, and while mod-specific tutorials and guidance will always provide the most help, I’d like to offer up some advice about common modding mistakes, and what to do instead.

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NLSC Podcast #317: The Perks of PC & The Merriness of Modding

NLSC Podcast Logo

Episode #317 of the NLSC Podcast is out now! This week, Dee4Three and I are discussing modding projects we’re working on (and the joy that it brings us), the benefits of PC basketball gaming, and the recently revealed specs for the next generation of consoles.

March Modness may be over, but we’re still in the mood to mod! In addition to discussing projects that we’re currently working on, we talk about how important the modding scene has been to the PC version. Specifically, we note that it’s drawn gamers from consoles to PC, and made them aware of the perks of PC basketball gaming. We also reflect on satisfying modding discoveries, and how mods stand out in other original content. As the preliminary specs for the PlayStation 4 and Xbox Series X have been revealed, we also take the opportunity to look ahead to the next generation. The specs sound impressive – and very much like a gaming PC – but will it matter if design philosophies don’t change?

Tune in below!

What are some of your favourite mods? Do you game on both PC and console, or do you prefer one over the other? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

March Modness 2020 Ends; Winner Announced Soon

NLSC March Modness

The month of March has drawn to a close, and that means March Modness 2020 is at an end! Thank you to everyone who helped us celebrate modding with some great releases throughout the month. For those who took part in our giveaway, we’ll be drawing the winner very soon.

Since I’ve still got projects in the works, and plenty of others are working on nifty mods of their own, I’m proposing that we extend the celebrations with Add-On April! We won’t be holding another giveaway, but I’d like to do my best to finish up the things I’m working on, and continue to discuss modding-related topics in our original content. As most of us are social distancing and spending time inside right now, it’s a great opportunity to not only hit the virtual hardwood, but mod it as well!

Thank you once again to everyone who helped us celebrate March Modness 2020! Modders, please feel free to keep making use of the hosting facilities in our Downloads database. For those who may have missed it, my last three Friday Five articles have discussed modding-related topics. Be sure to check out the 5 Most Satisfying Mods to Make, 5 Unfortunate Barriers in Modding, and 5 Unsolved Modding Mysteries (Part 2).

The Friday Five: 5 Unsolved Modding Mysteries (Part 2)

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is another list of five unsolved modding mysteries.

As I mentioned in my first Friday Five article about unsolved modding mysteries, the whole hobby is dedicated to figuring out the inner workings of the games we play, and discovering how we can change them. We’ve made many exciting discoveries which in turn have led to the creation of fantastic projects, but there are still some gaps in our knowledge. Although we’re constantly looking to innovate and solve those mysteries, sometimes we have to admit defeat – if only temporarily – and file them under the heading of modding barriers that we may or may not ever overcome.

Incidentally, I originally included “blanking out career stats in NBA 2K11” on this list, as it’s something I’d noticed in the Chinese roster updates and had no idea how it was done. Not only have I since been informed that it’s an option in the Chinese trainer for the game, but I accidentally stumbled upon a method of doing it with REDitor II. It just goes to show that even when a game has been out for a decade, we can continue to solve modding mysteries and learn new techniques. That may mean that there’s hope of finding answers to these five modding mysteries at some point, but as of now, they do remain unsolved.

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The Friday Five: 5 Unfortunate Barriers in Modding

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of unfortunate barriers that challenge us when creating great modding projects.

Sometimes it seems as though we can do anything when it comes to modding the PC versions of NBA 2K, and back in the day, NBA Live. The fantastic projects that we’ve seen are the result of hard work, experimentation, and perseverance in the face of barriers that seemingly stood in the way. Either by developing new tools or nifty workarounds, we’ve been able to do things that once seemed impossible. This has only contributed to the feeling of being able to accomplish just about anything we can imagine with the mods that we make for basketball video games.

However, there are indeed limitations and barriers that make modding difficult, or in the worst case scenario, impossible. It’s been our goal in the modding community to find a way around these barriers, but in some cases, we’ve had to admit defeat. If nothing else, we’ve had to accept that certain ideas can’t come to fruition exactly how we envisioned them. It’s always frustrating when a game is so modder-friendly in some respects, but so limited in what we can do in another area. Once again, it obviously hasn’t prevented some amazing mods from being made, but nevertheless, here are five unfortunate barriers that we’ve encountered while modding.

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New Forum Rules Regarding Mods & Patreon

Forum Rules Updated with Patreon Policy

Please be advised that our Forum Rules have been amended with an official policy regarding Patreon. Our rule regarding charging for mods now reads as follows:

Charging money for mods and patches is not allowed. Beyond simply not being the “done thing” in our community, it also invites legal problems, as profiting off someone else’s intellectual property and likeness is illegal. As long as we’re not charging for updates, the developers are happy to look the other way (and sometimes even quietly support us) when it comes to modding.

Please note that while you are free to take the risk of charging for patches on your own site or blog, you may not promote it here with any links. Donation links, tip jars, and Patreons are acceptable, but releases cannot be held for ransom in demand for donations (thus indirectly charging for them). All Patreon content must also be made available publicly within a week; Patreon-exclusive releases cannot be posted here.

Further information on how Patreon releases must be handled has also been added:

Patreon is another service that you may use, and is a good platform to seek support for hosting larger mods. However, it must not be used to circumvent our rules against charging for mods. Early access via Patreon is allowed, but the mod must be made available publicly on the NLSC within a week of the Patreon release. If those conditions are adhered to, you are free to promote early access releases and your Patreon in general. Patreon-exclusive releases without a public release count as charging for mods and are not allowed. What you do with your Patreon is your business, but as far as our community and platform is concerned, you may not promote/link to any Patreon-exclusive releases. or your Patreon in general if you aren’t posting any public releases.

These rules are now in effect and apply to all future releases. We are implementing this policy in the interests of being fair to our community, and avoiding any problems with intellectual property. If you have any questions, please contact myself or another member of staff.

The Friday Five: 5 Most Satisfying Mods to Make

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five types of mods that I find the most satisfying to make.

Although the NBA season is on hold and March Madness has been cancelled, March Modness is still underway! We’re celebrating modding throughout the month of March with new releases, a spotlight on modding, and of course a giveaway as a means of saying thank you to our modding community. There’s still time to enter that giveaway, so if you’re interested, be sure to check out this post for details. The prize is a copy of either this year’s NBA 2K or NBA Live, though from the looks of things, it’ll probably be a Steam key for NBA 2K21 for the winner!

Of course, that doesn’t mean we can’t celebrate NBA Live modding, and release some new mods for old favourites. In fact, I’ve done just that, releasing fixed versions of my Hangar and NBA Elite 11 practice courts. There are a few other mods I’d like to finish and release this month, and I’m working towards getting that done. After all, modding can be a lot of fun, and it’s hard to resist the lure of the hobby. Most of us have a type of mod that we specialise in; updates that we find the most satisfying to make. I’ve been able to branch out with a few different types of mods over the years, and looking back, these five are the kind of updates I’ve found the most satisfaction in creating.

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Third Annual March Modness Tips Off Today

NLSC March Modness

It’s March 1st, so that means we’re tipping off the third annual March Modness here at the NLSC! For those who are unaware, the event is intended to be a celebration of modding. We of course welcome mod releases all year round, but we invite modders to get extra creative and productive during this month!

In addition to our usual File Additions bulletins and spotlighting other big releases, we’ll be holding another giveaway. As a thank you to our talented modding community, anyone who releases work and adds it to our Downloads section will go in the draw to win a copy of either NBA 2K or NBA Live (as long as there is an NBA Live game to choose from this year). Congratulations once again to Pep, who won the giveaway last year.

To enter the giveaway, all you need to do is release a mod and upload it to our Downloads section during the month of March 2020, with “March Modness” in the description. The mod may be for any PC version of NBA Live or NBA 2K, but it must be your own work and remain hosted in our Downloads section. Please see below for the full terms and conditions of entry, and good luck!

Once again, I’ll be looking to get into the spirit of the event myself with at least a few releases. I’m hoping to finally get my 2020 season roster for NBA 2K11 out this month, as it feels it would be timely with all of the celebrations. I also have a few other ideas I’d like to explore, time permitting. Stay tuned for that, and the many fantastic releases I’m sure that we’ll see throughout our third annual March Modness!

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Monday Tip-Off: The Art of Minimalist Modding

Monday Tip-Off: The Art of Minimalist Modding

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at the idea of minimalist modding.

With all the tools and techniques that our modding community has developed for NBA Live and NBA 2K over the years, we’ve been able to produce some fantastic projects. From detailed current rosters and multi-season packs to NCAA mods and other total conversions, we’ve been able to re-skin the game and create brand new experiences. These projects can take a long time to complete, but it’s very satisfying to see them come together, for both the creator and the community. I can attest to that, having been involved in quite a few large roster projects over the years.

Of course, these fantastic projects do have their drawbacks. They can be incredibly time-consuming, so even if you have the skills to create all the necessary assets, it’s much easier if you have a few other people helping out. To that point, not everyone can do it all when it comes to modding, so it’s usually necessary to assemble a team or rely on some community contributions to get everything done. As you can imagine, the amount of time and effort required can lead to multiple delays, or projects falling through. It’s why I’ve become intrigued with the idea of creating larger projects that don’t require as much external effort; something I’m calling minimalist modding.

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Monday Tip-Off: Are We Gaming Or Are We Modding?

Monday Tip-Off: Are We Gaming Or Are We Modding?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the gaming and modding habits in our community.

One of the more disappointing trends in our community in recent years is the drop-off in discussion about the games we play. We certainly do talk about them, but there’s much less discussion about sliders, strategies, positive and negative impressions, and the general gaming experience on the virtual hardwood. This definitely wasn’t always the case in the NLSC Forum. If you dig through the archives, you’ll find plenty of topics discussing gameplay and game modes, sharing everything from suggestions and tips to criticism and praise. Within those topics, you’ll see lively discussion.

Not so much anymore, however. Conversely, activity in our modding community is still at a high level. From releases and previews to modding advice and requests for mods, there’s plenty of chatter. It’s a puzzling phenomenon, and an imbalance that I’d love to see corrected. Obviously we’re known as a modding community, but we’ve always been much more than that, in both our original content and the conversations we have about basketball gaming. In trying to determine how this trend began and what’s changed in our community, I can’t help wondering: are we actually playing basketball video games, or are we just modding them?

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Wayback Wednesday: NBA Live 97 Team Editor

Wayback Wednesday: NBA Live 97 Team Editor

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the NBA Live 97 Team Editor.

Once techniques have been discovered in our modding community, we’re usually able to reuse or adapt them as new games come out. The question has always been whether or not the existing tools can still be used, and if not, will anyone be able to update them or create new ones. After all, we have far more modders than programmers in the community, and indeed in recent years, many of our most useful tools have come from elsewhere. This wasn’t always the case, though. Although modders have always outnumbered tool creators, there still used to be a handful of the latter.

Our founders, Tim, Lutz, and Brien, created a bunch of useful tools for editing the PC versions of NBA Live. However, they weren’t the only programmers breaking down the games and providing a means of modding them. Case in point: the NBA Live 97 Team Editor, created by Mark Paris. Although Tim’s editor was more than sufficient for making roster updates for the game, the NBA Live 97 Team Editor was a very handy companion tool. Let’s take a look back…way back…

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NLSC Podcast #307: The Joy of Roster Modding

NLSC Podcast Logo

Episode #307 of the NLSC Podcast is out now! This week, Dee4Three and I are discussing roster mods, from how they’re made to why they’re so satisfying to create and play with.

Our NBA 2K21 Wishlist thread is now open in the Forum, so before we dive into our main discussion topic, we encourage everyone to get involved! We also encourage everyone to feel free to talk about gameplay and gaming experiences in general. With that business out of the way, we turn our attention to an activity we’ve greatly enjoyed over the years: roster modding. The discussion begins with a look at the breadth and appeal of roster mods, and the creative process behind them. Along the way, we discuss the tools and techniques that are used in their creation, the importance of certain changes over the years, and some significant roster mods. From creating them to playing with them, we discuss why roster mods are so fun and important to basketball gaming, and offer up a few tips for people who want to get involved with roster modding.

Tune in below!

What are your thoughts on roster mods, as a creator, user, or both? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Monday Tip-Off: A Crossroads in the Modding Community

Monday Tip-Off: A Crossroads in the Modding Community

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off by addressing some recent concerns and issues in our modding community.

I’ve often spoken of how proud I am of our modding community, how I truly believe we have a good thing going here. I stand by that statement, but it’s a remark that I’ve often made before offering up criticism of troubling practices within our community. I’ll admit that I’m doing the same thing today, as the last couple of weeks have been an unusually turbulent time. There are a number of issues that have reached a boiling point, and troubling attitudes have been on display. It’s culminated in at least one ban, and an unhealthy amount of tension for what is meant to be a fun hobby.

At the same time, it’s led to a productive discussion about the path that our modding community is on, and the kind of community we want to be. It’s allowed us to raise these issues and find out that many of us are on the same page. I’d like to continue that discussion here today. Yes, I have some criticisms that may seem blunt, but I would ultimately like something positive to come out of the messy situation that has arisen. As I’ve said in the Forum, it’s getting to the point where we may have to amend our rules and policies, to ensure that we’re maintaining the standard we’ve set and culture we’ve established. If nothing else, we want to make sure unwritten rules are written.

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Making a Mod: NBA 2K11 Current Roster (Episode 2)

Making a Mod: NBA 2K11 Current Roster (Episode 2)

The second episode of Making a Mod: NBA 2K11 Current Roster is out now! For the uninitiated, this is a new video series on our YouTube channel, in which I document the process of making a 2020 season roster update for NBA 2K11 PC.

While there’s still quite a bit of work to do, I’ve been able to make some significant progress since Episode 1. In Episode 2, I discuss the current status of missing players, as well as collecting and adding faces for all the players that need to be added. I also talk about two-way players, salaries, and the availability of the mod when it’s ready.

For all the details and clips of the roster coming together, catch Episode 2 of Making a Mod below. You can also watch it here on our YouTube channel; while you’re there, feel free to subscribe!

Also be sure to keep it locked to this topic in the Forum for further updates and previews, as well as information on how you can help the project. I’ll be maintaining lists of required art for anyone who is willing and able to lend a hand. Once again, a big thanks to everyone for your continued support and interest in the NBA 2K11 Current Roster project! Stay tuned for more progress reports in Making a Mod.