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Monday Tip-Off: My Roster Mod Philosophies

Monday Tip-Off: My Roster Mod Philosophies

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by sharing some of my roster mod philosophies.

Sometimes, I feel uneasy about giving modding advice, or commenting on modding-related topics. It’s been a long time since I regularly participated in the hobby, to the point where many people might not even know that I’ve been a modder! I was very active throughout the heyday of NBA Live modding though, and I’ve also dipped my toe into some NBA 2K modding here and there, even releasing a fixed official roster for NBA 2K10. Even though I did eventually become burned out on modding, as I’ve previously admitted, the urge to tinker is still there.

Moreover, I do know what I’m talking about when it comes to our community and creating mods, particularly rosters. I realise that times have changed and there’s always value in exploring new methods and possibilities, but there’s some advice that is evergreen. As Batman once put it on Justice League Unlimited, sometimes the old ways are best; a sentiment echoed in Skyfall many years later! And so, as we consider creating big projects for new games and old favourites alike, I’m sharing some of my roster mod philosophies. They’ve served me well when working on various rosters over the years, and it’s how I’ll approach any projects that I take on moving forward.

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NBA 2K25 Modding Sections Open

NBA 2K25 Modding Sections Open

With the early tip-off in the books and the official release looming, we’ve opened up the modding sections for NBA 2K25 in our Forum! This includes the usual boards, namely one for all releases, previews, questions, and so on, and one to consolidate tutorials, guides, and FAQs. As you can see, we already have people exploring the possibilities!

To that end, as the community prepares to dive into some NBA 2K25 modding, I’ve also added the necessary categories to our Downloads database. For those who are unaware, we do offer file hosting facilities free of charge, the only requirements being the need to register a Forum account (also free), and to follow the community’s rules regarding permissions, decorum, etc. As of this post, we’re awaiting our first release, but that isn’t surprising given that NBA 2K25 is a New Gen port.

There is some exciting news on that front, however. InFaMous has discovered that the PC version of NBA 2K25 includes a mod.exe file that both exports files and creates a mods folder, demonstrating native mod support. Once again, the community is still working everything out, but this is a very encouraging development to say the least! More information can be found here. Additionally, I should note that any custom rosters for the console versions are also welcome to be promoted in the modding section.

As I wrote about in Monday Tip-Off, I believe that we have an excellent opportunity for a fresh start with NBA 2K25 modding. As such, I encourage everyone to make use of our facilities, share knowledge with each other, consider open source projects, and make great mods freely available. As always, if there’s a way that we can better serve the modding community – for NBA 2K25, future games, and classic titles alike – by all means share your suggestions. With that being said, welcome to a new season of modding here at the NLSC!

Wayback Wednesday: Rolling Rosters Back One Year With Mods

Wayback Wednesday: Rolling Rosters Back One Year With Mods

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on the long-running modding practice of rolling back rosters to the previous season.

Two of the most exciting modding ideas for basketball video games are bringing an old favourite up to date, and winding back the clock in new games with a detailed retro season mod. There’s something truly enchanting about a mod so comprehensive that you almost forget that several years – or indeed, decades – separate the game and the season that the roster mod is set in! In comparison, roster mods that just involve rolling the rosters back one year may seem like a more humble affair, particularly if they’re completely minimalist and don’t include any court, jersey, or logo updates.

And yet, these projects can be immensely satisfying to create and play with! There are reasons that for as long as we’ve been able to meaningfully customise rosters – with or without the aid of external tools – we’ve had the idea of rolling back a game’s rosters to the previous campaign. In short, it’s a combination of some of our favourite aspects of playing and modding basketball video games, to the point where a season needn’t be particularly old or established as nostalgic for us to want to re-create it. It’s a way of changing things up, so let’s look at a popular way to go back, that goes way back!

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Monday Tip-Off: New Gen Of Modding, Old School Approach

Monday Tip-Off: New Gen Of Modding, Old School Approach

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how NBA 2K25 New Gen coming to PC provides an opportunity to revive an old school approach to modding.

The announcement that NBA 2K25 PC will be New Gen – i.e. a PlayStation 5/Xbox Series X port – was naturally greeted with enthusiasm in our community. It’s taken longer than we were hoping, but the PC will finally be receiving the flagship version of NBA 2K once again, with all of its enhancements and content. That of course includes MyNBA Eras and its associated rosters, which should provide a massive head start for retro season modding projects. It’s exciting, especially as it could well herald a new golden age in our modding community.

However, to ensure this new era of modding is as successful as it could and should be, we need to adopt the right attitude. To be frank, this new gen of modding requires an old school approach. That doesn’t mean we should get bogged down by old ideas and thus fail to innovate, but I believe that in some respects, our modding community has lost its way. We’ve drifted from the philosophies and values that allowed us to create fantastic works that everyone could enjoy. We’ve also grown so accustomed to being able to do anything and everything that we allow imperfections to be a roadblock. To that end, an old school approach will greatly benefit NBA 2K25 New Gen modding.

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NLSC Podcast #534: Appreciating History, Debunking Narratives

NLSC Podcast Logo

From courtside of the virtual hardwood, it’s Episode #534 of the NLSC Podcast!

We had a blast this past week playing a co-op game of NBA 2K10 PC over Parsec, using a 1997 season roster. We reflect on how the game is an overlooked gem, and the brilliance of retro season mods in general. Indeed, it seems there’s more and more interest in revisiting classic games and memorable seasons with retro roster mods recently, and we’re all for it! To that end, this week we join the community in discussing what’s been drawing us to old favourites and classic seasons in the NBA. We also talk about the importance of appreciating history and note how video games play a role in that, as well as touch on the need to debunk ridiculous narratives such as the recent hit piece on Michael Jordan.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Reviving the Retro Modding Scene

Monday Tip-Off: Reviving the Retro Modding Scene

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on reviving the retro modding scene, and how we could best accomplish that.

Given that my dissatisfaction with the most recent releases in the NBA 2K series has pushed me towards retro basketball gaming – however you want to define that – I’m obviously intrigued by the prospect of reviving the retro modding scene. To reiterate a point I made when I discussed the definition of retro gaming, retro modding means different things to different people, but broadly speaking, I’d suggest that it refers to nostalgic favourites that the community has largely moved on from, but a dedicated contingent of people still revisit and have interest in modding and using mods for.

As far as the specific titles, we can name some popular examples here. NBA 2K13 and NBA 2K14 are two of the most modded games of their generation, and they hold up well. There’s a ton of nostalgia for the later NBA Live releases on PC, especially NBA Live 2005 and NBA Live 06, with NBA Live 2003 and NBA Live 2004 being up there as well. NBA 2K11 has some untapped potential, and is a game I’ve seen gamers cite as one they’d like to see benefit from more retro modding. NBA 2K17 and NBA 2K19 are two recent classics that gamers want to keep alive. I love the idea and support the initiative, but to make it happen, we must keep a few things in mind.

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The Friday Five: 5 Ways To Improve Basketball Reference

The Friday Five: 5 Ways To Improve Basketball Reference

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways to improve the great resource that is Basketball Reference.

Since it was launched in April 2004, Basketball Reference has become an essential destination for hoops fans. Whether you’re looking for player statistics and bio data, league records, team rosters, or pretty much anything else you’d ever want to know about the NBA, ABA, WNBA, and other leagues, the site has you covered. Over the years, Basketball Reference has constantly added features and data to become an even more valuable and entertaining resource. It’s also powering the basketball version of Immaculate Grid, a fun daily grid-based trivia game that I really enjoy.

Needless to say, Basketball Reference has also become an essential resource when creating roster mods for basketball video games. No matter whether you’re making a current roster or retro season mod, there’s no doubt that you’ll be browsing Basketball Reference for the information you need. It’s certainly quicker than the old methods of looking up almanacs, magazines, trading cards, and previous video games, as we did in the early days of our modding community! However, there are a few ways that Basketball Reference’s resources could be made even better, especially for people creating rosters. If it’s at all possible, I’d love to see these additions and enhancements.

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Wayback Wednesday: The Evolution of Roster Mods

Wayback Wednesday: The Evolution of Roster Mods

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the evolution of roster mods in our community.

As technological improvements have led to the development of bigger and better basketball video games, our expectations have changed. What were once cutting-edge graphics are no longer impressive. What was once a deep and engaging mode now seems shallow compared to what’s available in a newer game…usually! This isn’t to say that old games are bad and not worth playing. I wouldn’t be diving into basketball gaming history, or advocating for retro gaming, if I didn’t see value in older titles! Still, we always want to see the genre make advancements, so the bar does get raised.

The same goes for modding over the years. While we made some fantastic roster mods for the early NBA Live games on PC, there were limitations to what we could change and include. As it became easier to modify textures and models in addition to player and team data, there was an expectation that roster mods would become more comprehensive. This led to a golden age of NBA Live modding that has since been continued with the NBA 2K series, but in some ways, it’s also been detrimental to the hobby. Let’s take a look back…way back…

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Monday Tip-Off: Don’t Let Imperfection Stifle Fun

Monday Tip-Off: Don't Let Imperfection Stifle Fun

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some advice to not allow imperfection get in the way of having fun on the virtual hardwood.

When it comes to sim basketball games – or sim sports titles in general – accuracy is obviously the name of the game. Inaccuracies, whether aesthetic or gameplay-related, stick out like a sore thumb. We have a similar philosophy when it comes to modding. Missing or incorrectly assigned art updates, inaccurate ratings, or some other mistake, will not go unnoticed. Perfection is a lofty and indeed impossible goal, but developers and modders alike strive to come as close to it as possible. At some point of course, we do need to make peace with some level of imperfection.

In fact, it’s important to not let imperfection stifle or stand in the way of fun. Again, this isn’t to say that accuracy isn’t important or something to aim for. However, by focusing on imperfections or allowing limitations to shoot down an otherwise good idea, you’re robbing yourself of a good time on the virtual hardwood. You can and certainly should point out errors, and constructively criticise aspects of games and mods that could stand to improve. There are undoubtedly times when an imperfection will detract from the experience. With that being said, as the saying goes, perfection is the enemy of good, and the pursuit of it can often stand in the way of our enjoyment.

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Wayback Wednesday: The NBA Live Toolkit

Wayback Wednesday: The NBA Live Toolkit

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at an essential modding utility in the early days of our community: the NBA Live Toolkit.

In some respects, roster editing in basketball video games has come a long way. We have access to animation packages, salary data, and other attributes that used to be hidden. At the same time, the in-game roster customisation tools still have many of the same drawbacks as they did in much earlier games. There are still attributes and bio data that we can’t edit or add for created players, or even modify for original players. Placeholder players are still difficult to deal with, as they’re not completely customisable. To make truly detailed roster mods, we need external editing tools.

Fortunately, talented people in the community have been able to step up and develop roster editing tools throughout the years. It began with our founders’ editors for the early NBA Live games, Vl@d took on the challenge for the burgeoning NBA 2K modding scene, and Looyh continues to carry the torch today. It hasn’t been easy, with executable and save files needing to be mapped and decoded. However, editing roster files did become easier with the adoption of the DBF format, and the process was further simplified by the NBA Live Toolkit. Let’s take a look back…way back…

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Monday Tip-Off: The Novelty of Older & Newer Rosters

Monday Tip-Off: The Novelty of Older & Newer Rosters

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the novelty of updating older games for new seasons, and modding retro seasons into newer games.

Although I wish we had more than just NBA 2K coming out every year, the fact that we do still have an annual release means that we can always play with current rosters. If we do feel like revisiting a past season, it’s as easy as dusting off an old favourite, stepping into an interactive almanac as it were. We can have a blast exploring NBA history and keeping up with the current league alike via the virtual hardwood, simply by having an array of games on hand. What I’m getting at here is that we’re not reliant on customising any single game in order to experience different seasons.

Of course, while full season mods aren’t necessary, they’re still fantastic! There’s a real novelty in seeing contemporary players in a game that came out long before they were in the league, or indeed, before they were even born! Likewise, an authentic re-creation of the league from decades ago in a modern video game is a joy to behold. That novelty is why I’ll always advocate for going back and tinkering with an older game, or getting creative with a newer one. In both cases – older rosters in a newer game, or newer rosters in an older one – it’s an interesting combination of nostalgia and appreciation for the contemporary, leading to an enjoyable gaming experience.

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March Modness 2024 Tips Off Today

NLSC March Modness

March is here once again, and that means we’re tipping off the seventh annual March Modness! If you’re unfamiliar with the event, throughout the month of March, we make it a point to celebrate our modding community. Modding is always going to be an evergreen activity here at the NLSC, but March Modness is a time to reflect on the hobby, and ideally get even more productive and creative.

As always, this celebration includes a giveaway. If you upload a mod for any basketball video game to our Downloads section during March 2024, and include “March Modness” in the description, you’re automatically in the draw to win a copy of NBA 2K25 PC later this year (full terms and conditions can be found below). Congratulations once again to last year’s winner, Pep!

I’ll also be covering some topics related to modding in my weekly articles, and I’m certain that Dee and I will be discussing mods on the NLSC Podcast as well. Once again, I’ll be looking to spend some time in the “workshop” myself, with an eye to at least releasing a couple of small mods here and there; especially since I’m on such a retro gaming kick these days!

Hopefully, we can all look forward to a fun celebration of modding this March, and some great releases from our talented community. Thanks as always to everyone who contributes to our Downloads section, and supports the modding community here at the NLSC! We really do appreciate people freely sharing their work with their fellow gamers.

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Monday Tip-Off: Inspiration, Impatience, & Fresh Starts

Monday Tip-Off: Inspiration, Impatience, & Fresh Starts

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how a combination of new inspiration, impatience, and the appeal of fresh starts, can derail modding projects.

Last year, I was quite relieved when I finally released my fixed official roster for NBA 2K10; a roster that added missing Legends, corrected ratings and tendencies for the original Legends, and made a few other enhancements. Not only was I pleased with the results – as egotistical as that may sound – but it was gratifying to finish a modding project that I’d started, particularly one that can inject more fun into retro basketball gaming, and possibly even serve as a base for future projects. It came out later than I’d hoped, but it did mean that I was able to take more care with it.

Of course, it’s not the only modding project that I’ve envisioned or attempted in recent years. I’ve shared some of the roster mod ideas that have come to mind in Friday Five articles, and of course previewed an NBA 2K11 current roster project that ultimately fell through. It’s not something I’m particularly proud of, as I was once very dedicated to maintaining current roster updates for NBA Live, on top of other mods over the years. Unfortunately, as I’ve looked to get back into the hobby, I’ve found that being struck by inspiration for another project has a tendency to cause impatience with the current one, and a strong yearning for the excitement that comes with fresh starts.

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NLSC Podcast #503: Good Vibes, Free Mods!

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From courtside of the virtual hardwood, it’s Episode #503 of the NLSC Podcast!

We’re all about good vibes and enhancing everyone’s basketball gaming, from recommendations about an Android emulator that allows you to play mobile games on your PC, to advocating for freely available mods! Fortunately, we do still have people releasing some great projects free of charge, including wiscard_rush who has just completed a great 2009 season roster for NBA Live 10 PS3. This leads us to join the community in speculating on why we’re not seeing anywhere near as many mods for NBA 2K24 as we have for previous games. We also ask the community which console they’d choose if they could only have one for life, and what they consider to be the turning points for NBA Live and NBA 2K.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Old Favourites Deserve Love…And Mods

Monday Tip-Off: Old Favourites Deserve Love...And Mods

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by once again advocating for retro basketball gaming, as I believe old favourites deserve love…and also mods.

Retro gaming is hardly an obscure interest, no matter what the genre. Of course, the newest and most popular titles will always get the most attention, and annual sports releases are often left in the past by a majority of the fanbase. As such, there’s always risk in producing content based around old favourites, at least as far as getting more eyes on what you’re doing. Nevertheless, it’s something that I’ve had an interest in doing, going right back to when I joined the community and created the NBA Live Domain. As I’ve said before, I’ve realised that I was born to be a retro gamer!

That’s why I’ll always advocate for dusting off old favourites, if only every now and again. The clips and highlight reels of older basketball games that Dee and I have shared over the past few years have clearly resonated with the community. To that point, we’ve had comments along the lines of “I wish I could still play this”. Here’s the thing: there’s no reason you can’t! As long as you still have the games and hardware to run them, let nothing stop you from hooking up a console! Furthermore, as far as PC releases are concerned, recent ones readily work, while older titles can still run with minimal fuss. With that in mind, why shouldn’t we look to mod old favourites?

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