Andrew
April 6, 2026
Features, Modding, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the battle between passion and burnout can make it tough to walk away from modding.
Like thousands of others over the weekend, I watched Norman Caruso’s farewell video for The Gaming Historian. After some 15 years and so many wonderful gaming documentaries, Norman is officially ending the channel, though all of the videos will remain available. In his farewell, he reflects on he felt burned out after releasing his video on The Oregon Trail, and how that made it difficult to find the passion to begin work on the next project. After initially planning on a part time schedule in the hopes of reigniting his enthusiasm, he’s ultimately realised that it’s time to move on.
His candid and understandable explanation really resonated with me. While I won’t compare my dabbling with video content to what he and other fulltime YouTubers do, I’ve experienced similar feelings as I approach 25 years of running the NLSC. No, this isn’t me announcing my retirement! However, it did get me reminiscing about how I stopped creating roster updates for NBA Live, and my unsuccessful attempts to make similar mods for NBA 2K. Burnout is a roadblock for creative endeavours, but your lingering passion and sense of dedication encourages you to persist. At some point though, you’ll come to realise that it’s time to channel your energy into a new venture.
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Andrew
March 29, 2026
Modding, NBA Live 95, NBA Live 96
Since the heyday of NBA Live modding, our community has made use of the original portraits from the PC versions of NBA Live 95 and NBA Live 96. Some have been useful for cyberface creation, and they’ve often been put to use as era-appropriate portraits in various retro rosters.
However, while those assets have been extracted and shared many times over the years, it’s been a while since there’s been a readily-available pack. At the prompting of one of our community members after posting some screenshots of NBA Live 95 and NBA Live 96 PC on our socials, I’ve gone ahead and extracted all of those portraits as bitmap files. You can download them as a pack here.
Although a majority of the returning players in NBA Live 96 use the same portraits as in NBA Live 95, I did extract those textures from both games, so there are doubles between both folders. Please note that I’m presenting these files as-is for any modding projects for NBA Live and NBA 2K alike. For more information on creating custom portraits and cyberfaces, please consult an appropriate tutorial. Unfortunately, for the most part I can’t help you out there (especially when it comes to faces).
Hopefully, this pack will be useful for retro roster modders. We remain committed to supporting the modding community in any way we can, from our upload facilities to guides and resources. If you have any suggestions or would like to lend a hand in that regard, please let us know!
Andrew
March 20, 2026
Basketball Video Games, Modding, NBA Live, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five memorable roster mod complaints that I’ve received over the years.
One of the annoying things about creative endeavours – especially online content creation – is the way that negative remarks stick in your mind. You can read nine glowingly positive things from people who enjoyed what you did, and one bluntly harsh comment from someone who didn’t, and somehow it’s the latter that sticks in your mind. Even though the takeaway should be that nine out of ten people liked your work, somehow you focus on the fact that one person wasn’t a fan. While negativity bias may have evolutionary importance, it’s not conducive to creative satisfaction!
After all, when you create something that you hope will be enjoyed, it’s dismaying to hear that someone didn’t like it. Of course, when it comes to a project such as a roster mod for a basketball video game, the complaints can feel rather disproportionate. To that point, some feedback is just entertainingly ridiculous, so it’s not necessarily a case of being hurt by what was said. Indeed, even negative comments that stung a little at the time end up being amusing to look back upon! And so, while negativity bias may have helped commit the following roster mod complaints to memory – and some are examples of how not to provide constructive feedback – I can laugh about them now.
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Andrew
February 9, 2026
Basketball Video Games, Features, Modding, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on finding basketball gaming’s answer to Tecmo Super Bowl.
Tecmo Super Bowl is undoubtedly an iconic video game. Fully-licensed NFL teams and players, well-designed gameplay, stat tracking, and the dominance of virtual Bo Jackson, all helped cement it as a legendary release. That legend has only grown over time, thanks to emulation facilitating a modding scene that has kept the game dutifully updated and enthusiastically played right through to today. When it comes to a cult following in the retro gaming and modding scene, Tecmo Super Bowl is right up there with the original Doom games.
Basketball is my sport however, so I’m left wondering: is there an equivalent retro hoops title to Tecmo Super Bowl? For that matter, could there be? Obviously, there are a handful of old favourites still being updated, but these days those titles rarely approach the same vintage as Tecmo Super Bowl. It stands to reason. It could be argued that sim basketball games that hold up decades later didn’t come along until the mid 90s, or even the mid 2000s. Once they evolved to that point, we ended up with several great releases that remained moddable and playable years later. With that in mind, which titles could potentially be basketball gaming’s Tecmo Super Bowl?
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Andrew
January 30, 2026
Basketball Video Games, Features, Modding, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five improvements in basketball video games that I believe are somewhat underappreciated.
Basketball video games have come a long way, in ways that are extremely obvious. Technological improvements have allowed them to look more realistic, include more modes, content, and features, and generally achieve more accuracy throughout the years. However, the little things do matter, and often go a long way in making games more enjoyable. Of course, sometimes the big improvements are underappreciated as well, particularly if we focus on their potential drawbacks rather than how they’ve benefitted the genre.
If nothing else, some milestone improvements are underappreciated because they’ve been a part of basketball video games for so long, leading us to simply expect to see them and thus take them for granted. As such, I’d like to spotlight five improvements that I believe are underappreciated these days. Sure, they’ve become standard features so they’re not necessarily exciting anymore, and it’s not as though we need to grovel in gratitude. Nevertheless, they still deserve recognition for improving the games and pushing them forward. As someone who has been playing basketball games since the 90s, I’d suggest that these five improvements are among the most underappreciated.
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Andrew
January 2, 2026
Features, Modding, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of ideas for minimalist modding challenges.
Although modding has obviously been a big part of what we do here at the NLSC since we were founded – and therefore something we care about – at the end of the day it’s meant to be fun. If I may step on my soapbox for a moment, people chasing clout and turning the hobby into a source of income has unfortunately led to the loss of some of the charm and spirit that made our modding community so special. For that reason, I greatly appreciate the people who do still adhere to those old principles of making great mods freely available to everyone, and finding joy in creating them.
Therefore, in the spirit of having fun with modding, I’d like to propose an idea to our community: minimalist modding challenges! As I’ve previously discussed, minimalist modding can take many forms. While huge, comprehensive projects that are accurate down to the last detail will always be impressive, we can really spice up games with small mods that nevertheless make a significant change or improvement. With that in mind, I think it could be a fun challenge for modders to attempt minimalist modding projects based on prompts and parameters that test the limits of their creativity, and result in some cool mods to play with. Here are five suggestions that come to mind.
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Andrew
October 24, 2025
Features, Modding, NBA Live 96, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five mods that I’ve wanted to make for NBA Live 96 PC over the years.
As I’ve said before, NBA Live 96 PC is one of my all-time favourite basketball video games. Indeed, it’s one of the very first basketball video games that I owned, and the title that led me to discover the NLSC and modding way back in 1997. As such, even though other titles have surpassed NBA Live 96 in my personal rankings, I have great affection and nostalgia for it. Those fond memories come rushing back whenever I fire it up for a retro gaming session, or pick up the tools to tinker with it once again. In short, it’s brought me a great deal of joy over the years, and continues to do so.
Of course, when it comes to making NBA Live 96 mods, I do have a few regrets. That includes criticism of my efforts to update the game for the 1998 season all those years ago, but some of my biggest regrets with NBA Live 96 are the mods that I didn’t get to make. In some cases I made some preliminary preparations for a project, or even managed some early progress on a mod, only for it to fall through. Obviously, I could still probably attempt some of these projects as I’m all for creating fun mods for my own sessions with NBA Live 96, but it’s hard to justify that much work for such an old game. Nevertheless, here are five NBA Live 96 mods I’ve always wanted to make.
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Andrew
August 29, 2025
Features, Modding, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five noteworthy shortcomings with roster editing over the years.
Although comprehensive modding projects generally require external tools to achieve the level of detail we desire, it still helps to have robust in-game roster editing on PC. As for console releases, the in-game customisation functionality is all that we have to work with. In the best case scenario, we can put those functions to good use to create everything from minimalist projects to custom rosters that are surprisingly deep given the lack of custom art files and external modding. Unfortunately, several titles have severely limited what we can create in-game.
Alternatively, some shortcomings don’t stand in the way of creating the project that we envision, but may make roster editing more cumbersome than it should be. If nothing else, there might be some minor inaccuracies that don’t affect the on-court experience, but are nevertheless annoying for those of us who are sticklers for detail. I’ve talked about limitations to roster editing before, such as an inability to assign or edit certain bio data, and those certainly are frustrating shortcomings. However, for this list, I wanted to focus on some roster editing shortcomings that don’t necessarily receive a lot of attention, but have undoubtedly bothered modders over the years.
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Andrew
July 16, 2025
Basketball Video Games, Features, Modding, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at how the addition of free agents in basketball video games has enhanced roster modding.
A pool of free agents and the ability to sign and release players is just one of those things that we take for granted in basketball video games. After all, it’s a concept that goes back to games released in the 90s, making it a well-established staple of roster customisation that we expect to see. Indeed, if you got into basketball gaming during the 2000s at the earliest, you probably haven’t played many sim games that didn’t represent free agency in their roster customisation functionality, or at least their season or franchise modes.
However, if you’re my age and you recall playing the classics of the 90s, you’ll no doubt remember how restricted we used to be when it came to modifying the rosters in-game. Even after the ability to trade players outside of season modes was added, it still took a couple of years to implement the free agents pool. It was longer still before that pool was frequently filled with players to sign! Needless to say, the addition of the free agents pool and subsequent inclusion of a selection of free agents every year significantly enhanced roster modding. Let’s take a look back…way back…
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Andrew
June 16, 2025
Basketball Video Games, Features, Modding, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on mods that are all about enhancing the original rosters.
Our modding community has produced some incredible projects going right back to the 90s. The original NLSC rosters by Tim and Lutz kept games up to date, saving gamers the trouble of doing it themselves and allowing some old favourites to remain current for the people that were still playing them. We’ve also had retro season roster mods for multiple games, including projects that span decades. NBA games have been turned into makeshift college basketball titles, and even revamped with foreign league mods. That’s just a very brief overview of the fantastic work that’s been done!
However, we shouldn’t overlook the value of simpler projects. I’m not just talking about minimalist mods, although I do remain an advocate for them as well. What I’m referring to here are mods that focus on the original rosters and setting of a game. On the surface, they’re not as impressive as a comprehensive current roster update for an older game that people still enjoy, an accurate retro season mod, or a total conversion, but they’re still worthwhile projects. With a handful of old favourites retaining their popularity years later, other classics getting a second look, and an increasing interest in retro basketball gaming, I’d like to see more mods that focus on original rosters.
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Andrew
June 3, 2025
Basketball Video Games, Modding, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #582 of the NLSC Podcast!
With the 2025 NBA season rapidly drawing to a close, how will we be spending our Summer (or for that matter, our Winter) on the virtual hardwood? This week, we join the community in discussing the basketball video games that we plan to play and mod in the coming months. While NBA 2K25 will remain in the lineup, it’s clear that basketball gamers will still be sticking with some old favourites! We also discuss if and how the offseason impacts our basketball gaming habits, some of the mods that we’d like to work on, and other video games that will likely be in our rotations when we need a break from hoops. Spoiler: a new Garfield Kart game might just be among them!
Download or play on your mobile device/tablet: CLICK HERE (Running time: 42:30 — 29.5MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
April 4, 2025
Features, Modding, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five moments in modding that are extremely satisfying.
Needless to say, modding has long been a major part of what we do here at the NLSC. For nearly thirty years now, talented people in our community have added missing content, fixed and updated content that was in the games by default, made unofficial fixes for bugs and other issues, and created brand new experiences with amazing total conversions. These efforts have not only enhanced the virtual hardwood experience for a lot of people, but also been creatively satisfying for those who enjoy tinkering with video games. Indeed, some people mod the games more than they play them!
Naturally, modding can also be a frustrating and tedious activity. From repetitive data entry to tasks that are complex to complete and all too easy to mess up, certain parts of modding aren’t as enjoyable as others. The fun steps, breakthroughs, and technical triumphs along the way, are what keep modders going until the job is complete. As someone who has both successfully released major projects and unfortunately had others fall through for a variety of reasons, I’m quite familiar with some of the most satisfying moments in modding. To that end, here are five that I’ve experienced while messing around with some of my favourite basketball games throughout the years.
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Andrew
March 31, 2025
Basketball Video Games, Features, Modding, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on why we should never say never when it comes to basketball games and modding, even though I probably will.
As a Millennial, Don Bluth movies were part of my childhood. Some of them I saw a bit later on because I was too young (or not yet born) when they first came out, but they certainly had an impact on me. That includes An American Tail, the story of a young mouse named Fievel who is separated from his family during their journey to the United States. It’s a classic children’s film with some memorable musical numbers, one of which is the uplifting “Never Say Never”. It’s one of those iconic scenes from a movie that I watched when I was very young that became embedded in my memory.
I’d like to say that the message also resonated with me. In a way it did, but I’ll admit that as much as I try to be optimistic, open-minded, and imaginative, there have been times when, like Fievel, I’ve resigned myself to the notion of “never”. To that point though, it’s refreshing when your pessimism is proven wrong, and a lesson that we should never say never…well, to some things, anyway! When it comes to basketball video games and modding, I’ve been prone to writing off possibilities out of hand. This has led to some incorrect predictions and reminders to think outside the box! So, while I’d like to pledge that I’ll never say never again, I’m sure that it will happen.
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Andrew
March 28, 2025
Features, Modding, NBA Live
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five mistakes I’ve made while working on roster mods over the years.
When it comes to modding – no matter what the game or series – it’s absolutely fine to be proud of your work. Unfortunately, this sometimes goes beyond pride and creative satisfaction, and dives straight into egotism. This goes for any mod, but I’ve noticed that roster makers whose work receives acclaim for its accuracy and quality often begin to get a big head. It’s how we come to see a long-time, well-regarded roster maker claim that Al Horford is a better, more skilled player than Hakeem Olajuwon! Seriously, how does that not utterly destroy your credibility?!?
As a roster maker for many years, such egotistical bluster and confident inaccuracy greatly bugs me. I’ve received some kind compliments about my rosters for various NBA Live titles throughout the years, so I’d like to think that I know a thing or two about basketball, the NBA, and modding. However, I’ve strived to remain humble about my work, in part because I value humility, but also because I’m well aware that I’m not infallible. Beyond any issues with ratings and lineups, I’ve made mistakes while planning and assembling roster projects, and failed to fix technical errors before public releases. To that point, here are five mistakes that I’ve made with roster mods.
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Andrew
March 21, 2025
Basketball Video Games, Features, Modding, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball games that you may not be aware that we can mod.
When we were founded as the NBA Live Series Center all the way back in 1996, the focus of our modding community was naturally the NBA Live releases on PC. When NBA Live went console-only and NBA 2K came to PC, we turned our focus to that series. Basically, we’ve primarily focused on the brand leader that’s releasing on PC, but we’ve long been open to supporting mods for other games as well. There haven’t been as many of those releases – at least not around these parts – but modders have branched out into other titles, such as johnz1’s efforts for NBA Jam: On Fire Edition.
To that point though, there have been some other hoops titles over the years that can be modded. A focus on NBA Live and NBA 2K, and the general lack of popularity of these games, are the main reasons we haven’t seen fit to mod them. Nevertheless, they can be tinkered with to some extent, even if it’s simply renaming players. With more and more enthusiasm for retro basketball gaming and modding nowadays, there might be niche interest in furnishing them with a simple mod or two. Even if there isn’t quite enough interest to warrant any major public releases, the knowledge that we can mod these overlooked games could always spice up our retro basketball gaming sessions!
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