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The Friday Five: 5 Games You May Not Know You Can Mod

The Friday Five: 5 Games You May Not Know You Can Mod

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball games that you may not be aware that we can mod.

When we were founded as the NBA Live Series Center all the way back in 1996, the focus of our modding community was naturally the NBA Live releases on PC. When NBA Live went console-only and NBA 2K came to PC, we turned our focus to that series. Basically, we’ve primarily focused on the brand leader that’s releasing on PC, but we’ve long been open to supporting mods for other games as well. There haven’t been as many of those releases – at least not around these parts – but modders have branched out into other titles, such as johnz1’s efforts for NBA Jam: On Fire Edition.

To that point though, there have been some other hoops titles over the years that can be modded. A focus on NBA Live and NBA 2K, and the general lack of popularity of these games, are the main reasons we haven’t seen fit to mod them. Nevertheless, they can be tinkered with to some extent, even if it’s simply renaming players. With more and more enthusiasm for retro basketball gaming and modding nowadays, there might be niche interest in furnishing them with a simple mod or two. Even if there isn’t quite enough interest to warrant any major public releases, the knowledge that we can mod these overlooked games could always spice up our retro basketball gaming sessions!

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Monday Tip-Off: Planning Classic Team Rosters

Monday Tip-Off: Planning Classic Team Rosters

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on planning classic team rosters.

When I discovered the NLSC way back in 1997, and the work that our founders and others in the community were doing, it wasn’t long before I was hooked on modding (or patching, as we called it back then). I’d already been tinkering with the rosters in NBA Live 96 PC, trying to update them for the new season as best I could with what could be done in-game. By the end of the year, I was working on a 1998 season roster. That tipped off a long tenure of updating rosters for NBA Live, and although it was a fun time in our community, I did eventually get burned out on modding.

Of course, the lure of modding is strong, so I’ve remained reluctant to close the door on being more involved in the scene. I’ve dabbled here and there, and as I noted last year, I want to be judicious when choosing projects to work on. That way, they stand a much better chance of being completed. However, even as I’ve taken a step back from modding, ideas for new rosters have frequently come to mind and subsequently joined a long list of projects to consider. Some of those ideas include retro season and classic team rosters for my all-time favourite games. I’m particularly keen on the latter at the moment, but to that end, classic team rosters definitely require some planning.

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The Friday Five: 5 Modding Projects I Had to Abandon

The Friday Five: 5 Modding Projects I Had to Abandon

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five modding projects that I unfortunately had to abandon before they were finished.

When I was reading Felicia Day’s first book several years ago, she offered up the advice to never throw away anything you’ve written. By all means start over or try to re-work what you’ve drafted, but don’t just delete the original file. After all, you may want to return to it as a starting point, or at least salvage a part of it. I’ve kept that in mind when writing articles since then. Whether it’s keeping the first draft while I take another run at a topic, or saving what I’ve written when I remove an example from a Friday Five list so that it can potentially be used elsewhere, I’m hesitant to scrap work.

The same goes for modding projects. Even an abandoned roster potentially has some data or art assets that can be recycled in another mod, so there’s value in holding onto both. Furthermore, while projects can hit a brick wall, there’s always a chance that you can persevere, perhaps by changing direction or scaling down the project. With that being said, there comes a time where you need to cut your losses rather than falling victim to the sunk cost fallacy. I’ve certainly done that with a few modding projects over the years! It’s never a good feeling, but it’s far wiser than wasting time on an ultimately doomed idea. Here are five of my modding projects that fell through.

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Monday Tip-Off: Obsession With Mods

Monday Tip-Off: Obsession With Mods

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some frank thoughts on the issue of having an obsession with mods.

Mods have been a huge part of what we do here at the NLSC since we were founded way back in 1996, so it’s no surprise that there’s an obsession with them. For the most part, it’s just enthusiasm, and for good reason. Mods have allowed the community to add missing content, enhance the existing content, unofficially fix bugs and other problems, and even convert games into something that was never intended. We’ll always support the modding community however we can, and acknowledge all of the hard work that goes into mods, past, present, and future.

However, there are times when our enthusiasm for mods – our obsession with them – isn’t healthy, or beneficial to basketball gaming. Making them the focus of the games we play to the exclusion of other factors and topics impacts our ability to enjoy and critique titles. It also stifles or at least derails any conversations that aren’t concerned with modding. Again, modding is and always will be a staple of our community, and I have no desire to discourage that. That’s not what this is about. It’s about recognising that an obsession with mods leads to a one-track mindset that devalues vanilla games, and often turns modding into a crutch for enjoying our time on the virtual hardwood.

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The Friday Five: 5 Games I Wish We Could Mod

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball video games that I wish we could mod.

It’s important that we don’t dismiss modding ideas too readily, such as the possibility of tinkering with specific games. We wouldn’t have all of the amazing projects that our community has created if we gave up too easily! At the same time, we do need to be realistic. If nothing else, it’s fine to acknowledge that something isn’t possible by any means that we currently know of, and that figuring out how to mod a particular game is proving to be exceptionally difficult. Some ideas are pipe dreams, and it’s far less likely that we’ll be able to mod certain games.

Of course, as unlikely as it may be, we can still dream! Whether it’s a great game that could be made even better with mods, or a mediocre release that might be a bit more fun with some custom content, there are titles that I wish we could mess around with. Indeed, there’s a part of me holding out hope that someone might develop ways to mod the games that I’ll be discussing here today; especially the ones that are all-time favourites. Considering what johnz1 has done with the PlayStation 3 version of NBA Jam: On Fire Edition, we shouldn’t completely rule out mods for a couple of these games. For now though, I wish we could mod these games more in-depth, or at all.

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Monday Tip-Off: 1996, 1997, or 1998 Rosters?

Monday Tip-Off: 1996, 1997, or 1998 Rosters?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on whether to create 1996, 1997, or 1998 season rosters, as I consider future modding projects.

As I’ve said before, in order to stand the best chance of completing any major roster projects that I attempt moving forward, I need to pick an idea that I’m invested in, for a game that I want to play. When it comes to the games that I’d most like to play and mod, NBA Live 06 PC is definitely one of the frontrunners. As far as roster projects, I’d prefer something nostalgic over a current season update. This includes an Ultimate Jordan roster, various classic team rosters, and if I can assemble the appropriate assets and viable placeholders, at least one complete retro season mod.

To that end, I have a few seasons in mind. My work with NBA 2K6 for Xbox 360 has demonstrated how 2006 season games can be effectively rolled back a few years, and such projects can be made even better on PC with all of the modding capabilities. I’ll always be drawn to the idea of bringing the 90s into a 21st century favourite though, but that raises the question of which year. Being a 90s kid and Chicago Bulls fan, the 1996, 1997, and 1998 seasons are all prime candidates when mulling the possibilities for retro rosters. However, even if I were to create all of them for NBA Live 06 PC or another game, I’d still need to pick one to start with. So: 1996, 1997, or 1998 rosters?

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March Modness 2025 Tips Off Today

NLSC March Modness

March, already? That’s right, and it means we’re tipping off the eighth annual March Modness! For those who are unfamiliar with the event, throughout the month of March, we make it a point to celebrate our modding community. We support modding all year around of course, but March Modness is a time to reflect on the hobby, and really get into it with enthusiasm and creativity.

As usual, the event includes a giveaway. If you upload a mod for any basketball video game to our Downloads section during March 2025, and include “March Modness” in the description, you’re automatically in the draw to win a copy of NBA 2K26 PC later this year (full terms and conditions can be found below).

I’ll also be covering topics related to modding in Monday Tip-Off, Wayback Wednesday, and The Friday Five. I’d suggest that it’s quite likely that Dee and I will be discussing mods on the NLSC Podcast, too! As always, I have preliminary plans to get involved with some modding myself, and will hopefully have a few releases to share throughout the month.

I’m looking forward to a fun celebration of modding this March, and more great releases from our talented community. Thanks as always to everyone who contributes to our Downloads section, and supports the modding community here at the NLSC! We really do appreciate people freely sharing their work, and enhancing the gaming experience for their fellow virtual hoop heads.

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Monday Tip-Off: No Heart, No Soul

Monday Tip-Off: No Heart, No Soul

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how basketball video games – particularly NBA 2K – have come to lack heart and soul.

Long-time listeners of the NLSC Podcast have no doubt heard Dee and me lamenting the lack of heart and soul in modern basketball video games, compared to many of our old favourites. Judging by some of the responses we’ve received, and other comments that I’ve seen in our Forum, our Discord, and on social media, we’re not alone in that regard. Of course, it’s impossible to express such opinions without being accused of wearing nostalgia goggles. “You just miss your childhood, and the way those games used to make you feel. It’s not the games that changed; you just got old and jaded!”

Ad hominem arguments from wannabe psychoanalysts aside, there is a sliver of truth here. Recapturing the magic of youth and our first forays into a hobby is like trying to put the proverbial toothpaste back into the tube. To once again reference an astute observation that “Yahtzee” Croshaw made about nostalgia, we can’t truly go back to being twelve years old; an age where we were old enough to appreciate our hobbies, but still young enough to not yet be cynical about them. Of course, we have to look at the reasons why basketball video games inspire cynicism on top of valid criticism. There are undoubtedly aspects of their design nowadays that lack heart and soul.

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The Friday Five: 5 Things I Should’ve Done With My Rosters

The Friday Five: 5 Things I Should've Done With My Rosters

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that I should’ve done while making rosters for various games.

Although my modding output has dwindled to sporadic releases over the past decade or so, there was a time when I was extremely active. Current rosters were my bread and butter, and as I’ve recalled in a couple of Wayback Wednesday features, I also created 1996 season mods for NBA Live 2001 and NBA Live 2004. Burnout put an end to my days as a prolific roster modder around 2013, but I did genuinely enjoy the creative satisfaction of modding for many years before that. As such, the lure has always lingered, and I’ve never wanted to completely shut the door on a return.

Indeed, I have released a couple of rosters for NBA Live and NBA 2K games since then. However, I’ve also had a couple of ill-fated attempts at updating NBA 2K11 for the current season, an idea that sadly fell through despite my best intentions. When I reflect upon my burnout, stepping away from roster modding, and my attempts to get back into the hobby, I can identify the mistakes I made, and what I should’ve done instead. From philosophical and strategic approaches to technical procedures, there are definitely things I should’ve done differently, and will certainly strive to do so with any roster projects moving forward. Here are five of the most important ones.

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The Friday Five: 5 Reasons to Mod Old Games

The Friday Five: 5 Reasons to Mod Old Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons to mod old games.

I remember a conversation with a long-time member of the community many years ago, when we were reflecting on the earliest NBA Live games fading into obscurity. This was around the turn of the millennium, and modding for titles earlier than NBA Live 99 was definitely slowing down and going out of vogue. With that being said, I did release a 2001 season update for NBA Live 96 PC, which at the time was meant to be a farewell to an old favourite. Little did either of us know that retro gaming would one day see a number of old releases find their way back into people’s rotations!

Granted, it’s not for everyone, but I’ll always advocate for retro gaming, basketball or otherwise. Moreover, I’ll also encourage anyone to mod old games if they’re inclined to do so. I can understand if some gamers balk at that idea. While there are people that turn their nose up at the suggestion of playing anything other than the latest release, they can at least see the nostalgic appeal of quickly throwing on a classic game. A modding project can take a lot of time and effort though, and mods for an old title may not seem worth all that trouble. I understand that point of view, but I strongly disagree! In that spirit, here are five reasons why it’s a great idea to mod old games.

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NLSC Podcast #551: Does Gravity Ball Belong in NBA 2K25?

NLSC Podcast Logo

From courtside of the virtual hardwood, it’s Episode #551 of the NLSC Podcast!

Does Gravity Ball belong in NBA 2K25? This week, we join the community in reacting to the new mode for The City that’s not only paid downloadable content, but for our money, frankly has very little to do with basketball! To that point, we discuss 2K’s motivations for adding it to the game, and the bad precedent that it could set for further paid content. The Season 2 patch has also arrived for NBA 2K25, and we have thoughts to share on the gameplay fixes and other updates that it includes. We wrap up the show by touching on an important issue that’s unfortunately been affecting the modding community for some time, and has recently come to a head.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Envisioning A Return To Modding

Monday Tip-Off: Envisioning A Return To Modding

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by envisioning a return to modding.

I’ve said it before, but even though I haven’t been regularly maintaining a roster update for over a decade and my modding output in general has been sporadic, the interest – indeed, the itch and the urge to mod – is still there. Lingering memories of burnout and the more finicky and frustrating aspects of modding don’t exactly help me to get motivated, but I also fondly recall the creative satisfaction of the hobby. It’s why I’ve dabbled here and there, without committing to any larger projects.

To that end, this isn’t some grand announcement of a huge return. If there’s one thing that I’ve learned from other attempts at returning to modding over the past decade or so, it’s to avoid jumping the gun and announcing a big project that I can’t guarantee I’ll deliver on! At the same time, my casual dabbling with minimalist modding and other ideas has encouraged me to get more involved again, and even consider tinkering with NBA 2K25. I touched on this when I shared some of my roster mod philosophies, but as I envision a possible return to modding, it’s essential that I choose projects that appeal to my interests, not to mention suit my current habits on the virtual hardwood.

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Monday Tip-Off: My Roster Mod Philosophies

Monday Tip-Off: My Roster Mod Philosophies

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by sharing some of my roster mod philosophies.

Sometimes, I feel uneasy about giving modding advice, or commenting on modding-related topics. It’s been a long time since I regularly participated in the hobby, to the point where many people might not even know that I’ve been a modder! I was very active throughout the heyday of NBA Live modding though, and I’ve also dipped my toe into some NBA 2K modding here and there, even releasing a fixed official roster for NBA 2K10. Even though I did eventually become burned out on modding, as I’ve previously admitted, the urge to tinker is still there.

Moreover, I do know what I’m talking about when it comes to our community and creating mods, particularly rosters. I realise that times have changed and there’s always value in exploring new methods and possibilities, but there’s some advice that is evergreen. As Batman once put it on Justice League Unlimited, sometimes the old ways are best; a sentiment echoed in Skyfall many years later! And so, as we consider creating big projects for new games and old favourites alike, I’m sharing some of my roster mod philosophies. They’ve served me well when working on various rosters over the years, and it’s how I’ll approach any projects that I take on moving forward.

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NBA 2K25 Modding Sections Open

NBA 2K25 Modding Sections Open

With the early tip-off in the books and the official release looming, we’ve opened up the modding sections for NBA 2K25 in our Forum! This includes the usual boards, namely one for all releases, previews, questions, and so on, and one to consolidate tutorials, guides, and FAQs. As you can see, we already have people exploring the possibilities!

To that end, as the community prepares to dive into some NBA 2K25 modding, I’ve also added the necessary categories to our Downloads database. For those who are unaware, we do offer file hosting facilities free of charge, the only requirements being the need to register a Forum account (also free), and to follow the community’s rules regarding permissions, decorum, etc. As of this post, we’re awaiting our first release, but that isn’t surprising given that NBA 2K25 is a New Gen port.

There is some exciting news on that front, however. InFaMous has discovered that the PC version of NBA 2K25 includes a mod.exe file that both exports files and creates a mods folder, demonstrating native mod support. Once again, the community is still working everything out, but this is a very encouraging development to say the least! More information can be found here. Additionally, I should note that any custom rosters for the console versions are also welcome to be promoted in the modding section.

As I wrote about in Monday Tip-Off, I believe that we have an excellent opportunity for a fresh start with NBA 2K25 modding. As such, I encourage everyone to make use of our facilities, share knowledge with each other, consider open source projects, and make great mods freely available. As always, if there’s a way that we can better serve the modding community – for NBA 2K25, future games, and classic titles alike – by all means share your suggestions. With that being said, welcome to a new season of modding here at the NLSC!

Wayback Wednesday: Rolling Rosters Back One Year With Mods

Wayback Wednesday: Rolling Rosters Back One Year With Mods

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on the long-running modding practice of rolling back rosters to the previous season.

Two of the most exciting modding ideas for basketball video games are bringing an old favourite up to date, and winding back the clock in new games with a detailed retro season mod. There’s something truly enchanting about a mod so comprehensive that you almost forget that several years – or indeed, decades – separate the game and the season that the roster mod is set in! In comparison, roster mods that just involve rolling the rosters back one year may seem like a more humble affair, particularly if they’re completely minimalist and don’t include any court, jersey, or logo updates.

And yet, these projects can be immensely satisfying to create and play with! There are reasons that for as long as we’ve been able to meaningfully customise rosters – with or without the aid of external tools – we’ve had the idea of rolling back a game’s rosters to the previous campaign. In short, it’s a combination of some of our favourite aspects of playing and modding basketball video games, to the point where a season needn’t be particularly old or established as nostalgic for us to want to re-create it. It’s a way of changing things up, so let’s look at a popular way to go back, that goes way back!

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