Andrew
May 30, 2023
NBA 2K, NBA Live, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #479 of the NLSC Podcast!
With some big stories and events in the NBA right now, our attention turns to real hoops this week! From the Denver Nuggets making their very first NBA Finals, to Carmelo Anthony announcing his retirement, to the latest sad and bitter tirade from Scottie Pippen, we’ve got some thoughts to share. Speaking of real basketball, we also join the community in talking about the pre-game rituals and inspirational material that gets us pumped up to play pick-up and league games. As for the virtual hardwood, we discuss a false narrative regarding the style of NBA Live and NBA 2K during the 2000s, and shout out some excellent content creators in the community. In this week’s mailbag, we’re taking a look back at the Overall Ratings of the top seven active players in ESPN NBA 2K5.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:06:18 — 45.9MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
May 29, 2023
Features, Monday Tip-Off, NBA 2K
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on features that are implemented before they’re truly ready, and how we can and should be willing to wait until then.
Here’s some trivia for you: the first can openers were invented several decades after tin cans themselves were devised as a way of preserving food. Obviously there were ways of opening tin cans before that – knives, primarily – but the point is that tin cans were in use for a long time before a specific tool to easily open them was invented. Mad as it may seem, the two technologies – sealing food in a can for preservation, and then opening the can when required – were not developed simultaneously. Sometimes, that’s just the way it goes.
What does this have to do with basketball gaming? Well, as we’ve often seen, game development can be very similar. NBA 2K21 Next Gen introduced brand new contact dunks, but contact blocks had to wait until NBA 2K22. User control settings for shot timing were added in NBA 2K23, but because they were a late addition, there wasn’t a “normal” setting. Whether it’s a new mechanic lacking an appropriate countermeasure, or a feature that isn’t fully fleshed out, it feels like NBA 2K has a habit of giving us a can while neglecting to provide a can opener. In short, and all metaphors aside, we should wait on new features and mechanics if it means they’re properly implemented.
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Andrew
May 8, 2023
Features, Monday Tip-Off, NBA 2K, NBA Live
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how I prefer to start a game with realistic rosters, but end up with fictional lineups and outcomes.
Realism is relative when it comes to the virtual hardwood. I’m sure I’m not alone in admitting that as basketball video games became more sophisticated and encouraged a more strategic approach, I realised that my style of play wasn’t as “sim” as I thought. If nothing else, I was quite content to toss a more realistic style out the window if I desperately needed buckets, and use reliable tricks that would help me get them. Not that there’s anything wrong with that, of course. The goal is to win – whether you’re up against the CPU or another person – and to enjoy the games that we play.
My point is that even those of us who value the sim style will take some liberties with realism from time to time. Indeed, it’s inevitable in franchise and career play. Those modes invite us to create our own reality, whether it’s placing ourselves in the league, or donning our GM suits to make the trades we wish our favourite team would in real life. The fictional results and player movement make playing through multiple years in franchise and career modes interesting, creating alternate history and fun scenarios. However, despite the appeal of these fictional outcomes, I’ve always preferred to begin new franchise games with real rosters, rather than shake things up right away.
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Andrew
April 7, 2023
Features, NBA 2K, NBA Live, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five lists five decisions that burned goodwill with basketball gamers.
As a fanbase, we basketball gamers have demonstrated that we’ll put up with a lot. There have been a number of decisions and debacles with hoops gamers over the years that should’ve cost companies dearly, but most of us are back the very next year, buying the new release. In our defense, we do have an interest in getting a new game for the latest season, and unfortunately we don’t have the variety in the space that we once did. At the same time, we’ve become far too tolerant of issues that other fanbases would protest far more passionately.
With that being said, there have been decisions – particularly from EA Sports and 2K – that have burned goodwill. Quality was obviously a problem for NBA Live that ended up eroding significant trust in the brand, but to that point, it also squandered goodwill that it established in its heyday. NBA 2K has maintained a higher quality and sold far better, but there are gamers who do follow through on their insistence that they’ll boycott future releases. Even if the bottom line isn’t affected, these decisions that burn goodwill still damage a game’s reputation, to the point where we don’t feel the same brand affinity as before. In short, this is how publishers have lost face and fans alike.
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Andrew
March 17, 2023
Features, NBA 2K, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five poses five questions regarding historical teams for both the community and developers to consider.
I’m not exaggerating when I say that the historical content in NBA 2K is one of the series’ biggest triumphs. Sure, it isn’t perfect, as missing players and inaccurate ratings and data do impact the experience of playing with and against historical teams. Still, NBA 2K has managed to break new ground as far as including retro content. Older games may have included a handful of playable Legends, with NBA Starting Five 2005 even featuring a small selection of classic squads. However, as far as overall depth and scope is concerned, the NBA 2K series has done it the best.
Of course, that doesn’t mean we can’t critique the historical teams and content in NBA 2K, and suggest feasible improvements. In determining how this content could be better, we need to ask some important questions. There are different approaches and standards that can be applied here, and while it’s unlikely that gamers will ever be in complete agreement, I believe there might be more common ground here than we think. Additionally, some of these questions may be pertinent to modders who are working on their own historical roster projects. So, with that in mind, what are some of the most pressing questions to consider regarding historical teams in NBA 2K?
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Andrew
March 12, 2023
Modding, NBA 2K, NBA Live, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #468 of the NLSC Podcast!
What better way to celebrate March Modness than by discussing some of our all-time favourite mods? We join the community in reminiscing about the mods that we’ve most enjoyed playing with, as well as the ones that inspired us to get into the hobby. We’re also sharing some stories behind creating fixes for games, and recap a session with a work-in-progress missing legends roster for NBA 2K10. The NLSC NCAA Basketball 10 Tournament has also tipped off with an intense game, and we’re looking forward to more great virtual hardwood action. Indeed, whether it’s picking up tools to mod or firing up favourites to play, we’re mad about basketball gaming this March!
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:15:01 — 51.9MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
March 10, 2023
Features, Modding, NBA 2K, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that the NBA 2K modding scene is better than what we had with NBA Live back in the day.
So, last week I discussed five ways that NBA Live modding was better than the NBA 2K modding scene. It’s always difficult to write an article like that without sounding like a grumpy old man yelling out clouds, and lamenting bygone days that were far from perfect if we’re being completely honest. As I acknowledged, there were issues in the NBA Live modding community, too. Some of them remain problems with NBA 2K modding, but there are others that we no longer have to deal with. It certainly isn’t all doom and gloom when it comes to tinkering with NBA 2K.
While the different approach to design and file structure has presented us with some new challenges, there are aspects of NBA 2K on PC that make modding much easier. As a community, we’ve also been able to build upon what we established, and take advantage of new technology to help each other out. I stand by what I wrote last week, because there are aspects of NBA Live modding that would be great to have when creating work for NBA 2K. However, there are exciting possibilities with NBA 2K modding, and it’s why I’m interested in getting more involved with it. Here are five ways that the hobby has improved since we started modding NBA 2K on PC.
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Andrew
March 5, 2023
Modding, NBA 2K, NBA Live, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #467 of the NLSC Podcast!
As March Modness tips off, we’ve received word of an exciting retro project that we’re keen to see come to fruition. We’ve also been working on our own projects – some of which have already been released – and announce our upcoming NCAA Basketball 10 tournament. Recapping some recent retro pick-ups leads us to reflect on how much fun it is to play on original hardware, even with the convenience of emulators. While we’re in a retro mood, we also discuss the historical content that NBA Live needs to have if/when it returns, and share some suggestions from our listeners. In this week’s mailbag, we challenged the community to guess the top-rated Legends in NBA Live 2004, and point out some of the most disrespectful ratings for historical players in those rosters.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:11:12 — 49.2MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
March 1, 2023
March Modness, Modding, NBA 2K, NBA Live
Welcome to March here at the NLSC, and the sixth annual March Modness! In case you’re unfamiliar with the event, throughout the month of March, we’re celebrating our modding community. Needless to say, modding is a big part of what we do all year round, but March Modness is a time to reflect on the hobby, and get even more productive and creative!
As usual, this also includes a giveaway. If you upload a mod for any basketball game to our Downloads section during March, and include “March Modness” in the description, you’re automatically in the draw to win a copy of NBA 2K24 PC later this year (full terms and conditions can be found below). Congratulations once again to last year’s winner, kobedurant!
You’ll also want to keep an eye out for my regular features throughout the month. I’ll be discussing some topics related to modding in Monday Tip-Off and The Friday Five, as well as taking a look back at some classic mods and modding tools in Wayback Wednesday. I’ve also got a couple of mod releases of my own lined up, and will be spending some further time in the “workshop”.
I’m looking forward to celebrating modding, seeing what our talented community creates, and getting in on the fun myself throughout March. A big thanks as always to everyone who contributes to our modding community!
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Andrew
February 27, 2023
Features, Monday Tip-Off, NBA 2K
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on how MyCAREER has reached a point of no return as far as its current approach and design is concerned.
Although I’ll readily defend the past against notions that everything new is better, and point out that many old ideas can be repurposed as modern solutions, it’s absolutely possible to regress. We shouldn’t want to see that in anything, including the basketball video games that we enjoy. One of the biggest knocks on NBA Live during the eighth generation was that it felt behind the times. Even if you enjoyed the experience on the sticks, barebones modes and a lack of additional content made it feel as though the series had regressed to a point that it should’ve been well past.
It’s an issue that contributed to NBA Live’s inability to win back the crowd, and thus a further descent into dormancy and irrelevance. With that being said, while this is a pitfall that NBA 2K has avoided, Visual Concepts’ series has arguably suffered the opposite problem. There are certain ideas and approaches in NBA 2K that have now evolved so far beyond their more humble beginnings that going back to a simpler time is seemingly impossible. You might argue that this isn’t actually a problem; that a new standard or baseline has been established. Not everyone is satisfied with the current approach to MyCAREER however, and unfortunately, it’s at the point of no return.
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Andrew
February 10, 2023
Features, NBA 2K, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a look at five ways that VC earnings have been reduced in recent NBA 2K games.
When I discussed the rising cost of MyCAREER a couple of years ago, I mentioned that I believe 2K is counting on us forgetting about the VC prices and earnings in previous releases. Once the servers have been shut down, there’s no way to go back and check those figures, unless we have some screenshots and/or videos on hand. Those resources do exist, of course. In the wake of my article, Agent 00 did even further research, and put together an excellent video that expanded upon my findings in great detail. VC earnings have indeed fluctuated, and seldom to our benefit.
Of course, it’s not just a matter of awarding us less VC, though that certainly is part of it. There’s a reason that MyCAREER didn’t feel anywhere near as much of a grind in NBA 2K17 as it does in NBA 2K23, and the inflated prices of upgrades are only half the story. Various methods that were useful in earning extra VC have been removed, in an effort to push gamers towards spending money to upgrade their MyPLAYERs. It’s easy to overlook the removal of these bonuses and the trimming of VC earnings across the board, and it doesn’t help that too many influencers (and gamers) justify it. Nevertheless, we can identify some clear ways that VC earnings have been reduced.
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Andrew
January 20, 2023
Features, NBA 2K, NBA Live, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five lists five features that didn’t originate in NBA Live or NBA 2K.
From the mid 90s through to today, NBA Live and NBA 2K are the two biggest names as far as sim basketball games are concerned. Obviously NBA Jam and NBA Street were the top dogs in the arcade space, and there have been other series of sim titles that have produced quality releases. However, when we’re talking about the brand leader in NBA licensed sim titles, it’s been NBA Live and NBA 2K for more than a quarter of a century, with the latter taking the crown from the former during the 2000s. Of course, it hasn’t been a competition for quite some time.
Nevertheless, being the two biggest names/brand leaders in sim basketball games has meant that many of the innovations in the genre did originate with either NBA Live or NBA 2K. To that end, they’ve ended up borrowing ideas from each other, which as I’ve long maintained is actually a good thing when it comes to features that should be staples of a sim game. Of course, there are also some great features that we take for granted that didn’t originate in NBA Live or NBA 2K. Some of them are older than we think, appearing in one of their predecessors, while other times it was one of their contemporaries that beat them to the punch. Either way, another game did it first.
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Andrew
January 2, 2023
Features, Monday Tip-Off, NBA 2K
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how we can improve the discourse around NBA 2K in 2023 (and beyond).
I realise there’s a certain futility in articles such as this. The people who read them are likely already in agreement with the message, while those who really need to heed such suggestions are unlikely to do so. In other words, I’m preaching to the choir while simultaneously yelling into the wind. Still, it never hurts to try! I don’t pretend that I have the reach or the words to eliminate toxicity from the discourse surrounding the NBA 2K series. Nevertheless, if it makes a few people think, or encourages a more positive example, it’s a worthwhile endeavour.
And yes, the word “toxic” gets thrown around a lot these days, but it’s not inaccurate. Mind you, because it’s so ubiquitous, it’s undoubtedly an uphill battle to change the culture of online discourse, whether it’s NBA 2K, real hoops, or basically anything else that we care to discuss with each other. As I said though, if it gets a few people thinking differently about NBA 2K discourse and critique, then in my view it’s worth a try. These are things that I believe we should keep in mind when we’re discussing the issues with NBA 2K and their possible solutions, and pretty much all discourse regarding the series. I promise that they’re not all phrased as stuffy “Do Nots”!
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Andrew
December 30, 2022
Features, NBA 2K, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of the five best additions to NBA MyCAREER.
These days, it’s not fashionable to play NBA MyCAREER. It’s usually seen as a means to an end; a way of familiarising yourself with the mechanics, and grinding for VC and Badge XP to level up your player in preparation for the online scene. This is unfortunate, as MyCAREER once provided an extremely enjoyable alternative to franchise play, placing gamers in the shoes of an aspiring NBA player. Sure, the story-driven approach has been hit and miss, but some of the better tales were well-told, with impressive production values and fun mini-games.
Those aspects are still there as of NBA 2K23, though there’s been a detrimental shift in focus. The downfall began last generation, and swiftly progressed following the introduction of The Neighborhood and later The City. Still, NBA MyCAREER does remain a fairly robust mode; at least until the servers are shut down and it disappears forever! Reflecting on the history of NBA MyCAREER and the days when it was more than just a legacy mode that most use as a stepping stone to the online scene, there have been some great additions that benefitted the traditional career experience. Having played the mode extensively over the years, I’m picking these as the five best.
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Andrew
December 14, 2022
Features, NBA 2K, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the introduction of the All-Time Teams in NBA 2K.
In many respects, NBA 2K18 was a turning point for the series. MyCAREER added The Neighborhood, a concept that has since evolved into The City. While it wowed gamers when it was unveiled, it’s unfortunately taken the mode in a direction that has less and less relevance to basketball. It also introduced a new motion system that in the opinion of many NBA 2K gamers – and I’m among them – is inferior to games that came before it. Paying for haircuts, a MyPLAYER character who gave up basketball to be a DJ, B-Fresh…in short, NBA 2K18 isn’t one of the series’ strongest releases!
At the same time, it unveiled a welcome addition to the series’ complement of retro content: the All-Time Teams. It’s all too easy to dismiss the All-Time Teams as one of the weaker ideas for bonus squads in NBA 2K, merely combining already-licensed historical players with current stars. As a concept, it’s nothing we haven’t already done with roster mods, going right back to the early days of NBA Live on PC. However, All-Time Teams are an important expansion of the retro content in NBA 2K, even if they aren’t as exciting as specific classic teams. Let’s take a look back…way back…
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