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The Friday Five: 5 Annoying Stats Bugs in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five annoying stats bugs that have shown up in various basketball games over the years.

Stats in basketball video games are perhaps just as important as they are in the real NBA. Sure, we want to see life-like animations, realistic strategy, and play games that feel good on the sticks, but accurate scores and statistics are a major factor in having as much realism as possible in a sim-oriented title. Even if you’re a gamer who takes a more casual approach to the accuracy of simulated and user-generated stats, chances are you’re interested in the stat-tracking aspect of basketball games, especially if you enjoy putting up big numbers on the virtual hardwood.

Unfortunately for gamers who care about stats one way another – whether it’s posting huge numbers every game, or enjoying a realistic style of gameplay with more true-to-life performances – various games have featured annoying bugs related to the in-game statistics. From undesirable sim engine results to errors with stat tracking and displays, these glitches have adversely affected some aspect of the numbers that are accumulated on the virtual hardwood. Be it a lack of accuracy or just a feeling of accomplishment that you feel cheated out of, here are five of the most annoying stats bugs that have been encountered in basketball video games.

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The Friday Five: 5 Reasons We Still Need Offline Content

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five reasons why we still need to have robust offline content in basketball video games.

It’s no secret that basketball video games have been placing more and more focus on their online experiences. Whether it’s new content being pushed through for single and multiplayer challenges, head-to-head showdowns, or modes that allow you to team up with friends and take on other squads, online content has become a big part of basketball gaming. It’s an area where NBA Live and NBA 2K will continue to expand and innovate, and with the popularity of online multiplayer gaming, as well as a desire for dynamic experiences, it’s vital that both titles do just that.

Unfortunately, the focus on the online aspects of NBA Live and NBA 2K can leave the offline experience out in the cold. While some gamers may suggest that its time has past anyway, I don’t think that’s true. As much as NBA Live and NBA 2K need to follow the current trends and provide appealing online modes and content, the offline portion of the game should not be ignored. Offline single player modes and content still have their place in basketball video games, so it’s important that they aren’t ignored moving forward. If EA and 2K need to justify spending time on those areas, here are five reasons why we still need offline content.

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NLSC Podcast – Episode #241

NLSC Podcast Logo

Episode #241 of the NLSC Podcast is out now! Join Arcane and I as we talk about the perils of clickbait content with NBA Live 19 and NBA 2K19, recap another week of basketball gaming, and catch up on the latest NBA news, including Aussies who are having an impact.

On this week’s show…

  • It seems that the annual routine of clickbait content and fake trailers is already underway. We discuss the harm it does to the basketball gaming community, and how to be aware of deceptive content regarding NBA Live 19 and NBA 2K19.
  • Our Week in Basketball Gaming included a very memorable and satisfying game for NLSC GrindTime, further progress in The League, and failure to create an appealing signature shoe. We also discuss content for Ultimate Team, and how both games could be better at keeping things fresh several months into their release.
  • We wrap up Episode #241 of the NLSC Podcast with the return of some NBA discussion, including some noteworthy performances by Australian players, and the tight race in both Conferences as we approach the final weeks of the regular season.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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The Friday Five: My Top 5 Favourite NBA 2K Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a countdown of my personal Top 5 favourite games in the NBA 2K series.

In the five years that I’ve been writing The Friday Five, I’ve covered a lot of topics. I’m always thinking of what to write about next, and when some topics come to mind, it occurs to me how I should’ve discussed them a long time ago. Such is the case with today’s column, which is a countdown of my Top 5 favourite games in the NBA 2K series. I covered my Top 5 favourite games in the NBA Live series almost three years ago, so it’s about time I compiled a similar list for NBA 2K. I’ve admittedly changed my mind a little in regards to my top NBA 2K games, while my list for NBA Live does remain the same as of now.

As always, I have to stress that this countdown is a list of personal Top 5 favourites. It isn’t meant to be an unbiased, definitive list of the five best games in the series so far. These rankings are influenced by my own enjoyment and overall satisfaction with each release, not just an evaluation of their quality. It’s a list that’s intended to start the conversation, not end it. If you disagree, that’s fine; it’ll be interesting to compare notes in the comments section once I’ve finished having my say. Without any further ado, these are my Top 5 favourite games in the NBA 2K series, at least as of March 2018.

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Monday Tip-Off: Juggling Realism in MyCAREER

Press Conference in MyCAREER (NBA 2K18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how MyCAREER should handle the amount of realism in all of its facets.

Although a shift in gaming practices may sometimes suggest otherwise, it’s fair to say that we generally want basketball video games to be as realistic as possible. Even if we’re indulging in a fantasy by putting ourselves into the NBA and simulating the life of a professional basketball player, the general aim is to mix reality and fantasy. Sure, the tales that are now told through MyCAREER may be a bit far-fetched, our abilities are greatly enhanced, and we receive a lot of attention for a raw prospect, but apart from that, the gameplay and overall experience is intended to mimic real life.

This premise has made MyCAREER an extremely popular and successful mode. As I’ve said before, it’s made a fan out of me, despite traditionally preferring the franchise experience. However, as MyCAREER has expanded and introduced new concepts, from the connected online experiences to the hub world of The Neighborhood, there have been more and more inconsistencies with the way the mode has handled realism. Some of them are quite puzzling, and difficult to justify or reconcile with other design choices. Moving forward, the MyCAREER team will need to decide how to handle realism; specifically, when to be strict, and when to take liberties.

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The Friday Five: 5 Underrated Features in the NBA 2K Series

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of features in the NBA 2K series that are arguably underrated.

Following on from last week’s column, which looked at five features of the NBA Live series that could be considered underrated, I’m now taking a look at NBA 2K. Visual Concepts’ series of sim-oriented basketball video games has received a lot of praise over the past decade, and for good reason. The NBA 2K series has earned a lot of critical acclaim and sold millions of copies on the strength of its gameplay, deep game modes, and overall attention to detail. Even though we have our criticisms, NBA 2K has definitely had its strong points that are well-known and enthusiastically praised.

As I said last week, however, it’s often the little things that really make the basketball gaming experience special. The big features are important and they’re obviously what sell the games, but the smaller details often provide enhancements in many areas, be it greater accessibility or fun ways to play the game. At the same time, there are features that aren’t necessarily small, but still somewhat overlooked, or just not given their due for how enjoyable, helpful, or innovative they are. With that being said, here are five of the more underrated features in the NBA 2K series. Hopefully, the ones that are absent from recent releases can be implemented again at some point.

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Introducing March Modness, A Celebration of Modding!

Introducing a new event here at the NLSC: March Modness!

To celebrate our modding community, we’re running a competition throughout March. Modders who upload work to our Downloads database during the month will be entered in a contest to win a copy of either NBA Live 19 or NBA 2K19 later this year; their choice. The mods can be for any iteration of NBA Live or NBA 2K, as long as it’s a PC release. Please see below for the full terms and conditions of entry.

I’m also feeling inspired to get back into the hobby, and will be looking to release some new mods throughout March. The first one will be posted very soon, with more to follow as they’re finished. Please note that I’m not taking any requests, and larger projects will depend on my free time. Nevertheless, I am looking forward to releasing some new mods, particularly the ones I mentioned in this week’s Monday Tip-Off.

In between all that, you can look forward to the usual File Additions bulletins featuring the latest releases from the community. As always, thanks to everyone who continues to contribute to our Downloads database, and help out with tutorials!

Depending on how this event turns out, it may become an annual tradition here at the NLSC. Good luck to all modders looking to enter the contest, and I hope you enjoy the mods that I’ll be releasing over the next month!

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The Friday Five: 5 Retro Teams I’d Like To See in NBA 2K (Part 2)

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is another list of five retro teams that I’d like to see added to NBA 2K.

Since I talked about some of the worst classic teams to be included in NBA 2K in last week’s Friday Five, it only makes sense to switch focus to some of the retro teams that I’d like to see in future games. There are quite a number of old teams that would be fun to play with in NBA 2K, and indeed, I posted five I was hoping to see added way back in August 2016. As it happened, a couple of the teams I mentioned have since made their way into the game (along with one from around the same era), so it seems that we should never say “never”.

As such, this is part two of what will probably end up being a series of articles on the retro teams that I’d like to see added in future NBA 2K games. While some teams are sadly unlikely due to an inability to license specific players, I’m making my picks based on the assumption that Visual Concepts would be able to find a way to come to terms with them. After all, it’s a list of teams I’d like to see in the game, not strictly a list of teams I think we feasibly could see. With that out of the way, and considering that I’d still like to see my previous suggestions added, let’s take a look at five more retro teams that I’d like to see in NBA 2K’s roster.

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Monday Tip-Off: Has Traditional Basketball Gaming Come to an End?

Taking on Kyrie Irving in MyCAREER (NBA 2K18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the way basketball gaming has changed in recent years, and whether the traditional approach has become outmoded.

Basketball video games have obviously been around for a long time, bringing great enjoyment to people who love both the sport and gaming. Compared to other sports, basketball has proven to be a little harder to accurately represent in a video game, with so many variables affecting the level of realism. While arcade-oriented games often still hold up thanks to their casual approach, sim-oriented titles tend to show their age. Whether it’s the shot distribution, scores that are too high or too low, a lack of realistic strategy, or a shallow season mode experience, a lot of classic games do leave something to be desired, as much fun as we had with them when they were new.

Fortunately, basketball gaming has improved in leaps and bounds over the years. From deep and engaging modes to smarter AI and more realistic gameplay, we’ve been able to enjoy experiences on the virtual hardwood we could only dream of all those years ago. However, it feels as though basketball games have set a new course in recent years, shifting away from the experience that we’ve traditionally wanted. That’s not necessarily a bad thing, and it’s important that the games keep up with changing trends and demographics, but as we discussed in Episode #236 of the NLSC Podcast, it sometimes feels like traditional basketball gaming is coming to an end.

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The Friday Five: 5 Worst Classic Teams in NBA 2K

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of what I believe are the five worst classic teams in NBA 2K.

Since being added as part of the Jordan Challenge back in NBA 2K11, classic teams have become a staple of the NBA 2K series. Although they aren’t necessarily a focal point of the games, it’s gotten to the point where they aren’t thought of as being bonus content, but an essential feature. The selection of classic teams has grown from ten Chicago Bulls squads and their opponents to a variety of memorable teams from the 60s through to the modern era. Squads include champions, their Finals opponents, and an assortment of other teams of note. We now even have All-Time teams to play with.

However, some of the classic teams are puzzling inclusions. That’s not to say they’re bad teams – it’s not as though Visual Concepts have seen fit to include the 1973 76ers or 2012 Bobcats – but they lack the appeal of other retro squads. In the case of some classic teams, the specific season has been an odd choice, or the loss of likeness rights and subsequent removal of players has rendered them far less appealing. Whatever the case may be, these classic teams are prime candidates to be removed, or replaced with more interesting squads whose rosters may be more complete. Without any further ado, here are my picks for the five worst classic teams in NBA 2K.

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Monday Tip-Off: Advice for the Modding Community

Basketball in the Supreme Update Mod for NBA Live 07

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some advice for the modding community, in light of a few concerns that have been raised recently.

Whenever I discuss the modding community here at the NLSC, I always preface my remarks by acknowledging how talented it is, and how much great work it’s produced over the years. It’s something that I do believe, and I feel it’s important that we take time to acknowledge the effort that modders put into enhancing our basketball gaming experiences. Of course, it’s also a statement I feel I have to put out there as something of a disclaimer when I address problems in the modding community, to emphasise that it’s not meant as a slight. Unfortunately, I feel compelled to do that today, due to some excellent points that were raised in this topic.

I was originally going to reflect on my concerns in a lengthier piece, but the more I thought about it, the more that seemed like the wrong approach. I feel it would be more effective if I addressed the issues directly and succinctly, offering up my advice on how we can avoid these pitfalls as a community. By clearly identifying these issues and offering some solutions in point form, I hope that this article can be a straightforward guide to cultivating healthy attitudes and good habits in the modding community, as well as provide explanations as to why we’ve come to adopt certain customs, rules, and etiquette in regards to the hobby.

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The Friday Five: 5 Filmmakers Who Should Write MyCAREER Stories

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a just-for-fun list of five filmmakers whose styles could make for some rather unique MyCAREER stories.

Ah, MyCAREER stories. While I’ve gone on record several times saying that I’m not a big fan of the concept, I also believe there’s a way that they could be done better in future games. Basically, it comes down to having more story branching options, and perhaps even a couple of different starting points. A wider variety of dialogue options and meaningful choices would really enhance the role playing aspect of MyCAREER, as well as provide an opportunity for everyone to have a more unique experience. If there’s going to be a story, let the gameplay drive it, and simply use the cutscenes and other elements as added flavour.

The underlying narrative and its characters should also be solid. In that respect, NBA 2K18’s MyCAREER mode has been, to be blunt, a big disappointment. From the somewhat absurd background of DJ to the multitude of annoying and unlikeable characters (again, looking at you, B Fresh), this year’s story has been grating. It’s felt like a step backwards from NBA 2K17, which was written and directed by Creed‘s Aaron Covington. Bringing in a Hollywood screenwriter again might help in NBA 2K19 and beyond, but who should Visual Concepts work with? Just for fun, here are five filmmakers whose take on MyCAREER might be interesting to say the least.

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Monday Tip-Off: To Be, Or Not To Be, A Developer

NBA Elite 11: A tough game to be a developer on

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the appeal of being a developer working on basketball video games, and a story about an opportunity that I had some ten years ago.

For those of us who have grown up playing video games of any genre, the prospect of one day being able to work on them ourselves is very appealing. From what we’ve heard from people in the industry – including former community members who have been hired by EA Sports and Visual Concepts – it is indeed an amazing and exciting career, in many ways a dream job. It does come at a price, however: long hours, harsh deadlines, and intense scrutiny from a target audience that can often be extremely toxic. Much is demanded of a video game developer, and it’s clear that you need to be all in on the job, as well as willing and able to weather the tough aspects of the gig.

I don’t believe that I’ve ever told this story publicly, but around ten years ago, I had an opportunity to join the team at EA Canada as a developer on the NBA Live series. As my continued presence here and lack of in-game credits would indicate, I didn’t take the job. It was a difficult decision for reasons I’ll get into shortly, but beyond any personal issues or possible concerns about the direction of NBA Live, I had to ask myself one rather pertinent question: did I really want to do it? Would it truly be a dream job for me, one worth moving to the other wide of the world for? In short, and with apologies to William Shakespeare: to be, or not to be, a developer?

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The Friday Five: Top 5 Legends Needed in NBA 2K

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a countdown of the Top 5 Legends that need to be added in future NBA 2K games.

There’s no denying that the NBA 2K series has done some incredible things with its historical content over the past eight years. Beginning with the Jordan Challenge and NBA’s Greatest, and continuing with the addition of several more historical squads including the 1992 Dream Team, we’ve had the opportunity to indulge our nostalgia, as well as play out so many Past vs. Present scenarios on the virtual hardwood. The presence of so many Legends has also unquestionably benefitted MyTEAM, allowing us to put together some amazing fantasy squads that are a lot of fun to play with.

Of course, it’s difficult for Visual Concepts to achieve complete accuracy when it comes to the historical content in NBA 2K. Unlike current players, who are all covered by the licensing agreement with the NBA Players Association, Legends are not automatically licensed to be included in video games. Several Legends – or in the case of Legends who have passed away, their estate – have retained the rights to their likenesses, and for one reason or another, have declined to appear in the games. Obviously that’s a legal barrier that needs to be cleared, but assuming it’s possible, here are the Top 5 Legends that need to be added to NBA 2K’s historical teams.

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Monday Tip-Off: Basketball Gaming Questions for 2018

James Harden Drives in NBA Live 18

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some basketball gaming questions that are going to be answered over the course of 2018.

It’s the beginning of a new year, which means we’re heading towards the halfway point of the NBA season, and we’re also a few months into the lifecycle of the most recently released basketball games. By the end of 2018, we’ll have at least two new releases – NBA Live 19 and NBA 2K19 – but we’ve still got several months of basketball gaming before then. Needless to say, as we compile our Wishlists for the development teams at EA Sports and Visual Concepts, we’re naturally hoping to see our most desired improvements in the new games come September.

However, it’s also fair to wonder about the current basketball games, and hope that they’ll hold up until their successors are released. Personally, I do feel a sense of optimism about the future of basketball gaming, but at the same time, I also have a few concerns. I’m sure that I’m not alone in that regard, and with that in mind, it’s crucial that we speak up when we have the opportunity to provide constructive feedback. The questions I’m posing here, I feel, cover some of the most pressing issues regarding NBA Live, NBA 2K, and NBA Playgrounds. Whatever the future holds, we’re sure to get an answer to some of these questions by the end of 2018.

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