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NLSC Podcast #371: Hold The Guacamole

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Episode #371 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

We’ve both caught the modding bug, but one of us has been far more motivated and productive than the other. Of course, that doesn’t stop us from making lofty plans for roster projects! A recent Tweet by the EA Playtesting account offers a glimmer of hope for the future of NBA Live, though we’re wary about reading too much into it. Meanwhile, polls on Twitter and Reddit have made it clear how the community feels about the prospect of shot aiming in NBA 2K22…and invited toxic responses from the online elitists. In this week’s mailbag, we’re reminiscing about ESPN NBA 2K5 and NBA Live 2005, and discussing the idea of MyTEAM being released as a standalone game.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: Ready (To Not Be) Player One

Monday Tip-Off: Ready (To Not Be) Player One

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some more thoughts on the online scene in NBA 2K. Specifically, in order to improve the quality of play, gamers must be ready to not be Player One.

I’m fortunate in that I’m not completely reliant on the online scene to enjoy basketball video games. I grew up gaming in a time before online play was common – or for that matter, possible – on the virtual hardwood. Dynasty was my mode of choice in NBA Live, and I’ve also racked up many hours playing single player MyCAREER in NBA 2K. I’m therefore able to enjoy the offline experience, which is vital given that the online scene in NBA 2K has a myriad of problems, ranging from technical issues and design flaws to toxic attitudes and a sloppy style of play.

At the same time, while I find it easy to eschew the online scene, I would prefer it to be better than it is. Obviously I’d like to jump in on occasion, having developed an appreciation for it over the past generation. Even if I’m not partaking in it myself, I’d still like to see the scene thrive and be the best possible experience for those who are playing it; especially gamers who play exclusively online. I’ve previously discussed vital changes that the developers need to implement, such as proper matchmaking. Today however, I want to focus on the problem of how so many gamers aren’t ready to drop their Player One mentality online, and how that could possibly be remedied.

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NLSC Podcast #369: Do You Want To Make A Mod, Man?

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Episode #369 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

An annoying issue in MLB The Show 20 leads us to reflect on some of the flaws in our all-time favourite basketball games. We conclude that there isn’t a title that we wouldn’t change something in; content, a mechanic, or a noteworthy bug that needed fixing. Also, March Modness may be over, but we’ve still got modding on our minds. For anyone looking to get into the hobby, we offer up some advice, and discuss the various possibilities. In this week’s mailbag, we’re throwing it back to NBA Live 2001, and discussing the benefits of the User vs. User experience.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #368: You Say Ancient, We Say Classic

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Episode #368 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Picking up some extra copies of NBA 2K12 has revealed some interesting details, but we’re still searching for answers about a possible limited edition cover. Meanwhile, comments on a recent YouTube video underscore how NBA 2K21 Next Gen wasn’t the leap that many gamers were hoping for. Speaking of NBA 2K’s future, we discuss Visual Concepts’ recent acquisition of HookBang, and what it means for the series. We also have some thoughts on remarks from Sony’s Jim Ryan regarding backwards compatibility, and his dismissal of classic games as unplayable. In this week’s mailbag, we’re building our own arcade basketball game based on one of three classic titles, and recalling our experiences with Sony’s NBA series.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #367: Courting Controversy

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Episode #367 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

The surprising quality of Garfield Kart (of all things) leads us to consider how to make a good rip-off, and where so many NBA Jam clones have come up short. However, our main topic this week is controversial and unpopular basketball gaming opinions. We share a few of our own potentially divisive takes, and react to the fantastic responses we received on Twitter when we invited our followers to share theirs. As it turns out, some opinions may be more popular than some people think! Additionally, we touch on how people are discouraged from sharing unpopular opinions – or just opinions in general – particularly valid criticism. In this week’s mailbag, we return to the question of when releases should and likely will end for Current Gen.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: Are Short Quarters The Standard?

Monday Tip-Off: Are Short Quarters The Standard?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on games being designed around playing on short quarters rather than the regulation length of 12 minutes.

Playing on 12 minute quarters rather than shorter settings has been a point of pride for me over the years. Well, pride may be too strong of a word – it’s not really any kind of accomplishment, after all – but I always felt fulfilled when I could play through a full 82 game season with regulation quarter lengths. The downside is that even in my favourite franchise experiences, I usually didn’t play more than a couple of seasons unless I resorted to simulating. As I’ve grown older and gained new responsibilities, I’ve had to make peace with the idea of simming games.

It’s been harder to warm up to the idea of playing on short quarters, though. It just doesn’t feel right; it’s not “sim”. If nothing else, I don’t like that the minutes per game averages for my team don’t line up with the rest of the league. The addition of an accelerated clock in various NBA Live titles over the past generation, as well as the ability to normalise stats in NBA 2K’s franchise modes, has provided a solution here. Of course, in MyCAREER, longer quarters allow for more Badge progress in short order, and there’s no normalisation option for stats. Caring too much about that does seem like folly however, as it feels like games are designed for short quarters.

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NLSC Podcast #365: Time To Get Creative

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Episode #365 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Deep Create-a-Player features are a must, and it’s tough not to get wistful when we see them in other sports titles. Some of the features in MLB The Show give us ideas for what we’d like to see in NBA Live and NBA 2K’s creation tools. The pain of losing functionality when servers are shut down leads us to discuss the possibility of a subscription model for basketball games. In the news this week, Ultimate Rivals: The Court has been announced. We’re intrigued, and looking forward to an NBA Jam-like game with Tim Kitzrow on the call. Time with The W also has us nostalgic for an era when microtransactions weren’t everything. In the mailbag this week, we answer a question about the necessary focus in order for NBA Live to make a triumphant return, and Frankenstein our ideal game, picking and choosing elements from a number of existing basketball titles.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Fourth Annual March Modness Tips Off Today

NLSC March Modness

It’s March 1st, so that means we’re tipping off the fourth annual March Modness here at the NLSC! For those who are unaware, the event is intended to be a celebration of modding. We of course welcome mod releases all year round, but we invite modders to get extra creative and productive during this month!

In addition to our usual File Additions bulletins and spotlighting other big releases, we’ll be holding the usual giveaway. As a thank you to our talented modding community, anyone who releases work and adds it to our Downloads section will go in the draw to win a copy of the Standard Edition of NBA 2K22 PC. Congratulations once again to DaCrispy, who won the giveaway last year.

To enter the giveaway, all you need to do is release a mod and upload it to our Downloads section during the month of March 2021, with “March Modness” in the description. The mod may be for any PC version of NBA Live or NBA 2K, but it must be your own work and remain hosted in our Downloads section. Please see below for the full terms and conditions of entry, and good luck!

Once again, I’ll be looking to get into the spirit of the event myself with at least a few releases, hopefully including my long overdue rosters for NBA 2K11. As usual, I also have a few other ideas I’d like to explore, time permitting. Stay tuned for that, and the many fantastic releases I’m sure that we’ll see throughout our fourth annual March Modness!

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Wayback Wednesday: NBA Returns Over Before They Began

Wayback Wednesday: NBA Returns Over Before They Began

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA returns that were over before they began, with a representation of how they’d look in games.

Although our content is obviously focused on the virtual hardwood, I like to mix in topics related to the real NBA as well. After all, it directly influences our experiences in video games, and the games in turn capture a snapshot of what the league was like when they were released. To that end, I’ve enjoyed branching out with topics like Familiar Faces in Strange Places, and its counterpart Familiar Faces Back in Familiar Places, in previous Wayback Wednesday features. It’s easy to bring it all back to video games, because of the way they act as interactive almanacs.

This is a spinoff of those two series that came to mind as I was researching them. I recalled players that were reacquired by their former teams, but didn’t end up playing for them again. As I noted in my Familiar Places articles, there’s something fun about seeing players rejoin their old teams; especially when they end up wearing an updated uniform we never thought we’d see them don. Likewise, there are some interesting “What If” scenarios involving NBA returns that were over before they even had a chance to begin, or otherwise didn’t result in an official appearance. We can see and make NBA returns happen in games however, so let’s take a look back…way back…

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Monday Tip-Off: In The Shadow Of Their Predecessors

Monday Tip-Off: In The Shadow Of Their Predecessors

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the way that every new NBA 2K game finds itself in the shadow of its predecessors, and the cyclical nature of critique.

Not everyone has been entirely happy with NBA 2K21, but what else is new? While the NBA 2K series continues to be very successful, opinions of recent releases have been much less favourable than their predecessors. Legacy issues, practices that are lacking in goodwill, and product fatigue, have all led to an increasingly dissatisfied userbase. In turn, this dissatisfaction has inspired gamers to reminisce about titles from just a few years ago. To that end, the last few games have been unfavourably compared to the likes of NBA 2K15, NBA 2K16, and NBA 2K17.

A recent Twitter thread criticising NBA 2K21 drew an interesting reply about these comparisons. In response to the assertion that NBA 2K21 is the worst game in the series, the Tweet pointed out that it’s a title bestowed on just about every NBA 2K game when it’s new. It specifically noted similar remarks about NBA 2K17, a game that’s now being held up as a benchmark that newer games have failed to reach. While it’s a generalisation that deflects some valid criticism of NBA 2K21 and its immediate predecessors, it also raises a pertinent question: do we forget our own criticism, with revisionist history and nostalgia unfairly casting a shadow over every new game?

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NLSC Podcast #363: Worth A Second Look

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Episode #363 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

After dusting off the Xbox 360 version of NBA Live 06 prompted a surprising change of heart for one of us, this week’s episode discusses revisiting old games and seeing them in a new light. We consider the factors that influence changes in our opinions of previous games, and offer up some personal examples of games that we now view differently. We also tackle the phenomenon of games that were once heavily criticised subsequently being held up as benchmarks. In the mailbag this week, we react to a suggestion that would result in more goodwill for NBA 2K’s recurrent revenue mechanics.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #362: Putting the Ball in the Basket

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Episode #362 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

A bevy of retro season roster mods are being produced at the moment, which we’re excited to see. The fact that there are a couple of 2005 season mods out or in the works reminds us that time is marching on, and our nostalgia is getting old! We also have some advice for getting big projects done and released. Meanwhile, NBA 2K21 Current Gen and Next Gen have both received new patches, so we briefly discuss some of the changes. This week’s main discussion is a deep dive into shooting mechanics: the history and evolution, the best and worst concepts, and everything in between. In the latest mailbag, we discuss the forthcoming Space Jam sequel, and consider another What If scenario.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #361: Taking Them To School

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Episode #361 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Recent experiences in MyLEAGUE lead us to reflect on the meaning of “sim” and how it can be fun to bend reality, especially in fantasy scenarios. Some new additions have also been made to the collection. However, the big news this week is the return of EA Sports’ college football series, and what that might mean for both NBA Live and the March Madness/NCAA Basketball series. We discuss our history with college basketball titles and interest in future releases, as well as the pushback on interest in (and the need for) NBA Live’s return. In this week’s mailbag, we talk about the possibility of a standalone G League mode, and what it would take to instigate real change with NBA 2K.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: 5 Side Characters That Should’ve Been MyPLAYERs

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five suggests five side characters in MyCAREER stories that arguably should’ve been the player character instead.

So, I’ve looked at the best antagonists and protagonists in MyCAREER stories, but those tales have also featured a number of interesting side characters (and B-Fresh). It may be an overused idea at times, but whenever you have a cast of good supporting characters that have interesting stories of their own, you can’t help but wonder about spinoff ideas. Alternatively, you may feel that they should’ve been the main character all along. There are certainly some examples in the various MyCAREER stories, and so I’ll be exploring those possibilities today.

Of course, it should be noted that oftentimes side characters are in those roles for a reason, and promoting them to the lead or one of the main characters exposes why they weren’t in the spotlight in the first place. The same traits that made them such enjoyable side characters can make them unsuitable protagonists. It may be that they work better in small doses, or aspects that made them funny as a side character are grating when they’re the lead. Conversely, a lack of flaws may make them too boring in the role of protagonist. With that being said, I do believe there’s merit in these side characters being cast in the role of MyPLAYER avatar, albeit with a few changes.

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Monday Tip-Off: “It’s Business” Is Not An Excuse

Monday Tip-Off: "It's Business" Is Not An Excuse

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a rebuttal to the idea that the fact developing video games is a business is somehow an excuse for lousy practices.

Video game development is a business. There is a business side to the creation of video games that, to the companies developing and publishing them, is just as crucial as the artistic side. There, I admitted it. In fact, I never denied it. If a business doesn’t turn a profit, it doesn’t keep operating for very long. If a product isn’t profitable, it’s going to have a very short shelf life. This is basic economics, so even when we’re grumbling about questionable practices regarding design and recurrent revenue mechanics, we understand that video game developers need to make money. But

But, there are good ways and bad ways to do business, even when it comes to the often downright predatory and exploitative practice of microtransactions. The goal of turning a profit does not excuse issues with the product itself. There is nothing wrong with expecting value for money and satisfaction with your purchase, and speaking out when you feel that a product has failed to deliver in that regard. When the pursuit of profits – especially through recurrent revenue mechanics – actively interferes with the quality of a product, it’s fair to criticise developers for compromising the experience. Saying “it’s business” is no excuse for design choices that are anti-consumer.

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