
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Signature Skills in NBA 2K.
A key improvement as basketball video games have evolved is the way in which different player abilities are represented. Indeed, the difference between an old basketball video game that shows its age and a title that holds up extremely well is that in the former, every player tends to play the same. Whether it’s their speed, shooting ability, or another part of their game, they might as well be generic. Of course, in games like Double Dribble, they were! It worked there, but NBA games that utilised real players needed to accurately represent their skills and athleticism.
This led to the implementation of player ratings, many of which became standard across basketball video games. As games became more sophisticated, ratings alone weren’t enough. Player-specific moves and animations, as well as tendencies, helped games take the next step. There needed to be a mechanic that went beyond ratings, though; something that represented an uncanny knack or specialised skill. These days, NBA 2K achieves this through the use of Badges. Before Badges however, we had Signature Skills. In some ways, they were better than their successors. If nothing else, they paved the way for them. Let’s take a look back…way back…