
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on some retro modding, namely tinkering with rosters in the Xbox 360 version of NBA 2K6.
When I get hooked on a game – really hooked – it takes a while to get it out of my system. In fact, even then there’s a good chance that it’ll hang around in my rotation, if nothing else becoming a fallback option when I’m not sure what to play. If there’s any way that I can spice up those sessions with some modding – particularly minimalist modding – then that becomes part of my fascination with a game. Whether it’s putting together makeshift retro squads in NBA Live 10’s Fantasy Teams mode, or creating something more substantial, it prolongs my interest in a classic title.
That brings us to the Xbox 360 version of NBA 2K6. It’s a game that I’ve come to love long after it was released, as I noted when I covered it for Wayback Wednesday with a comprehensive retrospective. It’s been in and out of my rotation over the last couple of years, which eventually led me to tinker with its rosters. At first, it was just a way of getting more out of the game by setting up some fun scenarios, but I soon found myself dabbling with projects that I wanted to release publicly. It’s been a fun exercise so far, so let’s see how I’ve been going back…way back…to mod!
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