Welcome to Wayback Wednesday, your midweek blast from the past! This is a feature where we dig into the archives, look back at the history of basketball gaming, and indulge in nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.
For as long as the NLSC has been around, so has the NBA Live patching community. In 2008, patching – or modding, as it’s more frequently called these days – finally came to NBA 2K, when NBA 2K9 became the first game in the series to be released on PC. As a community, we’ve been able to do some amazing things for both NBA Live and NBA 2K: comprehensive multi-season roster mods, enhanced textures for team and player art, and even changes to the animation files, to name but a few. We’ve hit some roadblocks along the way – as NBA 2K15 and NBA 2K16 modders can attest – but it was pretty difficult back in the days of NBA Live 95, too.
Thanks to the efforts of our founders, Tim, Lutz, and Brien, it was possible to create custom rosters for NBA Live 95, and eventually, custom art files as well. Compared to what they were able to achieve with the editing tools for NBA Live 96 onwards, creating rosters for NBA Live 95 was much trickier, and a lot more finicky. Through going back and creating the Definitive roster patch for NBA Live 95 as part of our 20th Anniversary of NBA Live content, as well as putting Stephen Curry into the game for last week’s feature, I was reminded of both the fun and the frustration of patching NBA Live 95.
With patching/modding being such a big part of what we do here at the NLSC, I thought it’d be interesting to look back at what the community had to work with in the early days. So let’s indeed take a look back…way back…