Since the heyday of NBA Live modding, our community has made use of the original portraits from the PC versions of NBA Live 95 and NBA Live 96. Some have been useful for cyberface creation, and they’ve often been put to use as era-appropriate portraits in various retro rosters.
However, while those assets have been extracted and shared many times over the years, it’s been a while since there’s been a readily-available pack. At the prompting of one of our community members after posting some screenshots of NBA Live 95 and NBA Live 96 PC on our socials, I’ve gone ahead and extracted all of those portraits as bitmap files. You can download them as a pack here.
Although a majority of the returning players in NBA Live 96 use the same portraits as in NBA Live 95, I did extract those textures from both games, so there are doubles between both folders. Please note that I’m presenting these files as-is for any modding projects for NBA Live and NBA 2K alike. For more information on creating custom portraits and cyberfaces, please consult an appropriate tutorial. Unfortunately, for the most part I can’t help you out there (especially when it comes to faces).
Hopefully, this pack will be useful for retro roster modders. We remain committed to supporting the modding community in any way we can, from our upload facilities to guides and resources. If you have any suggestions or would like to lend a hand in that regard, please let us know!
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m going back to NBA Live 95 to trade players and create jersey swaps that represent their past stints.
Since another trade deadline is upon us, I feel like putting some players in different jerseys! Last month, I fired up NBA Live 95 for Super Nintendo to create some jersey swaps that represented future stints for a bunch of players. As I said in that article, I really enjoy the combination of video game nostalgia, NBA history, and a challenging exercise. Furthermore, I’ve always found the jersey swaps for traded players in NBA Live 95 for SNES to be a cool feature, one that I’ve come to appreciate even more on a technical level as a solution to the limited storage space on cartridges.
So, let’s talk about past stints for players that we can trade in NBA Live 95 SNES. As someone who really got into basketball in the mid 90s, I tend to associate the players from that era with the teams they were playing for when I first started watching the NBA and playing basketball video games. Of course, I soon found out that a number of players had begun their career elsewhere. It was sometimes difficult to imagine; a retroactive familiar faces in strange places situation! We can depict some of those past stints in NBA Live 95 using jersey swaps, so let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m going back to NBA Live 95 to trade players and create jersey swaps that represent future stints.
If you played either of the 16-bit versions of NBA Live 95 back in the day, you’ll know that roster customisation is extremely limited. We can only trade players in Season mode, and even then, only the five starters for each team are available to swap. This is because the game only includes portraits for the starters, so any trade that placed a bench player in the starting lineup would result in an inconsistency in the presentation. For the same reason, we can’t change our starters prior to the pre-game introductions, though we can actually pause and substitute them just before tip-off.
On the bright side, whenever we make trades involving the starters, their jerseys will be changed to reflect their new team. Whereas the PC version used (for the time) high resolution Media Day headshots and thus had static portraits, the 16-bit versions of NBA Live 95 placed player heads on an assortment of matching shoulders. Not only did this save space on the cartridge, but it facilitates jersey swaps whenever a trade is made. To that point, I’ve made jersey swaps in NBA Live 95 for the Super Nintendo to represent several notable future stints. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m once again revisiting NBA Live 95 for the Super Nintendo, in order to demonstrate how Dominique Wilkins can break the game.
There are several reasons why I enjoy revisiting classic basketball video games. So many titles remain a blast to this day, so I love hitting the virtual hardwood in them. Also, there’s always the possibility of discovering something new, whether it’s a cool feature or mechanic that I overlooked, an explanation for a design choice or technical issue, or a fun bit of roster trivia. And of course, if you mess around with a game, you might stumble across something truly weird! That’s what happened when I reversed the Dominique Wilkins for Danny Manning trade in the Super Nintendo version of NBA Live 95. Here’s a video breaking down a rather unexpected sim engine outcome!
I hope you enjoyed this exploration of a weird phenomenon that we can create in NBA Live 95’s Season mode! I’ll have to mess around a little more and see if I can find any other players that are capable of having the same impact as Dominique Wilkins when traded. In the meantime, let me know if you’ve encountered any sim engine oddities like this one, and also be sure to subscribe to the NLSC’s YouTube channel! In addition to in-depth game retrospectives, essays, and features like this, you’ll also find plenty of gameplay highlight reels, the weekly NLSC Top 10 Plays curated by Dee, episodes of the NLSC Podcast, and more basketball gaming videos.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the iconic point after a dunk in NBA Live 95.
The National Basketball Association is extremely image-conscious to say the least! Throughout the years, they’ve tried to curb behaviour by players and coaches that may harm their reputation, including taking a zero-tolerance approach to complaints to the referees after a whistle. Of course, in practice, this has usually just meant that their favoured stars still get to have their say, while role players are assessed a technical foul for rolling their eyes! The NBA has also discouraged taunting, which is why the late Dikembe Mutombo had to make a point of wagging his finger towards the crowd.
Unsurprisingly – and honestly, quite fairly – the NBA retains control over how it is portrayed in licensed products, including video games. This means that we won’t see unsportsmanlike technical fouls, brawls, or anything else the league doesn’t want to spotlight, represented on the virtual hardwood. Therefore, it’s funny to think that a blatant display of taunting was once prominently featured in an NBA video game! That is of course the point after throwing down a dunk in NBA Live 95, something that long-time hoops gamers nostalgically recall. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m sharing 30 fun facts about NBA Live 95, in honour of the PC version’s 30th Anniversary.
Can you believe that it’s been some 30 years since NBA Live 95 came to PC? The calendar says so and the maths checks out, but it’s still tough to get my head around! In any case, three decades have passed since EA Sports’ basketball games made a triumphant return to PC, and in doing so, ultimately inspired the creation of the NLSC and our modding community. With that in mind – and since we didn’t end up running any “official” 30th Anniversary of NBA Live content last year – it’s only appropriate that we mark the milestone with another look back at this iconic game.
Obviously, between Wayback Wednesday, our previous anniversary content, and other features, I’ve covered NBA Live 95 rather extensively at this point. A game of its quality and importance deserves its due though, especially on an anniversary. And so, I’ve decided to compile 30 fun facts about NBA Live 95 to celebrate the occasion. As you can imagine, it’s difficult to find 30 things about the game that haven’t been said before, but there are a few points of interest that aren’t talked about all that often. Hopefully, some will be news to you! Let’s take a look back…way back…
From courtside of the virtual hardwood, it’s Episode #561 of the NLSC Podcast!
With the 2024 holiday season drawing to a close and a new year almost upon us, this week we’re joining the community in sharing the basketball and basketball gaming gifts that we gave and received for Christmas, as well as listing some of our resolutions for both real hoops and the virtual hardwood in 2025. We also recap a couple of co-op games with the PC versions of two titles released some twenty years apart: NBA Live 95 and NBA 2K15. In addition to reflecting on two very different but nevertheless enjoyable sessions, we discuss how great of a sim game NBA Live 95 was for its time, and the ruthless AI that makes NBA 2K15 suitably challenging.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 55:24 — 38.4MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five players that we’d generally overwrite when making rosters for NBA Live 95 PC.
When I chanced upon a copy of NBA Live 95 PC being sold at a local news agency of all places, I eagerly bought it. Our founders had already introduced me to modding NBA Live 96, so I was keen to tinker with NBA Live 95 as well. I’d soon find out that it wasn’t nearly as easy! Without an in-game create-a-player function, all new players had to overwrite original ones. This meant carefully choosing the right players and text strings to replace. If you were fixing up the rosters for 1995 – as was the natural inclination – there were five players in particular that you were likely to overwrite.
Now, just to be clear, not every single roster for NBA Live 95 PC overwrote these five players with the replacements I’m specifying. Depending on the season the roster was for and the personal choice of the modder making it, sometimes a different player would be used instead. However, when it came to 1995 season updates for NBA Live 95 PC, these are the players that were overwritten most frequently, as they tended to be the ideal candidates to become the missing players we wanted to add. Indeed, when it comes to the first two players, I tend to think of them more for their usefulness to modding than their real life careers! Without any further ado, let’s tip things off with…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at why there was no steal button in the early NBA Live games on PC.
As a young basketball gamer back in the 90s, I grew up with some true classics. They weren’t perfect of course, and there were aspects of those games that confused and annoyed me. Over the years, as I’ve come to learn more about video game design and the hardware that allows us to play games, certain choices and limitations have made a lot more sense. That includes why the early NBA Live games on PC didn’t have a steal button, unlike their Super Nintendo, Sega Genesis, and PlayStation counterparts. I touched upon the reason when I discussed the history of keyboard controls, but the matter deserves a deeper dive via a video essay. Let’s take a look back…way back…
For anyone who has always wondered about the lack of a steal button in those early NBA Live games on PC, I hope that was illuminating! For those of you who started playing PC basketball games with a later title, I’m sure you’re glad that you didn’t have to deal with that limitation! As for me, it was satisfying to go back and get some answers that I could share with the community all these years later. Thanks as always to my fellow retro gamers for your support of Wayback Wednesday, and be sure to subscribe to the NLSC YouTube channel for more basketball gaming content, from video essays and retrospectives to highlight reels and Dee’s weekly Top 10 Plays.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m comparing the SNES and Genesis versions of NBA Live 95.
Part of me – specifically, my most nostalgic inner child – desperately wants to pretend that the console war between Nintendo and Sega in the 90s wasn’t as petty as the dust-ups over PlayStation and Xbox over the past two decades. I’d like to say that platform warfare in the 90s was all in good fun whereas all the bickering over the 21st century consoles is Serious Business, but that’d be a lie. Sega’s marketing infamously boasted that “Genesis does what Nintendon’t“, while Nintendo hyped up “playing with power” and even welcomed fan art of Mario humiliating Sonic in its official magazines!
Putting aside my own inherent bias as a Nintendo kid and accepting that it may sound wishy-washy, from the perspective of gamers, I think we all benefitted and had a great time regardless of which big corporation we flew the flag for. Both the Genesis and Super Nintendo have classics in their libraries that are still fun to play to this day. It’s also interesting to compare and contrast the different versions of games that appeared on both consoles (and sometimes, they were completely different games!). The SNES and Genesis version of NBA Live 95 are largely the same, but there are some key differences between these 16-bit releases. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reminiscing about re-playing the 1995 season in NBA Live 95 PC, a few years after it had concluded.
As I’ve said, I was born to be a retro gamer. My introduction to gaming was through a console that was already outdated, and even in the late 90s I was sticking with and going back to old favourites. The family’s aging 486 PC and the Nintendo 64 being the console I owned were also factors, especially when it came to basketball gaming. I didn’t have much choice without the hardware to play the newest NBA Live, nor could I convince my folks that I needed yet another basketball video game (“you’ve already got plenty!”). Nevertheless, my collection began when I was a teenager.
One of the most exciting pickups was NBA Live 95 PC. The Super Nintendo version of NBA Live 95 had been my introduction to 5v5 sim basketball games, but it was a frequent video store rental. NBA Live 96 was the first game I owned on PC, and also one of the first basketball video games that I actually owned, period. It was by chance that I happened across a copy of NBA Live 95 PC one school holidays, and as soon as I had it, it entered the rotation of games that my cousin Clinton and I played as often as we could. We eventually decided to re-play the 1995 season, and it became one of my all-time favourite hoops gaming experiences. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m attempting to roll back the rosters in the SNES version of NBA Live 95 so that they’re accurate as of Opening Night 1993.
Last year, I tried my hand at updating the rosters in the Super Nintendo version of NBA Live 95 so that they were accurate as of the 1995 season. As you may be aware, the console versions of NBA Live 95 featured final 1994 season rosters, whereas the PC version was updated for the current year. Updating the rosters in NBA Live 95 for SNES is a cumbersome task. There are no external ROM hacking tools, rosters can only be customised in Season mode, and only starters can be traded. Ultimately, I was able to update 17 of the 27 teams with a 1995 season starting lineup.
Honestly, that was more success than I was expecting! Mind you, there were plenty of inaccuracies on the bench, with players that I was unable to trade. Reflecting on that experiment, I wondered how much accuracy I could achieve in the rosters – both the starting lineups and the benches – if I went the other way, rolling back the lineups in NBA Live 95 SNES to the beginning of the 1994 season. I don’t need much of an excuse to revisit any version of NBA Live 95, so let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Silly Rosters that Lutz made for NBA Live 95.
From the moment I discovered the NLSC – then the NBA Live Series Center – way back in August 1997, I was enthralled with the work that our founders were doing. As is the case with basically everyone who’s joined our community over the years, I was utterly amazed at what was possible with modding; even in those early games. After trying to update NBA Live 96’s rosters with only the in-game functions for a year or so before that, the possibilities now seemed endless. You’re telling me that my created Michael Jordan can have full bio data, and that I can overwrite players? Incredible!
The work that Lutz and Tim were doing with those original NLSC updates inspired me to try my hand at the hobby, which led to me creating my own site, and ultimately still being a part of the community over twenty years later. Those roster packs were more than just current season updates, and when I picked up NBA Live 95 PC a year or so later, I was finally able to mess around with Lutz’s rosters on top of dabbling with some work of my own. A project from that pack that I’ve mentioned a few times before but haven’t covered yet is the Silly Rosters. It’s a product of its era, and the early days of our modding community. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the player portraits in NBA Live 95 and NBA Live 96 PC.
Although our fondest basketball gaming memories come from what we accomplished on the virtual hardwood, our nostalgia encompasses everything about a title: graphics, sound effects, music, and the overall style. We fondly recall the smallest details, from the authenticity of Steve Nash lying on the floor in NBA Live 10 to Terry Mills and Oliver Miller having the same ratings in the PC version of NBA Jam Tournament Edition. When you’ve spent enough time with an old favourite to know it back to front, the most obscure details and trivia are embedded in your memories.
I’m not just trying to wax poetic with navel-gazing fluff here. I do honestly believe that, and it’s why I not only revisit games to produce Wayback Wednesday content, but also for my own enjoyment. It’s also why I don’t just do retrospective reviews, but also cover specific features and concepts in-depth. However, I’ll admit that it might seem like a flimsy justification to talk about – of all things – the portraits in NBA Live 95 and 96 PC! They are indeed an aesthetic element that are part and parcel of my nostalgia for those titles though, so let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the rosters in both versions of NBA Live 95.
The interactive almanac aspect of basketball video games doesn’t begin years later when we start going wayback. Sure, that’s when we’re reminded of strange stints, forgotten returns, and other roster trivia. However, from the moment a basketball game becomes one of our favourites and we spend countless hours with it, its rosters are intertwined with our fond memories on the virtual hardwood. We remember the players on the team that we played with most often, as well as the players on the opposing squads that we faced in our most memorable, challenging, and epic games.
Those memories come flooding back when we revisit a title. However, depending on whether you spent time with the PC or console version of NBA Live 95 – or indeed, if you played both – you’ll recall two very different rosters. While the console version of NBA Live 95 featured final 1993-1994 season rosters, the PC release was updated to include the Class of 1994 rookies, as well as player movement accurate as of February 1995. As such, each captures its own snapshot of a memorable era in NBA history. Let’s take a look back…way back…