From courtside of the virtual hardwood, it’s Episode #627 of the NLSC Podcast!
We’re back on the air after an unfortunate technical mishap last week, and we’re ready and eager to take a deep dive into the somewhat overlooked PlayStation version of NBA Live 96! After recapping a couple of our sessions with the game and reflecting on the nostalgic 1996 lineups for the four featured teams, we take an in-depth look at the features and on-court experience, break down the detailed results of a simulated season, and draw comparisons to the 16-bit and PC versions along the way. We also join the community in discussing which version (or versions) of NBA Live 96 we owned and played the most back in the day, and nominate which one we’d currently say is our favourite.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 57:04 — 39.6MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Since the heyday of NBA Live modding, our community has made use of the original portraits from the PC versions of NBA Live 95 and NBA Live 96. Some have been useful for cyberface creation, and they’ve often been put to use as era-appropriate portraits in various retro rosters.
However, while those assets have been extracted and shared many times over the years, it’s been a while since there’s been a readily-available pack. At the prompting of one of our community members after posting some screenshots of NBA Live 95 and NBA Live 96 PC on our socials, I’ve gone ahead and extracted all of those portraits as bitmap files. You can download them as a pack here.
Although a majority of the returning players in NBA Live 96 use the same portraits as in NBA Live 95, I did extract those textures from both games, so there are doubles between both folders. Please note that I’m presenting these files as-is for any modding projects for NBA Live and NBA 2K alike. For more information on creating custom portraits and cyberfaces, please consult an appropriate tutorial. Unfortunately, for the most part I can’t help you out there (especially when it comes to faces).
Hopefully, this pack will be useful for retro roster modders. We remain committed to supporting the modding community in any way we can, from our upload facilities to guides and resources. If you have any suggestions or would like to lend a hand in that regard, please let us know!
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting the 16-bit version of NBA Live 96 – with a focus on the SNES release – and seeing if it can be updated for 1996.
Thirty years ago, the 1995-96 NBA season was in its early stages. It turned out to be one of the most iconic campaigns in league history, with the Chicago Bulls becoming the first team to win 70 games on route to their fourth championship of the decade. However, months earlier the season had been in jeopardy, owing to the lockout of 1995. That lockout is often overlooked as a new collective bargaining agreement was ultimately reached well in time to avoid losing any games. However, it led to various 1996 season video games launching with outdated rosters.
This includes the Super Nintendo and Sega Genesis/Mega Drive versions of NBA Live 96. While the PC and PlayStation versions were released later and thus weren’t affected by the lockout, the 16-bit versions had to ship with 1995 season rosters. This also led to that version including the Expansion Draft for the Vancouver Grizzlies and Toronto Raptors, as well as a bevy of unlockable players. With these features, as well as the addition of roster customisation outside Season mode, is it possible to properly update 16-bit NBA Live 96 for the 1996 season? Let’s take a look back…way back…
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five mods that I’ve wanted to make for NBA Live 96 PC over the years.
As I’ve said before, NBA Live 96 PC is one of my all-time favourite basketball video games. Indeed, it’s one of the very first basketball video games that I owned, and the title that led me to discover the NLSC and modding way back in 1997. As such, even though other titles have surpassed NBA Live 96 in my personal rankings, I have great affection and nostalgia for it. Those fond memories come rushing back whenever I fire it up for a retro gaming session, or pick up the tools to tinker with it once again. In short, it’s brought me a great deal of joy over the years, and continues to do so.
Of course, when it comes to making NBA Live 96 mods, I do have a few regrets. That includes criticism of my efforts to update the game for the 1998 season all those years ago, but some of my biggest regrets with NBA Live 96 are the mods that I didn’t get to make. In some cases I made some preliminary preparations for a project, or even managed some early progress on a mod, only for it to fall through. Obviously, I could still probably attempt some of these projects as I’m all for creating fun mods for my own sessions with NBA Live 96, but it’s hard to justify that much work for such an old game. Nevertheless, here are five NBA Live 96 mods I’ve always wanted to make.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reminiscing about the time that I took an NBA Live 96 PC season on the road.
I don’t need many excuses to nostalgically reminisce about 1998! As tumultuous as our teenage years can be, it was an exciting time for my younger self. In the NBA, there was The Last Dance for the Chicago Bulls. It’s the year that I became a fan of professional wrestling, with the Attitude Era and Monday Night Wars in full swing. The Simpsons was still in its golden age. I also made new friends that would end up impacting my life more than I could’ve ever expected. Oh, and I also became an uncle at 13 when my nephew was born in January (my brother is 16 years older than me).
Indeed, it’s my nephew that inspired this walk down memory lane. More specifically, he got married earlier this month, and he and his wife are expecting a daughter, so I’ll soon be a great uncle. On top of being proud of and happy for him, it’s also a reminder of how time flies, as it seems like only yesterday that we were waiting to meet him! Thinking about how those 27 years sometimes seem like they went by in a blink, I’ve recalled how a trip to attend his christening produced a basketball gaming memory: playing NBA Live 96 PC on the road. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m going back to tinker with an old roster for NBA Live 96 PC to place MJ on the Wizards.
Although I’ve gone on to create a “Definitive” roster for NBA Live 96 PC that adds proper 1996 season rosters, the last current roster I made for the game was for the 2001 campaign. I dubbed that project a “Complete Update“, which was overselling it a little, but it did include portrait and logo updates; a rarity for NBA Live 96 rosters. Thanks to the contributions of Bobby H, it even included an updated gold Wizards wordmark for the team’s roster screen! I intended it to be my farewell to modding NBA Live 96 PC, and indeed I moved on to NBA Live 99 shortly afterwards.
While I’ve created a couple of other NBA Live 96 mods and even polished up the Complete Update, I never went back to make a 2002 season roster. As such, I’ve never created an NBA Live 96 roster featuring Michael Jordan on the Wizards! In fact, to my recollection, I’ve never done that as a quick modification for NBA Live 96; not even just to get a screenshot. With that in mind, it sounds like a fun retro gaming and modding exercise, perfect for Wayback Wednesday! I obviously have some assets to work with here, so let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reminiscing about my experiences updating NBA Live 96 PC before discovering the NLSC, and subsequent entry into modding.
There are a few reasons why NBA Live 96 PC remains one of my all-time favourite basketball video games after almost three decades. It was the newest NBA Live as I was really getting into basketball, set in the memorable 1996 season. Along with the PC version of NBA Jam Tournament Edition, it’s one of the very first basketball video games that I owned; indeed, I still have my original copies of both titles! It was also the game that ultimately led me to discover the NLSC when I finally had access to the internet, and thus was my introduction to modding, then called patching.
Of course, even before I learned about the modding/patching scene, I’d developed an interest in updating NBA Live 96 PC. I’d suggest that whenever a basketball game has roster editing functionality, at some point most of us get the idea to update it. Whether it’s making moves from the current year, or updating it for a new season, there’s an interest in playing a game we like with the latest rosters. There was only so much that we could change in NBA Live 96 PC’s rosters within the game itself though, which is what made modding such an exciting discovery! Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the rosters in the 16-bit version of NBA Live 96, which were affected by the 1995 lockout.
There have been four lockouts in the history of the NBA. We all remember the two big ones that happened in 1998 through early 1999 and in 2011, because they actually resulted in games being cancelled. Conversely, I’d suggest that fewer fans recall the lockouts of 1995 and 1996, as the former was resolved in time for the season to begin on schedule, while the latter lasted all of two hours before the league and the Players Association came to an agreement. As such, those stoppages ultimately weren’t as impactful or controversial.
Basketball gamers are well aware of the effects that lockouts had on the 1999 and 2012 season titles. However, the 1995 lockout impacted a few video games as well, including Konami’s NBA in the Zone, and NBA Live 96. The PC and PlayStation versions of NBA Live 96 were released late enough to include offseason moves and the new rookie crop, but the Super Nintendo and Sega Genesis/Mega Drive versions were released during the lockout, sticking them with outdated 1995 season rosters. As such, they capture an interesting moment in time. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at creating Michael Jordan in NBA Live 96 PC.
Today, I’m forty. I’ve been alluding to it in articles and on the NLSC Podcast, and finally, the day has come. It’s a confronting realisation that I’m now technically middle-aged, but then again, I’ve been leaning into a few Grumpy Old Man opinions for a while now! Of course, that invites some armchair psychologist to dismiss those views as blind nostalgia, born of a desperate desire to cling to my youth and a time when everything felt simpler. Joke’s on them, though; I was born to be a retro gamer, and I was going wayback before I was even thirty, let alone forty!
Snark aside, it is my birthday and a milestone one to boot, so I’d like to do something fun to mark the occasion. With that in mind, I’ve been mulling the possibilities as the date drew nearer. I could revisit a favourite game. A couple of the features that I’d already planned would also certainly fit with the reflective nostalgia of another trip around the sun. In the end though, I decided that I’d reminisce about something that combines a favourite game, my all-time favourite player, and the hobby of modding: creating Michael Jordan in NBA Live 96 PC. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at why there was no steal button in the early NBA Live games on PC.
As a young basketball gamer back in the 90s, I grew up with some true classics. They weren’t perfect of course, and there were aspects of those games that confused and annoyed me. Over the years, as I’ve come to learn more about video game design and the hardware that allows us to play games, certain choices and limitations have made a lot more sense. That includes why the early NBA Live games on PC didn’t have a steal button, unlike their Super Nintendo, Sega Genesis, and PlayStation counterparts. I touched upon the reason when I discussed the history of keyboard controls, but the matter deserves a deeper dive via a video essay. Let’s take a look back…way back…
For anyone who has always wondered about the lack of a steal button in those early NBA Live games on PC, I hope that was illuminating! For those of you who started playing PC basketball games with a later title, I’m sure you’re glad that you didn’t have to deal with that limitation! As for me, it was satisfying to go back and get some answers that I could share with the community all these years later. Thanks as always to my fellow retro gamers for your support of Wayback Wednesday, and be sure to subscribe to the NLSC YouTube channel for more basketball gaming content, from video essays and retrospectives to highlight reels and Dee’s weekly Top 10 Plays.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting the rosters in NBA Live 96 PC.
Have I mentioned that old basketball video games can be interactive almanacs? I believe I have, once or twice! It’s one of the things that I enjoy the most about retro basketball gaming, on top of the nostalgic throwback gameplay of course. As I’ve noted on several occasions, sim titles capture a snapshot of the league at the time they were released. This includes interesting trivia such as phantom stints, familiar faces in unfamiliar places, and familiar faces back in familiar places, to name just some of the examples that I enjoy keeping my eye out for.
I’ve previously revisited the rosters in NBA Live 2002, NBA Live 95 (both PC and Super Nintendo), and NBA Live 99 PC (with the official update). Those were fun trips down memory lane, but I’m even more excited to revisit the rosters in NBA Live 96 PC. It’s one of my all-time favourite basketball games, and while I sunk countless hours into it playing with my 1998 season roster, I also spent a considerable amount of time with the default lineups. It’s also helped me out with modding, and even in answering trivia all these years later! Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my season in NBA Live 96 PC, playing with a 1998 roster update.
I’ll readily admit that sometimes it’s difficult to get my head around the fact that it’s been over 25 years since The Last Dance came to an end. To put it into perspective, in 1998, that would’ve been the equivalent of looking back at the New York Knicks’ 1973 championship season! It doesn’t feel like such ancient history when your own nostalgia is involved, and as a Chicago Bulls fan, the 1998 season is naturally quite memorable for me. Those memories also involve the virtual hardwood, as it was during the 1998 season that I made my first roster updates for NBA Live 96 PC.
It was also one of the first seasons that I tried to play along with in a video game. Not in NBA Live 98, mind you. Unfortunately, our family’s aging PC couldn’t handle that game, as I found out firsthand when I tried running the demo! Instead, I used NBA Live 96 PC and my aforementioned 1998 season roster update. Although it was ultimately another season that I didn’t complete, it’s nevertheless one of my favourite basketball gaming experiences, thanks to all of the effort that I put into it beyond simply playing the games. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my 1998 season roster mod for NBA Live 96 PC.
It’s overwhelming to think that the NLSC has been around for more than a quarter of a century! Our founders tipped things off in 1996, I took over in 2001, and we’re still around all these years later. Through all the ups and downs, moving to different hosts, and putting up with some nonsense along the way, we’ve managed to outlast a ton of websites. We’ve also outlasted more than a couple of basketball video game series (and indeed, video game studios and publishers). Unfortunately we’ve lost some mods and resources along the way, but we’ve still got some fun stuff from the early days.
To that end, our archives have preserved some of my earliest roster mods for NBA Live 96 PC. Upon discovering the NLSC in 1997 and all of the work that people in the community were doing, I was inspired to try my hand at some modding as well. I released that work through my own site – the NBA Live Domain – and felt immense pride when our founders added it to the database of mods on the NLSC. How do I feel about those mods today? It’s been a while since I’ve played with or taken a long look at them, so I thought I’d start by revisiting my 1998 roster for NBA Live 96, which I actually co-credited to my cousin Clinton. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m investigating a mystery that surrounds the portrait used for Yinka Dare in NBA Live 96 PC.
Just when I think I’m done talking about portraits in NBA Live 96 PC for Wayback Wednesday, another topic comes to mind! It helps that I’ve connected with Dee to play the game over Parsec on a number of occasions, and even felt compelled to whip up a couple of minimalist roster mods for it to celebrate March Modness earlier this year. NBA Live 96 PC is one of my all-time favourite games, so between all of those hours playing it when it was new, and revisiting it in the years since, I feel as though I know the game inside and out.
Of course, I thought the same thing about NBA Jam Tournament Edition PC and NBA Hangtime for the Nintendo 64, yet I discovered oddities and had them pointed out to me over two decades later! A vague memory of a court bug in NBA Live 96 PC also prompted me to investigate further, and confirm that it wasn’t my imagination or a modding error. Since I’ve been playing NBA Live 96 PC and messing around in its rosters in recent months, I was reminded of another mystery, this time involving the portrait that was used for Yinka Dare. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the presentation in NBA Live 96 PC.
While the Super Nintendo version of NBA Live 95 was the first game in the NBA Live series that I ever played – and one of my first basketball video games, period – NBA Live 96 PC was the first hoops title that I actually owned. I remember the day I got it. It had been featured in an ad that showcased EA Sports’ 1996 season lineup, presented as the “EA Sports Countdown”. My basketball fandom was now in full swing, and I wanted to be able to hit the virtual hardwood without relying on a weekly video store rental, where my Season save files were constantly at risk of deletion.
It may have taken a boot disk to run it properly on a rapidly aging 486, and at one point I needed to use a scratch repair kit on the CD to get it working again (it’s never failed me since). However, from playing to modding, I’ve spent countless hours with NBA Live 96 PC, solidifying it as one of my all-time favourite games. Obviously I’m partial to it because of the sentimentality of it being one of the first basketball games that I owned, but I still appreciate the game itself: the on-court experience, the season it’s set in, and of course, that golden presentation. Let’s take a look back…way back…